Paradox Studio Thread

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Favorite Paradox Game?


  • Total voters
    29
  • Poll closed .
Vic2.png
 
Because sometimes I just want the dopamine hit of watching a line go up.

Yes, I know its the video game equivalent of taking some Quaaludes and zonking out for a day, and I treat it as such.
I agree that Victoria 3 is not all bad but then you start a war, look at the mess happening on screen and get angry.
In Vicky2 at least early game wars are fun as fuck. End game wars with gorillion stacks you personally trained and set up are also very fun to me but the after war clean up is when I just usually give up on the playthrough. One great war is more than enough for me. So I get not wanting to micromanage your whole army but alternative of V3 sucks major balls(not to mention the disastrous navy) and ruins the whole game. I am amazed it even has that many players still.
 
  • Agree
Reactions: byuuWasTaken
My only issue with Vicky 2 is its age. I still love it but it's held back really hard by how outdated it is in both performance and moddability. I would still play it over Vic 3 or CK3 any day.
How so on moddability? And how bad is your pc that you're suffering from performance issues with V2?
 
How so on moddability? And how bad is your pc that you're suffering from performance issues with V2?
Modding is a lot more restricted in what it can do than the newer games. Can't create brand new mechanics or windows or scripts. Modders have to rely on events to do stuff and they're a lot more limited than the newer games. Performance wise I can run it fine on my PC but the game is nevertheless nowhere near as well optimised as the newer ones and the performance different between vanilla and heavy mods is significant.
 
  • Agree
Reactions: byuuWasTaken
I'm drunk (I have work and an interview tomorrow LOL) so I may not be getting the point, but Vicky is a FUCKING VIDEO GAME and NOT A GOOD ECONOMIC MODEL TO BEGIN WITH.

I actually study this stuff academically. I've spent a lot of time thinking about it. That's honestly why I spend so much time talking here about game design and not actually playing, I like modeling. Vicky is the closest to a free market simulator anybody has made, but it's still nowhere near reality, starting with its lexicographic preferences for consumption. It's shit as anything other than a toy to roleplay the Confederacy/Texas as. GAMES ARE NOT REAL LIFE.


Edit: I apologize for being autistic in the autism thread
 
Last edited:
They are trying to fix Graveyard of Empires.
Generals!

For the next several days you’ll be able to test some things and give us all your feedback.

Please report issues in Bug Reports!

You can play around, test and give feedback on anything you like, but our focus will be on these points:
  • Equipment Designer - We’ve added functionality to save your designs across game sessions. Save a tank/ship/plane design in one playthrough, and load it up in another.
  • Also added is the ability to share designs with friends using the import/export feature.
BETA_TankDesigns.png

BETA_TankTemplate.png


  • Saadabad Pact Branch - Iraq, Afghanistan, Iran and Turkey are getting a shared branch that allows them to cooperate more with one another.
  • Iran is getting some extra characters and focuses, including scientists and generals.
  • Afghanistan is also getting some extra characters in the form of a communist country leader and some new advisors.
  • Iraq’s Kurdistan branch is being expanded upon
We’re working hard on polishing Graveyard of Empires content on multiple fronts with the addition of new focuses, characters and events. We’ll continue to work on fixes, content and balancing as the beta progresses, and we may want to update the beta content during this time to make sure you have the opportunity to give us specific feedback relevant to the state of the game at that time.

The equipment designer persistence feature is something we might want to extend in the future towards other parts of the game as well, so please give us feedback on that! (The import/export feature is available in the equipment designer that comes with MTG, NSB or BBA)

- @PDX_Gorion and @AveeBee

Open Beta Patch 1.16.5

How to install the Open Beta client

Simply follow the instructions here

Shareable Equipment Designs
  • Tank, Plane and Ship designs can now be saved between playthroughs
  • Tank, Plane and Ship designs can now be exported to and imported from clipboard
Balance
  • Germany
    • Reduced chance of AI Lithuania and Poland giving up territory to Germany in the Brest-Litovsk Path
    • Added more places in the alt-history branches to lower the Consumer Goods Factory Factors if they have either the MEFO Bills or Economy of Conquest
  • Iran
    • Added historical Generals Haj Ali Razmara and Assadollah Hosseinpoor
    • Added political advisors Abdolsamad Kambakhsh, Rokneddin Mokhtari and Karim Buzarjomehri
    • Focus "Clash of The Titans" is now visible from game start, and is available even if Greece hasn't formed Byzantium yet, but doing so while Greek Byzantine exists will offer a healthy attack bonus
    • Added two new focuses to give democratic Iran the chance to get scientists, facilities and breakthrough progress
    • Adjusted 24 focuses from 70 to 35 days, with minor tweaks to some of them as a result of the time being lowered
    • Added an extra event as part of the Fight For Iran branch where allies of the faction leader will peace out if the leader chooses to accept the peace negotiations
  • India
    • "Rally the Indian Left" now takes 35 days (down from 70)
    • "Reds in the Shadow" now takes 35 days (down from 70)
    • "League Against Gandhism" now adds 30 Political Power
    • Removed War Support modifier, reduced Party Popularity and added 60 Political Power to the focus "All Indian Kishan Sabha"
  • Fixed a bug where more equipment got recovered than you lost
  • Lowered the chances of the more obscure paths being taken by GoE countries if the game rules are set to non-historical or the country is set to random
  • Soviet AI will now make use of Heavy Tanks
Gameplay
  • Afghanistan
    • Added a country leader to the communist path, as well as a Field Marshal and German General to the fascist path
    • Added a new focus for the Afghan Democratic branch to gain more democratic support as well as unlock two new advisors
    • Added a focus to gain the support of former Basmachi Movement members in the fascist branch, enabling for easier conquest of Soviet Central Asia
    • Reworked the tooltip for the focus "Retire the Uncles" to be more readable
  • Iran
    • Added new focuses to the Communist Path to make the Soviet & Iranian Socialism branches stand out
  • Iraq
    • Added Ma'ruf al-Rusafi as an advisor
    • Added four focuses to the Kurdistan path for Iraq, allowing Kurdistan to go communist and join the comintern
  • India
    • Reworked how to flip communist as India. Now unlocks infiltration decisions to undermine the independence movement and the British, which reduces threshold to flip communist and boost communist support, instead of using the Autonomy system
    • Renamed Train Robberies to the Peoples Railways, it no longer gives Train Robberies spirit, instead adds an optional decision and alters the railway focuses
    • Subhas Chandra Bose can now become an advisor for Communist India if he is swayed
    • The Princely Breakaway State can now get more territorial concessions during the Mughal uprising, subdivided into Southern, Eastern, Northern, Central and Western India. Controlling all states in an area will let the Mughal side keep them at the end, instantly coring them
  • Added more resource variety in GoE nations, such as Chromium, Steel, etc.
  • Added bypass to Revolt of the Princes if you already control all of India. Bypass gives the manpower and War Support you would normally get
  • Added a way to core the princely states with the Akhand Bharat decisions
  • Added the United Maghreb as a new formable nation
  • Added custom agency icons for British Raj, Pakistan and Bangladesh
  • The Turkmen and Tajik states in Afghanistan are now cores of their respective tags
  • Added formable "Mesopotamia" for Kurdistan, Iraq, Syria, Palestine, and Egypt, to allow for the restoration of the Cradle of Civilization
  • Added a joint focus tree between Turkey, Iran, Iraq, Afghanistan to represent the Saadabad Pact, updated some content for Turkey to account for the new joint focus tree
Modding
  • Fixed CTDs when attempting to scope to non-existing states
  • Fixed dynamic scopes parsing for the fighting_army_strength_ratio trigger
Bugfixes
  • Afghanistan
    • Bonuses from Mohammad Hashim Khan, Abdul Hai Habibi, and other historical characters will now be displayed correctly with the character name in tooltips
    • Bonuses from the generic advisor Sher Ali Sherkhanzai (fascist writer) and other non-historical characters will now be displayed correctly with the character name in tooltips
    • Reform Quami - Support companies will now be added to template if the technology is researched after the focus is taken
    • Afghanistan and the Soviet Union now join a tech-sharing group when 'Soviet Research Cooperation' focus is taken
    • Chak Dam focus for Afghanistan now builds in a different state
    • No longer tries to join the Axis from focus "Into the Plains of the British Raj" if they are already part of the Axis
    • The focus "Linchpin of Global Defense" now correctly modifies the Quami national spirit
    • Fixed Dams built via the Focus Tree not showing up on the map with their 3D models
    • Decisions in "The Kabul Conference" now can be taken even decision is cancelled
  • Ethiopia
    • Focuses targeting Yemen now also correctly target the Province of Aden
  • India
    • Removed advisor Jim Corbett from the Rally the Indian Left focus, as he is actually unlocked by Lobby Parliament
    • Fixed an erroneous tooltip that stated you had 1 year to finish the Mughal uprising, when in fact it was 255 days- If Germany chooses to setup Bourbon France after capitulating France, Free France will now get its Focus Tree with the DLC La Résistance
    • Focus "Lobby for Increased Polling Responsibilities" no longer gives a non functioning bonus to militia attack- Iran: Updated the available triggers for the "Promoting Resistance in <state>" to be more clear
    • When GoE is disabled, the focus Institute of Fundamental Research will grant one scientist level to nuclear scientist Homi J. Bhabha
    • Fixed Princely Breakaway State using the wrong small flag on unit counters
    • India no longer remains a colony after Britain decolonizes
    • Princely Breakaway State will now show the appropriate country flag
    • Added advisors to the East India Company focus "Lobby Parliament" effect and tooltip
    • Fixed a minor typo in the description of focus "The Mughal Uprising"
  • India / Madras
    • Fixed Chithira Thirunal Balarma Varma not showing up with his unique portraits as Country Leader, Political Advisor and Army Leader
  • Iran
    • Clarifies that only Main Instigator gets resource rights if Iran does "Push for Negotiations", but adds extra effects for other attackers and makes sure all attackers can peace out, added new flavor event for all parties
    • Fixes branches not hiding when they should in the Iranian focus tree
    • Making sure the non-aligned party actually take over if the Islamic Revolution happens
    • Added a capitulation progress requirement to 'Swear Fealty to the Invaders' to ensure the AI doesn't surrender when it is winning the war
    • Added tooltip explaining what Generals are unlocked from the focus "United Progressive Parties"
    • Added more restrictions to when certain Iranian characters can be hired based on for example ideology or focuses completed
    • Added small portraits for Jafar Kavian and Fazlollah Zahedi
    • Resource rights are now reclaimed upon entering war with a country that bought resource rights to Khuzestan Oil
    • The focus "Soviet Alignment" now has an effect even if the Soviet Union isn't in a faction
    • Removes state modifier "Promoting Resistance Here" applied by Iran in states that can be ceded to them if Iran gains control of the state
    • Fixes a tooltip to avoid "Iraq declares war on Iraq"
    • Fixes mutually exclusive branches under "Dig and Defend" and "Force Them Back" not collapsing
    • Fixes focus branches collapsing no whether the rule was set to hide or not hide obsolete branches
    • Ensured that 'Expand the Imperial Guard' is not available when not non-aligned or if the monarchy is not in power
  • Iraq
    • Planes created with Iraqi focus "Purchase Alternative Aircraft" no longer give you non-functional fighters
    • Fixed missing focus filters
    • The "Anglo-Iraqi Treaty" is now removed if Iraq and the United Kingdom are at war with each other
    • Removes controlling Maltya from the requirements of "United Kurdistan", adds Deir-Az-Zur as requirements instead
    • The "House of Kurds" achievement now works if Kurdistan is formed from a focus tree
  • United Kingdom
    • Expand the Secret Intelligence Service typo fix (it's no longer the Greta War)
  • Uruguay
    • Fixed spelling issue for focus "Pay Off All External Debts"
  • Fixed rare CTD when removing advisors
  • Fixed a bug where spy network modifier was applied to countries, even if they are not at war with the country
  • Added missing states to the formable nations the Macedonian Empire, the Ottoman Empire, Turan, the Aksumite Empire, Al-Andalus, the Persian Empire, the Byzantine Empire, the Roman Empire and the Holy Roman Empire
  • Fixed an OOS related to using random in Rajs history file
  • Fixed Purchase Dreadnoughts decision tooltip always stating payment to the United States, even when ships were bought from a different country
  • Adds Lebanon and Kuwait to the Mesopotamia formable
Our recent, and still incoming, updates
HOI-War-Effort-Roadmap-2025-2025.04.09.png


Join us on Bluesky!
 
I remember there being an endless argument back in the old days about if CK2 should have empires at all, and I've come around to the side that they should be tied specifically to religion.

Empire interpreted, in that era, as universal monarchy, a claim to be the preeminent and rightful ruler of the world whether or not it is actually enforced on other states, and this is a concept that is only meaningful within a religious framework. Catholics have the Holy Roman Empire. Orthodox have the Roman Empire. Muslims have the Caliphate. Far back in history, Zoroastrianism had the Persian Empire. Chinese Confucians (and maybe, if you squint hard enough, you could say this of Buddhists) had the Chinese Empire.

The Empire mechanic wouldn't have to have a fixed title. It could be an upgrade to existing titles as well. Eastern Rome falls, Muscovy upgrades to a Russian Empire, but that Russian Empire is still dependent on not having an Eastern Rome.

From what I understand, by late in EU4's time frame empire was a very common expression just for any big-ass country that conquers other countries, but even then they didn't throw around Emperor as a title willy-nilly. Little podunk countries would call themselves empires and mostly get ignored. The only ones that really managed to make pretentious Roman words stick were the Austrians (even as the religious basis for the HRE fell away, they were still a direct political continuation) and the Russians (Orthodox empire).

Only genuine Emperors you get are the British Queen also being Empress of India - note that it was, for their purposes, universal monarchy in their corner of the world - and the French Emperor, and I don't know what Napoleon's exact justification was, but I think you could argue that the Revolution was - regardless of Supreme Beings and Reason and Catholic Popes - a sort of civil religion in and of itself.

But after that, of course, it all becomes so cheap that any asshole can be an emperor, even a Brazilian.
 
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