- Joined
- Aug 12, 2024
I disagree. Stellaris 1.0 was an mostly empty game that only really had an early game and one big lategame war and no clear design philosophy beyond just doing a bunch of popular sci-fi tropes poorly.Stellaris 1.0, for all its flaws, had SOVL. All its options were massively imbalanced, but it's clear they were aiming for fun and wacky ideas. My first warp gate empire was hilarious and having to constantly bat against warp and hyperdrive capable empires was engaging.
They just threw it all away with 2.0 and I think it's a worse game for it, even if it needed a hefty dose of number tweaking.
I understand why some people prefer having the choice of/the warpdrive to the hyperdrive, but the design assumptions that making the hyperdrives the default travelling method brought was necessary to make the gameplay strategically interesting in my opinion.