Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

I dont know if something broke with the game but while playing Emerald rouge, my Metagross earthquake did almost no damage. took like 4-5 earthquakes to kill a Slowking. we were both level 55 but Metagross did fuck all damage. No way Slowking is THAT tanky. Rain dance was active but i doubt that had any to do with that.
Damage calculator says at least 3 hits, so yeah probably.
 
You mentioned a lack of postgame, well guess what was the postgame for most people? Competitive, starting with online battles, online competitions and Battle Tree.
This is just your selection bias. Postgame for most people is - or rather was - hunting for the legendaries, filling out their national dex, doing the sidegames, rematches and generally exploring the region, because Pokemon is a fundamentally singleplayer experience. I didn't know anyone as a kid who would talk about how fun competitive battles and the Battle Tower were, I did know people who would swap action replay codes they found on different parts of the internet while talking about this cool thing they found in some corner of Sinnoh, and the most common complaint me and my friends had about B/W was its incredibly boring postgame - a complaint so common that we got BW2.
 
On /vp/ perhaps, where they froth at the mouth over any generation aside from 1 (and maybe 2). XY were very well received when they first came out, every corner of the internet (aside from 4chan) glazed the shit out of these games. You only saw people discussing XY's lack of content after SuMo's release, when they realized there would be no Z to fix it, and you only saw the 3D Pokemon era being heavily criticized after Dexit opened the floodgates.
XY was also where Gamefreak went into overdrive sucking gen 1's cock. Why use the Kalos starters when the kanto starters that you get for free all got megas?
 
Bisa i someone on YouTube doing a hack that expands on Pokémon Emerald, keeping that Gen 3 quality while deriving fro more sources, including rea life, and adding environmental storytelling. He also rethinks ga mechanics. Here is an example:
Unfortunately, the recent video has this:
Notice that his voice changed from 'relaxing friend' to 'you feel that something is off'. He outright says that he is putting on a womanface voice, especially since he started pretending to be a girl since years ago. This just has me watch his latest videos on mute while putting on subtitles. (I wonder if you can train an AI on his real voice then redub his womanface videos. I waited until I archived his entire channel before I posted this.)
 
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This is just your selection bias. Postgame for most people is - or rather was - hunting for the legendaries, filling out their national dex, doing the sidegames, rematches and generally exploring the region, because Pokemon is a fundamentally singleplayer experience.
The postgame and the optional minigames are the reason why I always recommend HGSS for those who want to get into Pokemon. I may prefer BW, but HGSS has more things to do aside from getting 8 badges and defeating the champion. Obviously it's has two full regions, but it also has the Battle Frontier and the tiny but fun things like a customizable safari zone, the bug catching contest or the Pokeathlon. I sometimes boot up HG just to play some Voltorb flip. Modern Pokemon's postgame is very barebones and focuses too much on shiny hunting and competitive, yet GF is even gutting the battle facilities for some reason.
 
Modern Pokemon's postgame is very barebones
The Delta Episode of ORAS was the last time I genuinely had fun with a post game. Riding a gigantic snake dragon into space to fight Deoxys with his remixed battle these was some epic shit... unless you decided to save the master ball for that particular fight, lol.

Although i gotta admit, Zinnia was a little on the annoying/obnoxious side.
 
XY was also where Gamefreak went into overdrive sucking gen 1's cock. Why use the Kalos starters when the kanto starters that you get for free all got megas?
jfc, sometimes i forget that. Also just giving you two starters and a Lucario before even the 4th gym. baby ass game.
not to mention that nigger greninja getting protean AND le super epic anime ash-greninja form
 
The Delta Episode of ORAS was the last time I genuinely had fun with a post game. Riding a gigantic snake dragon into space to fight Deoxys with his remixed battle these was some epic shit... unless you decided to save the master ball for that particular fight, lol.

Although i gotta admit, Zinnia was a little on the annoying/obnoxious side.
I knocked Deoxys out and have yet to catch it lol.

The Delta episode's ending is pretty awesome (as is the Generations episode that's based on it), but before that feels very railroaded. It's just "go somewhere > listen to exposition > fight someone", rinse and repeat until you get to Rayquaza. And as you said Zinnia doesn't help, she's smug and self-righteous the whole way through.
 
The Delta Episode of ORAS was the last time I genuinely had fun with a post game. Riding a gigantic snake dragon into space to fight Deoxys with his remixed battle these was some epic shit... unless you decided to save the master ball for that particular fight, lol.

Although i gotta admit, Zinnia was a little on the annoying/obnoxious side.
The Delta Episode episode felt like the last hurrah for Pokemon, imo. It's arguably the longest postgame mission in a Pokemon game, has some of the best battle themes in the series, there's not really anything comparable with the near-back to back fights with Rayquaza and Deoxys, and more effort was put into its cutscenes than in all of Kalos. I actually liked Zinnia (I don't mind smug characters and thought the exposition was decent worldbuilding) and if anything she was done dirty by you getting Rayquaza before fighting her the second time, though the amount of love that Rayquaza got was the last time it felt like Gamefreak was actually enthusiastic about a Pokemon from a generation between one and the current gen. Comparatively Episode RR was just a gauntlet of low-effort Genwun ballwashing that made me nostalgic for Citadark Isle.
 
This is just your selection bias. Postgame for most people is - or rather was - hunting for the legendaries, filling out their national dex, doing the sidegames, rematches and generally exploring the region, because Pokemon is a fundamentally singleplayer experience. I didn't know anyone as a kid who would talk about how fun competitive battles and the Battle Tower were, I did know people who would swap action replay codes they found on different parts of the internet while talking about this cool thing they found in some corner of Sinnoh, and the most common complaint me and my friends had about B/W was its incredibly boring postgame - a complaint so common that we got BW2.
That might be true, but tell me, what's the "postgame" of the original Sun and Moon? Pretty much nothing, there is a short episode that introduces you to catching UBs(something that you can just do whenever in Ultra postgame btw, infinitely), so all you can do is play in the Battle Tree or online unless you want to put the game down and never touch it again. XY, same story, it's only Ultras and ORAS that had a better postgame and the later releases never get as many sales as the initial ones within the generation. Many players did get their start in competitive from battling in competitive facilities or online simply because there was nothing else to do, which is my point: Single player is nothing more than a drawn out tutorial for the real part of the game. It's been that way for quite a while, ever since internet became accessible enough to look up strats, look for other people to play with.
There is layers to this franchise, which determines what kind of player you are: The very outer layer are the normalfags and little kids I talked about, which never even reach Victory Road. Then you have the next layer, which is people who engage with the single player portion but never really play in the competitive facilities or bother playing online too much. The next layer, much deeper one, are the professional autists, not quite on the competitive side but those who take the game mechanics to the extreme: Breeders, Shiny Hunters, players who engage in Competitions, collect Ribbons or try to complete the National Dex, ect.
Then, you have the deepest layer which is people who not only engage in competitive side of things but are actually good at it. It takes years to get here, pretty much nothing in the single player tutorial prepares you for either Battle Tower, Battle Frontier or online competitions so you will get your teeth kicked in for quite a while, guaranteed. Not everybody is made for that, there is gamers out there who can't take losing and quit any game that won't let them win without improving. That's just the nature of the beast, but it shows you how big the separation is between each layer of the fanbase. Everybody I just described had fun in some capacity, but in their own way. You're describing one type of player, one of the outer layers, and I described the very core, funnily enough when Pokemon was popular on the DS and 3DS I was surrounded by both types. In that sense, neither of us is wrong, the postgame means something else for everyone(except for the very outer layer, which never gets there).
Notice that his voice changed from 'relaxing friend' to 'you feel that something is off'. He outright says that he is putting on a womanface voice, especially since he started pretending to be a girl since years ago. This just has me watch his latest videos on mute while putting on subtitles. (I wonder if you can train an AI on his real voice then redub his womanface videos. I waited until I archived his entire channel before I posted this.)
Poketubers are the most pathetic thing I have ever seen. Every single one is either a tranny/close to trooning out or complete bottom of the barrel grifters. FSG and BKC are the only ones tolerable enough these days.
 
The climax of it may have been cool, but Delta Episode on the whole is lame. Zinnia is an absolute retard who treats everyone like shit and causes half the problems for retarded reasons that only make sense from a meta perspective (her belief that the meteor will get teleported to another dimension has no in-universe backing is only believable by the player if you think she means it will get transported to the RSE universe), yet the story treats her a mysterious, misunderstood ally. And don't forget the remake adds an extra bit about her being the true mastermind behind Team Magma & Aqua because she wants to start an apocalypse so Rayquaza will appear and then it can incidentally also destroy the meteor. And that was her Plan A, while simply collecting some Key Stones and giving them to Rayquaza was Plan B.

One of the best things the manga adaptation did was have the story treat her like a villain and have her get FUG'd.
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Comparatively Episode RR was just a gauntlet of low-effort Genwun ballwashing that made me nostalgic for Citadark Isle.
I believe the leaks showed that RR were going to be a major part of SM, what we gut in Ultra was essentially a gutted tech demo they had left over.
 
which is my point: Single player is nothing more than a drawn out tutorial for the real part of the game.
It has been made that way because Gamefreak correctly recognizes that it requires less effort to appeal to people interested in online competitive play - people who will optimize the fun out of a game - than it does to actually make a decent postgame, or to meaningfully expand the overall experience of a Pokemon game.
It's been that way for quite a while, ever since internet became accessible enough to look up strats, look for other people to play with.
Online connectivity was first introduced in Gen 4, with the mid-late aughts similarly coinciding with a large increase in people being online. Despite that, Gen 4 was famous for the amount of content that it offered in its postgames, and BW seemed like an outlier when it was followed up by BW2.

Pokemon was not destined to have hypercompetitive autists clinging onto to what is fundamentally a shallow JRPG combat system bootstrapped into a multiplayer scene driving its development.
And don't forget the remake adds an extra bit about her being the true mastermind behind Team Magma & Aqua
I remember seeing this take when ORAS was fresh and it was retarded then. Zinnia (somehow) manipulating two groups who were already fighting without her to fight harder for her benefit somehow got ballooned into her being the mastermind behind everything when the game makes it clear multiple times her plans are flimsy at best (Steven says as much and Rayquaza doesn't Mega Evolve for her). She is treated with a degree of ambiguity she doesn't really warrant on account of being an exposition dump needed to handwave away the retarded retcons introducing Fairies and Megas necessitated but got more hate than was warranted too.
 
not to mention that nigger greninja getting protean AND le super epic anime ash-greninja form
If it makes you feel better: the games don't recognize it as a Greninja anymore.
I transferred it into SV, so I could quickly get my shiny charm, and it just did not count towards Greninja. I don't know what it counted towards, but it was not a Greninja.
 
Online connectivity was first introduced in Gen 4, with the mid-late aughts similarly coinciding with a large increase in people being online. Despite that, Gen 4 was famous for the amount of content that it offered in its postgames, and BW seemed like an outlier when it was followed up by BW2.

Pokemon was not destined to have hypercompetitive autists clinging onto to what is fundamentally a shallow JRPG combat system bootstrapped into a multiplayer scene driving its development.
People had battles with each other online as early as Gen 3. Gen 4, when Wi-Fi battles were build into the game and Battle Frontier was available in not one but two(three) games was when competitive really went mainstream, alongside internet just being more accessible overall and GTS potentially letting you get rare or unavailable Pokemon without buying another game, further encouraging trying out different teams. Good postgames were an outlier since the devs for these three games actually cared about making a good product rather than a barren tech demo/long tutorial for online play which is what the game became afterwords, BW2 not withstanding. Additionally, Gen 5 introduced many changes that were pretty much made entirely for competitive autists, like eviolite, triple and rotation battles, various technical moves you will never, ever need in single player ect.
Remember, VGC was pretty much unknown and barely recorded as of Gen 4, when the first official competitions of any prestige were held in place. It was only in Gen 5 when they really kicked off, so I would say Gamefreak really did appreciate the competitive scene and what it did for the games. Probably the only part of the game receiving any love and actually getting more complex, too until Dexit.
So, you're half-right: In their original states, Pokemon was never meant to be taken seriously as a competitive game and multiplayer component was more or less forced onto them by Nintendo(and it shows, if you ever tried having a link battle in the original titles). Post Gen 3/4, however, that has changed and priorities were almost entirely reversed with each new gen as less and less effort made it in to the proper single player experience. No matter how shitty the games were, competitive always kept evolving and getting more complex, up until they removed moves and Pokemon from it(not to mention megas and Z crystals, as if removing gems was not bad enough). Now, nobody wins.
Worst part is that Pokemon doesn't need a competitive scene at all if you have a decent single player core, Arceus showed us this. However, I doubt AZ will live up to the expectations and with both single and competitive scene permanently crippled within the mainline games, nobody will be truly happy.
 
She is treated with a degree of ambiguity she doesn't really warrant on account of being an exposition dump needed to handwave away the retarded retcons introducing Fairies and Megas necessitated but got more hate than was warranted too.
Nah, she's just the writer's OC waifu. The head writer for ORAS/Delta Episode previously worked at a porn game studio among other places before he landed a job at Game Freak, and according to a Japanese magazine interview he came up with everything about Zinnia and was very involved in making sure the character designer drew her exactly to his tastes.

>―― It feels like a new mystery has just been deepened (laughs). What about Zinnia's design.

>Sugimori: Her design was handled by Megumi Mizutani.
>Ohmori: A lot of her look is from the scenario writer's tastes (laughs). He gave a lot of directions, like make her hair black and short.

>※4 Pokemon ORAS's scenario writer is Masafumi Nukita.
 
I transferred it into SV, so I could quickly get my shiny charm, and it just did not count towards Greninja. I don't know what it counted towards, but it was not a Greninja.
There are some odd "sub-species" formes that count as their own Pokemon species. IIRC it's just Battle Bond Greninja and Own Tempo Rockruff/Lycanroc. Just weird programming related to there not normally being a 4th ability slot.
 
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Notice that his voice changed from 'relaxing friend' to 'you feel that something is off'. He outright says that he is putting on a womanface voice, especially since he started pretending to be a girl since years ago. This just has me watch his latest videos on mute while putting on subtitles. (I wonder if you can train an AI on his real voice then redub his womanface videos. I waited until I archived his entire channel before I posted this.)
What is it about Pokemon fans/Poketubers that makes them so susceptible to trooning out? I really can't stand this. Droomish was sort of my breaking point. I already posted about it here, but I just want to watch someone who is way more autistic than I am ramble about some dumb thing in the silly animal collecting game. I don't want to be met with a previously faceless autist showing his mid troon out face for seemingly no reason. That quote about HRT devastating the nerd community gets more and more true every day.

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Late to the discussion on generational designs, but I think the easiest way to see the difference in design philosophy and style over the years is to look at regional forms.

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Even between pokemon that are ostensibly the same species, you can see substantial differences in things like anatomy, proportions, etc. I think a lot of these smaller things are what a lot of people mean when they say older pokemon feel more "grounded," they just often don't have the vocabulary or eye for art to quite tell that's what's going on. A lot of new pokemon don't feel "animalistic" because they're drawn like cartoon stickers, not animals.
 
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