S.T.A.L.K.E.R. (Stalker) Thread

After several large patches the game is still a mess. Of course it is. My disappointment just keeps growing. I am even considering just uninstalling it. Being STALKER the game isn't getting the level of outrage it deserves because of fan bias and hypocrisy. If Bethesda or Ubislop released a game in this state people would be outraged. There are some people out there willing to talk about the game in an unbiased manner. It's such a downgrade from the previous games. I would even say it's pretty terrible. You have the performance issues and then all the other problems. GSC keeps bragging about the patches they are releasing to "fix" the game. But releasing patches in the 100GB range or larger is nothing to brag about. It just shows you released a barely finished game. Imagine if Bethesda released a game that needed a 150GB patch even months after release. You would never hear the end of it. But it's STALKER so it's ok. Then you have people using the war in Ukraine as an excuse though the game was in development before the war started.


This guy is like Crowbcat but with STALKER

GSC pulled a Watch Dogs with STALKER 2.
 
After several large patches the game is still a mess. Of course it is. My disappointment just keeps growing. I am even considering just uninstalling it. Being STALKER the game isn't getting the level of outrage it deserves because of fan bias and hypocrisy. If Bethesda or Ubislop released a game in this state people would be outraged. There are some people out there willing to talk about the game in an unbiased manner. It's such a downgrade from the previous games. I would even say it's pretty terrible.

It's like with the previous titles. Only this time I don't think the modding scene will save the game. It's fundamentally broken and unreal engine sucks.

Too bad though, the game has such a good atmosphere. It really hits close to home when it comes to me because the locations around the game are similar to the places around where I live.
 
It's like with the previous titles. Only this time I don't think the modding scene will save the game. It's fundamentally broken and unreal engine sucks.

Too bad though, the game has such a good atmosphere. It really hits close to home when it comes to me because the locations around the game are similar to the places around where I live.
I have 16 hours in it. It doesn't even feel like a STALKER game. It does a little then it goes back to feeling generic. STALKERish is how I describe it. I know the previous games had issues. Though from what I heard STALKER Shadow of Chernobyl was the one with the most issues. Clear Sky and Call of Pripyat were better in terms of bugs and issues with the games.

But STALKER 2 goes way beyond just a few issues or whatever. It's broken and not even finished. The engine (UE5) is garbage. They are releasing patches that are hundreds of GB's in size. It's not like post release touch ups or whatever. The optimization is garbage and the game doesn't look anywhere near as good as it should to justify the performance issues.

I had hopes they would fix it or something but after seeing the sizes of those "patches" and the issues with the game after 16 hours I don't have any hope left. It's a mess I doubt it will ever be fixed. Most studios just abandon their games when they turn out to be bug filled flops people won't buy.
 
It does a little then it goes back to feeling generic. STALKERish is how I describe it.
They do go pretty hard in trying to emulate the feel of the old games, cut shit aside, and A-Life cuts as well, I have a laundry list of complaints for the new lore they introduce but overall, the story they choose stradles the line of Stalker quite well being a hard sci-fi story about what the zone is with some pseudo-intelectual shit on the side for you to think about, the models and looks of the zone are done really well, the artifacts and gameplay is balanced really well for trying to retain the stalker feel of fast paced action. There are a ton of problems and cut things in the game but what it does well it does really well, that just makes me more depressed for how low it dropped the ball, because it genuinely does good shit.

I guess it will actually be amazing, in 2 years.
 
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I have 16 hours in it. It doesn't even feel like a STALKER game. It does a little then it goes back to feeling generic. STALKERish is how I describe it.
All I really wanted was a new engine to make stable mods on. Somehow, they screwed that up by using Unreal Engine 5. It feels "STALKERISH" because its basically an anomaly/GAMMA clone.
 
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For people looking for a more hardcore Stalker 2 experience, this is one of the most downloaded overhaul mods currently out there. One of my issues with Stalker 2 has been how fast paced it is since I can easily ignore most of the loot after a couple of hours of playtime and I've found this mod to have been great at slowing it down.
 
They do go pretty hard in trying to emulate the feel of the old games, cut shit aside, and A-Life cuts as well, I have a laundry list of complaints for the new lore they introduce but overall, the story they choose stradles the line of Stalker quite well being a hard sci-fi story about what the zone is with some pseudo-intelectual shit on the side for you to think about, the models and looks of the zone are done really well, the artifacts and gameplay is balanced really well for trying to retain the stalker feel of fast paced action. There are a ton of problems and cut things in the game but what it does well it does really well, that just makes me more depressed for how low it dropped the ball, because it genuinely does good shit.

I guess it will actually be amazing, in 2 years.
I have a feeling it's not going to better in 2 years. There are serious issues with the game and it's development. In 2 years most people won't even remember it. Games only have a 6 month window. After that people move on.
All I really wanted was a new engine to make stable mods on. Somehow, they screwed that up by using Unreal Engine 5. It feels "STALKERISH" because its basically an anomaly/GAMMA clone.
I have played Anomaly and that's more like STALKER than STALKER 2. I haven't messed with GAMMA yet.

I doubt the modding community will ever do much with STALKER 2.
 
have played Anomaly and that's more like STALKER than STALKER 2
Eh, I don't know. The original stalkers are all about the story, and Anomaly/GAMMA are more like sandbox survival games that aren't very much like STALKER. They try way too hard to be realistic.
I doubt the modding community will ever do much with STALKER 2.
Nexus Mods has a ton of mods for it, but most of them are just bug fixes for the game itself lol.
 
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Yeah, its easy as fuck to torrent so you don't have to give the Ukrainian government your money. Its also why I posted optimizations for it in this very thread.
I ask because how do you think its close to Anomaly/GAMMA? It's a pretty opposite, the people that expected this bitch more about Stalker 2 than anything else.
Stalker 2 is actually really bad for sandbox survival which is what Anomaly and GAMMA are geared towards, Anomaly being a Misery Hapsburg experiment, Stalker 2 is squarely very Action centric, and the story shit is completely different.
 
Healing and eating animations and led containers
I assume that the, mechanic of having animations tied to items, one of the basic functions since what 2010? Was certainly because of Anomaly and Gamma, despite its appearance in modding not being directly related to Anomaly nor Gamma, and the concept of having downtime on usables already being a since since 2008 for mods.
I really don't think neither Anomaly or Gamma had a say in wether S2 had animations for consumables or not, it's a standard for gaming for over a decade, it would have them regardless, if anything the fact that the animations are that fast and with so little downtime shows the contrary, that they were going for the opposite of many hardcore survival based mods.
 
But releasing patches in the 100GB range or larger is nothing to brag about. It just shows you released a barely finished game. Imagine if Bethesda released a game that needed a 150GB patch even months after release.
Isn't this just steam/the engine itself being designed in a retarded way that makes you redownload the entire file even if there's only one line of code changed? The contents of the patches so far definitely don't seem like they'd need to contribute that much filesize.
 
Isn't this just steam/the engine itself being designed in a retarded way that makes you redownload the entire file even if there's only one line of code changed? The contents of the patches so far definitely don't seem like they'd need to contribute that much filesize.
All I know is they keep releasing patches in the 100GB file size or bigger and bragging about how they fixed over 1,000 bugs. That's not anything to brag/flex about. It just proves their game is unfinished slop and wasn't ready for prime time. I uninstalled it yesterday. I am fucking done.
 
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All I know is they keep releasing patches in the 100GB file size or bigger and bragging about how they fixed over 1,000 bugs. That's not anything to brag/flex about. It just proves their game is unfinished slop and wasn't ready for prime time. I uninstalled it yesterday. I am fucking done.
Usually such big sized updates are done for like maybe big updates...ya know DLC areas or multiplayer stuff, not fixing 1k bugs
 
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