Unpopular Opinions about Video Games

I don't want to be on the knife-edge of failure, game after game. These days, I don't even want to git gud. I really just want to put in a modicum of effort and watch my gun go shooty-shooty bang. Before SBMM, if you weren't absolute garbage, you'd randomly get matches where you did well. Now, playing at all means being under the constant stress of needing to always do you personal best in order to not get turned into meat.
All match making has always been gay. Games turn into that perfect balance of sweat and fun without it.
 
So you're saying all FPSes including Doom, Duke Nukem 3D, Quake, and Half-Life and several others are bad games?
Half-life absolutely. The ai just freezes and stares at you if you stand on any elevated platform. The soldiers kill you randomly around corners with underbarrel grenade launchers at the higher difficulties and overall there's really no mechanics to the game. Just setpieces.

The others however are already separated into checkpoint sections, if you play any console version of these games you can only save/password at level starts.
 
arent you just playing a bad game then? Most good games don't have a save amywhere feature because saving as a mechanic is how a dev balances chunks of gameplay
There are good games with bullshit sections. An example would be the stupid teeth platforming section in System Shock 2
 
Playing any FPS on any consoles before the PS3/360 does not feel right. Maybe Halo as an exception since it helped solidify modern FPS control schemes up until Call of Duty.
Metroid Prime and Turok: Rage Wars feel fine.

There are good games with bullshit sections.
Yeah, that's almost every game, I can't think of any perfect game without any bullshit. Super Mario Bros. 3 has those maze levels and Final Fantasy X has... basically all of its side quests and mini-games (even the dungeons aren't that great but I wouldn't classify them as bullshit).
 
Yeah, that's almost every game
I agree, but I dislike when people try to dismiss complaints about a good game. They'll say stuff like "it's not that bad" but that alone is an admission that it is partly bad, or they'll give tips to sidesteps the bad design which is another admission that it was badly designed and those parts are undesirable.
 
I agree, but I dislike when people try to dismiss complaints about a good game. They'll say stuff like "it's not that bad" but that alone is an admission that it is partly bad, or they'll give tips to sidesteps the bad design which is another admission that it was badly designed and those parts are undesirable.
I get you, it's hard for people to admit a portion of a game they love is bad. But unless the segment ruins the game or is bad enough to discourage repeat playthroughs then it's really not a big deal imo.

People have differing tolerance levels for stuff though so it's hard to say what qualifies as a real problem or not. I might not like the Triforce hunt in Wind Waker that much, but a lot of people cite it as an unbearable segment and I just don't see it that way in an otherwise masterfully crafted game.
 
Half-life absolutely. The ai just freezes and stares at you if you stand on any elevated platform. The soldiers kill you randomly around corners with underbarrel grenade launchers at the higher difficulties and overall there's really no mechanics to the game. Just setpieces.
It sounds like you're describing Half-Life 2, not 1. Also if you're playing the updated versions you can count on it being broke as fuck compared to the original retail release. Anyway sorry to hear that man, maybe you should try Call of Duty it's probably more your speed
 
  • Like
Reactions: The Foxtrot
There are good games with bullshit sections. An example would be the stupid teeth platforming section in System Shock 2
Thief 2 has that one mission that's prone to becoming unwinnable just because you took too long. The game doesn't say anything about the mission being timed nor does it fail you when that happens. You're just stuck in an unwinnable state unless you know how to skip missions. The level is massive, which makes this really easy to do.

I always skip that one the second I reach it. Not worth the headache. Outside of that mission, the game is one of the greatest stealth games.
 
  • Like
Reactions: The Ugly One
I get you, it's hard for people to admit a portion of a game they love is bad. But unless the segment ruins the game or is bad enough to discourage repeat playthroughs then it's really not a big deal imo.

People have differing tolerance levels for stuff though so it's hard to say what qualifies as a real problem or not. I might not like the Triforce hunt in Wind Waker that much, but a lot of people cite it as an unbearable segment and I just don't see it that way in an otherwise masterfully crafted game.
Triforce hunt is great, its the game opening up and telling you to explore its world now with most of the tools unlocked to 100% it. Its the largest chunk of uninterrupted gameplay in a Zelda game (until botw came out).

While Wind Waker definitely could've used at least 1 more dungeon I don't get why people decide that some gameplay has less value than others. Wind Waker at it's core is a game about adventure and exploration and the Triforce hunt is that exemplified. Are people in such a rush to finish a game they forget the point of the game is to play it?

It sounds like you're describing Half-Life 2, not 1. Also if you're playing the updated versions you can count on it being broke as fuck compared to the original retail release. Anyway sorry to hear that man, maybe you should try Call of Duty it's probably more your speed
Its no different from CoD. its just running a to b shooting things without any deeper level of engagement. There's no advanced movement till you unlock the long jump at the very end, there's no inherent differences between the weapons because enemies don't have any kind of special weaknesses or resistances they all do damage at the end of the day. While not a console shooter it may as well be because it doesn't require mouse aim for anything like something like Quake does for its movement systems. I will never understand the praise Half Life gets for just being a totally bog standard fps. System Shock 1 came out 4 years before it. Quake 1 and Duke3d were 2 years before it. As a game it wasn't groundbreaking.
 
Last edited by a moderator:
Modern day MP games are just gambling machines intent on keeping you addicted and playing. The game is just the facia, in the same way a slot machine may have bugs bunny or donald duck emblazened on it.
this is the major issue in the industry, tinfoil hat time but I feel as if Publishers encourage shit like eSports because they are trying to make you miserable on purpose by encouraging this Tryhard bullshit, and while I don't have hope this shit will be regulated anytime soon I still feel some level of optimism because this shit is basically impossible to pull with Singleplayer games, and as much as Major Publishers hate it, there will always be a demand for them
 
Cheating/savescumming is 100% acceptable if you are dealing with bullshit sections/mechanics which just serve to waist time.
Unpopular opinion: The classic PC shoters of the 1990s would have been improved without the constant temptation to savescum.
The virgin "save states are fine if you get butthurt" vs the chad "using the official built-in save feature included by the game designers is for casual babies"
 
Nothing about this "Balatro" game feels legitimate. Stinks of astroturfing.
That's my feelings on most of those card games. I used to play them early on in the life cycle late 00's to 2010ish on a tablet. Most of the game from that time frame are not around anymore.
 
Back