Monster Hunter Wilds

Will you play it at launch?


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Yes but if you turn off damage numbers the feedback doesn't give you the information you need to know if you're hitting the right things or not, it isn't that simple.
That's how it was before World though. Players could fairly and somewhat consistently look at a monster's design and tell at a glance what parts were too hard or were soft and squishier. We also used feedback such as whether our weapons bounced off of a monster's body parts to know if that was an area we should be hitting or not. If all of our attacks kept bouncing all across a monsters body, then the issue was that we weren't using sharp enough weapons.
 
I just hunted Uth Duna in an optional. Such a cool fight and the whale inspiration is very cool to see and the interaction with the water. Wittled her down through 3 zones and when she ran to the 4th...holy..they've done alot to show the exhausted status of the creature and there is a moment of emotional pity for them. Definitely captured instead of killing the beast.
 
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but my fucking character is literally a lisping faggot
Why did you chose a lisping faggot voice? Just use the charachter voucher and change it if you don't like it.
You can pretty much pitch it to whatever you want from the preset voices so this i don't understand how it's a problem.

I play a female carachter and I think she sounds pretty bad ass.
One quiet meow for like 3 sentences. They didn't even try.
Haven't even noticed since I never even tried human cat voice. But it wasn't like the meowing in worlds was a full jinglecats recitation of Shakespeare either
 
Nata replacing World Handler on the Hate Train has been very funny, and much more deserved than the autistic spergging The Handler produced. At least that goofy cunt didn't give us gay little south park speeches about how "monsters deserve to live and they're just like me frfr ong no cap sandnigga".

I'm very confused about how they're classifying monsters this time around. Like Jin is a monster that, in plenty of previous entries, would have been labeled an Elder Dragon and everyone would have said "yep. Makes sense". But here he's just a Leviathan. Very weird.

Also Arkveld still looks way too much like Gore. Idk what else the story has because I've only just gotten done with Gore, but I'm positive the two are related.

The game turning on the lock on for every hunt is very annoying
Turn it off in settings if you haven’t. Was one of the first things I did. Capcom loves making the worst options the default. Idk what the fuck the nip hunters are doing.
 
That's how it was before World though. Players could fairly and somewhat consistently look at a monster's design and tell at a glance what parts were too hard or were soft and squishier. We also used feedback such as whether our weapons bounced off of a monster's body parts to know if that was an area we should be hitting or not. If all of our attacks kept bouncing all across a monsters body, then the issue was that we weren't using sharp enough weapons.
That's literally what I said in the initial post. They had a system that was not only unique, but functional and satisfying to engage with and then for some reason in World they decided to undo it and make it worse. While the new fandom likes to gaslight you into thinking it's better than the old thing, it doesn't make any sense.
 
I've warmed up to the wound system at least with weak points. When a monster is opening its mouth and you pop the wound it feels appropriate. It reminds me of tricking nibblesnarf into eating barrel bombs. The only part that stinks is the big red glowing hit me indicator
 
Nata replacing World Handler on the Hate Train has been very funny, and much more deserved than the autistic spergging The Handler produced. At least that goofy cunt didn't give us gay little south park speeches about how "monsters deserve to live and they're just like me frfr ong no cap sandnigga".
Monster Hunter always tried to somewhat have a story about how we are trying to protect the environment and shit like that, and we are totally not murder killing our way through the animal kingdom to make new hats.
 
I'm probably rubbing salt in the wound but they're adding the gathering hub in the first major update. That and the state of the final boss confirm to me that execs made them rush it out of the door.
I'm not totally sure how true this is so take it with a grain of salt, but I've heard that higher-ups originally wanted Wilds to release last December and Capcom had to haggle for two more months. They originally wanted six more, though.

Makes sense as to why a lot of features are missing, but it still sucks.
 
Hopefully this game won't start as slow as World. Being a dozen hours into world and still getting treated like a baby was so cancer. There was too many cutscenes in that one too. When I play MH I'm just tryna ko dragons with my big fuckoff hammer, not watch a movie.
 
Hopefully this game won't start as slow as World. Being a dozen hours into world and still getting treated like a baby was so cancer. There was too many cutscenes in that one too. When I play MH I'm just tryna ko dragons with my big fuckoff hammer, not watch a movie.
From what I'm getting from the thread, it's a bit faster if you skip the cutscenes, but your handler is absolute cancer.
 
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Those are Wyverians, they've been pretty prominent throughout the series though you've never really been able to play as one. To be honest I find the 4 fingers and bird feet to be really gross and offputting.
Considering how many people fawned over the third fleet master (and her feet because they're degenerates), I'm surprised more people aren't talking about these pseudo-elves.
Ahhh was busy genociding monsters too notice. Are they generally relevant to the plot?
Don't think they've ever been relevant, mostly in World and even then just a few interactions. The Kokoto Chief, the Veggie Elder, Pokke Chief, I think the famous singing nignog is one, and a whole bunch more. But again, they're not really super important, if you replaced them with a human nothing would change. I do like that big fucker though from 4U.
-No canteen
-No houses
-No central hub
-No MH Language
-Alma follows you around everywhere and never shuts up
I reiterate, every time I open this thread I find out this game is even worse than I thought.
 
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The game turning on the lock on for every hunt is very annoying
then turn it off in the options, did that by default in world/rise too.
Yes it is retarded, I dont know why they think people want that as the default.

Maybe it's some weird Japanese thing where they all use it there for some god forsaken reason?
 
One thing I've noticed is- oh nice, I just crashed from the hunt complete screen. Anyway- that the NPCs just praise you endlessly. I'll do some shitty hunt and throughout just hear "WOW HUNTER YOU'RE SO GREAT, SO AMAZING, YOU'RE THE REASON I'M ALIVE" as they more or less solo'd the hunt. God I hate this 'life is great' type of game writing that got popular recently.
That's how it was before World though. Players could fairly and somewhat consistently look at a monster's design and tell at a glance what parts were too hard or were soft and squishier. We also used feedback such as whether our weapons bounced off of a monster's body parts to know if that was an area we should be hitting or not. If all of our attacks kept bouncing all across a monsters body, then the issue was that we weren't using sharp enough weapons.
I remember monsters in World literally just bouncing every single attack that wasn't blunt. That made SnS feel fucking great cause you could be good in every situation. I'm 3/4 through Wilds with SnS and I legit found a place to use my blade every single time. And half the time it didn't make sense. Rock-hard monsters having weak points on their bulky thighs wheree you'd instead think the head was the weak point. The feedback just isn't there. At this point people use overlays and mods and hacks and DPS meters anyway, there is no turning back into touchy-feely monster hunter. Sure you can, but it'll be a self-imposed challenge.

I exactly really like the realistic world-interactive safari vibe. Build a gun, shoot for the soft part, change ammo if need be. Run around crafting ammo, gather materials. Actually feel like you're playing an RPG. And that's exactly what Wilds is underlining for me. "Oh I don't like ranged, I like engaging with monster parts and shit. Ranged is just dps". With wounds, ranged is exactly the one that engages with a monster. You pick where to shoot and use a cooldown based sniping move for HBG to strike wounds. Shits fun.

Yet here I am, stuck in the infinite loop of "No no, I'll clear these optional hunts and then craft a HBG and really make a build". But I just keep pushing the goalpost. I'm clearing out LR hunts while far into HR just to feel productive. I actually hate grinding and once I've made a HR outfit with decos, I lose interest. I wanna fish and collect and hunt, but there's just none of that in the game. No apartment to decorate, no outposts to build. There's one fishing quest and it's already bugged for me.
 
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Heard the game has performance issues. I think Monster Hunter World did as well.


The last and only MH game I ever played was one on the 3DS. I don't do multiplayer games much anymore.
 
I did that initially but it's so fucking uninspired. One quiet meow for like 3 sentences. They didn't even try.
R2-D2 but instead it's a cat. I always assumed this was the intended vibe, since the cats are so noisy in previous games, I assumed they were "get him, it's limping!" or "bringing a potion to you!" in the other installments.

Yeah it’s all relative. I don’t like the skills, armor designs, bright/ostentatious color pallet, dango instead of meat, and that all the maps are almost identical (ok the lava area is nice) but I still like it way better than World/Wilds.
Rise's ethnostate of hyper-japanese people was a blessing you didn't realize until Wilds' diverse villages dickslapped you in the face.

Nata calls the white guy dad in the first cinematic, but calls him uncle when you find him again. Very consistent storytelling.
 
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