- Joined
- Dec 17, 2019
I had a good laugh when I was reading the section about the citadel defenses. I'll paste it here in its entirety:So even the wokeshit Utopia is so pathetic and weak that it can't withstand even minimal chud attacks.
So obviously the biggest defense they have is their magic shield that is completely invulnerable to both attacks and teleports (because that's not overpowered), but if someone slips inside and murders or otherwise incapacitates a single Speaker, it's completely useless because the idiots designed their shield to require fifteen separate people to come together in the same place and agree to activate it.WotC's wokeshit writers said:The Radiant Citadel's location within the Deep Ethereal makes it difficult to assault. It keeps no standing army, but its council for defense has contingency plans it frequently refines based on intelligence from the Court of Whispers.
The city's primary protection is a powerful ward that can be activated by the Speakers for the Ancestors. When all fifteen are assembled in the council room at the center of the Preserve, by unanimous consent they can erect a diamond sphere that envelops the entire city. The diamond sphere resembles the Auroral Diamond in texture and color and deflects all attacks. Nothing can pass or teleport through it.
If the diamond sphere cannot be erected for any reason, the Radiant Citadel is not helpless. Due to its many mysteries and its magical properties, the city attracts an unusually large number of powerful adventurers and spellcasters. If the citadel is attacked, no fewer than a dozen archmages and twenty mages led by Sholeh (note: ancient brass dragon) rally. If required, Arayat, commander of the Shieldbearers, also mobilizes his Shieldbearer veterans, while the other Speakers for the Ancestors call on the citizenry to bolster the city's defense.
The Auroral Diamond's illumination also provides strong protection. It radiates bright light throughout the city and dim light 1,000 feet beyond the city's borders. This light is akin to sunlight, which many natives of the Ethereal Plane and evil Undead abhor.
And then beyond that, their total defenses amount to some mages and archmages, an indeterminate number of squishy warriors, and a single ancient brass dragon, along with "the citizenry" who will probably not amount to much help. Yeah, the book says "no fewer than," but I think it's safe to assume they don't have a giant army hiding somewhere. A group of high-level adventurers with proper planning could utterly destroy this juicy weak target.
That would be the leonin from Mystic Odysseys of Theros, another of the MtG splats. Funny that you mention fantasy Bronze Age since the setting takes heavy inspiration from ancient Greece.I think one of the stupid splats introduced a human sized lion people, basically less murdery fantasy Kilrathi. And as long as I knew they weren't going to turn this into a yiff inflation/vore fest, and they weren't trying to shoe horn them in like Fantasy Bronze Age, I'd probably be ok with that - the lion people aren't superpopular so I'm assuming that means they aren't broken.
(Actually, I take that back too. I could see a lion-man working into Fantasy Bronze Age as some sort of work of the gods.)
Leonin aren't overly exceptional at anything in particular. They have a slightly faster than normal speed, +2 CON/+1 STR, darkvision, claws as natural weapons, a choice of skill proficiency, and an AOE roar that can frighten nearby enemies. They work best as strength-based melee classes, but there are definitely better choies for min/maxing. I personally wouldn't ban leonin since they're fairly middle of the road overall, and its more bestial appearance probably helps weed out most furfaggotry.