- Joined
- Feb 17, 2025
Embark can make this funny decision to release the game whenever Marathon releases.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
So we got a Concord to our Marvel Rivals, coolView attachment 7313549View attachment 7313551
Embark can make this funny decision to release the game whenever Marathon releases.
Keep harping on it, maybe you'll get your balls back.lmfao, yeah let's totally compare this literally incomplete troon slop to games that actually had any sort of thought put into theirs. Why? I guess the world will never know. Fuck it, they look similar enough, good enough.
I think it might have something to do with you being a low-IQ gorilla.Except even that's not the case because maratranny is looking even worse than your average release these days. Even Veilguard had a visual aesthetic, not a good one by any means but it was there. This game's art direction, if you want to call it that, is "placeholder art trooncore". Some people really must be blind, or at least colorblind, there is no other explanation.
Yeah, mimicking Mirror's Edge was a mistake. I genuinely wonder if it'd looked better cel-shaded (like Borderlands).The only thing wrong with the aesthetic is the colour palette they've decided to run with.
He'll make a lot of pimp jokes for sure, but the character designs are so terrible I'm not sure any "budget cut" jokes are in the cards.Can't wait to see a Fleek video on this piece of shit, altho I'm struggling to think what he's even gonna talk about.
There is a hell of a lot of Designers Republic influence in there. When I first saw Marathon I thought they might have been involved.The games art-style has a variety of inspirations, one of them being Mirrors Edge, this has already been said by it's art director and by it's official account. It looks nothing like GiTS either but it's still one of it's stated inspirations.
https://x.com/TauCetiGG/status/1909260824553705741
I think somebody said the art director for the live-action Ghost In The Shell is in some way involved with Marathon, so that's probably where that comes from.It looks nothing like GiTS either but it's still one of it's stated inspirations.
I think it'd have been better served trying to ape the Spiderverse movie style and that Netflix show everybody raves about...Arcane? The minimalist art style combined with stop-motion style animation could look really cool and help it stand out, but I don't think anyone stuck on this project has the talent to pull off something like that.Yeah, mimicking Mirror's Edge was a mistake. I genuinely wonder if it'd looked better cel-shaded (like Borderlands).
Yeah, mimicking Mirror's Edge was a mistake.
The games art-style has a variety of inspirations, one of them being Mirrors Edge
Fun fact, I think the Spiderverse guy directed the cinematic trailer. Though I know him better for Tron: Uprising, which was genuine kino.I think it'd have been better served trying to ape the Spiderverse movie style
"My inspiration is a whole bunch of barely related things I have not captured in the slightest. Marathon? What's that?"The games art-style has a variety of inspirations, one of them being Mirrors Edge, this has already been said by it's art director and by it's official account. It looks nothing like GiTS either but it's still one of it's stated inspirations.
https://x.com/TauCetiGG/status/1909260824553705741
View attachment 7316057
These people, the ones who think the game looks good, are they in the room with us right now?I'm more disappointed anyone actually thinks this looks good
Ive seen quite a few people saying that they like it, some in this thread even, I've said this before (probably in the Marathon Trilogy thread) but I think they wanted to be punk which is why the colours are that aggressive. Call it a cope saying that the shit thing is intentionally shit, but more often than not, the punk thing is ridiculous and pretentious (stupid).These people, the ones who think the game looks good, are they in the room with us right now?
I've said I liked what they were going for with the Apple-esque minimalism, I just think they did a shitty job of it so instead the game looks like it's full of placeholder assets.Ive seen quite a few people saying that they like it, some in this thread even
These people, the ones who think the game looks good, are they in the room with us right now?
yes, im inside your wallsftr i am completely fine with the highlighter aesthetic
Patrician.Fun fact, I think the Spiderverse guy directed the cinematic trailer. Though I know him better for Tron: Uprising, which was genuine kino.
Tron: Uprising had a lot of talented people behind the scenes. Some of the writers came from Trek.Patrician.
The Tron reboot overall was kino, but Uprising was pretty special.
This could easily be helped with real skyboxes instead of this weird dull gradient btwTo even put Mirrors Edge and this colored turd in the same sentence is insane.
This is talent and competence:
View attachment 7311533
View attachment 7311534
View attachment 7311536
This is puke:
View attachment 7311542View attachment 7311543View attachment 7311544
Sure. I think the art style is good in theory. But our pet gorilla's acting like everyone's interest in the art style comes entirely from the game itself, which is obviously retarded because the game proper sabotages its own art style with washed-out color grading and pseudo-cel-shading and it's also clearly incomplete because the retard devs wasted all their money on eye candy trailers and probably dilation stations.Ive seen quite a few people saying that they like it, some in this thread even,
I am still working on my Marathon art style post, but I wanted to say something briefly about Mirror's Edge artstyle since it is one of my favorite games of all time. Part of the reason ME worked so well in regards to it's artstyle, was the lighting and shadows. This was one of the hardest parts of their design process for the game. ME used a heavily customized version of Unreal Engine 3, specifically modifying the lighting engine substantially. A lot of the work DICE did actually ended up later in UE4 since Epic really liked the modifications that DICE did. Basically, the entire game world has complete ray-traced global illumination lighting and shadows. They got away with this in 2008 by baking all of the lighting and shadows, as obviously real-time raytracing wouldn't have worked at all (and still doesn't really work today due to processing constraints). During development, they had to be really careful making any modifications to the environment as they would have to re-render all of the lighting and shadows. DICE even built their own mini-super computer of over 400 CPUs to render all the shadows and lighting for the game. The reason Mirror's Edge looks so good despite the "simplistic" colors and objects, is because the the lighting and shadows are as photo-realistic as possible for the time. The near-realism of the lighting and shadows helps ground the environments and buildings in the world, and makes it believable since the lighting works the way it would in real life.Yeah, mimicking Mirror's Edge was a mistake. I genuinely wonder if it'd looked better cel-shaded (like Borderlands).
Shut up, faggot, I'm tired of listening to you.BUT IT LOOKS NOTHING LIKE MIRROR'S EDGE!
You're not listening to me, everything I've said has been typed.Shut up, faggot, I'm tired of listening to you.