Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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If you know how to abuse the VS seeker in the games that have it, leveling really isn't that bad. There's quite a few high exp spots in gens 4 and 5, and if Unova didn't have its weird exp curve thing then hunting Audino is also pretty efficient. Johto is absolutely abysmal though, I have no idea how the hell that got through. Why the fuck is the highest leveled pokemon in victory road 20 levels lower than the E4??

Tbh I consider using a hack to up the level of wild pokemon by at least 50% practically mandatory for repeat playthroughs, and it's the only region I don't consider hacking in rare candies for nuzlockes to be even remotely controversial. Fuck having half your team die to a gym leader and needing to spend 3 hours grinding pokemon half your level for replacements.
Meh, it's not THAT bad but it does force you to use a smaller pool of Pokemon in order to have them share less XP and be higher leveled. If you have to cheat in items, in a nuzlocke no less, that's a skill issue.
 
Meh, it's not THAT bad but it does force you to use a smaller pool of Pokemon in order to have them share less XP and be higher leveled. If you have to cheat in items, in a nuzlocke no less, that's a skill issue.
Tbh nuzlocke grinding in GSC/HGSS isn't a skill, it's just mind numbing. If I lose half my team and have to grind 3 pokemon from level 15 to 45 using nothing but level 30 Golbat then yeah, I'm gonna use rare candies, because I value my time more than spending six hours hitting the A button with 0 risk or skill required just to try and continue playing the game. Candied pokemon don't earn EVs anyways.
 
Tbh nuzlocke grinding in GSC/HGSS isn't a skill, it's just mind numbing. If I lose half my team and have to grind 3 pokemon from level 15 to 45 using nothing but level 30 Golbat then yeah, I'm gonna use rare candies, because I value my time more than spending six hours hitting the A button with 0 risk or skill required just to try and continue playing the game. Candied pokemon don't earn EVs anyways.
You can use an EXP share, rare candies are for pussies. I only use them as a pseudo revive so I waste less money on them.
 
Bodytype 1 and 2 for all NPCs.

Oh wait. thats already a thing. Ehhh, framerate issues worse then S/V.
Dud that start in S&S or S&V?

You can use an EXP share, rare candies are for pussies. I only use them as a pseudo revive so I waste less money on them.
Is money ever really that scarce anyway? Unless you're buying vitamins or coins for the casino or something then not really.
 
Dud that start in S&S or S&V?
Didn't that technically start in SM or Let's Go games? I think XY still asks you if you're a boy or a girl, altho I could be mistaken
Is money ever really that scarce anyway? Unless you're buying vitamins or coins for the casino or something then not really.
The money is scarce towards the end game if you use too many potions, since by that point you're likely resorting to Max Potions and Full Restores.
 
I value my time more than spending six hours hitting the A button with 0 risk or skill required just to try and continue playing the game.
As someone who is doing this right now in preparation for the Elite 4 in Gold, I can confirm this is mind numbing. It's probably the biggest reason why I don't return to the originals. I only had one death early in the nuzlocke, and I was still a little under leveled (lv38ish) with a team of six upon getting to the Elite 4. At least in HG/SS, I can use the PokeWalker to help offset that a little. However, I can't deny that returning to these after so many years has reminded me that they're definitely very charming. HG/SS definitely are more polished, but there's still a very nice charm to these originals.
 
Didn't that technically start in SM or Let's Go games? I think XY still asks you if you're a boy or a girl, altho I could be mistaken
Hm, if that started in S&M then I'm glad I skipped that generation and only relatively recently emulated it (Ultra Moon). I think that would've stood out to me though. I never played Let's Go but I hear you have a nigger mom or something, that's all I really heard about it.

The money is scarce towards the end game if you use too many potions, since by that point you're likely resorting to Max Potions and Full Restores.
Idk, I never felt that way, especially if you are not going out of your way to buy Pokeballs to catch lots of Pokemon.

However, I can't deny that returning to these after so many years has reminded me that they're definitely very charming. HG/SS definitely are more polished, but there's still a very nice charm to these originals.
I agree, there's something special about them. It's probably nostalgia but I like to think they're objectively neat, quaint little experiences even today. They won't be viewed as the epic, sprawling adventures I saw them as when I was a kid, but hopefully people can still appreciate them.
 
Nuzlockes are fucking stupid. They don't make the games any harder, they just make you play more cautiously by threatening you with tedious time loss if you lose a Pokemon. The only reason they got popular was because a few people made comics and videos chronicling them in ways that used the "perma-death" as a way to get the audience emotionally invested. It's retarded as the one thing everyone defaults to when their goal is to make Pokemon games more interesting to play because they're too easy.
 
Nuzlockes are fucking stupid. They don't make the games any harder, they just make you play more cautiously by threatening you with tedious time loss if you lose a Pokemon. The only reason they got popular was because a few people made comics and videos chronicling them in ways that used the "perma-death" as a way to get the audience emotionally invested. It's retarded as the one thing everyone defaults to when their goal is to make Pokemon games more interesting to play because they're too easy.
You have to remember that the driving force behind Nuzlockes becoming popular wasn't how well the format made the game challenging, but the emotional stories that could be told / experienced when taking the challenge. The format is named for the original comic's dead Nuzleaf named Locke after all.

You're supposed to play with pokemon you wouldn't necessarily use in a typical play through so you gain some appreciation of those that aren't your favorites, not game theory the hell out of the concept until you 100% win.

They only work when you come at it from a casual angle.
 
You have to remember that the driving force behind Nuzlockes becoming popular wasn't how well the format made the game challenging, but the emotional stories that could be told / experienced when taking the challenge. The format is named for the original comic's dead Nuzleaf named Locke after all.

You're supposed to play with pokemon you wouldn't necessarily use in a typical play through so you gain some appreciation of those that aren't your favorites, not game theory the hell out of the concept until you 100% win.

They only work when you come at it from a casual angle.
I understand that angle, but the rule about catching and using whatever you first encounter always sounds tangential to the main rule of permadeath, and many people talk about Nuzlockes as something they do as a challenge run, like "oh, I only play Nuzlocke challenges because the games are too easy otherwise." And when I hear people bring up "flaws" in a particular game that only exist because of Nuzlocking them, as if the games should be designed around you randomly discarding and replacing team members late in the game, then I have to question your priorities.
 
I understand that angle, but the rule about catching and using whatever you first encounter always sounds tangential to the main rule of permadeath,
Only catching your first encounter on a route is the first rule for a reason. Without it you're just steam rolling the game with over powered mons instead of getting lucky and steam rolling the game with over powered mons.

and many people talk about Nuzlockes as something they do as a challenge run, like "oh, I only play Nuzlocke challenges because the games are too easy otherwise."
They are harder. Marginally. And sometimes that's all you want, something slightly more difficult that changes up what kind of decisions you make in a play through.

And when I hear people bring up "flaws" in a particular game that only exist because of Nuzlocking them, as if the games should be designed around you randomly discarding and replacing team members late in the game, then I have to question your priorities.
I can't stress this enough, but stop thinking of youtubers as "people". They're not. They're hobby parasites trying to make money and their opinions don't hold water to reality.
 
I understand that angle, but the rule about catching and using whatever you first encounter always sounds tangential to the main rule of permadeath, and many people talk about Nuzlockes as something they do as a challenge run, like "oh, I only play Nuzlocke challenges because the games are too easy otherwise." And when I hear people bring up "flaws" in a particular game that only exist because of Nuzlocking them, as if the games should be designed around you randomly discarding and replacing team members late in the game, then I have to question your priorities.
Well, you're wrong. Using starter area shit-mons is a huge part of it.
 
I can't stress this enough, but stop thinking of youtubers as "people". They're not. They're hobby parasites trying to make money and their opinions don't hold water to reality.
I don't really listen to youtubers much, but it's harder to avoid all the mouth-breathers who parrot youtuber opinions as their own. Unrelated side-note: It autistically triggers me that no Pokemon youtuber knows how to pronounced Raikou correctly.

As far as making Pokemon a bit harder goes, for me the most glaring problem with Pokemon games is that Singles is simply not that interesting. The most fun I've ever had with the format is playing through the Stadium games. That's why I've made my own romhacks of gens 3, 5, and 6 to turn every fight into Doubles or Triples and make bosses slightly harder, the games start to feel like a regular RPG this way. I would have done gen 4 as well, but there's coding issues with that. Gen 5 with everything Triples and all the bosses buffed was straight up the most fun I've ever had with Pokemon.

Unfortunately, XY's issues run too deep and even my changes couldn't make it good. The game just showers you in too much EXP, the only way not to massively overlevel everything is if you go way out of your way to gimp yourself in multiple ways. And even the trash mob trainers are weaker on average than earlier games, so you can't just buff the bosses you would need to rework everything.
 
The point of a nuzlocke is to just play in a way you wouldn't normally. You get a handful of mons, half of which are shit, and you have to make it work. It's fun in the way fire emblem is fun having to use the resources/units you get to unravel the game like a puzzle, and like FE it can end up with you creating bonds with units you didn't expect because your Noctowl clutched Jasmine's Steelix with good hypnosis rng or Maractus ended up being the GOAT of your team when you forgot it existed until you were stuck with it because your Snivy died.
 
I've never been big on the idea of a Pokemon MMO personally but I'm willing to try it out. One of the big red flags for me is the focus on user created content such as Fakemons.

Maybe I'm just a snob but alot of fakemon designs to me just don't look right one way or another. Alot of them would work great if they were their own thing but when you put them next to the official pokemon you can tell it was designed by a fan most of the time and I mean that in the nicest bad way possible, I can't fault someone for wanting to create their own pokemon and having fun with it, fuck I've done it before too. But stacking them next to official pokemon usually makes them stand out like a sore thumb if you ask me.

Not saying gamefreak has perfect designs though, god no. But to me at the very least you can usually get a sense that gamefreak designed them, there's some kind of intangible aspect to the official designs that I for the life of me could not put my finger on so I'm fully willing to admit that it's just my autism at play.

What I will say though is that I love when fans make regional variants or just variants in general of already existing pokemon. I'm a sucker for things like that.
 
Hm, if that started in S&M then I'm glad I skipped that generation and only relatively recently emulated it (Ultra Moon). I think that would've stood out to me though. I never played Let's Go but I hear you have a nigger mom or something, that's all I really heard about it.
That would be the Let's Go games, the remakes of Pokemon Yellow. Your mom in SM has a tan, which makes sense as the game takes place in Hawaii. It's also the only region where a large amount of non-white NPCs makes sense, funnily enough, and yet there is still more niggers in XY, to the point I like to joke that the real reason that Lysandre wanted to nuke Kalos was to finally get rid of them.
Re: grinding, HG/SS at least allows you to rematch every gym leader, even if it's locked behind the phone call feature so you can't just call them all at once.
I hate that pretty much only RSE and HGSS allows you to re-battle Gym Leaders. This should be a standard feature in every game, with better teams in the post game.
Nuzlockes are fucking stupid. They don't make the games any harder, they just make you play more cautiously by threatening you with tedious time loss if you lose a Pokemon. The only reason they got popular was because a few people made comics and videos chronicling them in ways that used the "perma-death" as a way to get the audience emotionally invested. It's retarded as the one thing everyone defaults to when their goal is to make Pokemon games more interesting to play because they're too easy.
That's precisely it, I feel like wasting your time with grinding is a punishment for not playing properly(be it because you "lost" a Pokemon in a Nuzlocke or because you didn't level your team efficiently enough and hit a leveled wall). Trying to cheat your way out with items is a bitch move no matter how you slice it, if you don't want to waste your time grinding then you're playing the wrong game. Trick is minimizing how little you need to do it.
 
Do people seriously grind that much in Pokemon games? I'm not asking facetiously, I'm seriously confused by all the talk I see of needing grind to match Gym Leader levels or people feeling the need grind late-game in Johto. I only grind a little to have new party members catch up in the early-game. Later new catches don't even need that because of EXP Share or just the general spam of trainer battles you start getting mid-game. You might want to grind out 2 or 3 levels before the Elite Four in Kanto or Sinnoh because there's a pretty big level jump in those regions, but otherwise I don't get why some people talk about Pokemon as if they're grindy games.
 
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