Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

This may sound like some "hot take", but why does it seem like graphics of core pocketmons vidya always lag behind?
Devs barely know what they're doing or that their using the wrong engine for it. Going by an old run of Violet, the background becomes an fuzzy mess after a few hundred meters where Odyssey and BOTW manages to largely hold their shit together. Although, in Zelda's case, it has trouble rendering NPCs and some foliage if you're riding a horse at full speed.

And also, GF couldn't be bothered to design the interior of most of the houses in Scarlet & Violet for some retarded reason.


But I haven't really heard much of anything bad about Arceus, aside from the non-reflective water that someone else bitched about. That one had always felt a bit on the lifeless side, to me.
 
This may sound like some "hot take", but why does it seem like graphics of core pocketmons vidya always lag behind?
For the same reason that Canadian NHL teams are so poorly-managed compared to the American teams:
The fanbase is too loyal.
There's not much incentive for them to put in the extra effort to actually try to do things well, because they know that their fans will still show up and give them money either way.
 
I wish that they'd just bring back the petting & cleaning thing that Gen 7 took from Gen 6's Pokemon-Amie and improved upon.
They already had the system. The Switch still has a touch screen. Just take out the game-breaking bonuses and it'd be fine.

Let me brush off the dust from the attack that my Leafeon just took and then scritch his chin and listen to him trill happily.
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I get why it appeals to people but honestly I hated it as a longtime fan. Pokeamie and petting minigames just divert resources away from actual sidegames and let GF dangle something shiny in front of their audience to distract from the crumbling foundation of these games.
 
The fanbase is too loyal.
But how does that explain why Red and Green having crappier graphics back when it started? Maybe the game had crappy graphics because Game Freak was a small studio, but then vidya sold really well anyway, so Game Freak did not bother to really improve graphics after?
 
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Any word on if Nintendo intends on remaking PMD Explorers of Sky?

At least I hope they stick with Sky because that version had so many improvements that there is absolutely no reason to consider getting the other two versions, at least on stuff that actually matters. If anything, the stuff Sky added fleshed out the universe and characters in ways that make you feel like this might be the most "beefy" plot of the whole franchise (at least where gaming is concerned so no "ahktualliy" about the mangas). And Game Freak has shown that they kind will absolutely ditch the improvements made by the "third version" and stick with the original first two versions for reasons I really cant tell (some say it might be for the sake of loyalty but honestly, it really feels like its laziness at the end of the day. Never forget how they teased the Battle Frontier and other Emerald exclusive things in the Ruby and Sapphire remakes).

Edit: Maybe Im being optimistic...
 
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And also, GF couldn't be bothered to design the interior of most of the houses in Scarlet & Violet for some retarded reason.

That annoyed me. But I got stuck in a few doorways due to a glitch. It's usually a while void. But one shop in that city... Medali? I can't recall. But you can get stuck inside and there's a small interior that you can see from the outside. It has red booths and you can walk around a little bit. Since it's a bit more detailed than the white voids I'm wondering if it was initially going to have a full interior and it was scrapped.
 
This may sound like some "hot take", but why does it seem like graphics of core pocketmons vidya always lag behind? Like compare Gen 1 & 2 to Link's Awakening (DX), the Gen 3 vidya (RSE, FRLG) to Golden Sun, Gen 4 to 7 to Golden Sun: Dark Dawn, and Gen 8+ to Mario Odyssey or the new remake of Link's Awakening, and you may see what I mean here.

(Of course graphics alone don't always make or break a vidya though.)

As a kid I always thought that Gen 1 was on par with other Game Boy games at the time, Gen 2 was better than Link's Awakening DX (garish colors there). Comparing Gen 3 to Golden Sun is a little unfair since Golden Sun seems to be specifically made (and I did just fool around in an emulator to refresh my memory) to try to make it look like the GBA was a miniature PlayStation (trying to cheat with pre-rendered graphics).

That wore off quickly when it got mostly SNES ports.
 
Gen 2 was better than Link's Awakening DX (garish colors there).
Colors aside (which I like BTW), I still think LA looks better than GSC. The landscapes in GSC are more artificial looking with a lot of straighter edges and sharp corners, and the trees do not look as good. And interiors of buildings in GSC seem to have a more ridiculous scale because a lot of interior stuff are just one tile. And on the GBA, RSE and FRLG seem to have those same issues. Minish Cap looks better. But like I said, crappy graphics alone doesn't always make vidya suck (if it did all old vidya sucks).
 
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Colors aside (which I like BTW), I still think LA looks better than GSC. The landscapes in GSC are more artificial looking with a lot of straighter edges and sharp corners, and the trees do not look as good. And interiors of buildings in GSC seem to have a more ridiculous scale because a lot of interior stuff are just one tile. And on the GBA, RSE and FRLG seem to have those same issues. Minish Cap looks better. But like I said, crappy graphics alone doesn't always make a vidya suck -- otherwise old vidya sucks.
Gen 2's not above criticism, especially when it comes to the difficulty curve and balance issues...but at the same time, it innovated in all the right ways. If they can't make marked improvements and innovations in a three year turnaround, they need to ease off. Which they didn't.
 
And also, GF couldn't be bothered to design the interior of most of the houses in Scarlet & Violet for some retarded reason.
That's the most telling part of SV: The fact they couldn't even bother to render in an interior shop cell, something every other game until that point had. Not to mention that most of the shops in the game are sandwich shops for whatever reason, imagine having a game based off your country(Spain in this case) and the only thing Gamefreak can think of is le baguette, especially since we already had the French region.
I get why it appeals to people but honestly I hated it as a longtime fan. Pokeamie and petting minigames just divert resources away from actual sidegames and let GF dangle something shiny in front of their audience to distract from the crumbling foundation of these games.
Pokeamie was a decent minigame and tied in well with the whole concept of caring for your Pokemon. The core mechanics are there, they just need to add new AI and animations for brand new Pokemon(obviously too hard for them to do). The whole not-friendship mechanic would have to be reworked, it's too busted, but there should still be some rewards for caring about your Pokemon.
 
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That's the most telling part of SV: The fact they couldn't even bother to render in an interior shop cell, something every other game until that point had
Oh, and I was genuinely looking forward to have the academy fully modeled; but it looks like that was also too much for them.

And regarding the shops, I think that they were planning on axing them since Gen V. As convenient as it was to have merged with the Pokemon Centers, they never really fitted in with the rest of the building. I think that it was either Gen VI or Gen VIII that had the ugliest ones.

Not to mention that most of the shops in the game are sandwich shops for whatever reason
But this shit is pretty weird, though. I'm well aware that it's an (unnecessary) money sink; but why is it mostly French bread with some Italian stuff mixed in?
 
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But this shit is pretty weird, though. I'm well aware that it's an (unnecessary) money sink; but why is it mostly French bread with some Italian stuff mixed in?
It's clear by this point that Gamefreak is completely burned out on making Pokemon. In a game set in Spain, DLC about a Japanese inspired region and Unova get more attention than Paldea, which is the most generic, featureless region imaginable. That's like calling a debug room a Pokemon region, since this whole game is just a tech demo they made people pay 70$ + another 70$ for DLC + Home fees and Online fees for.
 
Same logic as when I talked about raising Pokemon for competitive play legit vs being a lazy bum and just genning them, in latter case you likely don't know the inner workings of the game enough to do well in competitive environment anyways so cheating doesn't matter as much.
forcing people to spin literal slots to compete is just pikajewish propaganda to keep people playing bad (neo mons) games and more so for current games, nor does it improve your metagame knowledge(knowing nieche moves on x mon doesnt count imo since you notice that by playing ppl)
they had to water the entire breeding machanic down with every entry because they know its convoluted mess and will just scare casuals
just imagine current vgc but with gen 4 breeding :zoomer_laughing_emoji:
casual breeding was really fun back in the day and it was great for flavour/atmosphere but its mega fucky to have every contender for a money tour spend ages on teams instead of just playing the game
Edit: Whoever is making these thumbnails, I want to punch them in the face
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I can tell they're all some variation of a normalfag twitter/reddit meme, and that makes me hate it even more.
Protip: Throwing in le funny maymays at the viewer doesn't make your video better, it just makes me more likely to never watch it in the first place. Bonus for clickbait titles, as if anyone who is even vaguely into competitive Pokemon wouldn't know what they're talking about(and whoever isn't, why are they watching these in the first place?).
fsg has always been normieslop(their pkm vids at least) in presentation but around 2 or 3 years ago (not actually lookin it up) they seem to have gotton some guys to game the algo more and obnoxious thumbnails are just part of it alongside reworked vids that go on for hours and more intense shilling of the patreon
doesnt change the fact that im amused by the thought of kevin in a eternal hamsterweel having to write all these vids
 
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alongside reworked vids that go on for hours
Good, his old videos were shit and incomplete. Just compare his old Charizard video to his new one, in the old one he didn't even cover Gens 3 and 5(from what I remember).
forcing people to spin literal slots to compete is just pikajewish propaganda
Breeding a good Pokemon takes less than a day to do. You just have ADHD, how are you going to compete with giga-autists if this is what filters you out?
 
Looks like Berry Forest might be bugged and Jirachi being there is a mistake, as I'm also seeing Jirachi in Brink Cape on Two Island. I will have to manually open the romhack in an editor and check the encounter table to confirm, then fix if need be.
At least then the Berry Forest Jirachi will truly be one of the highlights of my Gen 3 collection, as there will never be another one like it.
 
Colors aside (which I like BTW), I still think LA looks better than GSC. The landscapes in GSC are more artificial looking with a lot of straighter edges and sharp corners, and the trees do not look as good. And interiors of buildings in GSC seem to have a more ridiculous scale because a lot of interior stuff are just one tile. And on the GBA, RSE and FRLG seem to have those same issues. Minish Cap looks better. But like I said, crappy graphics alone doesn't always make vidya suck (if it did all old vidya sucks).
I don't think Pokemon games looked extraordinarily shit compared to similar games until the main series jumped to home consoles, I even daresay Gens 4 and 5 are among the better-looking DS games (not a high bar with all the shovelware, but I digress...). That said, Game Freak have always been shit at optimization.

It's why they famously required Iwata's help to fit the Gen 2 games into a cartridge. It's why saving your progress took one million years until X and Y. It's why they had to remove triple and rotation battles in Gen 7. It's why the digital versions of the games are fucking massive in size. It's why SV get slower the longer you play them in one go. And it's why the Switch games look like ass.

When your game runs like shit and you can't or don't know how to optimize it, you lower its graphical quality until it stops running like shit. This wasn't a problem back then because the main Pokemon series ran on handhelds, so no one was expecting groundbreaking graphics, but now that the jump to home consoles has been made and the games look hilariously outdated, it's no longer as easy to ignore.
 
When your game runs like shit and you can't or don't know how to optimize it, you lower its graphical quality until it stops running like shit. This wasn't a problem back then because the main Pokemon series ran on handhelds, so no one was expecting groundbreaking graphics, but now that the jump to home consoles has been made and the games' graphics look hilariously outdated, it's no longer as easy to ignore.
Then you have the GC games that look fine for the time(except for Gen 1-2 models, which were taken from the N64 games without any optimization) and that shows just how awful Gamefreak are when a 20 year old game from several console generations ago is giving them a run for their money.
 
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