Artcow rcdart / Rory Cummings-Dise - Tranny Fetishist who Torpedoed a Potential Animation Career

Did she immediately block those people?
Wouldn't be surprised if she did, not sure how ig works but she probably blocked the other artist and deleted their responses(unless blocking=their responses don't appear on your posts)
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_jcart's comments are gone.

Ngl I didn't take Rory for the type to just nip any negative comments away without saying a word. Guess we wont be seeing any chimp outs from her because they must be great.
 
Ngl I didn't take Rory for the type to just nip any negative comments away without saying a word. Guess we wont be seeing any chimp outs from her because they must be great.

But avoiding confrontation is Rory's MO. She hardly ever engages critics directly.

When she got called out on tumblr, she didn't argue with people, she let her fans bitch at them without intervening. She just whined on twitter where tumblr people presumably couldn't see.
When backed into a corner by tumblrettes, she made a rather half-hearted fauxpology and then stopped posting there and never came back. And now she's constantly making digs at tumblr.

Similarly, when there is a post she doesn't like, instead of direcly replying to it, she screencaps it and then passive-aggressively bitches about it on another site, generally Twitter. Then she and her buttlickers can have a laugh about it.

TL;DR she's a rude little shit, but only when she thinks she can get away with it
 
But avoiding confrontation is Rory's MO. She hardly ever engages critics directly.

When she got called out on tumblr, she didn't argue with people, she let her fans bitch at them without intervening. She just whined on twitter where tumblr people presumably couldn't see.
When backed into a corner by tumblrettes, she made a rather half-hearted fauxpology and then stopped posting there and never came back. And now she's constantly making digs at tumblr.

Similarly, when there is a post she doesn't like, instead of direcly replying to it, she screencaps it and then passive-aggressively bitches about it on another site, generally Twitter. Then she and her buttlickers can have a laugh about it.

TL;DR she's a rude little shit, but only when she thinks she can get away with it
Well yeah, she has no friends to vent this privately to them :)
 
I'm no master at drawing hands, but this makes me glad I'm not that bad. Good grief.
Rory forever making artists feel better about their abilities.
I know, right? There's always more life in the stuff other people draw. That generally makes little kid art leaps and bounds above Rory's, even.

Ngl, I come here on occasion to see if Rory's devolved any more to the point she makes my friends' as well as my own non-art college skills look like old master level shit.
 
Wouldn't be surprised if she did, not sure how ig works but she probably blocked the other artist and deleted their responses(unless blocking=their responses don't appear on your posts)
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_jcart's comments are gone.

Ngl I didn't take Rory for the type to just nip any negative comments away without saying a word. Guess we wont be seeing any chimp outs from her because they must be great.

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*sigh*
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and for the shits and giggles, i tried redrawing that last piece trying to keep the "tall lanky guy with short fat guy" thing even though i know full well that's not what the characters look like.
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even for cartoon style art, there are still anatomical rules to follow. you need to know the rules to break them, and all that.
An accurate skeleton would apply to a realistic human, not to highly exaggerated cartoons. Not to mention these latest skeletons also aren't accurate and thus don't provide good critique; a femur doesn't increase in width on a fat person, and the pelvis doesn't stretch to accommodate a fat person. The shape is determined by, well, fat.

There is a lot to critique about Rory's poor stylization without stretching too far.
 
An accurate skeleton would apply to a realistic human, not to highly exaggerated cartoons. Not to mention these latest skeletons also aren't accurate and thus don't provide good critique; a femur doesn't increase in width on a fat person, and the pelvis doesn't stretch to accommodate a fat person. The shape is determined by, well, fat.
for any other artist, i would agree with you. but we all know rory won't take any criticism at all - constructive or not - and having a realistic skelly in their figures just isn't as funny and takes far too much effort compared to shittily making up a skeleton to fit the wonky anatomy.
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they aren't serious redlines. they're just a way for me to blow off steam after work and have some mindless fun. if rory genuinely wanted concrit, i'd start taking these things seriously.

/sperg
 
Anatomy rules are important to realistic/semi realistic work to avoid lookin ugly and uncanny valley-ish.
Heavinly stylized art, however, follows rules of balance, shape and consistency.
Balance: the character is made of both big and small shapes that balance eachother (classic example is big muscular guy with tiny head and legs) and each side of its body is mirrored (arms are the same size etc)
Shape: the character has a distinct shape you can recognize (one reason cartoons usually keep a 3/4 perspective is cause the character shape looks better)
Consistency: the character keeps its proportions while being animated (smears don't count of course)
these are rules than even stuff like ed,edd& eddy, duckman and chowder follow.
There are exceptions sure but they need context (ex. a visual gag)
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if you wanna shit on rory's art go for it but stretching out is retarded
 
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Cartoons still follow proportions.

Sure, you can look at Ren and Stimpy and go, "Those aren't proportionate at all! They're nothing like the REAL proportions of a REAL chihuahua and large cat, resectively", but if you rub your braincells together just a little bit harder, you'd quickly realize they are proportionate. To themselves. If they weren't, they'd look like Rory's art.

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If you've ever read an art book, you'd know something extremely important to this discussion, and criticizing Rory's art: Proportions are never described as exact measurements. Humans' eyes aren't 3 centimetres apart, exactly. Instead, they're "about an eye's width" apart. As in, the width of the individual person's eye.

This is why cartoons work in the first place. Because even the Fairy Odd Parents' fingers end at their mid-thighs, and even Jessica Rabbit's shoulders and hips are 1:1. Some cartoons have more conservative, realistic, "correct" proportions, like Disney's 2D fare, or low-budget eighties cartoons. But most don't. How?

Because they know the rules, and when to break them.

You can make a cartoon character with arms that are too long for their legs, or a head that's too big for their body, or with 1 cm eyes set 10cm apart. But you can't do all of that at once, because then it's just a bunch of random shapes stapled onto eachother. There's no middle grounds that the shapes can meet at. The character is rendered charmless, inconsistant, and ugly, on top of being a pain in the arse for anyone else to try and draw. All because they have no proportion, so no aspects of the design have anything to do with eachother, and nothing to sensibly connect and balance them. That is what proportion is. Not how "realistic" the skeletons are.

That is what Rory lacks.

And not only in her art.
 
Cartoons still follow proportions.

Sure, you can look at Ren and Stimpy and go, "Those aren't proportionate at all! They're nothing like the REAL proportions of a REAL chihuahua and large cat, resectively", but if you rub your braincells together just a little bit harder, you'd quickly realize they are proportionate. To themselves. If they weren't, they'd look like Rory's art.

xwyUNbO.png

If you've ever read an art book, you'd know something extremely important to this discussion, and criticizing Rory's art: Proportions are never described as exact measurements. Humans' eyes aren't 3 centimetres apart, exactly. Instead, they're "about an eye's width" apart. As in, the width of the individual person's eye.

This is why cartoons work in the first place. Because even the Fairy Odd Parents' fingers end at their mid-thighs, and even Jessica Rabbit's shoulders and hips are 1:1. Some cartoons have more conservative, realistic, "correct" proportions, like Disney's 2D fare, or low-budget eighties cartoons. But most don't. How?

Because they know the rules, and when to break them.

You can make a cartoon character with arms that are too long for their legs, or a head that's too big for their body, or with 1 cm eyes set 10cm apart. But you can't do all of that at once, because then it's just a bunch of random shapes stapled onto eachother. There's no middle grounds that the shapes can meet at. The character is rendered charmless, inconsistant, and ugly, on top of being a pain in the arse for anyone else to try and draw. All because they have no proportion, so no aspects of the design have anything to do with eachother, and nothing to sensibly connect and balance them. That is what proportion is. Not how "realistic" the skeletons are.

That is what Rory lacks.

And not only in her art.
Mostly I am saying that if you're going to red line you might as well have a good red line. Or else you're just doing crappy doodles on top of their crappy doodles and that doesn't make for any kind of interesting commentary.
 
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