Monster Hunter Wilds

Will you play it at launch?


  • Total voters
    235
So you don't like MH since that's 99% gameplay?
Oh I love the first many hours where you kill small, wacky, interesting monsters, that sooner or later get replaced by one-shot laser fanged wyverns that take 35 mins to kill.

For some reason, all the interesting monsters that engage with the environment are reserved for early game when you don't rage over being farted on or slapped around.
 
Oh I love the first many hours where you kill small, wacky, interesting monsters, that sooner or later get replaced by one-shot laser fanged wyverns that take 35 mins to kill.

For some reason, all the interesting monsters that engage with the environment are reserved for early game when you don't rage over being farted on or slapped around.
Skill issue,

Most of the monsters in new gen MH don't take more than 10 mins to kill at most, unless there's mechanics or siege hunts, those might be arbitrarily extended by virtue of them being scripted that way, and most of them have no 1-shot attacks, there's literally one in Wilds, so i'm not sure which game you refer to, but it sure ain't Wilds.
 
Oh I love the first many hours where you kill small, wacky, interesting monsters
Sounds like you need a regular hunting game but with more fantastical elements, which would be pretty cool. Like Way of the Hunter TheHunter mixed with fantasy.
that sooner or later get replaced by one-shot laser fanged wyverns that take 35 mins to kill.
Almost every post I've seen you make regarding MH makes it painfully clear you never played MH, either that or you got filtered by some basic bitch monster and never touched MH again. Quite literally:
Skill issue
monsters that engage with the environment are reserved for early game
Incorrect.
when you don't rage over being farted on or slapped around.
Again, skill issue. Not just during the hunt but before it, this sounds like you don't know how to prepare for the hunt, let alone actually hunt. No wonder you like Wilds where you barely need to do anything to hunt the monster, let alone prepare for it. G rank is more like that but more so going into G rank, once you start getting your first G rank gear it's far less of an issue. Frontier on the other hand...good lord.
 
I wonder how many accounts will get banned for cheating on the leaderboards. Last time I saw, almost every time in there was cheated.
always bet on nothing.webp
 
After playing this game for close to 90h (pretty weak for MH standards tbf), I have come to the realization that the true endgame isn't actually the Artian Weapon grind or the Decoration grind, but an Armor Sphere grind. I made a set that I was able to use for both SnS and LS and I wasn't even able to max out the defense on all of the pieces prior to the update earlier this month. And now I have differing armor pieces for those weapons and I'm worse off in terms of armor sphere availability. Even the Tempered Chatacabra event quest didn't give me shit in terms of armor spheres. I'm aware that the primary farming spot is 8* quests, but it feels silly having nearly every decoration (or at least all of the useful ones afaik) and any artian weapon but not enough armor spheres to max out the defense of 1 primary weapon set. I am privy to the fact that you can exchange monster materials for armor spheres, but it's ridiculous to consider exchanging 5 Arkveld Orbs for 1 Heavy Armor Sphere which doesn't provide an entire level of defense once you get high enough armor level. Those same 5 Arkveld Orbs can get 1/3 of a maxed out artian weapon (with RNG bullshittery of bonuses, I suppose).

The Rise maps are the worst of both worlds.
I wasn't a big fan of the base maps in Rise either, though I did like the maps in Sunbreak. The Jungle is pretty compact and straightforard, but the underground can get silly. Most monsters stick to certain regions in the Citadel, with anything ice-/cold-based being probably the worst in that regard.
 
Am I alone in thinking that the Diva is a boring and useless addition to the Grand Hub? All the redditors simp for the VA and this shit like crazy, but I think it's just a dull way to waste time. Allegedly she sings 3 different songs consecutively during this new festival, and after 15 minutes of this if you catch the end you can get a buff.

That's ridiculous. We can't get 30 seconds of the Palicos humorously cooking food for us, but they'll go all-out on animating this ugly little munchkin.
 
I don't really care about Diva from the start. I thought this whole Spring festival would be really lame. But thanks to the festival, limited bounties are resetting daily now. So at least there is a reason to do small session daily to get heavy armor sphere reliably.

I find it's quite funny how. Despite all far far away eastern land with lots of vaguely colored skin people. Yet Capcom is so ready with Japanese theme pandering. Rey Dau armor sets and Suja waist, despite these are supposedly vaguely sand people.
Mizu is here early, so mix-matching new Japanese blossom armor sets from Spring festival. I think Alma's Spring festival outfit (Taisho era - 1900s) is cute. But no thanks Capcom, I'm not going to buy it.
 
Clocks if I missed this in the last few pages, but apparently Capcom decided to change how Challenge Quest rewards work. Instead of having to be top 10,000 on a leaderboards where the first 8,000 are under 30 seconds in a game with several hundred thousand players globally, you now only have to complete the quest with an A rank to receive the rewards. This was an absolute no-brainer and I knew from the start there was no way for Capcom to properly moderate and vette run times.

conditions-for-arena-challenge-rewards-have-been-changed-v0-jh4qp1gnjzue1.webp


Not that the pendants are anything more than little trinkets you barely see, but it's a welcome change. I like to collect things like this in games and I just made a female hunter so I'd have an appropriate character for the female event armors. I've just about done all I'm gonna do and seen all I'm gonna see as far as content goes, I might as well.
 
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I think Alma's Spring festival outfit (Taisho era - 1900s) is cute. But no thanks Capcom, I'm not going to buy it.
Agreed, it should be the default. Maybe they'd require you to kill 100 Tempered Misutzune before you can unlock it permanently (or some other reason to play consistently for two weeks), but them baiting by saying, "you can buy it in the cash shop to use out of season"? Fuck off. I'm not paying money for my one-dimensional quest NPC to have costumes.
 
Am I alone in thinking that the Diva is a boring and useless addition to the Grand Hub? All the redditors simp for the VA and this shit like crazy, but I think it's just a dull way to waste time. Allegedly she sings 3 different songs consecutively during this new festival, and after 15 minutes of this if you catch the end you can get a buff.

That's ridiculous. We can't get 30 seconds of the Palicos humorously cooking food for us, but they'll go all-out on animating this ugly little munchkin.
Thought she was fucking cringe loli bait from the start. Ugly design, the song ain't great, all this work to have her stand in place and wave her arms. Just a retarded addition. Would have been better to just have a bunch of locals from the different villages gather to play in a bug band or something.

I will say that the half serious/half shitpost theories I've seen about her having some link to White Fatalis have been pretty fun to read for a chuckle.
Not that the pendants are anything more than little trinkets you barely see, but it's a welcome change
Very welcome for the people who like to collect all the little things the game has. Was super funny seeing which people were cheaters though, cause they all spergged about their super amazing total legit times being invalidated now :story:
Yet Capcom is so ready with Japanese theme pandering
It's an aesthetic that gets old extremely quickly
 
Got mild interest in the series when Rise came out and I admit I'm one of those people that completed Low Rank and dropped after the credits but I randomly picked the game back up to do some of the High Rank fights and it unlocked something in me to look more into the series, particularly the old gen titles. I intend to jump into Sunbreak soon tho.

I've been dumping a lot of my time into Generations Ultimate and it's been great, exactly the sort of game I can get lost in playing and grind out Quests, although I have a growing interest in revisiting more of the older games at some point (was playing Tri Ultimate on 3DS for a bit).

World I have a hard time getting into and I blame it on the focus on the story. I don't mind games having stories, even if they're kinda shit, but I hate that cutscenes are unskippable. Wilds has skippable cutscenes but I see they're also doing those walking/talking pseudo-cutscenes which I thought we got away from after the 360 era, I don't need that shit in my fantasy hunting game, especially when the performances sound bland as all hell.

I'm considering going back to World just to give it one more fair chance and also play Iceborne since everyone says it's the best part, but I might just stick playing the older games since I like the stiff combat and focus on resource management, I feel like I have to be more aware of my decisions although I like how much of a focus there is on combat in Rise.
 
I'm considering going back to World just to give it one more fair chance and also play Iceborne since everyone says it's the best part
Do the QOL mods it makes the unskippable shit a lot better. Iceborne was fun for the monsters but they changed the eating animation from meowscular chef and that is a crime against humanity, also clutch claw being op blah blah.

I did hop back on to worlds recently to help someone get unfiltered by Kirin and there was heaps of people still playing in the hubs.
 
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Oh I love the first many hours where you kill small, wacky, interesting monsters, that sooner or later get replaced by one-shot laser fanged wyverns that take 35 mins to kill.

For some reason, all the interesting monsters that engage with the environment are reserved for early game when you don't rage over being farted on or slapped around.
I agree with you. In MHW there was variety in early game monsters, then after you kill the big stompy, everything is a variation of big dragon that shits damage. The early game monsters had character.
 
Been too lazy to actually follow up and write my review but here it is

My Bonafides:
MH_Wilds.webp


Story: I am of the opinion that the actual content of the story isn't that bad, I'd even argue its better than World's but the problem is that there's simply more of it and it's delivered in an extremely restrictive manner which is contrary to the ethos of Monster Hunter. If I had to guess, the reason they chose to shuttle the player is to make sure the casuals actually get to experience all of it and see most of the monsters (I think Rurikhan mentioned that he heard from Capcom that most casuals got filtered by anjanath). I imagine they were also inspired by all the "cinematic"-Sony sloppa. With that said, I hope they NEVER do it again and just go with the Rise approach of having a few appealing characters, a threadbare story, and cutscenes dedicated solely to making the monsters look cool/interesting.

Performance: As of TU1, it seems the performance has gone from inexcusably bad to subpar (although, with PC component variety, mileage may vary in that regard).

Gameplay:
Weapons: Generally, I think the weapons are in a good state insofar as moveset is concerned (both in terms of fun and function). Balance also seems better than World and Rise. The wound system is a much better alternative to the crutch claw (insane wound stall spam aside, which I feel has been nerfed regardless). Power Clashes are OK, I really like the Offset system as a higher commitment/risk venue for skill expression. Perfect guarding is a rising tide that lifts all boats with respect to all the guarding weapons. If Capcom refuses to nerf the movesets/damage of the egregiously busted weapons (Ranged & LS in World/Rise) then I think it's good that they've buffed the others.​
In specific,​
  • Great Sword: With the implementation of the focus system, GS's identity of requiring careful positioning to land hits has been eroded, somewhat. Timing still exists with the relative sluggishness of attacks which is enough for me to still enjoy the GS in this iteration. The improved guard is also quite nice and the Offset is very fun with GS having one of, if not the best ones. Insofar as balance is concerned, I think it's in a fine state - I'd consider buffing the damage of TCS to make it more satisfying but other than that it seems fine.
  • Long Sword: While I don't have much playtime with World's LS, it seems mostly the same. With the nerf in friendly fire and easy access to the flinch free decos they're also not annoying to play with anymore. Fun and stylish, the moveset is in a good place beyond overreliance upon the CS1>SB1>repeat combo when in red gauge. I'd buff the end of the CS combo to encourage it.
  • Sword and Shield: Haven't played but my friend who mains it (and like all SnS mains insists that its the highest skill ceiling weapon despite being the poster-boy tutorial weapon, lol) says it's a good iteration from World's.
  • Dual Blades: I've only played a bit but it seems to be in a fine state, the perfect dodge buffing is fun.
  • Hammer: I like the bones of this weapon - its combos flows well, and the access to the held offsets with the golf swings is fun, I also don't miss the power charge mode from World or Rise at all - but the low damage, from personal experience and speedrun times, is disappointing. Other than general damage buffs a new move(s) would be nice to further spice up the moveset.
  • Hunting Horn: I decided to finally pick up HH in this game, maining it. I very much like the general moveset but the lackluster damage output compared both to the other weapons and the effort required, ought to be addressed. Other than a general damage buff, I would like to see the time to deploy the bubble decreased ('twere it up to me I'd halve it). I wish there was a big Jewtuber to champion the weapon (e.g., Rurikhan for GL) to pressure Capcom to actually make such changes. Otherwise, it's very apparent no one on team cares much for it (for Pete's sake it took them all the way until TU1 to fix the double-note input issue during the bubble/focus attack).
  • Lance: A strict improvement from World, I was somewhat worried in the Beta with a clunky feel to moves like the dash attack (Rt+Y) and removal of the charge counter (Rt+B) mid combo but with the former fixed and the latter reverted the lance is back and better than ever. Further I love the (buffed since the beta) counter attack - it adds a nice bit of optional risk to an otherwise very safe weapon. The damage also seems better than World, and especially Rise, based upon my own impressions and perusing speedrun times, which is quite the nice change of pace. Still low player %, but I don't really care (unless Capcom takes that as a sign to try and "fix" the weapon by raping its identity like they did with the HH in Rise, in which case I would be le sad). No changes needed, imo.
  • Gun Lance: Don't let anyone ever say that complaining doesn't work because GL is finally fun and good. The ability to reposition with blasts alone was a great change but the new combo, the reload guard point, the sharpness improvements, the wyvern blast recharging from shelling, etc. makes it such a joy to play compared to World's No changes needed, imo.
  • Switch Axe: the Beta's horrible damage was fixed with general damage improvements and some moveset improvements. With that said, I do agree that they should have kept the phial explosions in axe mode from rise. Also the overreliance on FRS spam makes for a bit of a boring playstyle (better than ZSD spam but I digress). Shifting the damage to the other sword moves would improve the feel in that regard.
  • Charge Blade: Although the damage appears fine, this is the weapon in the worst state in Wilds. The team has completely raped SAED in order to force players into the Savage Axe playstyle and in turn the weapon identity is in a state of total ignominy. First, guard points have been wholly supplanted by perfect guarding - in fact, their existence at this point is a detriment to the weapon as they confusingly don't grant the SA buff. Either make them perfect guards or get rid of them. Managing phials (A major raison d'être for the weapon) is gone with the SA buff and the death of SAED - in turn sword buff, an already niche combat option, is dead both with that in mind and the general nerfing of monster hardness. For what it is, Savage axe mode plays fine enough, but it isn't what I liked about CB in World (where I mained it) so I've barely touched it (Rise's SA was great fun, but they shouldn't implement the flying pizza cutter in a mainline game, lol). I would revert the SAED moveset nerfs, make guard points perfect guards, make SAED phial explosions stronger, and make Savage Axe mode drain phials but regenerate them when attacking like in Rise to restore the weapon identity.
  • Insect Glaive: In a great state both in terms of damage and moveset. While some "aerial glaive" players are sad they can't stay in the sky forever and have optimal damage. I'm in agreeance with the Devs that optimal damage should be on the ground. Controls are awkward on controller w/o bumpers, but as a bumper user that doesn't affect me.
  • Light Bow Gun: Who cares.
  • Heavy Bow Gun: Perfect Guard helps this weapon both in terms of defense and general enjoyment. Otherwise, seems fine I guess.
  • Bow: I've only played a bit of bow, the moveset seems quite open in terms of viable playstyles. My friend who played it in World says he likes it. Damage seems to be good as well. With that said they have replaced LS as the most annoying weapon to pub with as they, without fail, ruin your mounts by toppling the monster through sniping the wounds.
Overall, I like most of the weapons. A final comment, at first it may be considered a good thing that the team were willing to make rather drastic moveset changes from Beta to Release for some weapons, but on second glance one thinks "Did no one on the Dev team/Playtesters really notice these glaring issues!?!" With hitstop it's a matter of taste, but with the others it's simply a clear sign of rushed/incompetent development.​
Monsters: In terms of design I like the lion's share of new Monsters (Rey Dau, Arkveld, Chatacabra, and Quematrice are my top picks in that regard). In terms of fights most are good and none strike me as horrible - improvements in AI, movement, etc. make for readable and appealing fights. My only dissapointment is in difficulty, of the base game roster only two can reasonably be said to reach the "B"-tier of difficulty (Arkveld & Gore Magala, on my arbitrary scale of S,A,B,...,F difficulty grading). While previous games were also threadbare in terms of end game content on release, this is really quite a low for Capcom's golden goose. Rurikhan speculated that this may have been a developer overreaction to the review bombing on Steam during Alatreon and Fatalis's release - which seems ridiculous at first, but has some credibility given Capcom made those hitstop changes in the Beta in response to an even smaller vocal minority. If so, I hope they see the mixed reviews on Steam and take it to heart in order to make sure they never release a game in such a DOGSHIT state of performance ever again and that they course correct with the current complaints of low difficulty to start introducing some Fatalis-tier monsters in the future. Further, with TU1's HR Zoh Shia and the introduction of Mizutsune (alongside the very recent AT Rey Dau) I am hopeful, maybe even optimistic :optimistic:, that they're headed in the right direction with due time. A final comment on difficulty is that they're headed in the same direction as FromSoft, by removing commitment and general "clunkiness" they make the game-feel more appealing but in order to retain difficulty they'll have to add egregious delayed hits, quick movesets with subtle tells, one-shot attacks, etc. making the bosses "unfair". It's a bit of a lose-lose situation, but as with FromSoft they should just ignore the whiners and give us some CBT difficulty bosses. Now, for the Oldheads, I think it would be nice to revert to a more commitment/positioning based playstyle in the next mobile title (perhaps with more of an emphasis on crafting, preparation, and other such classic systems). They could use their two-title release system as a means to have their cake and eat it too by having a title for the World babies and the Old genners. Do I think they'll do this? No.​
Artian Weapons: dogshit system with no excuse to exist as they've already made better systems in prior titles (e.g., the Safi'Jiva system). As a PC Chad I'm so glad I don't have to craft a bunch of weapons to plot out the reinforcement table and can just mod my way beyond such tomfoolery.​
Decos/Talismans: I'm very well pleased that they've kept the Iceborne system of allowing essential decos to be crafted. The overhauled system as a whole is good.​
Mantles: Making the Ghillie mantle mandatory was a good nerf to the system as it both benefits other Ghillie users in multiplayer by removing the excuse for other players not to use it and it removes one slot for other usage. Also, I'm glad temporal mantle is gone, it was turbo-busted.​
Maps: My tier list of the Maps is as follows: (A) Plains and Forest (B) Basin and Ruins (C) Cliffs. This is generally in correspondance with how well the weather system was done for each map (A system I quite liked). Its a shame that there was no real standout map like the Coral Highlands in World, with the Forest being equally beautiful but not nearly as creative. The Cliffs is a strict downgrade from Iceborne's map visually and navigation wise (give me my conifer trees dammit!). Here, I think it's worth mentioning the so-called "Open World". If they meant the blending of the hub and environement, I like it but it's not much of a change really from the expedition system. If it's the "seamless" walking between zones, I don't care and if a lot of time/performance went/is going towards it then I think it was a retarded waste of resources.
Miscellaneous: Perhaps the most pleasant surprises were found in the details of the game (so much so it almost gives the impression of spending too much time on font choice, graphics, etc. for a project one is procrastinating on as a means of feeling like your still getting some work accomplished while nonetheless putting off the difficult bits in actuality, lol). Armor and Weapon Designs are good overall, and Monsters look nice in terms of animation and fit with the world well in terms of their general movement and fun little interactions with the environment. Same goes for endemic life and the like. The food also looks spectacular, so much so it made me hungry when I first saw the naan and cheese in the first village meal. The current event hub also is a portent for good things to come in that regard. The minigames have seen marked improvements (cooking meat, fishing, and now barrel bowling). Yet, I am driven to a blind rage at the fact there's no player housing. While it may not be as consequential as the other faults in the game it angers me the most as it wholly lacks good explanation. Greed? No, it's a perfect avenue for microtransactions! Incompetence? How hard is it to make a little home? Any jackass in blender could probably whip up one in a day. Appealing to casuals/the general audicence? Fuck no, casuals love housing the most! Laziness? it's all that's left! It completely rapes the endemic/aquatic life collection aspect of the game for no reason, please fix now Crapcom!

tl;dr I riked it, but it feels more rushed and with worse performance than even base World, I am nonetheless hopeful for the future. I would advise anyone interested to just wait for a sale (probably upon DLC announcement) or for the whole enchilada to be completed à la Iceborne upon fatalis's release.

This vid
is closest to my thoughts.
 
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Gameplay:
Weapons:
Hammer has been losing its KO utility much since World. Higher KO resistance in multiplayer because of scaling and SnS being better KO weapon since Rise. Now even SnS can perfect guard, wow. Awkwardly putting most of damage on one big move rather than entire combo, yet GS still does tons more damage with charge. Also, GS now has offset to complement its moveset.

HH is the best version, just kinda missing the spinning move from Iceborne though. Forward slam and right golf swing can input 2 music notes entire their animation, small thing but very nice. Being a support weapon, so any "playing music" moves will never ever be fast and always be long commitment attack. The most they can or might do is letting players input up to 4 music notes instead of capping at 3 music notes while placing down bubbles.
Artian helps HH in a very convenient way. Basically, all elemental Artian HHs share the same/exactly song list. Less screwing over muscle memory. Especially current HH play is repeating Echo Wave as much as you can. Also, can even see Echo element song in corner of the screen, it's easy to keep track which element HH has despite its Artian weapon appearance.

As usual problem in previous MonHun games, some melee weapons damage are too specialized in one or couple moves. Which leads to spam the same attack or a short combo over and over again is the most optimal way to play, rather than utilizing their entire move set. Not everyone is a speed runner, so this problem isn't so much of a big deal.

Maps: My tier list of the Maps is as follows: (A) Plains and Forest (B) Basin and Ruins (C) Cliffs.
For me, Cliffs have biggest crime for having a lot of small size areas and bunch of tiny floating rock shortcuts that can only traverse with Seikret. It is also a problem with entrance to Jin Dahaad and Zoh Shia fight. Otherwise, it has pretty good pop-up camp locations.

I'd rate Forest is the best, Least performance affected, even with Uth Duna heavy rain weather. Actually have best pop-up camp location can access fast most of the map without worrying about being destroyed.
Plains area 8 or 10 can really affect FPS, area 10 isn't safe all the time for pop-up camp either. Area 13, depending on monsters being a tard fighting near bunch of high dunes or not. Basin has couple areas in top level can tank frame rate.
 
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Forgot to add, Wtf is the point of arachnaphobia mode if the big spider monsters aren’t changed?! I didn’t realize it until I saw a streamer with it on (because I’m not a turbopussy afraid of a digital bug), but it’s really absurd. Also, while I think having your character voiced is a good thing, who in their right mind wanted their palicos to talk? When I first saw it I had a reaction reminiscent to:
 
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