Warhammer 40k

Drop pods are cool that's the only reason. They can deploy on turn 1 though so if you really want to play hyper aggressive you could drop into No Man's land, assuming your opponent doesn't infiltrate or scout too far. My buddy tried them out and realized that Drop Pods have OC, which means they can capture points. So why not drop a giant brick on the point that blocks movement and soaks up a ton of damage if you want to clear it? Having it also shoot back at you makes it an even more annoying target since you can't just let it eat at your scouts. There was also some debate over how much space you actually need to deploy. Deep Strike rules requires a model be more than 9" away, but the drop pod doesn't need to use Deep Strike to set up on the battlefield, it can use Drop Pod Assault which does not have any range requirement for the drop pod itself only that the units disembarking be more than 9" away. This makes deploying the damn thing just a bit easier.

Ruleswise I guess wait and see if the new datasheet makes any significant changes. Removal of the weapons I think is bad for the game and the model. It's classic 40k to not only drop in and come out shooting but the pod itself is indiscriminately shooting bolters and rockets as well to clear the landing zone. Having it on a fixed base doesn't help clarify where you measure from, especially not if you have optional rubble. You'll still need an FAQ to tell people whether to measure to the fins or the hull, which could have been done a long time ago with the old model. This just makes it a huge bitch to transport, as people have said already, and is far less interesting from a modeling standpoint. Do I want the drop pod that is only a big brick or do I want the one with movable parts and guns attached to it? The choice is easy.
 
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but the drop pod doesn't need to use Deep Strike to set up on the battlefield, it can use Drop Pod Assault which does not have any range requirement for the drop pod itself only that the units disembarking be more than 9" away. This makes deploying the damn thing just a bit easier.
It needs to use both rules currently. The drop pod itself is in deep strike so it needs to be 9" from an enemy model. Then after that during the deployment the models within must still be setup outside of 9" from an enemy model.

It's important because if you were just measuring from the hull of the drop pod and not the doors(like a sane person), you can't drop the drop pod 9" from a model, and then disembark(so within 3" from the transport) the models so they're only 6" from an enemy model(so no using it to get a 6" charge). Drop pod assault also lets you drop it turn 1, but doesn't override the 9" deep strike, it forces you to use deep strike(so you can't decide to just deploy it during deployment for some weird reason).
CORE: Deadly Demise 1, Deep Strike

Drop Pod Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from all enemy models. After this model has been set up on the battlefield, no units can embark within it.

If it didn't use deep strike and could somehow land next to an enemy model, you would be able to put it into a position where you couldn't disembark within 3", and outside of 9", and be stuck using the emergency disembarkation rules forcing a 50/50 for taking mortal wounds for each model that was in it(and if you dropped it too close without a range requirement to multiple enemy units, you'd risk just entirely killing the models inside).
 
The kit is significantly easier to build and will have a new Datasheet which clarifies exactly where everything gets measured from – leaving little room for creative rules interpretations. That new Datasheet will be available via free download when it’s released.

The rules will probably force measuring from the hull and not the doors/wings.
 
Sigbro's tell me about your experience if any at all of playing spearhead. From what I've seen it's basically what combat patrol should have been but the terrain is somewhat limited. The Kharadron Overlords box looks rather fun with good movement but a small number of units might make it harder to grab objectives.
cant speak for spearhead, but the frigate is a cool model in my opinion
 
The rules will probably force measuring from the hull and not the doors/wings.
The problem, is that if the sculpt is doors down, building it with the doors up would be modeling for advantage and would be a problem for actually placing it. No one gave a shit previously if one of the doors was half open flopped onto a piece of terrain, but there are very few tables you could set something down like that and have it properly sit on the table, and still have enough terrain that the game isn't just a crappy shooting gallery.
 
You guys like drop pods?
Here's new space marine drop pods! and they're in a 2 pack!
But what about the weapons it has causing it to allow some weird movement blocking and shit?

It's just gone, so it'll probably be getting a new datasheet making it a dedicated transport
What else could they have improved?

So now they're just permanently down, so good fucking luck ever dropping your new pair of foot wide drop pods anywhere on the battlefield for anything other than pre-existing static terrain.
This is literally just targeted to competitive players lmfao
 
truth nuke: 40slop getting rid of universal special rules and making the game less complex opened it up to low IQ nigger cattle that have been fagging up the hobby since 8th edition. Heresy is goated and Old world can be kino but 6th edition WHFB is peak fantasy. 5th edition is probably peak for 40k (ignoring the meta builds you can find online because no one other then troons and friendless never game faggots ran that shit)
 
Are any of the WH books actually worth reading to the point where you could recommend one to a non-fan?

I've read the first three Horus Heresy books and they were all very mediocre, yet all three seem to have above average ratings everywhere you look.
 
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Are any of the WH books actually worth reading to the point where you could recommend one to a non-fan?

I've read the first three Horus Heresy books and they were all very mediocre, yet all three seem to have above average ratings everywhere you look.
I mean, kinda depends on what you want? Theres a set of Ork books that are pretty fun Kunni' and Brutal and Brutal but Kunnin', because they're over the top and hilarious. Theres the Bloodlines book which is like a noir mystery taking place in a Hive City.
 
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Are any of the WH books actually worth reading to the point where you could recommend one to a non-fan?

I've read the first three Horus Heresy books and they were all very mediocre, yet all three seem to have above average ratings everywhere you look.
Everyone says this, but I liked Infinite and the Divine.
 
Infinite and the Divine is a great book and I will simp for it. However I would not at all recommend it to a non-fan. It requires a pretty good understanding of who and what the Necrons are. You could probably piece some of it together, and it does use a lot of techno bullshit that you're not really meant to understand, but I think a normal person might be lost.
 
You could probably piece some of it together, and it does use a lot of techno bullshit that you're not really meant to understand, but I think a normal person might be lost.
Yeah I had people drop out of reading Eisenhorn because they found it to be too much lore and understanding wise. They limped through Gaunt’s Ghost but it was just enough for them to get back in and understand Eisenhorn a bit better.
 
With the 4chan hack I wonder if we will find anything about the mod(s) who ran /tg/ into the fucking ground. Especially, discovering who was the Trench Crusade lackey that sanitized anything for them on that board or the /40kg/ schizos
I would personally love to know if the retard who spammed the kill team general to death for YEARS with complaints about wanting kasrkin buffs was actually a mod shitting up the thread. I got banned over something entirely innocuous but that retard never got stopped at all. Made me stop using the site so good riddance I guess.
 
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