Warhammer 40k

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This Fulgrim paint job looks amazing. Way better than what GW put out
I read the interview where the designer, wanted a “monsterous” Fulgrim and casually states that he didn’t want to do the “cliche” handsome face, ugly face and helmeted face approach, going instead for the multiple expressions. He also goes on to explain why 40k Fulgrim is more sea monster/siren than snake.

So going by that logic, if you must take the character who is most known for being beautiful and make him ugly, there is literally nothing more fitting than to just make him Frank Cotton, a character that is undoubtedly the origin of Fulgrim.

I’m still thinking up what I’m gonna do for my Fulgrim.
 
Wife made the decision for me and got me the EC army box.

She is truly a demon of slaanesh
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Sigbro's tell me about your experience if any at all of playing spearhead. From what I've seen it's basically what combat patrol should have been but the terrain is somewhat limited. The Kharadron Overlords box looks rather fun with good movement but a small number of units might make it harder to grab objectives.
 
You guys like drop pods?
Here's new space marine drop pods! and they're in a 2 pack!
But what about the weapons it has causing it to allow some weird movement blocking and shit?
The storm bolter and deathwind launcher normally mounted above the passengers – which, let’s face it, was a colossal safety hazard – has been removed
It's just gone, so it'll probably be getting a new datasheet making it a dedicated transport
What else could they have improved?
while the endlessly fiddly doors that spawned a thousand arguments about vehicle footprints are now fastened firmly in their open position.
So now they're just permanently down, so good fucking luck ever dropping your new pair of foot wide drop pods anywhere on the battlefield for anything other than pre-existing static terrain.
 
You guys like drop pods?
Here's new space marine drop pods! and they're in a 2 pack!
But what about the weapons it has causing it to allow some weird movement blocking and shit?

It's just gone, so it'll probably be getting a new datasheet making it a dedicated transport
What else could they have improved?

So now they're just permanently down, so good fucking luck ever dropping your new pair of foot wide drop pods anywhere on the battlefield for anything other than pre-existing static terrain.
General transportation of the model will also be a nightmare. It was large enough without the doors being permanently open so I'm gonna grab a couple more before the current kit leaves the shelves for good.
 
So now they're just permanently down, so good fucking luck ever dropping your new pair of foot wide drop pods anywhere on the battlefield for anything other than pre-existing static terrain.
Are they just trying to make everyone play Horus Heresy by making space marines so bland and horrible?
 
General transportation of the model will also be a nightmare. It was large enough without the doors being permanently open so I'm gonna grab a couple more before the current kit leaves the shelves for good.
What? You mean you don't want to somehow pack up two 12" wide, 6" tall drop pods to take to a game that you probably won't even be able to deploy?

Also, deploying them is more absurd than I initially realized. Not only do you need a place where you can put the damned foot wide thing to begin with. It also needs a 9 inch bubble around that of no enemy models, that's damn near 30" for just one. Two next to eachother assuming your table is fucking barren and your own models aren't in the way, that's a 42" wide area?
 
Drop pods are cool that's the only reason. They can deploy on turn 1 though so if you really want to play hyper aggressive you could drop into No Man's land, assuming your opponent doesn't infiltrate or scout too far. My buddy tried them out and realized that Drop Pods have OC, which means they can capture points. So why not drop a giant brick on the point that blocks movement and soaks up a ton of damage if you want to clear it? Having it also shoot back at you makes it an even more annoying target since you can't just let it eat at your scouts. There was also some debate over how much space you actually need to deploy. Deep Strike rules requires a model be more than 9" away, but the drop pod doesn't need to use Deep Strike to set up on the battlefield, it can use Drop Pod Assault which does not have any range requirement for the drop pod itself only that the units disembarking be more than 9" away. This makes deploying the damn thing just a bit easier.

Ruleswise I guess wait and see if the new datasheet makes any significant changes. Removal of the weapons I think is bad for the game and the model. It's classic 40k to not only drop in and come out shooting but the pod itself is indiscriminately shooting bolters and rockets as well to clear the landing zone. Having it on a fixed base doesn't help clarify where you measure from, especially not if you have optional rubble. You'll still need an FAQ to tell people whether to measure to the fins or the hull, which could have been done a long time ago with the old model. This just makes it a huge bitch to transport, as people have said already, and is far less interesting from a modeling standpoint. Do I want the drop pod that is only a big brick or do I want the one with movable parts and guns attached to it? The choice is easy.
 
but the drop pod doesn't need to use Deep Strike to set up on the battlefield, it can use Drop Pod Assault which does not have any range requirement for the drop pod itself only that the units disembarking be more than 9" away. This makes deploying the damn thing just a bit easier.
It needs to use both rules currently. The drop pod itself is in deep strike so it needs to be 9" from an enemy model. Then after that during the deployment the models within must still be setup outside of 9" from an enemy model.

It's important because if you were just measuring from the hull of the drop pod and not the doors(like a sane person), you can't drop the drop pod 9" from a model, and then disembark(so within 3" from the transport) the models so they're only 6" from an enemy model(so no using it to get a 6" charge). Drop pod assault also lets you drop it turn 1, but doesn't override the 9" deep strike, it forces you to use deep strike(so you can't decide to just deploy it during deployment for some weird reason).
CORE: Deadly Demise 1, Deep Strike

Drop Pod Assault: This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from all enemy models. After this model has been set up on the battlefield, no units can embark within it.

If it didn't use deep strike and could somehow land next to an enemy model, you would be able to put it into a position where you couldn't disembark within 3", and outside of 9", and be stuck using the emergency disembarkation rules forcing a 50/50 for taking mortal wounds for each model that was in it(and if you dropped it too close without a range requirement to multiple enemy units, you'd risk just entirely killing the models inside).
 
The kit is significantly easier to build and will have a new Datasheet which clarifies exactly where everything gets measured from – leaving little room for creative rules interpretations. That new Datasheet will be available via free download when it’s released.

The rules will probably force measuring from the hull and not the doors/wings.
 
Sigbro's tell me about your experience if any at all of playing spearhead. From what I've seen it's basically what combat patrol should have been but the terrain is somewhat limited. The Kharadron Overlords box looks rather fun with good movement but a small number of units might make it harder to grab objectives.
cant speak for spearhead, but the frigate is a cool model in my opinion
 
The rules will probably force measuring from the hull and not the doors/wings.
The problem, is that if the sculpt is doors down, building it with the doors up would be modeling for advantage and would be a problem for actually placing it. No one gave a shit previously if one of the doors was half open flopped onto a piece of terrain, but there are very few tables you could set something down like that and have it properly sit on the table, and still have enough terrain that the game isn't just a crappy shooting gallery.
 
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