Since we recently talked about the state of "modern" community projects, i realized i barely check the CP development on Troonworld anymore, because it has its own separate section, and i'm just used to clicking on the wad releases instead. Today i did check the CP development forum, and as expected, immediately witnessed a few gems of unoriginality:
- The Plutonia Experiment: Tetrodotoxin - From the OP,
"A full 33-map megawad based on The Plutonia Experiment, but like 20 times harder." You just know it's some retarded kid behind it, when you see terms like "20 times harder".
So far no slots have been taken, 4 days after the making of the thread... i wonder why?
https://www.doomworld.com/forum/topic/151991-the-plutonia-experiment-tetrodotoxin-community-project/
- Ultimate Doom Facelift - How many of these original IWAD fucking facelifts do we need? It's 2025 for fuck's sake - stop "remastering" the originals! It still has around 10 open slots, despite it being started in November. The main rule of this one is
"to simply improve the visuals of episodes 1-4". So basically yet another CP that just copies the IWADs, adds some more unnecessary detail to them and has nothing new to show for. The Amalgoom/Tribute Quilt retards will love this one, i'm surprised they haven't hijacked it yet.
- Second Mix! Combine your favorite classic maps! - Here we go again - more copying. This one only has 2-3 empty slots, surprisingly. The thread seems to be well put together, which proves the point that you can have a shit idea, but if you manage it well, you'll get your slots filled. So much for the stupid notion that full megawads are the death of CPs.
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7 Sectors - I guess the failed 30 sectors wasn't enough of wake-up call to some people... or was it? I don't know, this lunatic doesn't seem to keep track of the filled slots, so i can't tell. What is funny, the guy who posts the development thread is not the actual CP lead. He's just his lackey. And no, the actual lead is not banned. Take a look at these rules too:
The rule of 7 Sectors are simple.
No more than 7 sectors per level, total.
No more than 7 wall textures per level, total.
No more than 7 floor/roof flats per level, total.
No more than 7 monster types per level, total.
No more than 7 Hours build time... (Will have to get Loathar to clarify if that's per level, or total)
*The moron who posts the thread is not even sure about the guidelines and has to double-check with his boss.
Oh and check out this quote,
"We don't currently have a deadline..."
There you go... for everyone who's been a victim of mapping for a failed CP, this should be the dead giveaway that this fucking thing will never be made. Better jump ship now. Also, the example map is an absolute turd.
- Embryo: Where each map is smaller than the last - @ArticleWriter actually mentioned this one, and i guess i can talk about it now. Speaking of being a victim of a failed CP... this fucking thing was started in August of 2023, with the initial deadline for February 2024. Keep in mind this is a CP of mostly small maps, everything past slot 10 is small and it gets progressively smaller. It's also from an experienced project lead, Moustachio, who unfortunately completely dropped the ball, because he can't bring himself to release the damn thing with a few missing maps. The original deadline wasn't kept, and got pushed to May or June of 2024. Here we are more than 13 months after the original deadline, more than year and a half since the beginning of the project, and the fucking thing is still in limbo. Do you want to know when i submitted my map for this disaster? September 1, 2023.
- DOOM 2 MINUS DOOM - This one actually got made and released... good for them. Unfortunately, it's yet another stupid idea of "creative restriction". It's basically Doom 2 maps, minus the single barrel shotgun and without the Doom 1 monsters (yes, all of them). I can't begin to describe how stupid this is. People who don't understand how essential the Doom 1 low level monsters are for creating fun, run and gun, gameplay, have no business making maps.
- miniwad MEGAWAD - Vanilla community project for miniwad - This one is so autistic, it has 25 open slots despite it starting in August. And i quote,
"What's the smallest a Doom IWAD can be while still being vaguely playable? An exercise in minimalism.
The result is a WAD file less than a quarter of a megabyte that can in theory be used to play any WAD from the idgames archive."
If you still don't grasp the level of retardation, here take a look at it. JUST LOOK AT IT:
And this is it for now. I only had the stomach to look at the first page of the CP development forum. Some other day, i'll keep an eye out for more of these brilliant projects.