Unpopular Opinions about Video Games

A major factor is that back then, a PC cost 5x-10x what a console did. A Super Nintendo was $199. A decent PC was like $2000, which is around $4K-$5K in today's money. Thus PC gamers skewed older, so RPGs were targeted at adult nerds with cash to burn. They had more mature themes (drugs and sex in Fallout 2, for example), complicated input schemes, autistic inventory management, etc. On top of that, PC games rarely broke 100K. IIRC Quake was one of the first PC games to ever sell a million units, while obviously many Nintendo games clobbered that number.
 
Greedfall is a well known, good wrpg.

There’re plenty of examples of wrpg variety, from Mega Drive and SNES through recent times. Starting with Shadowrun.
Greedfall looked interesting but too intricate for my tastes. C'mon, nobody talks about SNES WRPGs because they're ass.

Jrpgs are very samey. Unless you cherry-pick the likes of Valkyrie Profile, Vagrant Story or Shadow Hearts. Most of them involve lots of screen swirling, pressing one button for a few minutes and listening to a painful midi loop. That and a massive script about angst, gods, corruption and a childhood drama. They have absolutely terrible writing, they nag about generic pseudo intellectual bs for dozens of hours, they present everything via walls of text.
Like I said, even literal Dragon Quest clones can feel unique because of how they're made. WRPGs typically feel clunky, overbearing, needlessly complex, and often have messy, unintuitive UIs. JRPGs are more simplistic on average, but that's not a bad thing.

The approach to writing is probably more preference than anything, but the only WRPG to ever impressed me with its writing was DA:O, and even then it mainly the character interactions rather than the story (Alister and Morrigan are funny and interesting). WRPGs can't write characters for shit usually. I can't even imagine caring about a character in Fable, but Robo, Frog, and Magus? Absolutely.

Parasite Eve was a very exceptional game, most people know it from sexy Aya ads..
I only vaguely remember the TV commercial which was very action heavy.

Consoles back then had specialized hardware for moving tiles around the screen. PC display adapters did not. It's not unlike how the PS1 had specialized hardware for transforming and displaying 3D objects, so if you had a PC with a 33 MHz 486 and a VGA adapter, you weren't playing any 3D games nearly as good-looking.
That's interesting, so it was a display issue, not a hardware one? I'm technologically illiterate but that's what I think you're saying anyway.

As for the walls of text, both CRPGs and JRPGs had that in common, especially in the earlier days when graphics weren't that good. The latter still looked better, and it wasn't until 2003's KOTOR did you get a WRPG that could compete with the JRPGs in the visual department. And that game looked great because of the Lucasarts money getting pumped into Bioware's little SW project.
It probably helped that it was an Xbox exclusive too.

Chrono Trigger is mid.
It‘s a story and gameplay you‘ve seen 1000x before.
95% of all SNES RPGs play the same.
They all have the same fantasy theme and premise.
Show me a few time travel stories we've seen 1000x before CT. The gameplay was ATB with positioning elements, where was that done before in JRPGs exactly? It was praised because it was unique and had the best art/music of any JRPG basically ever.

Earthbound is very mid.
Bad pacing.
A lot of backtracking.
Needlessly hard and unfair at times.
No clear direction where to go.
Sloooooooow.
Dialogue is „Adam Sandler movie“ funny.
You‘re just blinded by nostalgia.
Pacing is average, but there is backtracking (once you get teleportation it's trivialized). It's not hard if you don't horde your items, a tendency of many in the genre (guilty of this myself).

It's objectively false that there's no clear direction where to go because you're literally told where to go at all times by the hint guy, but you can figure it out with a little exploration by yourself.

It is quite slow though. I'll also say the story and characters are lacking, what's there is good but there's just not much of it.

Dragon Quest Builders 2 is a ultra shitty game.
The game is 60 hours long.
And the first 10 hours are a tutorial.

Why do these kind of games get a 8/10?
They only deserve a 1/10 for wasting the players time.
I only ever played the first one but it's like Minecraft with a story and good music/art. Not for me but it's good for what it is. I imagine that's true of the 2nd too, unless they fucked it up.
 
That's interesting, so it was a display issue, not a hardware one? I'm technologically illiterate but that's what I think you're saying anyway.

You misunderstand. A "display adapter" is what we used to call a GPU back when they only did 2D. This is an EGA display adapter of the sort Commander Keen was programmed to use:

1745113263532.webp

So the big issue with any compute hardware is what it's designed to do. Fundamentally, all an EGA display adapter really did when you were using it for graphics is color a 320x200 grid of pixels with the colors you gave it. It had some memory to store a couple frames and character sets for text. Any thing else you did relied on the computer's main memory and the CPU.

The NES's display adapter was significantly more sophisticated. First of all, it had dedicated memory to store a tile set. A tile is 8x8 pixels and 4 indexed colors. Here's what a tile set might look like:
1745113764603.webp

Since this is dedicated hardware, the NES could grab these tiles and color them extremely quickly. Moreover, it stored a background image not as pixels, but as tiles. 512x480 px = 128 x 120 tiles. To actually draw a frame, you picked a location in the tile grid and told the adapter to start producing its scanlines from there, adding sprites as it went (this is why in many NES games, enemies were unhittable off-screen, or would reappear immediately if you walked back and forth a bit). Because all this was built into the hardware, the NES could do it all very fast, and PC graphics were never on that same level.
 
A major factor is that back then, a PC cost 5x-10x what a console did. A Super Nintendo was $199. A decent PC was like $2000, which is around $4K-$5K in today's money. Thus PC gamers skewed older, so RPGs were targeted at adult nerds with cash to burn. They had more mature themes (drugs and sex in Fallout 2, for example), complicated input schemes, autistic inventory management, etc. On top of that, PC games rarely broke 100K. IIRC Quake was one of the first PC games to ever sell a million units, while obviously many Nintendo games clobbered that number.
There was also the fact that gaming was moving faster with consoles. By 1999, your big PC hits were games like Fallout, Starcraft, or Diablo, games that still used mostly sprite animations with some CGI cutscenes, or Dark Forces, which had mostly sprite-based characters in a 3D environment. Meanwhile, consoles like the N64, Sega Saturn, and Playstation had fully 3D polygon characters and more advanced graphics. When I was a kid, I had a PC and a Saturn at the same time; the difference between the two was like night and day in terms of games.
 
By 1999, your big PC hits were games like Fallout, Starcraft, or Diablo, games that still used mostly sprite animations with some CGI cutscenes, or Dark Forces, which had mostly sprite-based characters in a 3D environment.

Notable 3D games on PC out before 1999. These are all off the top of my head, without Googling for lists:

Tomb Raider 1-3 (1996-1998)
Descent 1-3 (1995-1999)
Quake I-III (1996-1999)
Unreal (1998)
Unreal Tournament (1999)
Starsiege: Tribes (1998)
Half-Life (1998)
Aliens vs Predator (1999)
Terminal Velocity (1995)
Descent: Freespace 1-2 (1998-1999)
Wing Commander III, IV, and Prophecy (1994-1997)
Total Annihilation & Kingdoms (1997-1999)
Jedi Knight: Dark Forces II (1997)
Star Wars: X-Wing series (1993-1997)

Most of the ones released after 1996 required at least a Pentium II to play reasonably well; a few outright required 3D accelerators. The reason Starcraft and Diablo were 2D is that mid-1990s machines couldn't handle large enough numbers of polygons to make games like that look good. It wouldn't be until the T&L era that we really started to see that.
 
Most of the ones released after 1996 required at least a Pentium II to play reasonably well; a few outright required 3D accelerators.
Compare that, and the price of a PC to begin with, to a single purchase of a PS1, Saturn, or N64. 3D hardware already built in the machine.

Also, games like Tomb Raider were also on the PS1.
 
Compare that, and the price of a PC to begin with, to a single purchase of a PS1, Saturn, or N64. 3D hardware already built in the machine.

You right now:

1745122988644.webp


Also, games like Tomb Raider were also on the PS1.

And Starcraft was on the N64, and Diablo was on the Playstation. Regardless, you're outright wrong about hit games on PC all using sprites. Quake 1 outsold all the games you listed except Starcraft.

And don't forget Red Baron (1990, 4 years before the 32X):
 
You right now:

View attachment 7250588




And Starcraft was on the N64, and Diablo was on the Playstation. Regardless, you're outright wrong about hit games on PC all using sprites. Quake 1 outsold all the games you listed except Starcraft.

And don't forget Red Baron (1990, 4 years before the 32X):
Starcraft on the N64 had features that wasn't on the PC.

I never said all PC games used sprites. It's just that sprite games for PC were still considered high-end at a time when 3D polygon games were popping off on consoles.
 
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CRPGs were in a major decline in the 90s until Fallout, then Baldur's Gate convinced investors and publishers that there's big money in them, before they'd rather put their money in doomclones. Diablo I'm not including as while it was a hit it actually hurt the market as publishers demanded studios dumb down the gameplay and put more action in CRPGs to make it more Diablo-like. CRPGs were never a big seller, even Ultimas got majorly outclassed sales-wise by their own Wing Commander series and despite Ultima 7 being a big hit they had to sell out to EA. While this happened consoles got Final Fantasy 7.

80s/90s JRPGs being very samey doesn't invalidate the fact that most of 80s/90s CRPGs were clones of either Wizardry, Might & Magic, Ultima or Dungeon Master.

Also retailers changed their policies at the turn of the 90s in such way that making classic western RPGs stopped being profitable.
 
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C'mon, nobody talks about SNES WRPGs because they're ass.
Shadowrun was a technical marvel btw, and heaps of fun at that.

even literal Dragon Quest clones can feel unique because of how they're made. WRPGs typically feel clunky, overbearing, needlessly complex, and often have messy, unintuitive UIs. JRPGs are more simplistic on average, but that's not a bad thing.
Then again, even literal Diablo clones can feel unique. There're other various examples, Obsidian used to be a company that made masterpieces, Dungeon Siege III despite being disappointing and unimpressive gameplay-wise, has great writing and presentation.

UIs being lame might be true for console ports, but that's because devs couldn't be arsed to convert it for a gamepad properly.

Your standard jrpg is about as exciting as cleaning up browser cache, npc interaction is lame, spiky haired teens got old 30 years ago. Chrono Trigger was a great one though, but that's an exception,.
and even then it mainly the character interactions rather than the story .
WRPGs can't write characters for shit usually.
that's because most of the wrpgs are about roleplaying, literally, as you said yourself. You talk and make choices to have fun. In jrpgs you're being fed the same 'inspirational' quotes for 30 hours. Oh, and there're no 'characters' in jrpgs usually, nagging for hours about teen issues, having dark spiky hair or telling your 'story' through a wall of text isn't writing. It's tacky. What kind of character is Zidane? He sets out on a mission to cure his stoned buddy, he's brave, he's a bit angsty, he's kind. Chip and Dale are way more intricate.
I only vaguely remember the TV commercial which was very action heavy.
I meant in general, I don't believe you haven't seen scantily clad Aya in suggestive poses. PE wasn't too popular, and the second game is a result of Square's readjusted marketing. I remember back in the days the shower scene used to be discussed more often than how to beat GOLEMs.
 
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that's because most of the wrpgs are about roleplaying, literally, as you said yourself. You talk and make choices to have fun.
If we're talking about tabletop rpg roleplaying then that's present almost nowhere. The examples that come to my head are Fallout, Planescape Torment, Disco Elysium if it counts as an rpg and... uh...
Bioware "roleplaying" is either acting like a saint (and getting a fat xp reward) or like an abrasive idiot (and getting less xp or even turning the interlocutor hostile so there's no point in choosing that route) and I don't think it counts.
The classic "D&D on computer", as it was called in the day, Wizardry had none of that Codexian Choices & Consequences until the 6th installment.
 
Bioware "roleplaying" is either acting like a saint (and getting a fat xp reward) or like an abrasive idiot (and getting less xp or even turning the interlocutor hostile so there's no point in choosing that route) and I don't think it counts.
Just because you don't like it doesn't mean it doesn't count, or that it doesn't constitute an emphasis on roleplaying. You're still usually playing a distinct class, with a levy of options on how to proceed in any situation that can remain consistent with what you decide is your player character's moral compass.

Moral nuance and fifteen different shades of gray don't necessarily make for a better roleplaying experience, either. Modern devs try to have gray morality and now mostly use the absence of a binary morality system as an excuse to make a grand total of one linear path rather than two.
 
A "choice" between "do this optimal thing" and "do this stupid thing" matters as much as the choice between "Load saved game" and "Quit to Windows". There is one, correct choice. Spiderweb Software games are very guilty of this where you can roleplay between "Do this thing you're supposed to do" and "Leave". Nobody calls choosing different level paths in a doom .wad "roleplaying".

Choosing between race/class for your dudes is as much roleplaying as choosing what nationality to play in a strategy game, if that's what you're talking about. You can pretend your generic elf mage is actually a drow renegade who considers surface apples a guilty pleasure but it's a bit like larping with chess figures.

First two Fallouts were also guilty of this but many choices there were actually varied and consequential, like choosing which New Reno crime family to support. It's not about shades of grey but the game reacting to the choices you make, else you get Mass Effect 3's three different color shades of the same damn ending.
 
WRPGs typically emphasized building your own party or character to taste. JRPGs typically emphasized playing through a story. At first, they weren't all that different, with little daylight between Final Fantasy and Wizardry, but by the 1990s, they'd diverged.
 
Some predications I want to share. We are about to head to a crash. I give it one or two years and you are going to see a significant drop in the amount of AAA games . As it stands now the development process is extremely bloated and long winded. Coupled that with how politics are getting ham-fisted into everything now it is going to sour anything that had any potential.

Nintendo might be the only company that maybe immune to the crash. They have the prestige behind the brand to last and parents generally trust Nintendo. They really are the Disney of video games. The increase in price for the system and the games are largely not going to affect them. Little Tommy and Timmy don't care about they price, they are going to buy the damn thing to shut them up.

Microsoft is going to go third party. What is going to happen is that they are going to push gamepass to as many systems as possible. Sony is going to be tempted to put it on there but not Nintendo. They might put out a streaming system that works with gamepass but they are going to drop out of the race.

Sony will still be in the race and will try to continue operations as they have been. For me they are the hardest to predict. Once GTA comes out they are going to contribue to the crash, indrectly. GTA is going to be 100 bucks. Once it sells like gang busters (we know it will) every other AAA game will put that price on their game, but no one will buy them. Also don't expect GTA to be like any of the other ones. While politics are always apart of the series, it was more in a funny way. Expect more DEI shit and less humor. Anyone white and male will be evi.l

Will this be the end of video games, no. Japan is still going to pump out games but they are going to be AA. That is all but shit I would not expect right about ANYTHING.
 
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