I think with some tweaks to coloration and some parts of specific designs it could really fit the grittier vibes of the older Marathon titles
I'd juxtapose the brightly colored, rounded armor and weapon designs with scratches, rust, discoloration, bullet holes and burn marks - make the equipment feel used.
I imagine Marathon will end up like every other extraction-based shooter, abandoned, forgotten
As with all these trend-chasing "killer" titles, there's a finite pool of people playing looter shooters, and they're already heavily invested in existing titles where they've spent countless hours building up their hoard, are good at the game and all their friends play with them.
What exactly is Marathon going to offer these people to motivate them to give up all the hours and money they've sunk into the other games competing for marketshare?
The prestige of the IP? I don't think there's all that many people that know about Marathon, let alone have played it, so that's not going to work.
They can't lean into the narrative and presentation, since it's a multiplayer game and most people don't give a shit about the deep lore in a looter shooter.
Maybe the gameplay? But even then, it's just another looter shooter, probably one with one or two retarded gimmicks to "differentiate" it from the rest, except this one has a questionable art direction, which looks painfully generic and uninspired.
I really don't know what Sony is thinking greenlighting all these dogshit projects. I get that they have money to burn throwing shit at a wall and hoping something sticks, but the least they could do is at least bother to verify if the turds being thrown are sticky enough.