Jason Thor Hall / PirateSoftware / Maldavius Figtree / DarkSphere Creations / Maldavius / Thorwich / Witness X / @PotatoSec - Incompetent Furry Programmer, Blizzard Nepo Baby, Lies about almost every thing in his life, Industry Shill, Carried by his father, Hate boner against Ross Scott of Accursed Farms, False Flagger

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Which will happen first?

  • Jason Hall finishes developing his game

    Votes: 33 0.8%
  • YandereDev finishes developing his game

    Votes: 412 9.7%
  • Grummz finishes developing his game

    Votes: 117 2.7%
  • Chris Roberts finishes developing his game

    Votes: 143 3.3%
  • Cold fusion

    Votes: 1,638 38.4%
  • The inevitable heat death of the universe

    Votes: 1,926 45.1%

  • Total voters
    4,269
The worst part is I really thought he was gonna have his late homework assignment in on the 5th too. But here we are. I'd say if we see nothing by the 11th he's just gonna not talk about it and drop all pretenses.
Same. I thought "Sure he started working on it probably on 31, but now that he is overdue he will force himself to deliver something."
But no, he just does not care. Even being past deadline don't seem to bother him too much.

I guess being surrounded by yes-man does that.
 
It's funny, his fans are all retarded but they still join his game jams that he holds twice a year and many have probably attended and submitted up to 4-5 practically finished games. Think about it.

People retarded enough to fall for mald's bullshit are still more capable at developing games than mald.
there was a really good stealth physics game that played like gunpoint where youre a sword being flung around an office killing fish that turned to sushi when you killed them

like genuine good game on his game jam

wasted potential, shouldve gone straight to mobile stores. finished, better than heartbound

20 years in the industry and cant make a game better than some dude posting an itch game for free
 
It's funny, his fans are all retarded but they still join his game jams that he holds twice a year and many have probably attended and submitted up to 4-5 practically finished games. Think about it.

People retarded enough to fall for mald's bullshit are still more capable at developing games than mald.
You're not wrong.

If we were to look at the history oneline, 400+ pages on the thread, and everything else one would chalk this ongoing "ignorance" of mald to simple "clout chasing". His "Life Coach/Digital Dharmanning" grift really drove it (the lie of fame, riches, and "being a real game designer) home for kids doomscrolling on shorts. The guy took Mr. Rogers shtick and turned it into "Just do the thing and I'll see you as my equal" but lord knows if you call him out you'll be axed for "Insane behavior" even if you simp-donated hundreds to daddy mald.

The question is:
"What's his next grift?"
He'll get a hit of cash from AoC but he gets mobbed and those affiliated are given an ingame KoS.
We're in Endgame, boys. Smoke if you got 'em.

Edit: Guys, I went ahead and used Gronk to give an estimation of the development timeline for a game like Heartbound. It may shock you:
To estimate the fastest possible timetable for producing a game similar to Heartbound—with 3 hours of gameplay across 3 chapters, using AI-generated or cheap Fiverr labor for assets (50 16-bit 2-inch-by-2-inch sprites), music, and RPG Maker mechanics with a few plugins—let’s break it down step-by-step. The goal is to optimize for speed while assuming minimal custom work and leveraging pre-existing tools and outsourcing. Here's the analysis:
Assumptions
  1. Scope: A game like Heartbound has unique pixel art, a custom soundtrack, and non-traditional RPG mechanics (e.g., mini-games instead of standard combat). We’ll replicate this scope but simplify where possible.
  2. Sprites: 50 16-bit sprites (32x32 pixels, roughly 2x2 inches at standard DPI) for characters, enemies, and objects.
  3. Music: A few tracks for 3 chapters, totaling ~3 hours of gameplay, likely needing 3-5 short looping tracks.
  4. Mechanics: Built in RPG Maker with a few plugins for custom mini-games, avoiding heavy scripting.
  5. Tools: AI for sprites (e.g., Stable Diffusion or DALL-E), Fiverr for music and additional labor, and RPG Maker MV/MZ as the platform.
  6. Team: Solo developer managing outsourcing, with no significant delays in communication or revisions.
Breakdown of Tasks and Timetable
1. Sprites (50 16-bit, 32x32 pixels)
  • AI Option: Using an AI tool like Stable Diffusion, you can generate pixel-art-style sprites quickly. With a well-crafted prompt (e.g., "16-bit RPG character, warrior with sword, facing right"), each sprite might take 5-10 minutes to generate and tweak (e.g., resize to 32x32, adjust palette). Assuming 10 minutes per sprite:
    • 50 sprites × 10 minutes = 500 minutes (~8.5 hours).
  • Fiverr Option: Fiverr artists offering 16-bit sprites (e.g., $5-10 per sprite) can deliver within 24 hours if you order from multiple gigs simultaneously. For 50 sprites, split across 5 artists (10 each):
    • Order placement and brief: 1 hour.
    • Delivery: 24 hours (as specified).
  • Fastest Route: AI generation wins at ~8.5 hours if you’re proficient with the tool and don’t need revisions. Fiverr takes 24 hours minimum due to artist turnaround.
Time Estimate: 8.5 hours (AI).
2. Music (3-5 Tracks)
  • Fiverr Option: Hire a composer for retro 16-bit-style looping tracks (1-2 minutes each). On Fiverr, basic music gigs start at $10-20 per track, with 24-hour delivery for simple requests. For 5 tracks:
    • Order placement and brief: 1 hour.
    • Delivery: 24 hours from multiple composers (e.g., 2-3 gigs).
  • AI Option: Tools like Suno or AIVA can generate chiptune-style music. Each track might take 15-30 minutes to generate and refine (e.g., adjust tempo, export as loops):
    • 5 tracks × 30 minutes = 150 minutes (~2.5 hours).
  • Fastest Route: AI at 2.5 hours, assuming you’re satisfied with initial outputs.
Time Estimate: 2.5 hours (AI).
3. Game Mechanics and Assembly in RPG Maker
  • Base Setup: RPG Maker MV/MZ allows rapid prototyping with default assets and systems. Setting up 3 chapters (maps, events, basic progression) using RTP assets takes ~1 hour per chapter:
    • 3 hours total.
  • Plugins: Adding a few plugins (e.g., Yanfly’s Core Engine, a mini-game system like Galv’s or MOG’s) requires downloading, installing, and basic configuration. Assume 3 plugins:
    • 1 hour total.
  • Mini-Games: Heartbound uses unique mini-games per encounter. With plugins or simple eventing, each mini-game (e.g., timing-based or button-mashing) takes ~30 minutes to design and test. For 10 encounters across 3 hours:
    • 10 × 30 minutes = 300 minutes (5 hours).
  • Integration: Importing sprites and music, assigning them to characters/events, and linking mechanics:
    • 2 hours.
Time Estimate: 11 hours.
4. Testing and Polish
  • Basic Playtest: Run through 3 hours of gameplay to catch major bugs (e.g., event triggers, plugin conflicts). Assuming real-time testing with minor fixes:
    • 3 hours.
  • Polish: Minimal adjustments (e.g., dialogue tweaks, map flow) post-test:
    • 1 hour.
Time Estimate: 4 hours.
Total Timetable
  • Sprites: 8.5 hours (AI).
  • Music: 2.5 hours (AI).
  • Mechanics/Assembly: 11 hours.
  • Testing/Polish: 4 hours.
  • Grand Total: 26 hours.
Fastest Estimation
Assuming you work non-stop, use AI for sprites and music, and leverage RPG Maker’s strengths with minimal custom scripting, the game could theoretically be completed in 26 hours. This assumes:
  • No sleep or breaks (unrealistic for a solo dev).
  • Perfect execution with no revisions or tool hiccups.
  • Parallel task management (e.g., generating music while building maps).
In a realistic scenario with a single developer working 12-hour days, this stretches to 2-3 days (e.g., 12 hours Day 1 for sprites/mechanics, 10 hours Day 2 for music/assembly, 4 hours Day 3 for testing). If Fiverr is used instead of AI, the 24-hour delivery minimum pushes it to 3 days at best, accounting for artist turnaround overlapping with your development time.
Conclusion
The fastest feasible timetable is approximately 26 hours of pure work time, achievable in 2 days with aggressive AI use and no delays. A more practical estimate, factoring in human limits and slight iteration, is 3 days (36-48 hours total, including rest). This is an extreme speed run—Heartbound itself took years due to its bespoke quality, but this approach sacrifices depth for speed using off-the-shelf tools and outsourcing.
---- END OF LINE
Edit 2:
Am I supposed to laugh this hard? I'm done. Have fun guys.
Edit 3: Fixed the slop wall of text BS
 
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Even if everything Jason says was accurate and he was actually a helpful/positive person, his inflection, tone and delivery would sabotage him.
The mushroom has always been a horrible build since MH:world, so yeah it buffs the team but doesn't do damages in a game where you need to damage monster as much as possible
 
Guys, I went ahead and used Gronk to give an estimation of the development timeline for a game like Heartbound. It may shock you:
Newfag can't comprehend how complex making a game whit infinite timeline on the n-th degree... A.I. cant substitute 20 years of red team nuclear power plant hacking experience PERIOD ! In fact Heartbound in a quantum state where fluctuating between done ages ago and when its done depending on which timeline you finding out yourself bud...



Edit:
On a technical side... Nigger has shitton of dialog already in the game. Why he need to build a (im suppose brand new) dialog testing room ? You doing this for 7 years did you not have the tools build already to test your dialog ?
 
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There is new review that I have not remember being posted yet:
YouTube
"This seems tailor made to try tell people how they should live their lives. And last time I checked, nobody plays a game for this purpose. Live the therapy to the therapist and kindly derive your pleasure from some other source than telling others how to live their lives. In conclusion while I'm certainly not going to tell you not to play this game, honestly I don't know if I can handle that level of irony. Unless you are a part of this streamers community and like being told how to live your life by an extremely privileged member of society. I am telling you, you are wasting your time, money and effort on heartbound."
-Mellar

Profound.

All there is to add to this is you're better off playing project zomboid or candy crush than furry cry me a river simulator.
 
Newfag can't comprehend how complex making a game whit infinite timeline on the n-th degree... A.I. cant substitute 20 years of red team nuclear power plant hacking experience PERIOD ! In fact Heartbound in a quantum state where fluctuating between done ages ago and when its done depending on which timeline you finding out yourself bud...
Man his twitch community is the most gullible cult on the internet "It[heartbound] was always something that I did on the side, it was always something that I enjoyed doing on my off-time"....yeah, once again, a whole narrative change(LIE) from his original story of "this video game is my magnus opum that I've quit my government job for". I guess mald admits he spent 2017-2023 as a full-time low viewership streamer making 1 grand a month(around minimum wage like his blizzard QA job) and survived off his inheritance.

Mald really is the poster nepobaby, inheriting millions of dollars and engages in hedonistic shit 24/7 but acts like he was never privileged in life and blames everyone else for his own failure.

He isn't even grateful enough to fcking message his dad, the guy he owes his ENTIRE career to, happy birthday. original twitch link


I got that link from his own wiki page btw(source), a bonus from there:
1744031481650.png
dude cheated the emotional impact out of 2 of his 4 favourite games(and probably the other 2 lets be real)
 
"This seems tailor made to try tell people how they should live their lives. And last time I checked, nobody plays a game for this purpose. Live the therapy to the therapist and kindly derive your pleasure from some other source than telling others how to live their lives. In conclusion while I'm certainly not going to tell you not to play this game, honestly I don't know if I can handle that level of irony. Unless you are a part of this streamers community and like being told how to live your life by an extremely privileged member of society. I am telling you, you are wasting your time, money and effort on heartbound."
-Mellar

Profound.

All there is to add to this is you're better off playing project zomboid or candy crush than furry cry me a river simulator.
I love the fact that Mald so fat (far but ill keep the typo) is just the most evangelical megachurch type while preaching to the complete and utter opposite, left of center self help faggots are dime a dozen, but its funny/interesting to see one hitch to an insufferable twitch clique
 
He isn't even grateful enough to fcking message his dad, the guy he owes his ENTIRE career to, happy birthday. original twitch link
I got that link from his own wiki page btw(source), a bonus from there:
He laughed at this. That's pretty sad. He couldn't bring himself to say anything like "Oh man, sorry I thought that message was from this year."
Insane behavior dude.

On a technical side... Nigger has shitton of dialog already in the game. Why he need to build a (im suppose brand new) dialog testing room ? You doing this for 7 years did you not have the tools build already to test your dialog ?
That's some progress to be fair. He needs to develop some tools to streamline desgin and development of his game.
Though that's something he should have discovered 10 years ago. Or, idk, learn at Blizzard.
 
Man his twitch community is the most gullible cult on the internet "It[heartbound] was always something that I did on the side, it was always something that I enjoyed doing on my off-time"....yeah, once again, a whole narrative change(LIE) from his original story of "this video game is my magnus opum that I've quit my government job for". I guess mald admits he spent 2017-2023 as a full-time low viewership streamer making 1 grand a month(around minimum wage like his blizzard QA job) and survived off his inheritance.
He literally raised 20k for development costs with his kickstarter in 2017, how can he pretend it's some personal side project
1744032557542.png

Also I like how everything he ever says or does, there's always some contradictory statement etc. from before.
1744032112189.png
 
It's funny, his fans are all retarded but they still join his game jams that he holds twice a year and many have probably attended and submitted up to 4-5 practically finished games. Think about it.

People retarded enough to fall for mald's bullshit are still more capable at developing games than mald.
Fun fact about his game jams, they are also run pretty poorly and most of the time he delays the results of the game jam by multiple weeks. He also lies about the feedback each person would be getting from the judges. He says that the judges are professional QA testers and people with experience, but 90% of the feedback people get is from someone who can either barely speak english or was in a rush to write 2-3 sentences of feedback while making typos, it is generally not good.

He also said that everyone would get feedback from multiple judges but in the end almost everyone (except the winners) got only 1, with some people getting 0 lol. His general excuse for anything going wrong with the jam is because of how big it is and how many entries there are, but obviously there are game jams that are still much bigger than his are and are run without so many problems. Though it is kinda funny to see how adamant he is about the game jam having judges instead of games being rated by the community and other participants. His reasoning is that community voting would be unfair to people who aren't popular, but imo a part of that is his ego not allowing him to have people who are outside of his circle to have any say in which games are good because only he, is the game dev with 20 years blizzard experience and everyone has to listen to his opinions on games. Another fun fact, in one if his jams a ferret game won 1st place (go figure).

I took part in his game jam before the wow drama, and i didn't know anything about mald or care because i just wanted to join a semi-popular game jam for fun, and i can safely say that ~80% of people participating in his gamejams are the exact type of people you would except to be mald fans.
 
He isn't even grateful enough to fcking message his dad, the guy he owes his ENTIRE career to, happy birthday. original twitch link
Joeyray - Last month was my birthday and you missed it, you didn't call me. Neither did your brother, you guys both ignored me for my birthday.
Mald - That isn't true!
Joeyray - That is true...
Mald - I sent you a text!
Joeyray - No, you did not.
Mald - Bullshit.
Joeyray - That was last year.
Mald - Bullshit. I'm gon-
Joeyray - I got nothing. You sent me one last year.
Mald - Did I send you one last year? Am I a shitty son?
Joeyray - Yes!
Mald - Oh man... it was last year... wowwwww...
Joeyray - I want everybody to know that Jason... excuse me, THOR did not say anything to his father for his birthday a month ago-
Mald - If it makes you feel any better, I didn't text you anything after that last happy birthday so it's still the same one. It still counts. :smug:
Joeyray - No. Your logic sucks.
Mald - smug reddit laugh

Ctrl+f "sorry" 0 results. Great clip to introduce Mald's character to anyone. Lying to his audience and his dad for no reason, extremely self centered, annoying tone.

Mald after being told he didn't contact his dad on his birthday.

1744035727466.png
 
Joeyray - Last month was my birthday and you missed it, you didn't call me. Neither did your brother, you guys both ignored me for my birthday.
Mald - That isn't true!
Joeyray - That is true...
Mald - I sent you a text!
Joeyray - No, you did not.
Mald - Bullshit.
Joeyray - That was last year.
Mald - Bullshit. I'm gon-
Joeyray - I got nothing. You sent me one last year.
Mald - Did I send you one last year? Am I a shitty son?
Joeyray - Yes!
Mald - Oh man... it was last year... wowwwww...
Joeyray - I want everybody to know that Jason... excuse me, THOR did not say anything to his father for his birthday a month ago-
Mald - If it makes you feel any better, I didn't text you anything after that last happy birthday so it's still the same one. It still counts. :smug:
Joeyray - No. Your logic sucks.
Mald - smug reddit laugh

Ctrl+f "sorry" 0 results. Great clip to introduce Mald's character to anyone. Lying to his audience and his dad for no reason, extremely self centered, annoying tone.

Mald after being told he didn't contact his dad on his birthday.

View attachment 7189553
Can someone attest this for me? I kinda remember mald talking about him being in regular contact with his grandma and preaching to his audience how it's important to keep regular contact with your elders cause you never know how much time you have left with them. This seems contradictory lol..
 
He isn't even grateful enough to fcking message his dad, the guy he owes his ENTIRE career to, happy birthday. original twitch link

View attachment 7189308
not just missing your dads birthday
but taking 10 seconds to go over almost 2 years of texts with your dad
maybe my family life is better then avarage but i cant imagine talking to my dad that little, and that joeray remembers exactly what happened

edit: also his dad defaulting to calling him jason, its exclusively jasons choice to be called that. lol, lmao even
 
there was a really good stealth physics game that played like gunpoint where youre a sword being flung around an office killing fish that turned to sushi when you killed them

like genuine good game on his game jam

wasted potential, shouldve gone straight to mobile stores. finished, better than heartbound

20 years in the industry and cant make a game better than some dude posting an itch game for free
I had to find it for myself: 'Kill Gill' https://solomongumball.itch.io/kill-gill
Awarded 10th place in Game Jam #16: https://x.com/PirateSoftware/status/1891935224902320235 [archive]
 

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