Intravenous 1 / 2 - Implementing the final solution towards junkies / stealth based ghetto simulator

Favorite approach?

  • BERSERK, give me biggest guns, biggest armor, explosives, and targets to kill!!!

    Votes: 8 42.1%
  • A light long-gun, pistol, tools and armor. Vesatility over being too good at anything

    Votes: 5 26.3%
  • A pistol and my wits. Weight just slows you down and you don't need armor if you don't get hit.

    Votes: 2 10.5%
  • I am a lunatic who kills cartels in frenzies with my bare hands. Armor and guns are for pussies

    Votes: 1 5.3%
  • Every life is precious, we MUST use non fatal means, because if you kill your enemies, they win.

    Votes: 0 0.0%
  • Knife only til shit goes down. Bullets are fucking expensive.

    Votes: 2 10.5%
  • I'm scared of being shot. Give me all that EMP shit, ill just hide so good nobody knows i'm here

    Votes: 3 15.8%
  • (Bleeding) I don't remember much because I took 12 painkillers. Who are you? why am I bleeding?

    Votes: 4 21.1%

  • Total voters
    19

Hooked on phobics

kiwifarms.net
Joined
Nov 29, 2023
1744973860882.webp1744973981297.webp

2 stealth games, where you only really need to buy the second because you can get the first game as updated DLC anyway.

 
Last edited:
I got the first one for free at some point, it was a bit awkward at first but the second I got used to it I started emptying out every level without being seen. Murder stealth is always the most fun.
 
I finished the pirated copy and it makes me wanna play it again on a legal copy.
Hes an indie AF dev so I'd encourage it, or if you feel halfhearted, buy it on deep sale to give him something at least. while seths video helped him blow up a little, he was RELATIVELY obscure til recently.
Sseth did a video on it.
I only just learned about that recently, which got me to make the thread, but I've played the games for a few years. Really high quality and 2 improved a lot over 1. Not that 1 was bad, but I can't really recommend 1 over DLC for 1 remastered. I guess 1 has a different OST, and tbh, BOTH are good. Shit he even made different versions of music for 1 in the remaster. Example

The original safehouse music


Remaster of same track.



I honestly like both. I think original is more chill, almost meditative, while the remaster version is a bit more emotional sounding, beautiful, and SLIGHTLY more intense.
, it was a bit awkward at first but the second I got used to it I started emptying out every level without being seen. Murder stealth is always the most fun.
It has a skill floor unless you want to cheese the shit out of it with very low difficulty and mutators / mods. I'm honestly nowhere near as good as some people at the game, but I can recognize the fact that it can allow several playstyles. Thats not always easy to do, much less fine tune enough.
 
  • Feels
Reactions: Gremperor
Ak-103 with supressor, regular ammo, on True difficulty. It's like having an Hk417 with double the amount of ammo. I finished the whole game with it. Camping isn't hard if you get into a building with only one door and shut off the lights.
Should enemies be able to throw grenades to flush the player out? I'm not sure if that would make it interesting or annoying.
Game is pretty fun, so bumping this thread.
 
Just got this game the other day because of this thread and the Sseth video. It's very fun, I enjoy the flexibility the game gives you in how you want to play it. I've mainly been getting "Rambo" scores, I start a mission wanting to be a sneaky ninja, but the urge to pull out a silenced smg, knock out the lights in a room, and pick off every enemy present overcomes my ability to do pure stealth. Also the throwing knife is very satisfying to use.
 
I played the first when it came out, it looked right up my alley and it was, but for whatever reason I never finished it. Picked up 2 last weekend with the 1 "remake" DLC and been having a blast so far. Tend to go as quiet as I can but at some point I always seem to fuck up and get spotted (particularly through windows), and then there's usually a big pile of dead junkies to loot for ammo.

Getting spotted in a lot of the stealth games I've played usually means it's time for a reload because you'll get fucked in combat, especially against several opponents, but in Intravenous I haven't run into any encounters that can't be salvaged to some degree. Yet, at least.
 
Ak-103 with supressor, regular ammo, on True difficulty. It's like having an Hk417 with double the amount of ammo. I finished the whole game with it
AK definitely has some nice power, but in second game with attatchments, I feel like its easier picking a more common caliber like 9mm or 556. Otherwise once you run dry, you have to grab a new gun which MIGHT not have the kit you want. A famas or mp5, or scropion evo were my pick because of this. Then again I'm not the best shot and have accuracy by virtue of volume of fire, And while a 2x scope is wonky, the excess range can be insanely beneficial
Camping isn't hard if you get into a building with only one door and shut off the lights.
Depends on skills, the mexican stand off mechanic, and enemies falling when shot but not dying especially makes this a LITTLE harder, but you can still benefit from it. Honestly it would be the ultimate cheese if the game wasn't put together so well.
Should enemies be able to throw grenades to flush the player out?
I think stuff like grenades, claymores, molotovs and stuff COULD be neat if AI could collaborate to not kill each other with them. I wouldn't mind it maybe as an expanded DLC, because I think stronger, more deadly soldiers can be more interesting than absolute SWARMS. Also apparently enemies never actually have armor proper in the sense how players do, but later game enemies just have higher health pools? Though stealth attacks have an insane multiplier so it almost doesn't effect you if you are going full stealth. I wouldn't mind more complex tactics, but idk if he would want to put in the effort to do as such

By the way, if nobody has tried the workshop levels, at least try pizza chronicles. It exists in both 1 and 2, and is an interesting level that mimics MGS mechanically in being "procure on site". Basically the "plot" is you are a 54 year old man whos denied pizza and have to sleuth your way into a criminal compound stealing equipment til you can get a key to the pizza storage. Its some nonsense plot wise but its actually quite fun. Especially as the whole level ramps up from "completely unarmed dude" to fighting off high grade mercs, all with equipment you can steal. I really love the incremental power increase from luring guys with thrown beer cans, getting your first silenced pistol in a shed, ect. Feels like a mini campaign smushed into a single map.


Also of note, the poll lets you select up to 4 options, but I forgot to say that. I also really should of set the poll so you can see who voted what but, I kinda fucked that up. Ah well, dont REALLY feel like trying to bother a mod to attempt fixing that.

Getting spotted in a lot of the stealth games I've played usually means it's time for a reload because you'll get fucked in combat, especially against several opponents, but in Intravenous I haven't run into any encounters that can't be salvaged to some degree.

I think this is key for many liking it. You aren't so much required to be quiet as much as engage in Vietcong esque guerilla warfare. It doesn't matter how LOUD you are, as long as you aren't getting shot too much. Infact my favorite strategy is a disabled power breaker with a claymore on it, and then hiding. Half the enemies run to investigate while I'm already halfway past all of them once they hear a deafening boom. They know something is wrong, but have no fucking idea where I am.
 
Last edited:
Knife/unarmed, no kevlar. You can 5-speed right behind motherfuckers through a locked door and then rape them where no one can see. Plus I like the whole MGSV subsistence mode feeling of getting everything I'm going to kill everyone with on-site.
 
Got the game a while ago close to when it came out. Sort of gave up on it because I was getting tired of the slow stealth gameplay but didn't want to run'n gun. Now I'm coming back to it and while I've always loved it, I'm realizing now on a second playthrough that it's probably one of the best stealth games out there. I line it up next to the greats with Thief and Dishonored.
Story's a little meh. Not very creative writing and it's not very deep-- but it doesn't need to be. The gameplay is the most important thing and the gameplay is great. I think the variety of player options and the unique approach to both stealth and combat is fantastic.
In particular I love how autistic and detail oriented the AI is. Enemies will notice blood, missing guards, lights that have been touched, doors, etc. Even the best stealth games of our time don't do that much, and it's something I've come to really appreciate. Not only does it make the gameplay more immersive, it's also much harder than average and significantly more in-depth. It feels like one of those games where it'll notice every little thing that you do and I love that.
8.5/10. Haven't played the sequel yet but I plan to, and I don't even regret buying the first one. The dev seems like a cool dude so I have no problem giving him my shekels.
 
  • Like
Reactions: Hooked on phobics
Back