Spilled Spaghett
kiwifarms.net
- Joined
- Jan 23, 2023
Drop pods are cool that's the only reason. They can deploy on turn 1 though so if you really want to play hyper aggressive you could drop into No Man's land, assuming your opponent doesn't infiltrate or scout too far. My buddy tried them out and realized that Drop Pods have OC, which means they can capture points. So why not drop a giant brick on the point that blocks movement and soaks up a ton of damage if you want to clear it? Having it also shoot back at you makes it an even more annoying target since you can't just let it eat at your scouts. There was also some debate over how much space you actually need to deploy. Deep Strike rules requires a model be more than 9" away, but the drop pod doesn't need to use Deep Strike to set up on the battlefield, it can use Drop Pod Assault which does not have any range requirement for the drop pod itself only that the units disembarking be more than 9" away. This makes deploying the damn thing just a bit easier.
Ruleswise I guess wait and see if the new datasheet makes any significant changes. Removal of the weapons I think is bad for the game and the model. It's classic 40k to not only drop in and come out shooting but the pod itself is indiscriminately shooting bolters and rockets as well to clear the landing zone. Having it on a fixed base doesn't help clarify where you measure from, especially not if you have optional rubble. You'll still need an FAQ to tell people whether to measure to the fins or the hull, which could have been done a long time ago with the old model. This just makes it a huge bitch to transport, as people have said already, and is far less interesting from a modeling standpoint. Do I want the drop pod that is only a big brick or do I want the one with movable parts and guns attached to it? The choice is easy.
Ruleswise I guess wait and see if the new datasheet makes any significant changes. Removal of the weapons I think is bad for the game and the model. It's classic 40k to not only drop in and come out shooting but the pod itself is indiscriminately shooting bolters and rockets as well to clear the landing zone. Having it on a fixed base doesn't help clarify where you measure from, especially not if you have optional rubble. You'll still need an FAQ to tell people whether to measure to the fins or the hull, which could have been done a long time ago with the old model. This just makes it a huge bitch to transport, as people have said already, and is far less interesting from a modeling standpoint. Do I want the drop pod that is only a big brick or do I want the one with movable parts and guns attached to it? The choice is easy.