Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

It might help Jim get views if he actually talked about relevant video game topics, like Oblivion Remastered. You know, that video game that just came out that everyone is talking about?
If the Nintnedo Switch 2 price, which made shills desparate and consoomers rage, couldn't raise his views, I doubt Mr. "Fuck Bethesda" could achieve much more with Oblivion.
 
It might help Jim get views if he actually talked about relevant video game topics, like Oblivion Remastered. You know, that video game that just came out that everyone is talking about?
I think he'd struggle to rage at it - Its a pretty good remaster that tries to stay faithful, it gives a soft nod towards his political opinions in a positive way, and it charges below full price in recognition of its remaster state and not being a new game. It didn't push hard preorder campaigns, didn't add a microtransaction store, and dodged console exclusivity wars by just being on everything possible. There's no reports of crunch or abuse from the studio, it was developed on a seemingly reasonable timeline, by a team that seems to have a dedicated element specialized in remakes and remasters.

Its more or less the best he could hope for from the average game, he's gonna have to stretch to mald.
 
Oblivion: Remastered would have been perfect for a Jimpressions video if he wasn't too lazy to do anything beyond the bare minimum now. At best, we'll either get a written review and/or he'll make a video complaining about horse armour several weeks from now after all the buzz had died down.
He'll just wait a month, settle for the most agreed on opinion on the "wokie" side, then regurgitate it.
 
Last edited:
So like... "Hello new player, you will now be fighting Ornstein and Smough with only a brief tutorial, we hope this convinces you to buy Dark Souls"

I mean, it surely is an idea.
his repeated difficulty spiel is stupid on multiple levels to me. using the souls games since that's his bullseye, the souls games difficulty in large part are, hot take i guess, not a "skill issue" but *knowledge* issue. i don't mean that in a pretentious way or some shit, i mean that you require nowhere near something like ninja gaiden mentor+ on-land-charging mechanical ability. like take demon souls and ds 1 and 2, if someone maxes endurance and dexterity and then like 50 points in faith and int, then it's super duper hard impossible etc, but if you teach someone soft caps and hard caps (or basic bitch language, number go up less after a bit), or just straight up give them a build for like level 120 (fairly feasible first playthrough level), tell them to not use above large titanite until you get your endgame-ish weapon, and to pump hp AND damage and not just damage so you get one shot, therefore they have enough to start estus or consumable chugging, and to say FUCK DAT NIGGA dexterity and to just pick any 2h str weapon, nearly anyone can unga bunga the games from there.

armor isn't a mega game changer besides stagger resist so even a mage putting points to hard cap in hp becomes a near tank on first playthrough. 3 has pia main bosses but demon souls 1 (minus fire demon difficulty spike) and bb, ds 1 and 2 are comparably to most games or a devil may cry on a normal difficulty setting. second playthroughs become spongey and annoying at points but first playthrough is basic bitch. dmc 1-3 on normal just pisses and shits on them. if you reach a very hard point, buck the fuck up and go grind. don't like grinding, learn the attacks so you remove fear factor and just roll through stupid looking shit you wouldn't think you could. same as any other rpg back to ffx (replacing rolling with other crap of course). people that beat them want to have a superiority complex and be insufferable retards, but a gifted monkey could beat bloodborne so long as they started with a halberd and used the charge attack, and the halberd can be carried and upgraded straight to the final boss. just pump vit, end, str, enough dex if you weapon takes it and unga bunga. enough faith for heals or int for weapon buffs if you're feeling like a quirky bitch.

difficulty screening demos are fucking retarded, a normal person doesn't need to play a demo of ninja gaiden black on hard contained right at the stupid stained glass WHOOOOORRE boss, or 2 on master ninja where they contain you in a box with i believe 4 of the tarantula mini bosses, normal people will play on standard or below settings and never encounter particularly fucked mechanical challenges. HOOOOWWWEVER jimothy, games are 80+. old games are even retroactively becoming 80. more and more games are just absolute buggy shit people still buy so who gives a fuck, so you can bet your ass that yes, demos are needed, but then most companies have no idea how to do a demo or update the demo to reflect the game's current state. especially with pc specs and optimization getting more and more retarded, need to be able to at minimum have a benchmark test for shit OUTSIDE of the games, minumum and recommended don't tell shit, especially with some games having an issue with amd or some having an issue with nvidia and some retards that label their indie game with 16gb ram when it can run on a toaster, but companies are somewhere between a. not realizing they can make a demo that's a taster and not just the entire game with minor limitations or b. some version of essentially a scam artist that wants a "no refunds" sign attached to dustborn
 
You know what's interesting? A video on how Dark Souls' difficulty became a parody of itself would be interesting. How enemy combos kept getting longer, how your health bar may was well be the ghost n golbins armor from DS2 onward, how they overemphasize combat while actual dungeon crawling became less important, etc.
 
You know what's interesting? A video on how Dark Souls' difficulty became a parody of itself would be interesting. How enemy combos kept getting longer, how your health bar may was well be the ghost n golbins armor from DS2 onward, how they overemphasize combat while actual dungeon crawling became less important, etc.
That is interesting. Souls bosses have almost started to break the fourth wall, becoming aware that they *are* souls bosses.

"Oh yeah? Well, now I'm going to break out a three minute long string, and there will be a four frame pause at the back end for you to strike. Oh, you couldn't possibly have any stamina left after rolling and dodging for 180 straight seconds?

Well, l2p. Gg."
 
You know what's interesting? A video on how Dark Souls' difficulty became a parody of itself would be interesting. How enemy combos kept getting longer, how your health bar may was well be the ghost n golbins armor from DS2 onward, how they overemphasize combat while actual dungeon crawling became less important, etc.
That would require Jim to play eldenring long enough to get to that point though. If he bitches about the rest of the souls series do you think he'd even be able to get to the annoying combo spam in er?
 
good remaster that tries to stay faithful, it gives a soft nod towards his political opinions in a positive way, and it charges below full price in recognition of its remaster state and not being a new game. It didn't push hard preorder campaigns, didn't add a microtransaction store, and dodged console exclusivity wars by just being on everything possible. There's no reports of crunch or abuse from the studio, it was developed on a seemingly reasonable timeline, by a team that seems to have a dedicated element specialized in remakes and remasters.

Its more or less the best he could hope for from the average game, he's gonna have to stretch to mald.
I can see one specific (and to be clear this is unlikely, just not 'when pigs fly' unlikely) angle: Oblivion Remastered replaced M/F with Body Type 1/2 for inclusiveness. Never mind that the character templates are all clearly fe/male and the choice has zero impact to gameplay.

So far this would not be a Jim friendly topic since the remaster did everything right by his standards . . . but the chuds on NexusMods added a mod to change the wording to fe/male. That is more than him enough to dust off his go-to episode about Gamers (tm), maybe even add some rants about the recent UK Supreme Court ruling.
 
I can see one specific (and to be clear this is unlikely, just not 'when pigs fly' unlikely) angle: Oblivion Remastered replaced M/F with Body Type 1/2 for inclusiveness. Never mind that the character templates are all clearly fe/male and the choice has zero impact to gameplay.

So far this would not be a Jim friendly topic since the remaster did everything right by his standards . . . but the chuds on NexusMods added a mod to change the wording to fe/male. That is more than him enough to dust off his go-to episode about Gamers (tm), maybe even add some rants about the recent UK Supreme Court ruling.
And have you *seen* what JKR has been tweeting lately?!
 
I can see one specific (and to be clear this is unlikely, just not 'when pigs fly' unlikely) angle: Oblivion Remastered replaced M/F with Body Type 1/2 for inclusiveness. Never mind that the character templates are all clearly fe/male and the choice has zero impact to gameplay.

So far this would not be a Jim friendly topic since the remaster did everything right by his standards . . . but the chuds on NexusMods added a mod to change the wording to fe/male. That is more than him enough to dust off his go-to episode about Gamers (tm), maybe even add some rants about the recent UK Supreme Court ruling.
The right has adopted the same tactics that the left has been using since 2013: Create outrage over everything they don't like in video game, from stuff that 99.9% of people would agree is stupid (like Sweet Baby INC butchering the spanish language in Spider-Man 2 or Ubisoft re-writing japanese histroy to make Yasuke a Samurai) to the most inconsecuental stuff (like the Body Tipes in Oblivion), and now matter how many people keep pointing out the flaws in your logic, you keep pushing and force people to bend their kness.

They already starting to get victories like Disney removing gay crap from their recent slop to NexusMods being forced to keep the Male/Female mod for Oblivion remastered on their site. It worked for the left in 2014, they got small victories at the start and they keep pusing until they got near complete control of the video game industry, even being able to tell japanese developers that they should censor their games beacuse female character has a short skirt. So why shouldn't it work for the right? It's working already.

It's going to take time of course, but they will take control over the video game industry sooner than later, we will start to see games using "anti-wokeness" as a marketing gimmick and it will work, studios are gonna start to avoid adding gay or trans characters (not so much black characters beacuse it seems that progressives give them a pass unless the story pushes some anti-racist message) and games are gonna preach conservative messages.

What will happen after that? I don't know, maybe people will fight back, or nobody will care beacuse conservative values are way more accepted than progressive ones by normies so they won't get any pushback aside from all the non-binary blue haired weirdos on Bluesky, the left's eco-chamber.
 
You say but I've not seen him mention the whole body type spat get mentioned at all on his Bluesky.
Because that would spoil the entirety of the upcoming video. Do you want to take away the only views he has left and make him starve?
1746083980222.webp
 
Kuritan Deplorable said:
I always find this particularly amusing as a take. Not the capitalist part, but the idea that everything should cater to the lowest skill level, so 'everyone' can play and enjoy the experience.

The reason I find this amusing is because frankly, all sides of the industry actively cheer when content is gatekept in other ways. Made a woke walking simulator game who's core premise and narrative conceit only makes sense to someone with a deep sense of self loathing and repressed guilt about being terrible to everyone who tried to love them? "The game just wasn't made for you, it was for us, you should respect that". Game made to sate the deepest autists of the map painting world, which expects a player to enter with a decent understanding of at least the pop culture version of 18th century politics and military/economic policies? "Its a niche title that should be celebrated inside of its own circles". A game that's made open ended with lots of mechanics but few pre-defined goals or expectations? "Its a lovely sandbox for exploring your creativity".

But as soon as you make a game designed to challenge a particular type of mechanical skill and endurance? Well now you're being a terrible bigot. But only if the game is popular. When was the last time you heard someone complaining about Quake Champion's accessibility, who wasn't an existing player struggling to find a match on a Tuesday afternoon? The fact is they really, genuinely don't care about a game being hard.

They care about feeling like they're being "left out" of something socially important. They see people talking about builds, congratulating each other for overcoming a challenge, sharing strategies, tips, and tactics for X boss or Y level. Consistently, you'll see the narrative of "I was struggling until it just 'Clicked' and then I figured out what it expected of me, and it was great afterwards". They see that and resent it, because unlike narrative gatekeeping, conceptual gatekeeping, genre gatekeeping, or creativity gatekeeping, skill gatekeeping is the only one that says "If you can't cross this gate, practice will let you do so". The gatekeeper is testing something mutable, and he'll let you take the test as many times as you want.

There's no practice you can do that'll make you click with a tranny simulator. There's no practice you can do that'll make map painters fun if you don't already like them. There's no special perspective that can take a goals driven person and turn them into a self-driven person that'll enjoy an open sandbox. But a Skill Gate? The whole premise is anyone can get to it, if you're willing to put in that effort. They fucking hate this, as it implies an inverse relationship, that everyone else put in the effort except you. That the only person you can blame for not being able to appreciate the beauty of this world is you. That the only reason you can't join this conversation is you didn't try hard enough.

They can't handwave difficulty with identity politics, personal preference, or anything else as a "I'll never get it". People have beaten dark souls with their feet. People have beaten dark souls using fucking voice commands. I'm pretty sure you could beat dark souls using the blink input shit Hawking had. Fucking Twitch beat Dark Souls via twitch chat, so we know you can beat it with no brain and no cohesive sense of self.

They hate that the only explanation for failure in difficulty based games is their own limits, rather than their preferred escape of blaming identity elements. And they'll never stop seething about it.

I remember, not so very long ago, that I read a post on some game site - I think it was Polygon, but it might have been some other refuse of a game site like Kotaku - wherein the author was condemning the Etrian Odyssey series. This, when I first saw it, confused the shit out of me - Etrian Odyssey, for the uninitiated, is rather infamously hard - not mechanically, not in conventional skill; it just has absolutely zero handholding and no mercy for stupid mistakes.

However, it is also one of the best examples of varying difficulty done right; there's been easier difficulties implemented since the 4th game intended so players who aren't quite as boned up on their survival skills and aren't as on-board with the game's beefier challenges turning into a protracted dick-flattening competition can still play the game and enjoy it for its story and mechanics. the main differences are that the enemies don't go as hard and death instead of killing you outright and sending you to the game over screen instead respawns you back at town with half your money gone, like Dragon Quest and nothing else lost.

So what the fuck was the writer's problem? Simple: It was because on your guild card, you get special icons for bragging rights if you went through the game on the hard difficulty and never changed the setting back down. There was even a special mode in the later games where you flat-out couldn't turn the difficulty mode down mid-game. For Etrian veterans, this is god's chosen way, while newcomers and the inexperienced are free to choose the lower difficulties.

The writer was fucking seething over the fact that Etrian Untold had the new "max hardness and cannot change the difficulty" mode and it giving a unique badge. Fucking surreal.
 
"Oh yeah? Well, now I'm going to break out a three minute long string, and there will be a four frame pause at the back end for you to strike. Oh, you couldn't possibly have any stamina left after rolling and dodging for 180 straight seconds?

Well, l2p. Gg."
Not to be the ACKSHUALLY guy, (particularly because I do agree that Elden Ring bosses take the absolute piss,) but there is method to the madness. This video does a really good job of explaining how you're supposed to play Elden Ring.
TL;DW emphasis in Elden Ring is supposed to be on breaking enemy posture, so you should be prioritising heavy attacks over regular ones whenever possible.

When you play the game like this it makes so much more sense, but the problem is 1) The game doesn't show enemy posture bars and 2) Enemies are so aggressive and so strong that it's very difficult to study them and learn where the openings even are before you can even start to capitalise on them. It's hard to 'git gud' when a boss can kill you with their opening combo before you've even seen any of their moves.

And as always, the biggest issue is that FromSoft fanboys remain insufferable as ever and refuse to even entertain the possibility that one of their games could be anything less than perfection.
 
Back