Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

~Incoherent Babbling~
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No counter argument? Not even that you're too stupid to play a children's game properly, something you brought up specificly? Oh well, a poorly made soyjak edit will do, I guess.
DSPs of the world can seethe all they want, I am glad that there is at least some entry barrier to the competitive scene so people like you can't make it even worse. You can stay in the open world playpen specifically designed for people with ADHD all you want, please do.
 
No counter argument? Not even that you're too stupid to play a children's game properly, something you brought up specificly? Oh well, a poorly made soyjak edit will do, I guess.
Why would I argue with you? I said it was a kid's game that man babies take too seriously and you rolled up to prove my point.

DSPs of the world
Oh my goodness, you're a DSP alog. I'm so sorry, I didn't know. I take back everything I've said.

You're a very special boy @30+GameOvers, you keep telling us killjoys we're wrong. We believe in you. 💗
 
You're right that it was designed as a kids game, however over the years, people found that the mechanics are indepth enough to play competitively, hence in-game battling facilities and an IRL active competitive scene. Even the very first generation had tournaments and a competitive meta that grew more and more complex over the years as players understood the inner workings of the janky game engine.
It's better to say that the game has two sides to it: One for casual players, one for more hardcore players, and both are valid. Trying to generalize Pokemon as a "kids game" when there is a kids bracket where they play on pretty much the same skill level as adults is a dumb argument. That's not to mention that many of the veterans today started out as kids, many of them during Gen 4 when internet was widely used enough to look up strats and play online against others without simulators.
Competitive is high IQ but tbh it's a waste of time as well as nuzlocking and shiny hunting.
It's for fun, people shouldn't take it so seriously.

I am glad that there is at least some entry barrier to the competitive scene so people like you can't make it even worse. You can stay in the open world playpen specifically designed for people with ADHD all you want, please do.
Looking at Showdown, I'm not that sure about this any more.
 
Looking at Showdown, I'm not that sure about this any more.
Showdown is an interesting beast, you either see some of the worst matches you will ever experience or some of the best. There is quite a few dedicated youtubers that post videos where they make really memey teams and make people ragequit/get pissed off and call them names.
Competitive is high IQ but tbh it's a waste of time as well as nuzlocking and shiny hunting.
It's for fun, people shouldn't take it so seriously.
Correct, it's a hobby like any other. At the same time I am going to shit on every single drooling retard that wants video games to be even easier and more casual, they're directly responsible for not just Pokemon going to shit but most of other franchises. I don't see them differently than I see DSP aka the guy who directly lead to yellow paint in gaming.
 
Why are Pokemon fans the only ones who see the act of grinding and putting a lot of time/money into a game as "unfair" and "unwelcoming", and use it as a justification to cheat?
I consider the amount of effort I put into any game as a badge of honor. If you cheat to win a competition, you're a loser. It's a digital sport, the effort and time you put into it is apart of the challenge.
I just want to point out that this video talks about making competetive Pokemon from the DS and GBA games. Which you have literally 0 reason to do for getting into competetive Pokemon in current gen because Pokemon transferred from a Pre-Switch game into a Switch game will have their movesets changed into the Switch game that they entered. Specifically so there is no longer any advantage in bringing in a special Pokemon from an older game that has an exclusive move because that is now impossible.

Here's how you actually create a battle ready Pokemon in current gen:
-buy 6 bottlecaps on the ingame store
-buy the correct nature mint
-buy the exact amount of vitamins and feathers to get your desired EV spread
And there you go now you have a competetive Pokemon in less than 10 mins. It used to be you had to buy bottle caps and nature mints using the Battle Tower currency but Scarlet and Violet just made it even easier by letting you buy it all with regular pokedollars. You also previously couldn't spam vitamins to get max evs forcing you to EV train but now you can so you can just buy the correct amount of Vitamins (+10 EVs) and Feathers (+1 EVs) to get whatever exact amount of EVs you need. Sun and Moon and SwSh also required a Pokemon to be level 100 before you can use a Bottlecap but Scarlet Violet has also changed that into only needing to be level 50.
 
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I just want to point out that this video talks about making competetive Pokemon from the DS and GBA games. Which you have literally 0 reason to do for getting into competetive Pokemon in current gen because Pokemon transferred from a Pre-Switch game into a Switch game will have their movesets changed into the Switch game that they entered. Specifically so there is no longer any advantage in bringing in a special Pokemon from an older game that has an exclusive move because that is now impossible.

Here's how you actually create a battle ready Pokemon in current gen:
-buy 6 bottlecaps on the ingame store
-buy the correct nature mint
-buy the exact amount of vitamins and feathers to get your desired EV spread
And there you go now you have a competetive Pokemon in less than 10 mins. It used to be you had to buy bottle caps and nature mints using the Battle Tower currency but Scarlet and Violet just made it even easier by letting you buy it all with regular pokedollars. You also previously couldn't spam vitamins to get max evs forcing you to EV train but now you can so you can just buy the correct amount of Vitamins (+10 EVs) and Feathers (+1 EVs) to get whatever exact amount of EVs you need. Sun and Moon and SwSh also required a Pokemon to be level 100 before you can use a Bottlecap but Scarlet Violet has also changed that into only needing to be level 50.
This YouTube has an entire series that goes over the same concept in each mainline game, specifically to compare the investment required and how it has changed over the years.

This video is true to when the games were the current meta; referencing his SV video, the time investment is now down to about ~16 hours for the whole team, but does still include older titles because not all Legendaries are available or can be effectively nature/IV hunted.

They also heavily abuse RNG manipulation when possible, so in many cases for more casual players, the time required can be much longer. It also doesn't include having to remake teams which is often required to test strays, or needing multiple of hard-to-get mons like box legendaries for different sets which can require having to play the game multiple times if you're unable to trade for what you need.
 
You can stay in the open world playpen specifically designed for people with ADHD all you want, please do.
I will, thank you! It's why Arceus was a better game: because it doesn't have competitive weirdos bogging it down. The battles are completely unbeholden to the number crunching, and you're free to just run around, enjoying the world.
In short:
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The closest I've come to competitive pokemon was bullying my younger cousin by putting his entire team to sleep with a Gengar and laughing manically as I added Confuse Ray on top of it.

The competitive thing is just too autistic for me. I can beat the game itself with regular pokemon and that's fine for me. I don't want to micromanage all these stats. I guess some people's idea of fun is just that. But to me it's just a fun sucking hole.
 
Emails from TPCi's event staff are going out regarding the Worlds 2025 spectator pass interest list have been going out for the past two weeks. If you get one you've been selected and can purchase a pass based on which one you selected or which one is available, whichever comes first. And yes, I got selected yesterday and managed to score a multi-day pass. Now all I have to do is find a nice hotel in Anaheim near the convention center.
2025 and Pokemon hasn't learned shit from 2020 when it comes to the TCG.

Scalping is so bad that the LGS I work at had to implement huge limitations to product as well as unsealing product when costumers buy Booster Boxes/ETBs.

I blame Social Media for this faggotry.
From what I've been told it's also due to distributors being really gay in response to allocations, some stores have had their's cut down to around 25% of what they requested whilst selling products on side via shell companies.

As for it being social media's fault you're partially right, it's also due to a bunch of new shops popping up during the pandemic (some of which don't even have physical stores) and the rise of rip streamers on sites like WhatNot.

That said TPCi seems to be fixing this as best they can, they may have fixed the pull rates for Journey Together (the newest TCG set) since I'm seeing booster box pulls that are on-par with early SV-era boxes. Market prices for Journey Together products have been also dropping week by week and big box stores like Target are starting to put limits on the amount of products you're allowed to buy.
 
The competitive thing is just too autistic for me. I can beat the game itself with regular pokemon and that's fine for me. I don't want to micromanage all these stats. I guess some people's idea of fun is just that. But to me it's just a fun sucking hole.
It is only a timesink if you're training Pokemon in game, which I don't know why you would unless you're participating in a battling facility, playing online or going into actual tourneys. For everyone else, you can fire up a simulator like Showdown and it does all the hard work for you, you can create a team in less than 5 minutes and compete with it against other people. Don't know what Pokemon to choose? There is tons of meta builds and teams available all over the web for every generation, for every ladder, with Smogon having the most up-to-date meta builds ready to go, downright to IVs/EVs and Natures to choose. You really shouldn't even be bothering with raising competitive Pokemon at all until you've played enough on the simulators to know what you will need to compete, and that requires zero upfront investment. This is why I don't take people who weep that "it's too hard" seriously, as they've done less than zero research or are so lazy that they can't even fire up showdown and a team builder and give it a try. Too autistic for you? Not your cup of tea? Sure, it takes quite a bit of dedication to make any sort of progress and get better, kind of like you're drilled in-game it takes years to become a good trainer, and that's not for everyone. Too hard to get started, or too obtuse because it is a kid's game? Wrong on both counts as I already explained, easy way to spot a tourist.
 
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When I say this is a kids game and it should have stayed a kids game, I meant it. Pokemon is at it's root not meant to be competitive and the staff at Game Freak are so inept that any attempts they make at balancing it around competitive play will only serve to further fuck over the base gameplay of Hero's Journey Simulator: Pet Monster Edition.
There's this saying that players will optimize the fun out of a game if given the opportunity. Pokemon was not designed to be a competitive game.

IVs are the best example, they were meant to make every Pokemon unique, so that even two mons of the same species wouldn't be identical. This Garchomp can hit a little harder while this one is faster, like genetic variations among real animals. Which is why for the longest time it was a hidden value.

But in the realm of competitive, you try to get every advantage you can. So competitive players started bitching that a hidden mechanic which wasn't meant to be exploited was hard to exploit (not helped by the fact that Nintendo's yearly tournaments have a cash prize for the winner, so there's a financial incentive to this), and Game Freak accomodated them by gradually making the mechanic more visible and easier to exploit (power items, destiny knot, the stat judge option in gen 7, bottle caps, etc.).

It's gotten to the point where it would be better to just remove IVs, they're clearly no longer the fun secret mechanic that makes every Pokemon unique. Casuals don't care, while competitive players only care about having all IVs maxed out and will always bitch and moan that you can't do that as easily as on Showdown, so you might as well just get rid of them.
 
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Sun and Moon and SwSh also required a Pokemon to be level 100 before you can use a Bottlecap but Scarlet Violet has also changed that into only needing to be level 50.
Question: is there an option to reduce IVs to 0 so you can have competitive trick room teams or is that done trough IV breeding still?
 
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Question: is there an option to reduce IVs to 0 so you can have competitive trick room teams or is that done trough IV breeding still?
I don't recall there being an option to actually reduce IVs, just EVs via berries. You can use mints to give yourself a negative speed nature starting with Gen 8 however.
 
Question: is there an option to reduce IVs to 0 so you can have competitive trick room teams or is that done trough IV breeding still?
Nope that is now the one thing still missing. If it's breedable then you can easily breed a 0IV onto it but if it's unbreedable like Ursaluna Bloodmoon or Enamorus. Tough luck.

Ursaluna Bloodmoon's not actually that hard. You have to trigger his cutscene while leading with a Pokemon with exactly 78 speed and if that Pokemon outspeeds Ursaluna, catch it, it's got 0IV speed. If not reset and try again.
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This also applies to most Legendaries obtainable in Scarlet Violet since you just talk to them.

The real absolute awful 0IV is Enamorus. Maybe something changed since last time I looked into it since Enamorus is now also obtainable if you complete a Home Dex but if you need a 0IV speed Enamorus from Legends Arceus, A 0 Effort Level Speed Enamorus in PLA (because PLA has different stats than the main games) can become anywhere from 0 - 19 IV when transferred to a main game. So if your transferred Enamorus ended up with 19 IVs instead of 0 then you have to replay PLA to catch Enamorus again and get another shot. Or just wait for them to finally introduce negative bottle caps. They've been drip feeding new QoL each gen (bottle caps in SunMoon, Nature Mints in SwSh, most of what I said in my last post for SV) so a negative bottle cap will probably eventually come.
 
Or just wait for them to finally introduce negative bottle caps. They've been drip feeding new QoL each gen (bottle caps in SunMoon, Nature Mints in SwSh, most of what I said in my last post for SV) so a negative bottle cap will probably eventually come.
Not that i want to play a trick room team (the only worse thing would be stall) but i remember that being a very sore spot in competitive that just seems to be completely ignored by gamefreak since everything else related to competitive pokemon has been facilitated by other qol changes.
Yeah i think itll be added, probably for next mainline game. Or it could also go the pursuit route and just be removed entirely lol
 
Not that i want to play a trick room team (the only worse thing would be stall) but i remember that being a very sore spot in competitive that just seems to be completely ignored by gamefreak since everything else related to competitive pokemon has been facilitated by other qol changes.
Yeah i think itll be added, probably for next mainline game. Or it could also go the pursuit route and just be removed entirely lol
Gamefreak absolutely hates Trick Room. You'd think they would have made a Trick Room extender by now if they didn't.
 
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