The Elder Scrolls

Watched a friend play it and it just looks so off. The facial animations and color palette in particular. It's just a UE fan game they're charging full price for, straight up Bethesda hire this man, I don't understand why anyone would pay for this slop
Nostalgia.
Like Dr. Klein in Old World Blues said.
 
jeetfield creation engine because of no licensing % paid,
UE5+GB seems to be more of a remaster streamlining shit, again, fingers crossed for remastered daggerfall.
Modern devteams couldn't create Daggerfall. Not even recreate it.

We know this because Bethesda had their A team start development on and their B team of retards finish development on Starfield (after the A team had to go clean up Fallout 76 cause the B team of retards fucked that up), and Starfield should have literally been Daggerfall in space. They couldn't do it.

If they're going to redo something, here's an idea: Arena. No one ever talks about Arena.
 
Tried to endorce it but couldnt do so.

Man, they know they cant win so they cheat

Constantly.
It won't let you endorse it at all, or did you try to endorse it right after downloading it? Nexus makes you wait a certain amount of time after you download a mod before you can endorse it and I think that's a good system to have since it helps prevent sock puppets and bots from boosting mods to the front page.
 
No one ever talks about Arena.
That's because it's complete shit, even for 1994. You couldn't make it playable without fundamentally changing the underlying game, It's just standard medieval fantasy stretched over an implementation of tapletop RPG mechanics. No creation myths, no Tamrielic history, no Aedra and Daedra, no custom classes etc. The mechanics can be unintuitive, to say the least (better armor has a lower numbered armor rating? Is this a thing in DnD?)

I maintain that TES became a success in spite of Arena, not because of it. You could remake it but you would basically be making an entirely new game.
 
That's because it's complete shit, even for 1994. You couldn't make it playable without fundamentally changing the underlying game, It's just standard medieval fantasy stretched over an implementation of tapletop RPG mechanics. No creation myths, no Tamrielic history, no Aedra and Daedra, no custom classes etc. The mechanics can be unintuitive, to say the least (better armor has a lower numbered armor rating? Is this a thing in DnD?)

I maintain that TES became a success in spite of Arena, not because of it. You could remake it but you would basically be making an entirely new game.
Yeah, they'd have to basically make a new game. But that would be interesting in it's own way, too. There's lots of references to Arena in later games -- IIRC, the ~thang~ was that it has like 13 endings and due to timeline fuckery they all explicitly do happen, despite that not being physically or temporally possible. So they have a game where the framework of the writing is already basically done... which is one of the major weaknesses of these Millennial Devteams, especially those that let females work for them.

The other hook of course is that they couldn't MAKE a Daggerfall or even a Skyrim nowadays, with lots of random locations and random quests and random shit in each town and multiple ways to do things. How complex gameplay and region and the like wise was Arena? If it's Oblivion or Skyrim tier it might be doable, but hard. If it was Daggerfall tier "go everywhere do everything," no way.

And as for "better armor has a lower rating" -- yup. THAC0. To Hit Armor Class 0. Ancient D&D1 / D&D2 thing from the mesozoic era of tabletop. It used to be some generic "good" armor level was counted as 0 and how close you were, for better or worse, was a +/- from that number.
 
That's because it's complete shit, even for 1994. You couldn't make it playable without fundamentally changing the underlying game
Same applies to Daggerfall, really. People who want to see it remade are stoned out of their gourd or simply don't realize how fucking massive its map is - it takes almost 70 REAL WORLD hours to get across it. Another issue is most of that area being vast expanses of fucking nothing, and basically all of it is procedurally generated. No machine on the planet could handle this with modern graphics.
 
(better armor has a lower numbered armor rating? Is this a thing in DnD?)
It used to be in 1st and 2nd editions, don't know about after. You had Armor Class (AC). Lower=better. Unarmored was 10, studded leather was 7, chain mail was 5, plate was 3, etc. Dexterity could make it lower.

Edit: then you had "Thac0" or "to hit armor class 0" on a d20.
 
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There's lots of references to Arena in later games -- IIRC, the ~thang~ was that it has like 13 endings and due to timeline fuckery they all explicitly do happen, despite that not being physically or temporally possible. So they have a game where the framework of the writing is already basically done... which is one of the major weaknesses of these Millennial Devteams, especially those that let females work for them.
Are we still talking about Arena here? Because you're thinking of Daggerfall.
 
Arena was originally an Arena (heh) combat based game. Like the Arena in Oblivion but full fledged and teams.
But gameplay is flawed as full. Anti-Paralysis is a must. High Elf is the only race which gives you anti-paralysis from the start. Free Action is useless in the game: cures you but doesn't make you inmune (unlike Daggerfall).
 
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I, being the niggercattle that I am, have purchased the Oblivion remaster. I'm quite happy with it so far, it looks pretty nice on Steam Deck. The drawbacks of playing on lower settings are significantly mitigated by playing on the smaller screen of a handheld device and the performance is pretty alright. Out of the box there was some occasional stuttering and crashes but still very playable, however I also got a preformance enhancing mod to improve it a bit further. Call me a consoomer if you want but I'm pretty excited to play through it, also Glarthir is my best friend forever <3.
 
Same applies to Daggerfall, really. People who want to see it remade are stoned out of their gourd or simply don't realize how fucking massive its map is - it takes almost 70 REAL WORLD hours to get across it. Another issue is most of that area being vast expanses of fucking nothing, and basically all of it is procedurally generated. No machine on the planet could handle this with modern graphics.
Why couldn't a modern graphics system work? You don't have to store where every leaf and tree and rock are in the world across all 62,000 square miles of Daggerfall, a-la Minecraft.

Obviously you start by randomly generating the fluff when you get near it. This can be a different, separate procedural generation system on top of mapgen and world mapgen. One trick is to have a procedural generation system that generates the same map data each time when provided the same seed data. Then when you say "5 miles outside of the the town of Holtberg, due West" the generator always puts out something random... which is always the same result.

It's still randomly generated, so you don't have to store any of it (although you might temporarily store it for a few in game or real life days if needed), you just randomly generate it again and since it uses the same seed data, it spits out the same resulting map. Maybe you store a "cheat sheet" so you can rapidly regenerate it later.

It doesn't even have to be the same result for everyone. Just as long as when you go back to Holtberg on your machine, you see the same Holtberg and the same forest 5 miles outside, due west.

Also, generally stuff like this is generated in patches not say individual trees. You don't generate a square mile of forest, you pick 1 square mile of forest out of the X numbers you either already generated or hand crafted. (One thing I've seen with 3d printing warhammer nowadays is, well the equivalent would be hand crafting or generating a block of say, 20x60 square miles of forest, and then when needed you pick a random square mile out of the entire thing to plop down.)
 
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(better armor has a lower numbered armor rating? Is this a thing in DnD?)
D&D originally conceived of armor as "first class, "second class," "third class," etc. First class is the best, just as it is in hotels, restaurants, and naval ships. Then 0th class was tacked on. Then...negative first class? Negative tenth class? It all went to hell quickly. 3rd edition flipped the scale so bigger numbers were always better.

Same applies to Daggerfall, really. People who want to see it remade are stoned out of their gourd or simply don't realize how fucking massive its map is - it takes almost 70 REAL WORLD hours to get across it. Another issue is most of that area being vast expanses of fucking nothing, and basically all of it is procedurally generated. No machine on the planet could handle this with modern graphics.

No Man's Sky is much, much larger. Valheim is pretty huge. You could do it. The problem is rangen worlds are fucking boring.
 
No Man's Sky is much, much larger. Valheim is pretty huge. You could do it. The problem is rangen worlds are fucking boring.
Daggerfall's map is ~350000 square km, or ~136000 square miles. Three hundred and fifty THOUSAND. Remember, traversing it takes 70 (SEVENTY) hours on foot. Valheim is like 312 square km, or 120 square miles. That's less than one percent. And apparently some dude spent a mere 4 hours walking across it. Not sure if I'd count NMS either, since if I'm not mistaken this is just relatively tiny planets connected by what's an essentially a fast travel/teleport network, and even the biggest one is apparently "just" 9000 sqm.
Oblivion is at a tiny 41 sq km. If that is causing modern machines to chug/explode, imagine even all of Valheim being simultaneously loaded at once.
 
Daggerfall's map is ~350000 square km, or ~136000 square miles. Three hundred and fifty THOUSAND. Remember, traversing it takes 70 (SEVENTY) hours on foot. Valheim is like 312 square km, or 120 square miles. That's less than one percent. And apparently some dude spent a mere 4 hours walking across it. Not sure if I'd count NMS either, since if I'm not mistaken this is just relatively tiny planets connected by what's an essentially a fast travel/teleport network, and even the biggest one is apparently "just" 9000 sqm.
Oblivion is at a tiny 41 sq km. If that is causing modern machines to chug/explode, imagine even all of Valheim being simultaneously loaded at once.
Radiant AI is the big thing that makes Oblivion a hog. Even if you don't see it, routines are being calculated. The general chaos isn't happening, but guards are going to their posts and eating (with the amount of food on the table decreasing) and going to sleep, even if you're in another town.
 
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D&D originally conceived of armor as "first class, "second class," "third class," etc. First class is the best, just as it is in hotels, restaurants, and naval ships. Then 0th class was tacked on. Then...negative first class? Negative tenth class? It all went to hell quickly. 3rd edition flipped the scale so bigger numbers were always better.
20 AC as in roll a 20 plus modifiers to get through the Armor is a lot more intuive than -10AC.
 
Same applies to Daggerfall, really. People who want to see it remade are stoned out of their gourd or simply don't realize how fucking massive its map is - it takes almost 70 REAL WORLD hours to get across it. Another issue is most of that area being vast expanses of fucking nothing, and basically all of it is procedurally generated. No machine on the planet could handle this with modern graphics.
Oh god, imagine anyone wanting a remaster of Daggerfall after Starfield.

I, being the niggercattle that I am, have purchased the Oblivion remaster. I'm quite happy with it so far, it looks pretty nice on Steam Deck. The drawbacks of playing on lower settings are significantly mitigated by playing on the smaller screen of a handheld device and the performance is pretty alright. Out of the box there was some occasional stuttering and crashes but still very playable, however I also got a preformance enhancing mod to improve it a bit further. Call me a consoomer if you want but I'm pretty excited to play through it, also Glarthir is my best friend forever <3.
The worst part of your post is that you admit to liking a Wood Elf. Disgusting.
 
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