Hooked on phobics
kiwifarms.net
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- Nov 29, 2023
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The dev's behind the scenes footage for this video.Sseth did a video on it.
Hes an indie AF dev so I'd encourage it, or if you feel halfhearted, buy it on deep sale to give him something at least. while seths video helped him blow up a little, he was RELATIVELY obscure til recently.I finished the pirated copy and it makes me wanna play it again on a legal copy.
I only just learned about that recently, which got me to make the thread, but I've played the games for a few years. Really high quality and 2 improved a lot over 1. Not that 1 was bad, but I can't really recommend 1 over DLC for 1 remastered. I guess 1 has a different OST, and tbh, BOTH are good. Shit he even made different versions of music for 1 in the remaster. ExampleSseth did a video on it.
It has a skill floor unless you want to cheese the shit out of it with very low difficulty and mutators / mods. I'm honestly nowhere near as good as some people at the game, but I can recognize the fact that it can allow several playstyles. Thats not always easy to do, much less fine tune enough., it was a bit awkward at first but the second I got used to it I started emptying out every level without being seen. Murder stealth is always the most fun.
AK definitely has some nice power, but in second game with attatchments, I feel like its easier picking a more common caliber like 9mm or 556. Otherwise once you run dry, you have to grab a new gun which MIGHT not have the kit you want. A famas or mp5, or scropion evo were my pick because of this. Then again I'm not the best shot and have accuracy by virtue of volume of fire, And while a 2x scope is wonky, the excess range can be insanely beneficialAk-103 with supressor, regular ammo, on True difficulty. It's like having an Hk417 with double the amount of ammo. I finished the whole game with it
Depends on skills, the mexican stand off mechanic, and enemies falling when shot but not dying especially makes this a LITTLE harder, but you can still benefit from it. Honestly it would be the ultimate cheese if the game wasn't put together so well.Camping isn't hard if you get into a building with only one door and shut off the lights.
I think stuff like grenades, claymores, molotovs and stuff COULD be neat if AI could collaborate to not kill each other with them. I wouldn't mind it maybe as an expanded DLC, because I think stronger, more deadly soldiers can be more interesting than absolute SWARMS. Also apparently enemies never actually have armor proper in the sense how players do, but later game enemies just have higher health pools? Though stealth attacks have an insane multiplier so it almost doesn't effect you if you are going full stealth. I wouldn't mind more complex tactics, but idk if he would want to put in the effort to do as suchShould enemies be able to throw grenades to flush the player out?
Getting spotted in a lot of the stealth games I've played usually means it's time for a reload because you'll get fucked in combat, especially against several opponents, but in Intravenous I haven't run into any encounters that can't be salvaged to some degree.
>I jokingly call him Lithuanian Bane once.lmao, the dev either lurks here and has seen the lithuanian bane comments in sseth's thread or is a certified shitposter