Unpopular Opinions about Video Games

This is so but the games core systems are just fundamentally mediocre. I think the game would function better as a TV show, just not the turd that we got. The story and look and performances are what people remember, which is good for The Witcher Franchise (tm) but bad as an assessment of witcher 3 the game. ALSO CDPR fucking can’t launch a game to save their lives

I thought the combat was more fun than any Bethesda game. I liked getting gorked out on various drugs to go win a tough fight (I didn't run any kind of meta build, I just went with what seemed cool).
 
If you have watched a let's play series, full walkthroughs and even streamed games. You don't need to play that game. Because you've seen all that is there is to see and what is offered. Sure, there will be parts of a game that makes you think that something should be explored or maybe you'll have your way in how you'll go about that part. Yet, again, you've seen everything that there is.

And for clarification's sake, I'm not saying just because you watch these videos means you beat the game. It's just a matter of whatever someone has experienced in the video of that game, won't be any different than how you'll experience it since it'll be the same.
 
I thought the combat was more fun than any Bethesda game. I liked getting gorked out on various drugs to go win a tough fight (I didn't run any kind of meta build, I just went with what seemed cool).
My playthrough was also alchemy focused, since once I realized that there was only a nominal resource cost to potion after you made them once, and a couple of hours of undirected exploration loaded me up with a bunch of recipes, and that getting high as shit (just like in real life) gave me super speed and made it impossible to kill me.

I would have:
-removed the loot system (some swords are 'better' or have different properties, but there's no +1 +2 +3, you've got a fairly fixed weapon, and durability forces you to care for it and repair it, armor sets like bear, cat, wolf have different properties and are improvable but less cheese than what we have)
-removed the level system (level scaling makes it pointless anyway, you either get better at hunting and fighting or you die, and there should be no such thing as a level 40 bandit in his underwear who could solo the final boss)
-made contracts hard and essential for making progress
-made potions cost either the full ingredient list or a bigger subset of it each time you had to remake it
-made witcher senses 3-4 distinct trails based on senses, the player should have to learn to track animals in the world

Like I really wish it had put me more in the shoes of the witcher and made the action game aspect of it a bit harder, more involved, and more interesting. Fighting monsters and contracts is treated in the story as a boring waste of time and talking to this fat asshole Dijkstra is the thing you should care about (until the devs gave up on that entire storyline lmao) and made the problems of witching more real and the skill curve higher.

It's a AAA game (from some very unoriginal game designers) so it borrows addictive and recognizable gameplay systems from other games. It would have been dumb not to with all the money they sunk into it and the stakes for the company. But it meant sacrificing potential, lots of it, and undermining the game as a game (these systems all end up undermining each other and turning late gameplay into a dull slog) and relying on the game's virtues as an ersatz television show to carry it over the finish line. By the time you've trivialized the open world and the core game design the bet is you'll want to save that sexy mcguffin girl, and that the David Beckham and the Queen of Titties expansions will catch you in the same way once you're on the postgame. Regardless of if these elements work or not, they're all indications that the game designers are not making good games, but good story hooks.

The problem is that games are a bad medium for delivering a well structured narrative about distinctive characters. They're good for creating play, which by its nature is undramatic and unsuited for particular types of storytelling with trivializing or prostituting some aspect of the medium.
 
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I don't generally like difficulty settings to choose from, I'd rather have it as difficult as it can be by default but while reasonably fair, as the only mode.

That's because lowering the difficulty seems spineless sometimes, lame, and probably missing parts of the game/mechanics that you have to use to be "good" at something, while the top difficulty, if unfair, may just be designed by speedrunner-tier of people, that play the game for way too long and compromise a lot of their free time for close-to-perfection, ultimately worthless skills, i.e: a diminishing return in fun, skills gained, and everything else.
 
If you have watched a let's play series, full walkthroughs and even streamed games. You don't need to play that game. Because you've seen all that is there is to see and what is offered. Sure, there will be parts of a game that makes you think that something should be explored or maybe you'll have your way in how you'll go about that part. Yet, again, you've seen everything that there is.

And for clarification's sake, I'm not saying just because you watch these videos means you beat the game. It's just a matter of whatever someone has experienced in the video of that game, won't be any different than how you'll experience it since it'll be the same.
Literally figurative cuckoldry
 
A 1980s style video game crash will never happen simply because even if it does and 90% of video game companies go bankrupt we still have more games in circulation than most of us will ever be able to play in our fucking lifetimes. A hideous chunk of them are DRM free so even if by some magic reason Steam goes down with them there's still thousands of games you can pick up and play, not even counting emulation which is pretty much perfect up to the PS2 generation nowadays so you're looking at an extra 10k games too.

So yes, I hope Ubisoft fucking crashes and burns, I hope Rockstar does too, I hope all the faggot developers in the Embracer umbrella have their houses foreclosed on them, I hope the CEO of EA blows his brains out in his office. I don't care if another good game ever comes out again as long as the shitty behemoths get their shit pushed in.
 
-removed the loot system (some swords are 'better' or have different properties, but there's no +1 +2 +3, you've got a fairly fixed weapon, and durability forces you to care for it and repair it, armor sets like bear, cat, wolf have different properties and are improvable but less cheese than what we have)

Loot is a real problem with CRPGs. Players want the dopamine hit of a new sword often. Merely finishing a story line is insufficient. This leads to the aforementioned level scaling, which most CRPGs have to varying degrees of annoyance.

-made potions cost either the full ingredient list or a bigger subset of it each time you had to remake it

I liked the potion system as is, since when potions are time-consuming to make, I end up hoarding them and never using them.
 
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The only other fanbase that could come to mind is Blizzard game players, namely World of Warcraft players
I was thinking Nintendo fans paying £8 for the same nes rom every new generation of hardware. But someone buying their NES collection a dozen times happened over decades, not for a single game.

I think the collapse already happened, not in terms of financial collapse but rather a collapse in ideas and thoughtful games with interesting mechanics and that work from day 1.
I think it has happened. Mass Effect Andromeda being dropped by the pallet in goodwills is the landfill full of ET for the 21st century. Stacks of unsold copies of Last of Us 2 practically given away is the shelves of unsold ataris. Concord was the biggest failure in gaming ever, and I suspect the failure of Star Wars Outlaws and Suicide Squad would've eclipsed ET as well.
 
If you have watched a let's play series, full walkthroughs and even streamed games. You don't need to play that game. Because you've seen all that is there is to see and what is offered. Sure, there will be parts of a game that makes you think that something should be explored or maybe you'll have your way in how you'll go about that part. Yet, again, you've seen everything that there is.

And for clarification's sake, I'm not saying just because you watch these videos means you beat the game. It's just a matter of whatever someone has experienced in the video of that game, won't be any different than how you'll experience it since it'll be the same.
There are some games I'd agree like visual novels (if you can even call them vidya) or puzzle games, but watching a person defeat a Dark Souls boss is definetly a different experience than you beating a Dark Souls boss. And honestly, I actually get more excited to play a specific game whenever I watch a playthrough of it, because I look at what's happening on screen and I think "Man, I really want to do this!".

As a matter of fact, here's an unpopular opinion from me: I love spoilers and I love getting spoiled.

It's weird, and I never understood why I feel this way, but whenever I hear people talk about how "X character is the final boss" for example, all my thoughts immediately go "How? Why? When? Where?", which makes me so pumped to see how the game will present this and what will I experience in my journey to see it. Even if you tell all of this with excruciating detail, I would still get anxious to see this happening on my screen. And even if I watch a playthrough of said game, I would play the game and keep thinking "Oh boy, we're getting close to that part, I can't wait!".

This kinda applies to books and movies as well, but for games, that's where I get most of my dopamine rush.
 
As a matter of fact, here's an unpopular opinion from me: I love spoilers and I love getting spoiled.
I never understood it. But supposedly the majority of people feel the way you do. It's why so many movies spoil in the trailer. Cases like Terminator 2 are an outlier since you can't show the action without said spoiler. But audiences don't like surprises and supposedly films that obviously spoil themselves in the trailer do better.

But I don't get it. "You know James Bond will kill the bad guy and get the girl" I understand. But robbing yourself (or worse yet, having others take away) a magic moment you can only experience once. Like a murder mystery. You know the detective will catch the killer, but who the killer is, why they did it, and how does the detective get them is part of the fun of the first watch.

There was a popular show years ago where a persons identity is a mystery. I can't watch when people are around because they keep trying to tell the identity. I'll be 3 episodes into season one they'll go "Oh, he suspects that guy, but it's not him, it's actually-"


All that said. I don't mind getting spoiled when it comes to beginners traps. "Don't take spell x it's useless after early game".
 
The N64 pad was, is and will always be fucking retarded. I'll give Nintendo a bit of credit for trying to put two controllers in one, rather than selling two controllers which they would do nowadays. But then I take all of that credit away for having retarded fucking designers.
Sony, Microsoft and Sega managed to make one controller that could be used on multiple genres. Nintendo? Nahh, let's smash three controllers together because we're fucking useless.
The controller worked perfectly fine for every genre. I guess it might be weird to go back to FPS or if there's any top-down shooters which would be better with twin stick controls, but everything else is good. At the time FPS felt fine though.

Games need to go back to being a cohesive linear experience instead of everything AAA-level being some sort of open-world game.
Mostly agree, but I'd be fine with it if they just crafted them better. Zelda should be work in that way well but it doesn't because Nintendo was lazy and made bad design decisions. I think Mario could work just fine as well. Some games like Metal Gear had no business being open world.

I tried easily half a dozen times to give Witcher 3 a go and turned it off being bored.
I couldn't be bothered to get past the tutorial. First thing I see is some fag bathing and then I'm thrown into a tutorial I don't care about. Not a great first impression.

If you have watched a let's play series, full walkthroughs and even streamed games. You don't need to play that game. Because you've seen all that is there is to see and what is offered. Sure, there will be parts of a game that makes you think that something should be explored or maybe you'll have your way in how you'll go about that part. Yet, again, you've seen everything that there is.

And for clarification's sake, I'm not saying just because you watch these videos means you beat the game. It's just a matter of whatever someone has experienced in the video of that game, won't be any different than how you'll experience it since it'll be the same.
Modern Soyny "cinematic experiences", sure. But anything with actually fun gameplay, no. The fun of Mario Sunshine is playing it, feeling the controls and the intricacies of movement. Watching it bypasses why you'd be interested in the first place, to have fun playing the game.

You're not missing out on shit by watching Soy of War, except the time you could be better using watching paint dry.
 
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I never understood it. But supposedly the majority of people feel the way you do. It's why so many movies spoil in the trailer. Cases like Terminator 2 are an outlier since you can't show the action without said spoiler. But audiences don't like surprises and supposedly films that obviously spoil themselves in the trailer do better.

But I don't get it. "You know James Bond will kill the bad guy and get the girl" I understand. But robbing yourself (or worse yet, having others take away) a magic moment you can only experience once. Like a murder mystery. You know the detective will catch the killer, but who the killer is, why they did it, and how does the detective get them is part of the fun of the first watch.

There was a popular show years ago where a persons identity is a mystery. I can't watch when people are around because they keep trying to tell the identity. I'll be 3 episodes into season one they'll go "Oh, he suspects that guy, but it's not him, it's actually-"


All that said. I don't mind getting spoiled when it comes to beginners traps. "Don't take spell x it's useless after early game".

I didn't see The Sixth Sense in the theater. Finally, in college, I got it on DVD and sat down to watch it with a friend who assured me it was good. We're 20 minutes or so into the movie when a friend walks in and says, "What, TUG's never seen this? So he doesn't know haha I'm not spoiling for you, you'll have to Google it?"
 
This isn’t a hot take, it’s just a confused one. I’ve never understood the reverence for Duke Nukem 3D. Yes, the Build engine did some innovative things. No, I don't miss Duke—a walking soundboard of Army of Darkness quotes.

Me trying to explain Duke Nukem 3D to anybody who wasn't a teenage boy in 1996:

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I just finished DMC 3 for the first time and I have to be honest, I really didn't like it. The enemy design is not enjoyable whatsoever. There are the basic reaper guys who are mostly fun, maybe a bit too easy, to beat up. Then everything else is an annoying flying enemy, an enemy who does not get stunned at all or has to be fought a very specific way, obnoxious flying niggers who have to be shot a thousand times before they turn to stone OR have to have their wings broken off before you can hit them, the spider guys who just eat hits by the dozen, and the statues that are just obnoxious and not visually interesting at all to wail on.

The game is also very ugly, I don't just mean texture work or anything like that, it just totally lacks color and has filters slapped all over it. Environments themselves are kind of cool though.

Maybe the game becomes better if you use the style switcher mod. I don't know. But anyone saying this is the best game in the series is tripping hardcore.
 
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