Speaking of which. What was Radiant Citadel about? I know strix was meant to be harry potter with gay prom. Radiant Citadel I either forgot or don't know, beyond it being woke.
Journeys through the Radiant Citadel was yet another in the long list of "we're too lazy to write a cohesive adventure spanning multiple levels, so here's a bunch of one-shots that you can run to fake a full campaign" adventure books for 5e. The selling point for that one, however, was that all the adventures were written by token minorities, so it was supposed to be inherently better than anything those obsolete old white men could write. In practice, it proved everyone's criticisms of wokeshit completely correct.
The Radiant Citadel itself is a hippie commune in the Ethereal Plane where everyone always gets along thanks to the power of diversity. Everybody shares everything, there is no military or police presence (but there
are mental health counselors!), its only defense is a shield that can only be activated if all of the ruling council agrees, and it gets its funding thanks to high taxes on anyone wealthy who visits (but they only give out of the goodness of their heart because the Radiant Citadel is just so heckin' wholesome they can't help it). Oh yeah, and if you commit a serious crime, you get heckin' reeducated (read: mindbroken) and banished forever. Isn't that great?
I'm not even going to go into the adventures because that would take too long, but it's my understanding they're based on various real-world cultures besides medieval Europe. That's not a bad thing in theory, but in practice, I'm assuming most of them involve talking about feelings and shit like that instead of just going and killing a dragon. Considering the introduction involves telling the DM not to be racist, I think that should give you an idea of the writing on display.
Not too long after it came out, I remember someone posting in here about a group using it as a setting to utterly lay waste to because of how juicy a target it was. A fabulously wealthy city with practically zero defenses and ruled by a bunch of peace and love hippies? You better believe they tore it a new one.
ETA: My autism won't be satisfied until I do this, so I went back and looked at the adventures released for 5e to determine how many of them fell into the "loose collection of one-shots" category. I'm focusing only on adventures released in books for sale, so I'll include adventures released in setting sourcebooks but no free supplements or anything like that.
By my count, there have been 31 adventures released in either dedicated adventure books, sourcebooks, or starter sets. If we remove the adventures included with sourcebooks, that drops to somewhere between 24 and 27 (depending on whether you count the Spelljammer, Dragonlance, and Planescape books). Of these, six are one-shot collections: Tales from the Yawning Portal, Ghosts of Saltmarsh, Candlekeep Mysteries, Journeys through the Radiant Citadel, Keys from the Golden Vault, and Quests from the Infinite Staircase. Ever since Candlekeep Mysteries, one of these one-shot collections has been released every year. So while they don't make up the majority, they still make up a noticeable fraction, and their continued recurrence in recent years makes them stand out more.
I don't know enough about older versions' releases, but I'm curious if they had this loose one-shot collection concept crop up as frequently then as well.