Unpopular Opinions about Video Games

Games don't "fail" they're made and release and are judged on their merits. Again this is just a retarded argument. The Wonderful 101 may have sold almost no copies it's still unequivocally one of the greatest action games to ever exist if not the best. Prey 2017, Hi-Fi Rush are similar it doesn't matter if they sell just that we can play them and judge their quality on their merits, you're talking about how much marketing they got instead.

I guess a game like Tevi or Noita is just shit to you because they didn't sell 10 million copies.
What is and isn't shit is up to every single gamer. You can have a game that millions see as great, but someone just doesn't like the look or feel of it, so he thinks it's shit.

You can whine all you want about how shitty Skyrim is. Objectively, if it was shitty, then it wouldn't keep making money with resales. Even on consoles where modding is not allowed.

Meanwhile, the best thing you can say about the pre-Oblivion ES games is that they're an acquired taste; they're seen as good by a minority of loud gamers; most gamers either admire them from a distance because they're predecessors to Skyrim, hate them because they're a janky mess, or don't give a shit.
 
Meanwhile, the best thing you can say about the pre-Oblivion ES games is that they're an acquired taste
No what I can say is they're a more hardcore rpg that deals with putting the player in the shoes of an adventurer that has to actually consider what resources they'll need and what routes they'll take to get to destinations. Morrowind is a game about the minutia of adventure. Thankfully games like Outward (Another fantastic game that I guess just doesn't matter to you because it's not pushed out by a billion dollar company) have taken up the slack.

I don't care what appeals to the masses I care what a game does uniquely well and when you review skyrim you can't ignore that it's combat system is non-existent and it's RPG mechanics are shallow even compared to its own series.
 
Last edited:
No what I can say is they're a more hardcore rpg that deals with putting the player in the shoes of an adventurer that has to actually consider what resources they'll need and what routes they'll take to get to destinations.
Exactly as I said. "Acquired taste". It's not for everyone, it's for hardcore RPG nerds.

I mean, I love games like Star Wars Rebellion or Dark Forces, but I'd be a fucking idiot to say that they're going to be great for everyone. The former has a complex web of controls, the latter has labyrinthine levels that most modern gamers are going to be lost in.

Thankfully games like Outward (Another fantastic game that I guess just doesn't matter to you because it's not pushed out by a billion dollar company) have taken up the slack.
Good luck with that. More power to you.

I don't care what appeals to the masses I care what a game does uniquely well and when you review skyrim you can't ignore that it's combat system is non-existent and it's RPG mechanics are shallow even compared to its own series.
Some people said the same thing about Morrowind. Its RPG combat system looks like shit when compared to a big RPG game like KOTOR or FF7.
 
Exactly as I said. "Acquired taste". It's not for everyone, it's for hardcore RPG nerds.
It's for people who actually want to play an RPG.
I mean, I love games like Star Wars Rebellion or Dark Forces, but I'd be a fucking idiot to say that they're going to be great for everyone. The former has a complex web of controls, the latter has labyrinthine levels that most modern gamers are going to be lost in.
The logical conclusion of your thesis is that Gacha games are the best games in existence if you think all opinions matter. No skill requirement, no depth, no mechanics, just softcore porn. Not to mention the inherent flaw of your argument, a purchase is not an opinion, tons of games sell millions of copies then turn out to be shit leading to disappointed customers. But you already think the purchase is a thumbs up. In fact you can't form an opinion on something unless you play it.
 
  • Like
Reactions: demicolon
It's for people who actually want to play an RPG.
Yet there's people who do play RPGs, who think that Morrowind and older ES games are dogshit covered in vomit when compared to games like Mass Effect, Dragon Age, Paper Mario 2, or Final Fantasy 7.

Morrowind's great strength is the lore behind everything. The idea of a godlike engine being used as a war machine and a way to share divine essence. The history of the Dunmer houses and their different allegiances. But at the end of the day, video games are a visual medium, so the clunky-ass combat Morrowind has would pale in comparison to say, a Skyrim player gutting a dragon. Or some Final Fantasy character unleashing an ultimate attack and burning half the battlefield with fire storms.

The more people speak of how great Morrowind is, the more it seems to me that it would've been better off as a pen-and-paper RPG rather than a video game, where you use your imagination rather than the visuals of the game.

The logical conclusion of your thesis is that Gacha games are the best games in existence if you think all opinions matter. No skill requirement, no depth, no mechanics, just softcore porn. Not to mention the inherent flaw of your argument, a purchase is not an opinion, tons of games sell millions of copies then turn out to be shit leading to disappointed customers. But you already think the purchase is a thumbs up. In fact you can't form an opinion on something unless you play it.
That's what people like nowadays. Hell, most gamers who actually play Gacha games get more enjoyment out of it than Morrowind. Also, Skyrim was purchased again and again and again, people who bought it on Xbox would later buy it for PC or Nintendo Switch; you don't get repeat purchases if the game is shit. Meaning that these people bought the game, loved it, and then bought another copy of it in another console just so they can get the same game and play it all over again. And what makes your opinion on RPGs more valid than theirs?
 
Last edited:
One of the main reasons I don't think an Oblivion remake will do very well is that Oblivion is right on the edge of being an actual bad game.

Most of Oblivion's charm comes from the jank, plethora of amusing bug, weird potato faced npcs, and bad voice acting.

If you sand off the rough edges what's left is very bland and not very entertaining unfortunately.
 
One of the main reasons I don't think an Oblivion remake will do very well is that Oblivion is right on the edge of being an actual bad game.

Most of Oblivion's charm comes from the jank, plethora of amusing bug, weird potato faced npcs, and bad voice acting.

If you sand off the rough edges what's left is very bland and not very entertaining.
It was entertaining back in 2006, but we aren't in 2006 anymore.
 
It was entertaining back in 2006, but we aren't in 2006 anymore.
It's just not thst good man. Like I can play Morrowind or Skyrim anytime no problem but I tried to play Oblivion like a year ago and it was an actual slog to get through.

I genuinely think it might be the worst Elder Scrolls game.
 
  • Like
Reactions: strawberry15
It's just not thst good man. Like I can play Morrowind or Skyrim anytime no problem but I tried to play Oblivion like a year ago and it was an actual slog to get through.

I genuinely think it might be the worst Elder Scrolls game.
I can say the same thing about Morrowind; it's just too janky to work, and even if you get it to work and know how to play it well, Skyrim does what it can do better, and the latter looks better, to boot. And that's not even comparing it to other RPGs that totally blow it out of the water, both from the 16-bit era, the early 3D era, among others.
 
  • Dumb
Reactions: BullfrogBill
Morrowind has the best factions. I like that certain faction's quests are actually mutually exclusive and wish they built on that in future entries instead of being and to do everything on a single character.

Even if the actual quests are similar in content, having to follow directions and look for landmarks is miles more interesting than just "follow compass "

Also, if you can't figure out combat you are probably just retarded. All you have to do is use a weapon your character is actually skilled in and maintain your stamina. It's not that hard.
 
  • Like
Reactions: strawberry15
Skyrim is utter shit.
I never got the appeal of Elder Scrolls (or Bethesda in general), it should very much be a PC series, but it's so badly optimized for PC and I'm not talking about performance. The UI and controls feel much better on a controller but with all the modding scene and origins, it's clearly meant to be played on PC. And it's not like it needs a controller for the stick or trigger, so why are all Bethesda games so clunky with keyboard and mouse?
 
  • Agree
Reactions: Glory To Arztotska
I never got the appeal of Elder Scrolls (or Bethesda in general), it should very much be a PC series, but it's so badly optimized for PC and I'm not talking about performance. The UI and controls feel much better on a controller but with all the modding scene and origins, it's clearly meant to be played on PC. And it's not like it needs a controller for the stick or trigger, so why are all Bethesda games so clunky with keyboard and mouse?
Hell, I've seen RPG players who never got the appeal of Elder Scrolls in general and just stick to games like Final Fantasy or the Bioware games.

I myself, I got into Skyrim because an Oblivion fan made me play the game, and at most, we both remember fucking around with Morrowind for a bit before getting bored and tossing the game away to play better games like KOTOR or Paper Mario 1 and 2.

Morrowind has the best factions. I like that certain faction's quests are actually mutually exclusive and wish they built on that in future entries instead of being and to do everything on a single character.
It's funny how people think that's realistic, when in real life people have joined multiple mutually exclusive factions.

I mean, while it would be hard to do in today's digital age, in a Medieval age when the highest version of technology they have is a crossbow, it's not that hard to do. How many of these factions actually meet each other? In Skyrim, the only mutually exclusive factions you can't join without pissing off the other are the Stormcloaks and the Imperials, which make sense.

You can be Archmage of Winterhold, the champion of the Companions, the Listener of the Dark Brotherhood, or the Guildmaster of the Thieves' Guild, but it's not like those factions are at war with each other. The Companions aren't hunting for the Dark Brotherhood or the Thieves' Guild, and the Winterhold college doesn't give a rat's ass about moral restraints given that they legalized fucking necromancy, which is worse than what either the Thieves' Guild or the Dark Brotherhood do. So it's not really much of a stretch to accept someone being leader of all four organizations, since the only two organizations with beef against each other, the Empire and the Stormcloaks, ARE mutually exclusive, since when you join one, you cannot join the other.

Even if the actual quests are similar in content, having to follow directions and look for landmarks is miles more interesting than just "follow compass "
Most players get lost in such quests and just wind up looking over a strategy guide. Which in the end, doesn't really add to the experience.

Also, if you can't figure out combat you are probably just retarded. All you have to do is use a weapon your character is actually skilled in and maintain your stamina. It's not that hard.
Figuring out how Morrowind's combat isn't hard. It's just that it looks like shit compared to other RPGs. If Skyrim's combat is dogshit, then Morrowind's combat is dogshit covered in vomit.
 
Last edited:
I wish for realistic food animations that take a solid 15-40 seconds depending on what it is.
It's always been a weird thing that scratches that itch for me.
I always find it super-immersion breaking when my stew for dinner is eaten in the same amount of time I eat an Oreo.
Especially for survival games, but I know devs will always fold to ADHD grelims and game min-maxers who need stimuli/optimization to function.
 
I wish for realistic food animations that take a solid 15-40 seconds depending on what it is.
It's always been a weird thing that scratches that itch for me.
I always find it super-immersion breaking when my stew for dinner is eaten in the same amount of time I eat an Oreo.
Especially for survival games, but I know devs will always fold to ADHD grelims and game min-maxers who need stimuli/optimization to function.
Have you ever played Breakdown on Xbox? You heal with food and you literally have to grab it. Open it. And eat it with multiple bite animations done with the triggers. I wish I could find a video of just the food animations. Go play it, it's a interesting game.
 
not a game opinon, more so on gamers themselves, i fucking hate youtubers that do soy faces on their thumbnails, along with console war fags, like people spend too much trying to defend their shitty PC or console, when they should be enjoying games first and foremose.
But in terms of game takes, Mario and Luigi RPG series is better than Paper Mario, Bowser's Inside Story is the best mario RPG period
 
I wish for realistic food animations that take a solid 15-40 seconds depending on what it is.
It's always been a weird thing that scratches that itch for me.
I always find it super-immersion breaking when my stew for dinner is eaten in the same amount of time I eat an Oreo.
Especially for survival games, but I know devs will always fold to ADHD grelims and game min-maxers who need stimuli/optimization to function.

The Sims 4 has eating times that take that long, or even longer. Although in that game's case, it's because of dogshit game code that results in simulation lag, where your Sim stays there and looks awkwardly while trying to figure out which animation to do next. Someone at EA (I think) also tried to make a spin comment about the simulation lag by saying that "it's the Sims thinking", even though "SMARTER SIMS" was literally the marketing term for the game during its release in 2014.

Back to the topic at hand, with the Project Rene leaks looking even more and more damning for the future of The Sims franchise, and people are enjoying inZOI despite it's "uncanny valley" looks and higher system requirements, I again think that Paradox jumped the gun too early with cancelling Life By You, as it would have been nice to see how it would compete against The Sims and inZOI. I still don't have hopes for Paralives though, even though they said that Early Access is releasing this year, as I don't like the artstyle of the characters since they resemble too much like the SJW Art & Extremes artstyle.
 
Back