Warhammer: 40,000 - Rogue Trader - CRPG by Owlcat games

Also, I've been meaning to ask here: how well is the Void Shadows DLC companion integrated into the game? Previous DLC companions in Owlcat games have been poorly integrated into the main campaign's original quests, with them typically being mute outside of their own DLC content.
Better than the only secret companion I managed to acquire so far. Winterscale is not in for a lot of the storyline but he seems very silent compared to the others.
 
"No no, you don't understand, if we didn't obliterate Subsector Aurelia the Tyranids would eat an entire Craftworld!"
>The Blood Ravens then proceed to kill the Eldar followed up by wiping out the hive fleet, saving both the subsector and the Craftworld, costing the Eldar greatly in lives when they could have just cooperated.

The damn space elves really are their own worst enemies.
Their greatest enemies are the writers. Second greatest is themselves.
 
Yrliet didn't didn't really betray von Valancius, she lied about the source of her information but she was genuinely unaware of Marazhai's plot. He confirms it if he's recruited. If there's one person to be blamed for the whole Commorragh mess, it's Heinrix. He failed to notice his own agent was compromised.
I respect the eldars focus on their own people over humanity. Let's face it, the imperium would do the exact same stuff to them 90 percent of the time. They probably wouldn't kill a world for one human but they would totally blow up craft worlds if it meant their own worlds survival.
Eldars will sacrifice million humans to save one Eldar. It wouldn't be out of character for Imperium to sacrifice million humans to kill one Eldar.
 
The damn space elves really are their own worst enemies.
Well, yes. They always have been. They're post-scarcity Space-autists currently in an extreme-reactionary No Fap phase (at least Craftworld Eldar are. The Exodites have gone full red meat manly-man and the Dark Eldar full coom-deathspiral).

The interesting thing is trying to meet in the middle and make it work. I hate you, you hate me and think I'm a lower life form, but we live in a universe infested with demons and bugs that eat everything, do you really want to waste your time fighting me?
The problem with that is that the Eldar don't regard humans as equals to be treated with but lesser beings to be used. The Eldar don't view it as teaming up but as using you as meat waves. They also regard us as dangerous vectors for Chaos. Just inherently violent, corruptible and... they're not necessarily wrong. If it's a straight-up choice between fighting a swarm of Tyranids or a world full of Imperial serfs just cranking out food stuffs morning, noon and night - sure, they'll pick the Tyranids as an actual threat. But it's just sooooooooo easy to put the humans and Tyranids in each other's path and let the humans take the brunt. If that saves a hundred Eldar lives, isn't it worth it?

That's the thing - Imperial Dogma is correct: You really can't trust the Xenos for reasons like the above. And that's the tragedy of WH40K, there isn't much of a way out of the situation - everyone's reasons for fighting everyone else make sense to them.

I really like how they handled Yrliet and the RT. Getting to the point of actual sort-of friendship between an Eldar and a human is a great victory. It's a small point of light in an age old conflict.
 
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I've played through the game twice and absolutely loved it aside from one bit: the space combat is fucking ass.
 
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I've played through the game twice and absolutely loved it aside from one bit: the space combat is fucking ass.
If they ever get to do a Rogue Trader 2 (though more likely it would be something else like Dark Heresy), hopefully they can improve it.

Maybe they should do something like the Total War games where there are three games but they can be combined to make one larger game. Only instead of different areas of the map / content, they could be different types of game. Imagine if Battlefleet Gothic Armada and Rogue Trader were compatible.
 
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There's almost zero reactivity towards your Rogue Trader being a psyker, unfortunately. Your psyker RT will even still treat other psykers like some new, alien thing he has no idea about.
There's actually a decent amount if you choose your shame as being possessed, anytime something warp related comes up you feel something in your mind wiggle and try to break free. It's the only greatest shame pick thing I noticed coming up in the game.
 
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There's actually a decent amount if you choose your shame as being possessed, anytime something warp related comes up you feel something in your mind wiggle and try to break free. It's the only greatest shame pick thing I noticed coming up in the game.
I had both the tortured background and the famous victory (whatever they're both called) come up several times. In fact, the tortured one slightly screwed me over in the DLC.
 
As a side note, what other Owlcat games should I give a shake? I've gotten a fair amount of them through bundles over the years.
Wrath of the Righteous is the one I like the most so far. It's fun making insanely broken builds and has tons of content for replays. Kingmaker was their first and follows standard 3ed/Pathfinder rules, and it is alright. But it is rough. I enjoyed the hell out of Rogue Trader, but it is not as complete as WotR.
 
As a side note, what other Owlcat games should I give a shake? I've gotten a fair amount of them through bundles over the years.
Kingmaker is pretty rough, being their first game. The first half is a very charming, low level(ish) fantasy RPG that's great, but then the second half is rushed to Hell. I'd still recommend it if you like party based RPGs with a focus on story and questing.

Wrath of the Righteous is terrific and one of my favorite games. Has a ton of choices and consequences and also just a ton of content in general, especially if you get all the DLC. The last third is also obviously rushed but not nearly as bad as Kingmaker (or even Rogue Trader) and still overall pretty good.
 
As a side note, what other Owlcat games should I give a shake? I've gotten a fair amount of them through bundles over the years.
Both games are extremely optimisation and combat heavy. You should only play them if you like RTWP combat and Pathfinder 1e ruleset. If you don't, you won't enjoy these games.
 
Been playing this for the past week or so, having a blast. My RT is an old Imperial Commander, running Officer class, and while I feel pretty useless from an offensive combat perspective, the ability to give extra turns to Cassia/Argenta has made things a breeze thus far. Playing on Daring and just finished Act 1, I expected the boss to be a tough one but I beat him within two rounds thanks to the two aforementioned characters, as well as Kibella (who can solo a Chaos Spawn in one turn at this point. Fucking beast.).

Ran an Iconoclast in the prologue because it felt like the right thing to do, and learning that there are perks associated with getting your conviction to a higher levels made me stick to the Iconoclast choices... but I dunno if they're worth it. The Iconoclast choice at the end of Act 1 is definitely going to come back and bite me in the ass. At the same time, it's pretty funny to see your allies react to your benevolence in ways I imagine aren't that different from if you were to start suggesting heretical things.
 
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Been playing this for the past week or so, having a blast. My RT is an old Imperial Commander, running Officer class, and while I feel pretty useless from an offensive combat perspective, the ability to give extra turns to Cassia/Argenta has made things a breeze thus far. Playing on Daring and just finished Act 1, I expected the boss to be a tough one but I beat him within two rounds thanks to the two aforementioned characters, as well as Kibella (who can solo a Chaos Spawn in one turn at this point. Fucking beast.).
I've been running a fortress world/soldier/pyromancer/sanctic/master tactician, just finished act 2 on hard and it is absolutely shocking how much damage the RT can put out.
Chainsaw-executioner/pyromancer Heinrix, executioner Kibellah with poison swords, heavy bolter/flamer arch militant Argenta, master tactician-dual pistol Jae, and whomever fits best for story IMO for the last slot(usually Pasqal, Cassia, or Abby) absolutely rips, most rounds do not have more than two characters get a turn before everything is dead.

How do you like the officer class? Is it significantly different than playing Jae or Cassia?
Ran an Iconoclast in the prologue because it felt like the right thing to do, and learning that there are perks associated with getting your conviction to a higher levels made me stick to the Iconoclast choices... but I dunno if they're worth it. The Iconoclast choice at the end of Act 1 is definitely going to come back and bite me in the ass. At the same time, it's pretty funny to see your allies react to your benevolence in ways I imagine aren't that different from if you were to start suggesting heretical things.
I went with the Iconoclast choice in the early prologue too, but the moment I knew what was happening, Heinrix's demand was an instant yes; Been trying my best to balance the iconoclast/dogmatic now.
At least half of the Iconoclast options are just straight up heresy. I suppose the RT is making the choice with "pure" intentions so it isn't outright evil, but goddamn do they let you make some retarded choices.
Sometimes every moral choice is retarded.

I will also state that while I adore the game so far, the fact that you cannot turn off the armor and accessories showing on the character just like you can turn off the helmet showing up is retarded.
 
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I've been running a fortress world/soldier/pyromancer/sanctic/master tactician, just finished act 2 on hard and it is absolutely shocking how much damage the RT can put out.
Chainsaw-executioner/pyromancer Heinrix, executioner Kibellah with poison swords, heavy bolter/flamer arch militant Argenta, master tactician-dual pistol Jae, and whomever fits best for story IMO for the last slot(usually Pasqal, Cassia, or Abby) absolutely rips, most rounds do not have more than two characters get a turn before everything is dead.

How do you like the officer class? Is it significantly different than playing Jae or Cassia?
The Officer class isn't much of a powerhouse itself (at least not for me, I went in blind and role played my character so it can probably be optimized), but it can buff your party to some pretty ridiculous levels. The officer obviously doesn't have Cassia's navigator skills and I haven't got Jae yet so I can't say how they compare, but plays very much like the Face of the party. High persuasion, fellowship, commerce - felt like the natural fit for RT. Plus, it leaves Cassia open to wreck shit without having to worry about buffing the party.

I went with the Iconoclast choice in the early prologue too, but the moment I knew what was happening, Heinrix's demand was an instant yes; Been trying my best to balance the iconoclast/dogmatic now.
At least half of the Iconoclast options are just straight up heresy. I suppose the RT is making the choice with "pure" intentions so it isn't outright evil, but goddamn do they let you make some retarded choices.
Sometimes every moral choice is retarded.
Yeah, part of me is thinking about going back to an earlier save to undo that choice, but it also fits so damn well with my RT's biggest failing, losing a regiment. You know what - fuck it. His choices to be stuck in the past led to the creation of a Daemon world. Perfect opportunity to go in a much more dogmatic way now. "Ah shit, the Emprah's ways was better after all..."
 
Played this game as a Priest background(and portrait) melee chainsword zealot, I killed soooooo many potential companions and was pleasantly surprised that the game often rewarded me for being a xenophobic paranoid puritan that destroyed anything that vaguely coofed heresy and became the sector's prophet of profits. downsides is the game kind of crawls at the mid point and I was somewhat dissatisfied with a lot of near endgame railroading choices that didn't lend the initial flexibility it offered to force certain endings also a lot of annoying side bugs but otherwise pretty decent from what is an otherwise pozzed game dev company.
TheBestBusinessmanoftheGalaxy.jpg
 
Played this game as a Priest background(and portrait) melee chainsword zealot,
That sounds fun as fuck actually, I might do that next.

One thing I keep being rather ambivalent on is space combat. It's cool, but I hate the way that shields "work" and how fucking easy it is to just show up to a fight you are in no position to win. I probably tried half a dozen times to win against the Drukhari ships that keep spawning in, but always got my shit kicked in by the last two-three. Got a hell of a lot of practice in with torpedoes and positioning them, at least.

Jae and Yrilet keep annoying the shit out of me. Yrilet is a really good sniper, but if I could have her vocal cords removed I would. Fucking space elves. Is there any real point to keeping them around, aside from, I presume, their personal quests?
 
That sounds fun as fuck actually, I might do that next.

One thing I keep being rather ambivalent on is space combat. It's cool, but I hate the way that shields "work" and how fucking easy it is to just show up to a fight you are in no position to win. I probably tried half a dozen times to win against the Drukhari ships that keep spawning in, but always got my shit kicked in by the last two-three. Got a hell of a lot of practice in with torpedoes and positioning them, at least.

Jae and Yrilet keep annoying the shit out of me. Yrilet is a really good sniper, but if I could have her vocal cords removed I would. Fucking space elves. Is there any real point to keeping them around, aside from, I presume, their personal quests?
I wouldn't know, I killed Yrliet and her space elf friends on Janus every time and I never bothered recruiting Rae on every single playthrough i've done, You can always get that smug guy danrock or whatever his name is to make a custom person for you and make him your replacement sniper if you don't want to deal with the elf I also always give the nig-psyker up to the inquisition the first chance I get since she's also very annoying. Honestly for the ship segment I always just look around the none quest areas to fight the lesser enemy ships and rack up their points to give to navy so I can get earlier access to better equipment so I don't have to sweat when I deal with the more annoying mainline enemy ships.

CassiaRomanceOption.webp
 
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I wouldn't know, I killed Yrliet and her space elf friends on Janus every time and I never bothered recruiting Rae on every single playthrough i've done, You can always get that smug guy danrock or whatever his name is to make a custom person for you and make him your replacement sniper if you don't want to deal with the elf I also always give the nig-psyker up to the inquisition the first chance I get since she's also very annoying. Honestly for the ship segment I always just look around the none quest areas to fight the lesser enemy ships and rack up their points to give to navy so I can get earlier access to better equipment so I don't have to sweat when I deal with the more annoying mainline enemy ships.

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I took the Mass Effect approach, I guess - don't kill people and you might get more quests later down the line. Though, I'm very much more coming into the spirit of the game now. I'd left Idira until now but she just summoned fucking daemons onto the ship, seems if I had Argenta with me she could've boltered her in the head but she got thrown out the airlock instead. I kind of love that the game shows time and time again that the dogmatic choices are generally a good idea/necessary evil - it's fucking dangerous to have unsanctioned psykers running around.

I've also primarily avoided the main quests after doing Janus and just mapping out safe warp paths, but run into two space fights that were too much. One against the aforementioned Drukhari, and one against a small fleet of Chaos ships, including two or three Falchion class fuckers. I could probably have done the Chaos one with time, but I wasn't feeling it. The Navy's fucking stingy with points though, you'd assume they'd be interested in stuff like fuel and provisions too.

In regards to your picture, I kinda like Cassia's romance. It felt incredibly rushed at first, where I was able to tell her I was infatuated with her after seeing her for a grand total of seven minutes, but then finding out she's basically a sheltered princess as far as romance goes is kinda... cute, I suppose, in a universe such as 40k.
 
I'd left Idira until now but she just summoned fucking daemons onto the ship, seems if I had Argenta with me she could've boltered her in the head but she got thrown out the airlock instead.
Yep. I gave Argenta my blessing to do the right thing and that's exactly what happened. I don't need Idira following me around like an unexploded bomb.

I've also primarily avoided the main quests after doing Janus and just mapping out safe warp paths,
Don't over do that. The goal isn't to turn the entire sector green and if you try you'll run out of navigator points and not be able to forge new routes to some necessary systems. At least until you manage to scrape together a pittance of additional points from random events. That happened to me as I didn't realise overdoing route improvement was a trap. Plus I used red routes to level up a little more for some of the tougher fights. Of course I play on Unfair so YMMV if you play on something else.

but run into two space fights that were too much. One against the aforementioned Drukhari, and one against a small fleet of Chaos ships, including two or three Falchion class fuckers. I could probably have done the Chaos one with time, but I wasn't feeling it. The Navy's fucking stingy with points though, you'd assume they'd be interested in stuff like fuel and provisions too.
Some of the space battles are very tough. But in some cases I thought I couldn't beat them and then after numerous attempts figured out alternate tactics that enabled me to beat it. Or else I went off and did whatever else I could whilst trying to level up the ship and build rep with the navy for better equipment. If you have the Void Shadows DLC then there's a Space battle in that which is, well, it's tough. Lot of fun though.

I presume you've done one of the planetary projects that gets you a second ship, right?


Yrilet is a really good sniper, but if I could have her vocal cords removed I would.
She's not your xenos pet!
 
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