Spook Master
kiwifarms.net
- Joined
- Apr 20, 2025
Playing a not Bethesda game without my trusty TCL might be a problem. Even in Starfield I had a moment where a main mission npc spawned in the ceiling that I needed to use it for.
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Unreal games are a pain in the dick to mod unless they make their own tools for it. You have no idea how spoiled we are to have the creation kit and xedit.UE5 games are somewhat moddable. It depends on the work put into the dev but you can go even further into modding. ti'd be
To think they'll do that with this though.
Probably the one upside to having Bethesda doing their work on one engine for 20 years. Much as people love to shit on Creation Engine, the fact that both modders and Bethesda employees know it inside and out is a rare thing seen in gaming nowadays.You have no idea how spoiled we are to have the creation kit and xedit.
People who shit on creation engine don't really know anything about how game engines work.Probably the one upside to having Bethesda doing their work on one engine for 20 years. Much as people love to shit on Creation Engine, the fact that both modders and Bethesda employees know it inside and out is a rare thing seen in gaming nowadays.
you are expecting too much from a post M$ bethesda, especially with many of the old guard getting the boot, same shit happened with minecraft, notch left and the promised modding API is nothing but a myth now, with jeethesda and jeetfield they are trying the same shit as bedrock minecraft where making mods for it is extremely hard and at best you get monster/armor additions, they even went back on the models and use whole body/helmet instead of using armor bits like in fallout4, i said that in the jeetfield thread and i say it again, good guess that they still using cell-based maps beacuse not a single braaampta can optmize the code for shit outside googling the stack exchange if he can't find it on youtube which is rehased by gupta for the billionth time.Creation Engine is super efficient for open world games, can handle large scale LOD's, open world cells, physics simulations of thousands of objects, and lots of complex AI in the same scene. The problem with everything post oblivion is just the devs at Bethesda being retarded and complacent. Getting rid of the loading screens should have been a top priority instead of whatever retarded world gen shit they made for starfield. Actually putting effort into making large believable cities instead of......3 buildings and 5 people for a major metropolitan hub. It's not because the engine can't handle it, it's because their philosophy is that the only things that need to exist are what the player directly interacts with, like the apartment building in new Atlantis or whatever it's called in starfield that exists solely because there's a single interior cell in there for one quest.
Don't even fucking get me started on minecraft.you are expecting too much from a post M$ bethesda, especially with many of the old guard getting the boot, same shit happened with minecraft, notch left and the promised modding API is nothing but a myth now, with jeethesda and jeetfield they are trying the same shit as bedrock minecraft where making mods for it is extremely hard and at best you get monster/armor additions, they even went back on the models and use whole body/helmet instead of using armor bits like in fallout4, i said that in the jeetfield thread and i say it again, good guess that they still using cell-based maps beacuse not a single braaampta can optmize the code for shit outside googling the stack exchange if he can't find it on youtube which is rehased by gupta for the billionth time.
fucking EEE.
Also keep me posted, it's about time i upgraded from my ryzen 1500 anyway to a ryzen APU.
It's not a remake, at least not in the way most are remade. All the leaks about it basically surmise it as original oblivion running on creatine engine with an unreal engine 5 skinsuit stapled and glued on top, with maybe some different new bits like gameplay improvements grafted on here and there.What are the chances that they will be able to reproduce NPC day routine for this "remake"? For starfield developing it already was a forgotten lost tech. Oblivion remake with static NPC and no mod support will be so funny.
Oblivion is already unstable as fuck. With unreal 5 as a tumor sitting on top... this is so cursed.It's not a remake, at least not in the way most are remade. All the leaks about it basically surmise it as original oblivion running on creatine engine with an unreal engine 5 skinsuit stapled and glued on top, with maybe some different new bits like gameplay improvements grafted on here and there.
Because they made the Nerevar going to Akavir or Altmora?But I fucking hate Oblivion for shiting so openly on a Nerevar legacy.
It's real. All that remains is the question whether that's a release date or an official announcement. Gonna be really pissed if it's the latter.
Every single leaker said it was coming out today or this week and the file size was leaked so I'm guessing a shadow drop after the stream.It's real. All that remains is the question whether that's a release date or an official announcement. Gonna be really pissed if it's the latter.
Dremora.
That ones actually not that bad once they unfucked everything in itReminder this piece of shit is going the GTA trilogy route of remaking the game with the original code on a new engine
I don't think so. Their skin would be blacker and eyes red.Dremora.