A Deer In Headlights
Just chilling in the middle of the road at night
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kiwifarms.net
- Joined
- Nov 11, 2024
I feel that too. I've always thought the low-poly aesthetic can look really cool if done right. It's weird to see how the PS1-style is basically becoming the pixel artstyle of the next generation. There's a lot of amazing sprite work done on games for the SNES and Genesis (heck even the PS1 had some good pixel art as well). There's also been a lot of good indie games that have used pixel art as well. One that comes to mind is Pizza Tower even though I would argue that's more of an "MS Paint" style of graphics, but it still shows that it's possible to make a fun game that's still visually interesting even with "old" graphics.That's the sad part. PS1 graphics are really interesting to look at. I love old style game graphics as they always bring a sense of something in me, something unusual and otherworldly. Not trying to look deep into it, of course. But it's a style I like, and these people thought such a style would be something super quirky and "unique" to make instead of trying to work with their own styles or add something subversive with the PS1 style. They all think being "so retro" with their game will make it more interesting. Thinking that alone already makes your game less interesting.
Eventually this style of low-poly 3D modeling will run into the same problem pixel art did, if it hasn't already, where people will get so tired of seeing it because of how much slop has been made using that aesthetic that the only way to breakout of being pre-labeled as "bad" would be to make the game super interesting or do something different with the visuals. It's honestly ironic that indie devs will use an artstyle they think would be easy to make only to find out it's actually the most complicated to work with if they want to make a hit.