Unpopular Opinions about Video Games

BioWare was more lucky than good.

Granted, Mass Effect is the only franchise of theirs I've actually played, so I've seen them at their best and worst in the same swoop.
 
Games don't "fail" they're made and release and are judged on their merits. Again this is just a retarded argument. The Wonderful 101 may have sold almost no copies it's still unequivocally one of the greatest action games to ever exist if not the best. Prey 2017, Hi-Fi Rush are similar it doesn't matter if they sell just that we can play them and judge their quality on their merits, you're talking about how much marketing they got instead.

I guess a game like Tevi or Noita is just shit to you because they didn't sell 10 million copies.

We describe products that did not sell as "failing" all the time.

No what I can say is they're a more hardcore rpg that deals with putting the player in the shoes of an adventurer that has to actually consider what resources they'll need and what routes they'll take to get to destinations. Morrowind is a game about the minutia of adventure.

Daggerfall--which I first played via a PC Gamer demo disc in 1995--is a bad game that's ambitious enough to be interesting. Morrowind is a bad game that can be turned into a good game with enough edits, like how supposedly, Star Wars was a shitty movie before Marcia Lucas got ahold of it. Even Morrowind fans admit that the game isn't actually good until you apply fan fixes and edits.

It's for people who actually want to play an RPG.

I play actual RPGs every week, like the kind with dice, and we don't do autistic inventory nerding. It's not fun. Managing a giant grid of inventory slots and a character sheet with 200 entries is not really what RPGs are about.
 
I wish for realistic food animations that take a solid 15-40 seconds depending on what it is.
I was surprised to hear the cat chef animations from Monster Hunter World were removed in Wilds. There was even a channel that made the big platter from the animations.
 
I was surprised to hear the cat chef animations from Monster Hunter World were removed in Wilds. There was even a channel that made the big platter from the animations.
I think it was because with how many features in Wilds are now done in the field instead of at home base it makes more sense the new way, but it does feel like a heresy of some sort.
 
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It would be really nice if more games would do what Diablo IV did and make the ultra textures an optional install.
I know this system, because World of Tanks did this first during the engine switch in 2016: an SD client and an optional HD client worth +33GB of textures.
 
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One of the main reasons I don't think an Oblivion remake will do very well is that Oblivion is right on the edge of being an actual bad game.

Most of Oblivion's charm comes from the jank, plethora of amusing bug, weird potato faced npcs, and bad voice acting.

If you sand off the rough edges what's left is very bland and not very entertaining unfortunately.
Case in point, remaking/remastering the 3D era GTA games. Nostalgia does not always sell well. Most older games are enjoyable because of their limitations. Sometimes, it works well (Tony Hawk, Destroy All Humans, Mafia,) other times, remakes ruin the original essence/appeal of the original (GTA, Resident Evil, Half-Life.)
 
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One of the main reasons I don't think an Oblivion remake will do very well is that Oblivion is right on the edge of being an actual bad game.

Most of Oblivion's charm comes from the jank, plethora of amusing bug, weird potato faced npcs, and bad voice acting.

If you sand off the rough edges what's left is very bland and not very entertaining unfortunately.

Oblivion was many people's first Elder Scrolls game. Your first is always memorable, because nothing else is really comparable in the scope of what it tries to achieve. But they are all such incredibly broken games that actively fight against attempts to just play them. The main quest is also just bad. Once you figure out that you can just sprint to the end of the game and never fight another enemy, the wheels fly off.
 
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Games don't "fail" they're made and release and are judged on their merits. Again this is just a retarded argument. The Wonderful 101 may have sold almost no copies it's still unequivocally one of the greatest action games to ever exist if not the best. Prey 2017, Hi-Fi Rush are similar it doesn't matter if they sell just that we can play them and judge their quality on their merits, you're talking about how much marketing they got instead.

I guess a game like Tevi or Noita is just shit to you because they didn't sell 10 million copies.
If I created the best artwork ever, tried to sell it for a profit, nobody gave a fuck and I died penniless that'd make me a failed artist. A talented failed artist, but a failed artist nontheless.
 
I think it was because with how many features in Wilds are now done in the field instead of at home base it makes more sense the new way, but it does feel like a heresy of some sort.
The second I saw portable camps I knew it was over. I am so, so fucking tired of Open World Era 2.0. I want a hub. I want to kill a monster and teleport back to safety.

More than twice I've sat in my camp and suddenly had it explode only for the monster to leave. Not even afk-kill me, just fly away. SOLELY there to ruin the camp.
 
Do people not realize that rechargeable AA batteries exist? I spent $20 on a 4 pack and literally always have a pair charged. The only annoying thing about my xbox controller is that it doesn't tell me when it's low so it'll just die without warning. Other than that though, it's the best controller of all time.
 
If I created the best artwork ever, tried to sell it for a profit, nobody gave a fuck and I died penniless that'd make me a failed artist. A talented failed artist, but a failed artist nontheless.
This was the worst analogy you could've possibly made. Most of the famous painters died very poor. Van gogh, monet, manet, gougin, the list goes on (bob ross).

Now I guess you're also talking about ones that had no post relevancy but that's irrelevant to a review of a work, if you happened upon such a work the review of that work's display of talent, use of space, technique and whatever else would be judged without regard to the story of how it was made or the artist who made it. Of course neither you nor I would even be qualified for such review as uninformed opinion is irrelevant. The masses don't matter.
 
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This was the worst analogy you could've possibly made. Most of the famous painters died very poor. Van gogh, monet, manet, gougin, the list goes on (bob ross).

Now I guess you're also talking about ones that had no post relevancy but that's irrelevant to a review of a work, if you happened upon such a work the review of that work's display of talent, use of space, technique and whatever else would be judged without regard to the story of how it was made or the artist who made it. Of course neither you nor I would even be qualified for such review as uninformed opinion is irrelevant. The masses don't matter.
Post mortem praise is not success, it's an extended eulogy by people that didn't even know you, which you can't bask in anymore anyway.
The optimal life of an artist would be one like Pablo Picassos (without the woman beating) or Salvador Dalis. Everybody knew them, everybody loved (or pretended to love) their art and they died at a ripe old age enabling them to create a lot of works in differing styles. Van Gogh is the exact opposite, he died young (by 7mm pinfire revolver), he got no pussy and nobody except for his brother, who also died young (ironically because he got pussy, just the syphillis infected variety) cared about his art or even understood him. That's a sad, horrifying, failed existence. I'm not even making a value judgement here, I actually like his paintings.
 
Post mortem praise is not success, it's an extended eulogy by people that didn't even know you, which you can't bask in anymore anyway.
What does this have to do with reviewing a product? Why do you pushing goal posts? The original claim was that the number of purchases a product made determined it's quality. This disregards people who purchased it but didn't like the product after experiencing it and also popularity has nothing to do with quality.

You then said that's like saying a painter who doesn't get rich off their paintings thus made bad paintings when that's just not true since pretty much all 100 of the top 100 most famous paintings were made by people who died poor barely making a cent off their work, a total contradiction of your point.

Now you've changed your argument to something else entirely. This is embarrassing, you're just arguing for the sake of it.
 
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The second I saw portable camps I knew it was over. I am so, so fucking tired of Open World Era 2.0. I want a hub. I want to kill a monster and teleport back to safety.

More than twice I've sat in my camp and suddenly had it explode only for the monster to leave. Not even afk-kill me, just fly away. SOLELY there to ruin the camp.
Wow, that's...Yeah, that's quite rather daft.

I was initially sold on Wilds because of the "ecosystem" nature of the sandbox maps, but not if it comes at the expense of needless tryhard frustration. The game could at least let us develop anti-monster defenses/repellent or something.
 
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Post mortem praise is not success, it's an extended eulogy by people that didn't even know you, which you can't bask in anymore anyway.
The optimal life of an artist would be one like Pablo Picassos (without the woman beating) or Salvador Dalis. Everybody knew them, everybody loved (or pretended to love) their art and they died at a ripe old age enabling them to create a lot of works in differing styles. Van Gogh is the exact opposite, he died young (by 7mm pinfire revolver), he got no pussy and nobody except for his brother, who also died young (ironically because he got pussy, just the syphillis infected variety) cared about his art or even understood him. That's a sad, horrifying, failed existence. I'm not even making a value judgement here, I actually like his paintings.
By contrast, when an artist kills themselves and we never ever ever have to hear about them, that's a success in my book.
 
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even better than morrowind/oblivion or fallout 2?
Of those I only played Oblivion, and hell yes, Skyrim was better. I will try the old Fallouts at some point, but I doubt they're better than 3/New Vegas, so I don't expect my opinion to change regardless.

To be fair, it was only the UI which ruined Oblivion for me, I couldn't hang with that shit. It seemed good otherwise, but I dropped it very fast seeing that cluttered mess after experiencing Skyrim's compact, sleek UI.

The closest to Skyrim in quality is Dragon Age: Origins, but the exploration, music, and environmental beauty of Skyrim make up for its inferior story and characters.

Do people not realize that rechargeable AA batteries exist? I spent $20 on a 4 pack and literally always have a pair charged. The only annoying thing about my xbox controller is that it doesn't tell me when it's low so it'll just die without warning. Other than that though, it's the best controller of all time.
PS2 controller is best. For some reason every controller afterwards had L2/R2 hang off the edge of the controller like triggers and they all have that squishy resistance, making them GARBAGE for Fighting games. 360 is probably the worst controller ever for the genre because it also has an abysmal dpad, PS3 at least had a flawless dpad.
 
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