Linkalin
kiwifarms.net
- Joined
- Sep 24, 2024
Now I wonder, does in game cutscenes is larger compared to MP4 files of the cutscenes? I assume if it’s like in JRPG where each characters are just talking with their head bobbing it wouldn’t be that large since it’s just text files.Egad, if you want Synth to become a lolcow, keep talking about how he will never become a lolcow. You make yourself look like the sort of mongoloid who would protest that Finnster will never be trans, he's just a confident crossdresser.
It's because of hardware limitations. Just like modern games can afford to use UE5, which is a 115 GB game engine, they can afford to bloat the game with hours of "cinematic" slop. On PS1 and PS2 you had serious limitations on file size from the physical media the game was stored on, so that often times the audio files would not even be CD quality, so they simply could not put tons of MP4 files on the disc, and they had to choose the 10% or so most interesting scenarios for cutscenes. This is the big problem with MGS4, lots and lots of cutscene time for scenes with little interesting going on, and the visuals are often powerpoint slides, because Blu-ray technology enabled this sort of waste. Unfortunately, the industry never grew out of the mindset that everything in a cutscene is interesting simply because it is a cutscene which plagued MGS4.