Monster Hunter Wilds

Will you play it at launch?


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Tasheen is Nata's guardian caretaker, not the kid's father.
Nata calls him dad in the opening cinematic when Tasheen pushes him out of the village. Calling him Uncle later is inconsistent with that, as though two different people or teams mismanaged basic info. It also tracks with the fact that when Nata is found, they don't understand his language("an ancient langugage!") and it's assumed he's outside the forbidden lands maybe 2 years? So he learns 'English' or 'Basic Common' in that time with his caretakers, but when the expedition arrives, everybody speaks the same language. There's not alot of story here, and Crapcom can't even keep the simplest details straight. Also the way Nata has to travel through most of the same areas the player does, even going so far as to say he recognizes certain tunnels in the Oil Basin & Cliffs, but didn't run across a single village or seikret patrols in his trip to the edge of the desert? Come on now. And throughout the entire playthrough leading up to Nata returning to Sild, he doesn't know the name of his village or speaks of it. No reminiscing of anything other than his father, not the other villagers, what they do day to day, anything. It's not even up to middle school quality fanfiction.

At least the food looks good. Next gen bread and cheese physics rendered in-engine.
 
Does anyone else feel like there's some input delay in the PC version? It's the first time I've ever played with a mouse and keyboard, wanted to use the ranged weapons this time when not using one of the lances, and sometimes it seems to just ignore inputs. Could be a crappy keyboard but it's not an issue I've had for any other game so far.
Yeah, as others have mentioned if your native FPS is below 60 then it'll cause delay because even if your visible frames are 60+, you're actually playing the game at a lower internal rate that's being smoothed out, but all of your inputs are still as if you were playing at your actual FPS. I believe Nvidia Reflex would help in this case but the game doesn't support it so turning on framegen under a certain threshold will feel sluggish.
 
Where's this idea coming from that Monster Hunter was a dinky little curiosity scraping by with True Fans? Even the very first game pulled over a million sales, and rapidly increased from that point. The only outliers were spin-offs.

It wasn't Call of Duty numbers, but nor is it this exotic jewel invaded by the unwashed masses.
75% of world fans didn't know the series existed before world, and of the remaining 25%, 20% (or 80%, depending on how you want to split hairs on terminology) of them thought the series had always been exclusive to nintendo and world being on playstation was some sort of console war "win".
 
Redditors have discovered the group of Nips who've grinded to 999 already. Most people of course just assume it's a single guy and he's a filthy cheater or a complete wizard with no life. Only a few people seem to understand it's a full group all farming the most optimal mission in like a minute and a half and having a blast doing it.

What I find funny is that people put any stock in Hunter Rank in the first place. Its nothing but an indicator of how long you've played, not how good you are. Maybe if you were gated by super tough fights to move up a rank it would be cool, but it's just a number.

Where's this idea coming from that Monster Hunter was a dinky little curiosity scraping by with True Fans? Even the very first game pulled over a million sales, and rapidly increased from that point. The only outliers were spin-offs.

It wasn't Call of Duty numbers, but nor is it this exotic jewel invaded by the unwashed masses.
Because it wasn't popular outside of Japan until it came to hand-helds, then it quickly rose to be a powerhouse. For hand-helds. In Japan.

Up until World, Monster Hunter has been a very Japan centric title. That's where the vast majority of sales come from. That's where the vast majority of players have been. Almost all the old cross promotions and special events were Japan exclusive or references to shit you wouldn't understand if you weren't in Japan. Even a lot of the super cool art books that give amazing details about the games and world, are only in Japanese.

The series will always be niche in the west compared to how big it really is in Japan.
 
Unfortunately framegen is already off but I did miss you can disable upscaling so I'll see if that makes a difference and maybe try recording keystrokes to make sure I'm not losing my mind. Aside from that and the occasional black triangles spawning from monsters and spazing across the screen, which they seem to have fixed as I've not seen it in a few days, performance has been surprisingly decent. Or as decent as can be expected from an AAA game in 2025 at least. Hasn't crashed at all but does take a solid minute at least to launch despite being on a M.2 drive.
 
Where's this idea coming from that Monster Hunter was a dinky little curiosity scraping by with True Fans? Even the very first game pulled over a million sales, and rapidly increased from that point. The only outliers were spin-offs.

It wasn't Call of Duty numbers, but nor is it this exotic jewel invaded by the unwashed masses.
Because they're doing the thing where a series is known for doing X amount of things in a unique and interesting way, neutering said things and homogenizing it to be in line with all the other slop to appeal to the "general audience." Yes it pulled in decent sales numbers specifically because of its quirks and the multiplayer being very simple to get into and being extremely fun, things that are all being fucked with starting with World.
 
Hi, I picked this game up because my friend group is playing it - and I don't understand what merit the game is supposed to have. It feels like you just follow the auto-nav, attack boss monsters using really fucking shitty controls, go back to town, upgrade your equipment... and then do it again. Constantly.

Do you have to be autistic to like this game? The combat in particular is completely inexplicable, it's real clunky coming from playing actual good games like Elden Ring. Like what does this game do that isn't better done by other games?
 
Wilds (or at bare minimum the LR portion) seems to be an experiment at creating a video game, an inherently interactive medium that requires a certain level of engagement, that also serves as "second-screen content". Second-screen content is a trend, mainly in streaming media, where the content is produced with the express understanding that it will be the secondary screen for most who "watch" it, with doomscrolling on their phone being what their primary interaction and engagement is being tied up in. Concepts are dumbed-down, information is repeated several times to make sure that someone not paying attention most of the time will still catch it, and is generally punctuated with very short scenes of action that marks a dramatic shift to make sure to grab the audience's attention, but are over almost as soon as they begin, can't distract you from your phone too long after all.

When you look at this, and compare it to the structure if wilds low rank storyline, it matches up almost perfectly in an eerie way. The abundant cutscenes, long walk n talk exposition dumps that often just repeat what the previous cutscene said a few times, and the minute and a half to two minute hunts where you finally get control of your character back beyond grappling random shit in the environment to distract yourself from the droning on of the retards on screen you're shackled to.
 
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Lol.
I'd say they're hated by Monster Hunter fans, but probably helpful in making the game more palatable to a western audience. They're going to keep increasing western & mass appeal, and it has sadly worked out pretty well for Capcom. Read 'em and weep:

archive
Another day, another reason to hate niggercattle.
Nice write-up, would you say that it almost feels robotic? Like some algorithm picked a bunch of things westerners like/do (doomscrolling, games with long walk and talks like TLOU, Death Stranding, etc.) and then frankensteined it into a game?
 
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Learning my lesson with DD2, I won't ever buy on release or full price any Capcom product ever again.

Looking at some MHW gameplay, to me, someone who's never played anything from the franchise before, it looks like it takes no skill and it's just a button smasher.
Get in the monster face, start pressing buttons, and occasionally hop on the dino mount and run around until you get healed by the cat.
So, is this it or am I missing something?
 
Do you have to be autistic to like this game? The combat in particular is completely inexplicable, it's real clunky coming from playing actual good games like Elden Ring. Like what does this game do that isn't better done by other games?
Use the dual blades if you want something that’s a bit faster. People mainly play these games to kill big monsters. It’s in the name of the game.
 
So, is this it or am I missing something?
Sort of. Those who've played Wilds are saying it's better after you get through the tutorial(aka the whole story). I'm not sure on difficulty without bias I've been starting to hate on capcom since the remakes started coming out, but I remember when I first played MH:FU, I went into this series blind and got bodied by the damn raptors in the alps. The fucking raptors.
 
I don't know how many of you were trying to play through this with a group of friends, but it is baffling how they managed to fuck this up again. Where each person has to watch their cutscenes and go on their walking simulator before they can join the quest, which only lasts 5-10 mins because they die so quickly. Then it disbands the group and you get more cutscenes, mashing through dialogue, and forced walking until you can rejoin again, every time! Just fucking retarded!

If they're so keen on the shitty story, why not make it about a group of 4 hunters with NPCs that are swapped out if you play with real people? And you just go through all the same cutscenes and quests with your friends. We'd probably actually watch most of the cutscenes if we experienced it together instead of skipping them so we can go back to playing the game, I refuse to believe it would be hard to implement it like that.

Didn't need to go to Full Sail University to figure that one out, maybe give it a try when you make Monster Hunter Wilderness, Capcom!
 
I don't know how many of you were trying to play through this with a group of friends, but it is baffling how they managed to fuck this up again. Where each person has to watch their cutscenes and go on their walking simulator before they can join the quest, which only lasts 5-10 mins because they die so quickly. Then it disbands the group and you get more cutscenes, mashing through dialogue, and forced walking until you can rejoin again, every time! Just fucking retarded!

If they're so keen on the shitty story, why not make it about a group of 4 hunters with NPCs that are swapped out if you play with real people? And you just go through all the same cutscenes and quests with your friends. We'd probably actually watch most of the cutscenes if we experienced it together instead of skipping them so we can go back to playing the game, I refuse to believe it would be hard to implement it like that.

Didn't need to go to Full Sail University to figure that one out, maybe give it a try when you make Monster Hunter Wilderness, Capcom!
I just don't get it, they had it solved for years. There was a single player portion ala village quests and an online gathering hub for hunting with the boys. Village had low and high rank quests, G rank was gated via the gathering hub and semi-continued the story. In fact I know in games like 4U there were cutscenes and shit before and after G-rank quests and it didn't disband parties or anything of the sort, so as to why they continue to do it, I have no fucking idea.

Edit: Sunbreak, which came out in 2022 even did this and was on RE Engine, so it's clearly not a limit of the engines or anything of the sort. It is a conscious and willing creative decision to do that shit by the MH A team which is baffling.
 
Hi, I picked this game up because my friend group is playing it - and I don't understand what merit the game is supposed to have. It feels like you just follow the auto-nav, attack boss monsters using really fucking shitty controls, go back to town, upgrade your equipment... and then do it again. Constantly.

Do you have to be autistic to like this game? The combat in particular is completely inexplicable, it's real clunky coming from playing actual good games like Elden Ring. Like what does this game do that isn't better done by other games?
I wouldn't describe myself as a fan (I'm not even that far into this game, nor did I "finish" any of the other three I played) but I think I can answer.

At the core of Monster Hunter is monster fights which are like boss fights. In Dark Souls, (or basically all of gaming), the core of a boss fight is a dance where the boss is the lead and the player is the follow. The way you beat all those bosses is the same: learn the dance cues (positioning, animations, etc.), learn to avoid the damage, and finally learn to deal damage (while still avoding).

Monster Hunter also has some of that dance, but what Monster Hunter does differently is increased interactivity:
  • Monsters can flinch or be knocked down
  • Different pieces of the monster will take different damage (depending on attack type)
  • Parts of the monster can be broken or cut off, changing the fight or outcomes
  • Monsters can be blinded (they still attack, but unfocused)
  • Monsters can be paralyzed by traps or stat effect damage
  • Rock falls can be dropped on monsters
  • Monsters can be mounted
  • The clash system
  • The new wound system
When these work it feels much more like your actions matter rather than just whittling down a healthbar. It makes no difference if I hit Knight Artorias in the leg or the chest, and I certainly can't do a big smash into Manus's face and knock him onto the ground; in general bosses don't meaningfully react to the damage they slowly accumulate outside of explicit phase transitions.

But in Monster Hunter? In Monster Hunter I can brawl with them. They try to bite me and I can guard point into a clash where I shoot a cannon into their face and they'll curl into a bawl and spasm in pain for a bit, etc. And when they're dead? I take their power as my own by turning them into new gear.

Of course it doesn't always work, mostly because it'd trivialize them if you could reliably repeatedly knock them down, which can make the successful mounts/clash/paralysis/knockdowns feel like random luck rather than actual interactivity. The interactivity is there but it depends on hidden build-up mechanics, and unfortunately that obvious gamification does hurt the fantasy.

Still, when it works it feels great in a way that the dance with Artorias cannot. (And don't get me wrong, I love the Artorias fight, I think it's one of the best of that kind; I bring it up to highlight how it is a different kind of fight).
 
Learning my lesson with DD2, I won't ever buy on release or full price any Capcom product ever again.
At the risk of sounding unwarrently dickish, it took DD2 to make you realize that?
Looking at some MHW gameplay, to me, someone who's never played anything from the franchise before, it looks like it takes no skill and it's just a button smasher.
The fact that a (relatively) outsider looking in on MH can see how braindead this game is...is really telling.
got bodied by the damn raptors in the alps. The fucking raptors.
For context for anyone not entirely sure what he's talking about:
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Velociprey, one of the first openly hostile (small, remember Tigrex) monsters you'll fight. They're pretty easy but the fact that they can actually dodge before hitting you probably makes them more of a threat to new player like @TrinityReformed was. They're pretty decent as a filter for anyone rushing in blindly swinging their weapon like a retarded Rajang baby, I.E me when I first played MH, lol. They were also the first and, as far as I can tell, only monster you can actually split in half (I believe it's an easter egg or something):
No, you don't get carves, but it's quite interesting when it happens for the first time.
I don't know how many of you were trying to play through this with a group of friends, but it is baffling how they managed to fuck this up again. Where each person has to watch their cutscenes and go on their walking simulator before they can join the quest
See, I've read that a few times, somehow they managed to make that slightly annoying part of MHW and make it 10x worse. With World you (usually) just watch a cutscene, then you can SOS. I don't recall exactly if they also must have done this quest/cutscene but I'm leaning on no.
 
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Learning my lesson with DD2, I won't ever buy on release or full price any Capcom product ever again.

Looking at some MHW gameplay, to me, someone who's never played anything from the franchise before, it looks like it takes no skill and it's just a button smasher.
Get in the monster face, start pressing buttons, and occasionally hop on the dino mount and run around until you get healed by the cat.
So, is this it or am I missing something?
The early monsters are just something for you to wail on with buttons yeah. I think the game pulls its punches until like, Rey Dau before it starts becoming remotely threatening for a new(ish) player. Uth Dana might be tough, but you have a NPC helping you then.
 
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Nata calls him dad in the opening cinematic when Tasheen pushes him out of the village.
I don't see any of that in opening cinematic. Nata only calls him Tasheen after being pushed into that hole. The rest I agree, small thing like Nata speaks ancient language is just bullshit wannabe special. Because later on everyone just understand each other perfectly. Fabius mentions at the start of the game, it has been several years since they've found Nata.
I don't wanna get too much conspiracy and whatever obvious DEI Capcom digs into. I think Capcom should lay off with pushing a kid as side character to be sooooooo important.
I mean besides lots of brown people in this game, it's how narrative or at least the last conversation between Fabius and a researcher. The researcher questions about old civ "what were they thinking?", but Fabius be like "don't be judgemental" and hold off the Guild expansion. Maybe Capcom (Japs) is that retarded to buy into vidya game journalists complaining about MonHun World being colonialism.
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In Rise and Sunbreak, both Yomogi and Chichae aren't that major in story. But I find how they pushed Chichae kinda cringe. I don't hate them, I'm just questioning how Capcom advertising the latter. Both girls have small additional stories can be told from a hidden palico in player Hunter private room. Chichae for whatever the reasons, she also gets a short story on twitter, how she is so mature for her age. The hidden palico already told you this in game, so why??? Then comes with the first anniversary, cute celebration but with a questionable pairing an adult and a kid.
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Oldies may prefer older guild girls. But I think Fiorayne is the coolest one. Although, the twins are whole lot better as supports.
 
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Do you have to be autistic to like this game? The combat in particular is completely inexplicable, it's real clunky coming from playing actual good games like Elden Ring. Like what does this game do that isn't better done by other games?
I have to stop you there. Monster Hunter's combat is a clunky mess if you don't know what you are doing/depending on what weapon you are using. So the first question is what weapon are you packing? I don't know if Wilds has improved on this in any way, but the tutorialization of weapons is ass for the most part and you honestly need to look at a guide to get a proper understanding of how to use a weapon. The gunlance without knowing your combos or what chains into what is a fucking nightmare of ass for example. Combat in Monster Hunter is a lot more engaging than combat in Elden Ring, and this is coming from a Fromsoft dickrider. The other problem you may be having aside from not knowing how to use your weapon properly is the braindead difficulty of Wilds, if you for example are using a longsword and just doing chops all the time without engaging with the demon slash mechanics yet still killing monsters, than yeah, I could totally see why you would think Elden Ring has better combat.
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Oldies may prefer older guild girls. But I think Fiorayne is the coolest one. Although, the twins are whole lot better as supports.
Goddamn I'm so tired of the yuribaiting.... Fiorayne was fine in the sense that she felt properly involved as a hunter, but I prefer the twins as support hunters as well as narrative companions. But I enjoyed the Japanese camp over the western one more.

On other topics, I've started playing proper GU. Sticking with Aerial Switchax for now, but I really hate not being able to dodge instead of doing my little hop thing, sometimes I just want to get the hell out of the way quickly and not do a rolly polly in the meantime. Right now I'm still at 2 Star low rank, lots of missions to do before the urgent quest comes up I guess. Nothing has caused issues aside from learning how to use the bloody switch ax, as per usual had to check a guide but now that I have the moveset clear, things are happening and shit is dying. Biggest problem is that monsters are so damn small at the moment that doing a leap into an elemental discharge is a pipe dream at the moment, so aside from using leaps to get mounts and topple monsters to start wailing on them, I'm not really using the aerial part that much, or at least yet.

As for shit killed, mostly old faces, 3 flavors of raptor, the Azuros and the big boar which I had never faced, died like a bitch to my shitty iron Switchax mind you, but I was taking way too many charges into the face (really made me notice how the aerial hop instead of a dodge could be a real problem). Have carted a couple of times but by being cocky with my health. Already used to using paintballs and gathering whenever I can just in case. Not in any hurry to craft any set till I hit a wall though. Biggest thing that is noticeable from later entries is that killing a monster once garuantees dick at the prospect of crafting any armor pieces. If you are a bit lucky it will let you craft one thing. As of now, I have 0 need to grind, but 4U did end up filtering me out with drop rates, lets see if GU doesn't do the same to me.

Also, it's so much nicer playing with the switch control scheme than the 3ds one, so very happy to be emulating that version. Playing with 60fps andupscaled textures and it looks great. Looking forward to finally getting out of low rank and starting to meet more monsters I've never seen.
 
Wilds (or at bare minimum the LR portion) seems to be an experiment at creating a video game, an inherently interactive medium that requires a certain level of engagement, that also serves as "second-screen content". Second-screen content is a trend, mainly in streaming media, where the content is produced with the express understanding that it will be the secondary screen for most who "watch" it, with doomscrolling on their phone being what their primary interaction and engagement is being tied up in. Concepts are dumbed-down, information is repeated several times to make sure that someone not paying attention most of the time will still catch it, and is generally punctuated with very short scenes of action that marks a dramatic shift to make sure to grab the audience's attention, but are over almost as soon as they begin, can't distract you from your phone too long after all.

When you look at this, and compare it to the structure if wilds low rank storyline, it matches up almost perfectly in an eerie way. The abundant cutscenes, long walk n talk exposition dumps that often just repeat what the previous cutscene said a few times, and the minute and a half to two minute hunts where you finally get control of your character back beyond grappling random shit in the environment to distract yourself from the droning on of the retards on screen you're shackled to.
This, Rise was the first entry where I have to have something else going on in the background while I play, which usually only happens with turn-based jrpgs. The culmination of this is the ridiculous Al-akhta fight, a stupid fucking bug creature that swings giant blocks of wood around, then gets into a giant fucking MECHSUIT for some reason. I never really thought about it but it's such a bizarre fight. It's nonsensical to the point of being thought-terminating. None of it makes any sense except that it was designed to be as colorful as possible. It's like a fucking Salvia trip, not fun.
 
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