Paradox Studio Thread

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Favorite Paradox Game?


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  • Poll closed .
and I don't know what Napoleon's exact justification was,
Frankish larp with the goal of making a rationalized Holy Roman Empire. Everything from using the Merovingian Bees in his heraldry to marrying into the Habsburgs to making his son the King of Rome was in service to this. Ironically in the process Napoleon revived centuries old conflicts that the Enlightenment big brains thought themselves too sophisticated for, everything from a renewed Investiture Controversy to the Problem of the Two Emperors, and the ways in which he handled them destroyed any use they might have brought to his project of a continental empire (kidnapping the pope and destroying the Papal States did irreparable harm to the church's authority and letting Austria simultaneously retain the Imperial dignity meant that whatever benefit of a translatio imperii there might have been was irrevocably lost).
 
The Victoria 3 racism patch is really good.

You have alot of cultures in your country and each has a different level of acceptance. Being accepted gets them higher wages & social mobility/promotions which is generally better for consumption and standard of living. What is especially nice is that the system goes beyond just just passing the right laws. It involves going through events that upset other groups and in some cases even upset the majority. You can also find yourself in situations where its beneficial to just shit on one specific group to uplift other groups.
This applies to the caste system as well. The caste system is extremely destructive but it also raises acceptance for the upper castes and is a good short term boost/stabilizer for the Raj.
 
I'm thankful I'm not a fan of most PDX games, because God damn does everything surrounding PDX seems to be the most autistic fuckery imaginable. I've seen the TNO thread, I pray for the future if and probably when troons get into more power. Evil can create, and it's just indistinguishably awful from what they normally corrupt.
Found this post after looking for Elagabalus shitposts and man. I was looking at Anbennar for a while now but I don't play Vicky 3. Least I know not to waste my time.
I'm excited about Biogenesis but is this a tranny?
If it looks like a troon, sounds like a troon, has a troonish name, and works for PDX, chances are that it's a troon. I found their blog too, and what do ya know it's terminal format. I like this style but every fucking time I see it it's made by some degenerate from hell, assuming this is the same person. At least I am not wrong about the site owner being a degen though:
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Yeah no it's the same person, found their IMDB and it also mentions their book "The Alfie Gray Paradox." Fitting that they're working with Paradox Studios now. Yeah this DLC will be fucked on released (and not only in the balance and bug department this time), which is a shame because most Stellaris DLC are (eventually) pretty good.
 
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Update: Countryballs Conquest is absolute dogshit.

I bought it with an Old World DLC late at night and I probably shouldn't have, it was a weird random impulse buy. Now, I'm not going to bitch because it's simple, because that's not the issue, that's exactly what it's selling itself as. I'm going to bitch because it just sucks even on its own merits.

Ozymandias is a great example of board-game-izing a complex, long genre (4X) into something that can be knocked out on the world's crappiest laptop in an hour tops with extremely refined gameplay. It takes the basic ideas of a 4X game and strips away absolutely everything but the basics. It actually eased me into understanding 4X.

An Ozymandias of grand strategy, set in a different time period (Ozymandias specifically themes itself after the Bronze Age and a couple of equivalent ancient-ancient civilizations like Mesoamerica) is a good idea. But this is like some Miniclip bullshit, worse even. You have water on maps but it doesn't seem to stop the balls from moving about. There's no real balancing to speak of. Tons of flavor content with units (since it boils down to just text, it's easy to have half a dozen unique units for every nation), but the combat is one of the most mindless things I've ever seen, I mean, Sid Meier's Pirates had (as one little minigame) a better simulation of gunpowder warfare than this.
 
Empire interpreted, in that era, as universal monarchy, a claim to be the preeminent and rightful ruler of the world whether or not it is actually enforced on other states...

Richard the Lionheart would like a word:
I am born in a rank which recognizes no superior but God, to whom alone I am responsible for my actions; but they are so pure and honourable that I voluntarily and cheerfully render an account of them to the whole world. The treaties I have concluded with the King of Sicily contain no infraction of the law of nations. I do not understand how I can be reproached for the conquest of Cyprus. I avenged my own injuries and those of the human race, in punishing a tyrant and dethroning an usurper; and by bestowing my conquest on a prince worthy of the throne, I have shown that I was not prompted by avarice or ambition; so much so, that the Emperor of Constantinople, who alone had any right to complain, has been wholly silent on the subject. In reference to the Duke of Austria, he ought to have avenged the insult on the spot, or long since to have forgotten it; moreover, my detention and captivity by his orders should have satisfied his revenge. I need not justify myself against the crime of having caused the assassination of the Marquis of Montferrat; he himself exonerated me from that foul charge, and had I my freedom, who would dare to accuse me of deliberate murder? My pretended correspondence with Saladin is equally unfounded; my battles and victories alone disprove the false assertion: and if I did not drive the Saracen prince from Jerusalem, blame not me, but blame the King of France, the Duke of Burgundy, the Duke of Austria himself, all of whom deserted the cause, and left me almost single-handed to war against the infidel. It is said that I was corrupted by presents from the sultan, and that I joined the crusade from the love of money; but did I not give away all the wealth I seized in capturing the Bagdad caravan, and what have I reserved out of all my conquests? Nothing, but the ring I wear on my finger. Do you, then, render justice to me; have compassion on a monarch who has experienced such unworthy treatment, and put more faith in my actions, than in the calumnies of my deadly foes.
 
Anyways, for those of us foolish enough to have purchased it (or otherwise acquired it for reasons unknown), here's a mod for Vicky 3 that actually fixes some of the worst aspects.
https://steamcommunity.com/sharedfiles/filedetails/?id=3463907335

And in case the jannies take it down, I've zipped it and attached it to this post.
 

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Apparently Victoria 3's deficit spending is not just money sent to the ether. It is money that gets paid out to wealthy capitalist and aristocratic pops.
I am surprised they do not advertise this depth of mechanics.



I am not sure why you would expect otherwise.
For the reasons I gave. It had surprisingly high reviews for what it is and I had positive experiences in the past with similar things. 105 hours in Ozymandias. The worst sign was it being countryballs (ie unserious and memey), but it was advertised as having lots of serious content (real country borders, can play as Texas if I want, that kind of thing) and it actually does have that, just with everything being badly implemented.


No navies (again, Ozymandias of all things has separate army/navy mechanics, they're actually really cool where navies can go upriver to engage in riverine warfare, can be critical in making pushes into terrain like Mesopotamia and Egypt...)

Map doesn't wrap around, so Hawaii and the Philippines are effectively on opposite sides of the Earth
- If that doesn't sound like a big deal, mind that America's grand debut in world history involved crossing the Pacific to annihilate the fleet of a Great Power

Has unnecessary diplomatic functionality like every shithole Commonwealth country being a vassal, but doesn't have diplomatic functionality like military access: you can and will march your samurai armies straight to the Netherlands to force the surrender of the East Indies

If you get 100% warscore on your target you can demand land on their allies as if France is ready to fold because Haiti is...

Incredibly laggy for what it is...


It actually reminds me in a vague way of "Medieval Kingdoms" (which was good). I miss the old days when these sort of D grade games were in a class of "free and played through an Internet browser."

Edit: It was called "Swordfall: Kingdoms." What was surprising was that it had multiple historical campaigns with fronts like clan Ireland and the Reconquista.

I genuinely like the idea of this: really dumbed-down fast-paced map painting game. It's actually functionally a Total War-like (real-time battle and turn-based strategic view), but all the same, I like the idea. It just needs a lot of work cleaning up the crap factor.
 
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I have managed to make Victoria 2 run on Linux again, and god, it was a headache to make it work. This made me appreciate how later Paradox titles can run on Linux natively. HOI4 also runs twice as fast there than on Windows for some reason.
it's on steam, just look up the redist on steamdb and install it with winetricks (assuming your pirated copy didn't include it, since it runs out of the box with proton)
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it's on steam, just look up the redist on steamdb and install it with winetricks (assuming your pirated copy didn't include it, since it runs out of the box with proton)
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The reason why it was such a hard task is because I couldn't be bothered to troubleshoot with Winetricks, so I just tried to use Lutris instead. Sometimes it worked, sometimes it didn't. Now I've taken my time to use Winetricks to make it run properly on Wine. Thanks for the advice anyway!

Also, someone made a mod where you return to monke called Gozomedes' Great Game.
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I haven't played it a lot, but seeing my pops replaced with monkeys makes it an instant 10/10.
 
Tinto Talks on the Catholic Church:
  • It's its own International Organisation that all Catholic countries are a part of
  • Clergy have a -100% max tax
  • Papal ban on empires
  • +0.03% monthly reform desire, but in EU5 it's related to the Council of Trent and not the Reformation (Perhaps the higher the reform desire, the more doctrines can be changed during it?)
  • "Needs a major religious reform"
  • Cardinals can be obtained by contructing a special building wherever you already have a large religious building, they are used to influence the Curia
  • Changeable laws in the form of doctrines
  • Papal bulls and can be proposed by any Catholic country but only Curia members can vote on it, likewise Curia members can propose excommunications. 1 cardinal = 1 vote
  • Past rulers can be canonized to gain buffs for your country and there are holy sites that give extra income
  • Next week will continue this, discussing the Western Schism, Reformation, and Council of Trent
  • Papal States Tinto Flavor this Friday
 
So, wondering if someone with some CK2 mod experience can help here. I recently tried the Faerun mod for CK2.

Was actually enjoying it. Didnt know anything about it nor really anything about the dnd world its based in, but i think CK2 works well in fantasy so I gave it a shot.

Then about 60 years in I notice a new character who is bisexual. This normally wouldnt be something i cared about, but in this mod, theyve changed the character trait icons from the perfectly fine vanilla ones to the modern day fag flag for "bisexual." After a little searching I saw theyve done the same with the homosexual icon.

To say this discovery took me out of the game would be an understatement. A few moments ago i was becoming a lich and murdering war prisoners in the name of the dark gods...the next im staring at Current Day fagshit that has no reason at all to exist in this world. A subsequent dive into the mod team revealed (of course) that the entire mod is a breeding ground for trannies.

Despite this unfortunate turm of events, I still want to finish my run. CK2 is still just fun to play. And so I ask, anyone here know where in the mod's script i should look to comment out this faggotry and revert things back to the vanilla icons? Thanks in advance for any advice. Fuck troons.
 
Despite this unfortunate turm of events, I still want to finish my run. CK2 is still just fun to play. And so I ask, anyone here know where in the mod's script i should look to comment out this faggotry and revert things back to the vanilla icons? Thanks in advance for any advice. Fuck troons.
CK2 is incredbily moddable but unfortunately once a game is started it becomes less so, if you start fucking with the gfx now it miiiiight end your run, you could get lucky though if it's a simple gfx swap. I had a look and; lol, lmao even, bisexualoids are the least of this mod's problems;
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Your best bet is to manually use the console to remove the traits as you see them, failing that go into the traits folder and edit them to have the "hidden=yes" attribute so you don't have to look at them, if you really want to replace the icon copy the one for "bisexualoid" (closest to vanilla) about 20 times and replace the various homopride icons.
That is all too much work for a faggot mod made by faggots just play another mod bro.
 
Then about 60 years in I notice a new character who is bisexual. This normally wouldnt be something i cared about, but in this mod, theyve changed the character trait icons from the perfectly fine vanilla ones to the modern day fag flag for "bisexual." After a little searching I saw theyve done the same with the homosexual icon.
You must be unaware about Forgotten Realms then lmao. It's canonically like that.
 
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Oh wow, Stellaris devs are half-assedly (no model variant per shipset like starbases?) readding classic defense platforms in a DLC just like they did with the jump drive start - ok, it's better than the jump drive start since that just turns back into hyperlane gameplay unless you like gimping yourself.

If we're lucky we'll get distinctive texture variations per shipset at least.
 
I've gotten back to Victoria 3 to give it another shot with mods+DLC+"fixes" after not touching it since launch, and dare I say, I like it.
I've played way too much Vicky 2 but it was a pop painter board game at its core, I appreciate 3 putting more focus on diplomatic plays, mutual exchanges and concessions, even though it's easy to break the AI with it. And the economic system is far more interesting.
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Although for having added a journal mechanic there are way too few flavor events for most countries, unless you mod it. Never cared for toy soldier Risk Paradox warfare, and I like the idea of delegating war to others and just watching frontlines, but it's still not ideal. It's buggy, casualties barely matter, and for some reason you still have market access to occupied territory? Why can't I starve my enemy by blockading their ports and occupying their grain producing regions, Paradox?
Also please add a diplomatic play to force removal of tariffs so I can flood countries with cheap goods and bankrupt their industry.
 
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