Do you have to be autistic to like this game? The combat in particular is completely inexplicable, it's real clunky coming from playing actual good games like Elden Ring. Like what does this game do that isn't better done by other games?
I have to stop you there. Monster Hunter's combat is a clunky mess if you don't know what you are doing/depending on what weapon you are using. So the first question is what weapon are you packing? I don't know if Wilds has improved on this in any way, but the tutorialization of weapons is ass for the most part and you honestly need to look at a guide to get a proper understanding of how to use a weapon. The gunlance without knowing your combos or what chains into what is a fucking nightmare of ass for example. Combat in Monster Hunter is a lot more engaging than combat in Elden Ring, and this is coming from a Fromsoft dickrider. The other problem you may be having aside from not knowing how to use your weapon properly is the braindead difficulty of Wilds, if you for example are using a longsword and just doing chops all the time without engaging with the demon slash mechanics yet still killing monsters, than yeah, I could totally see why you would think Elden Ring has better combat.

Oldies may prefer older guild girls. But I think Fiorayne is the coolest one. Although, the twins are whole lot better as supports.
Goddamn I'm so tired of the yuribaiting.... Fiorayne was fine in the sense that she felt properly involved as a hunter, but I prefer the twins as support hunters as well as narrative companions. But I enjoyed the Japanese camp over the western one more.
On other topics, I've started playing proper GU. Sticking with Aerial Switchax for now, but I really hate not being able to dodge instead of doing my little hop thing, sometimes I just want to get the hell out of the way quickly and not do a rolly polly in the meantime. Right now I'm still at 2 Star low rank, lots of missions to do before the urgent quest comes up I guess. Nothing has caused issues aside from learning how to use the bloody switch ax, as per usual had to check a guide but now that I have the moveset clear, things are happening and shit is dying. Biggest problem is that monsters are so damn small at the moment that doing a leap into an elemental discharge is a pipe dream at the moment, so aside from using leaps to get mounts and topple monsters to start wailing on them, I'm not really using the aerial part that much, or at least yet.
As for shit killed, mostly old faces, 3 flavors of raptor, the Azuros and the big boar which I had never faced, died like a bitch to my shitty iron Switchax mind you, but I was taking way too many charges into the face (really made me notice how the aerial hop instead of a dodge could be a real problem). Have carted a couple of times but by being cocky with my health. Already used to using paintballs and gathering whenever I can just in case. Not in any hurry to craft any set till I hit a wall though. Biggest thing that is noticeable from later entries is that killing a monster once garuantees dick at the prospect of crafting any armor pieces. If you are a bit lucky it will let you craft one thing. As of now, I have 0 need to grind, but 4U did end up filtering me out with drop rates, lets see if GU doesn't do the same to me.
Also, it's so much nicer playing with the switch control scheme than the 3ds one, so very happy to be emulating that version. Playing with 60fps andupscaled textures and it looks great. Looking forward to finally getting out of low rank and starting to meet more monsters I've never seen.