- Joined
- Nov 9, 2024
Its not sterile and bland enough for geedubs
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I read the interview where the designer, wanted a “monsterous” Fulgrim and casually states that he didn’t want to do the “cliche” handsome face, ugly face and helmeted face approach, going instead for the multiple expressions. He also goes on to explain why 40k Fulgrim is more sea monster/siren than snake.View attachment 7211745
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This Fulgrim paint job looks amazing. Way better than what GW put out
It's just gone, so it'll probably be getting a new datasheet making it a dedicated transportThe storm bolter and deathwind launcher normally mounted above the passengers – which, let’s face it, was a colossal safety hazard – has been removed
So now they're just permanently down, so good fucking luck ever dropping your new pair of foot wide drop pods anywhere on the battlefield for anything other than pre-existing static terrain.while the endlessly fiddly doors that spawned a thousand arguments about vehicle footprints are now fastened firmly in their open position.
General transportation of the model will also be a nightmare. It was large enough without the doors being permanently open so I'm gonna grab a couple more before the current kit leaves the shelves for good.You guys like drop pods?
Here's new space marine drop pods! and they're in a 2 pack!
But what about the weapons it has causing it to allow some weird movement blocking and shit?
It's just gone, so it'll probably be getting a new datasheet making it a dedicated transport
What else could they have improved?
So now they're just permanently down, so good fucking luck ever dropping your new pair of foot wide drop pods anywhere on the battlefield for anything other than pre-existing static terrain.
Are they just trying to make everyone play Horus Heresy by making space marines so bland and horrible?So now they're just permanently down, so good fucking luck ever dropping your new pair of foot wide drop pods anywhere on the battlefield for anything other than pre-existing static terrain.
What? You mean you don't want to somehow pack up two 12" wide, 6" tall drop pods to take to a game that you probably won't even be able to deploy?General transportation of the model will also be a nightmare. It was large enough without the doors being permanently open so I'm gonna grab a couple more before the current kit leaves the shelves for good.
Only by plebs like myself who still have devastator squads armed with multi-melta.Do people even use Drop Pods all that much in games?
Barely, and that's what makes it all the more weird that they even bothered with this. Pretty sure they get used more in 30k.Do people even use Drop Pods all that much in games?
Maybe it was a kit revision preparing for HH3?Barely, and that's what makes it all the more weird that they even bothered with this. Pretty sure they get used more in 30k.
If they were going to do that, they probably wouldn't have mentioned intercessors and infernus marines in the article(and tagged it as warhammer 40,000) at this point due to how they like keeping 30k and 40k segregated.Maybe it was a kit revision preparing for HH3?
It needs to use both rules currently. The drop pod itself is in deep strike so it needs to be 9" from an enemy model. Then after that during the deployment the models within must still be setup outside of 9" from an enemy model.but the drop pod doesn't need to use Deep Strike to set up on the battlefield, it can use Drop Pod Assault which does not have any range requirement for the drop pod itself only that the units disembarking be more than 9" away. This makes deploying the damn thing just a bit easier.
CORE: Deadly Demise 1, Deep Strike
Drop Pod Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from all enemy models. After this model has been set up on the battlefield, no units can embark within it.
The kit is significantly easier to build and will have a new Datasheet which clarifies exactly where everything gets measured from – leaving little room for creative rules interpretations. That new Datasheet will be available via free download when it’s released.
cant speak for spearhead, but the frigate is a cool model in my opinionSigbro's tell me about your experience if any at all of playing spearhead. From what I've seen it's basically what combat patrol should have been but the terrain is somewhat limited. The Kharadron Overlords box looks rather fun with good movement but a small number of units might make it harder to grab objectives.
The problem, is that if the sculpt is doors down, building it with the doors up would be modeling for advantage and would be a problem for actually placing it. No one gave a shit previously if one of the doors was half open flopped onto a piece of terrain, but there are very few tables you could set something down like that and have it properly sit on the table, and still have enough terrain that the game isn't just a crappy shooting gallery.The rules will probably force measuring from the hull and not the doors/wings.