Mass Effect Andromeda: Shitstorm Edition - RIP Biowear

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
http://www.nexusmods.com/masseffect3/mods/66/?

This manages to take out the stupid ME3 ending for something kinda better, if the cliched good ending.

Citadel was not so bad. It was just like a meme montage with some character interaction, but it got me to chuckle. Grunt.
Nope. Get JohnP's mod or Less Is More. MEHEM tries to fix inexplicable bull crap by adding more inexplicable bullcrap including hideous voice acting with terrible overdramatic inflection and a stupid stupid rescue scene. The guy who inserted himself and his nails on chalkboard voice as Shepard's rescuer would be welcomed to Bioware Montreal if he wore a dress and spent the interview complaining about oppression.
 
Not as shit as I was expecting after looking at all the gifs and stuff. Seems like Bioware actual shifted it to fix some of the problems.

Is the story/dialogue as cringy as others have reported?
 
Is the story/dialogue as cringy as others have reported?
In some places. The "my face is tired" is as cringy as it sounds, but I'd be willing to give benefit of the doubt since face could refer to a public face or persona. But that's just being charitable. The blue chick jumping on you was a bit of cringy dialogue, and the VA for Male Ryder didn't even get an "oof" or anything to indicate getting jumped by an adult.
 
Male Ryder didn't even get an "oof" or anything to indicate getting jumped by an adult.

This right here encapsulates what's really bothering me about this game's group dynamic. It seems like everyone on this ship is acting like some goofy teenager instead of paramilitary operators. None of this glomping or "Kill. Me. Now" stuff was in the original games. Everyone acted like professional adults. Even Joker.
 
This right here encapsulates what's really bothering me about this game's group dynamic. It seems like everyone on this ship is acting like some goofy teenager instead of paramilitary operators. None of this glomping or "Kill. Me. Now" stuff was in the original games. Everyone acted like professional adults. Even Joker.

There was a few snarks, but unless things got really interesting, they usually kept their cool. Now they did the whole "OVERDRIVE!" thing and of course it comes off as bad. A simple pun can show a shared comraderie between soldiers, and endless torrent of them can be amateurish.
 
  • Agree
Reactions: FataBataRang
:story:
https://twitter.com/lonelytiefling/status/843808789858045952/photo/1 (http://archive.is/AwweB)

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Anyone surprised they couldn't keep their identity politics bullshit out of this? No? Didn't think so.
And guess what? SJWs are mad about it.

IMG_5940.jpg
 
This right here encapsulates what's really bothering me about this game's group dynamic. It seems like everyone on this ship is acting like some goofy teenager instead of paramilitary operators. None of this glomping or "Kill. Me. Now" stuff was in the original games. Everyone acted like professional adults. Even Joker.

Joker lets his hair down as the games progress, but it comes across as natural progression from him becoming close friends with you and your squad. (Also, if you're not letting Seth Green act like a snarky asshole, you're wasting Seth Green entirely.) But this dialogue thing was one of the things that really turned me off to Dragon Age when the second game dropped: these people sounded like they were 21st century millennials or gen-X'ers, not warriors and thieves and sorcerers of a medieval fantasy world. I know Varric's "Well ... shit," is pretty much designed to be a breakout catchphrase, but to me it was completely immersion-breaking.
 
And guess what? SJWs are mad about it.

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This is twice now where Dobson is showing clarity. That's how bad this game is: even Anal Andy is taking a step back and saying it's garbage.

Joker lets his hair down as the games progress, but it comes across as natural progression from him becoming close friends with you and your squad. (Also, if you're not letting Seth Green act like a snarky asshole, you're wasting Seth Green entirely.) But this dialogue thing was one of the things that really turned me off to Dragon Age when the second game dropped: these people sounded like they were 21st century millennials or gen-X'ers, not warriors and thieves and sorcerers of a medieval fantasy world. I know Varric's "Well ... shit," is pretty much designed to be a breakout catchphrase, but to me it was completely immersion-breaking.

When the quips and snark happened in the original trilogy, it felt organic. It also usually had a kind of jaded edge to it. Befitting a group of trained killers.

But many of Andromeda's cast don't act like that. I'll be honest: I don't think Sarah or Scott Ryder ever killed someone before in their lives. Yet they command a group of commandos. I just can't imagine a career soldier walking up to the bridge and awkwardly tripping over her words as she tells the helmswoman her accent is cute.
 
I kind of hope it reaches Skyrim or Fallout: New Vegas levels of buggyness, because that level has a sort of charm to it.

Well we can be sure the writing won't be reaching New Vegas levels.

Now I'm imagining various members of the Andromeda Initiative being crucified along a broken asphalt road while desert winds howl around them. Ave, true to Caesar.
 
Rundown, then.

Dialogue: A fair chunk of the dialogue isn't out of place in a Bioware game. Not perfect by any means, but not really more or less cringy than any of their other titles. Most of the cringe comes from the contrast between what are supposedly special operators talking and behaving like angsty teenagers. The "my face is tired" comes from a character than ran a doomed habitation ship amidst rebellion, civil unrest, and dwindling supplies for over a year. I would have expected less tripe and more hardened commander from them.
Team mate banter isn't awful. Liam and Cora have actually decent VA's who do a fair job of their role as ex cop and career soldier. I'm 90% sure Male Ryder is voiced by Nolan North, so his actual quality is all over the map. It's best in combat and when Ryder is angry, absolute worst during relaxed dialogue.

Quests: The main quest you're given isn't as awful as was reported. It's still not great, but it's not shit either. The tl;dr is that the garden worlds intended to settle on went to shit during the trip from the Milky Way, so you have to unshit them via main and side quests which improve a stat called viability. Evidently the Milky Way is still fairly habitable, since they left people behind, but seriously fucked up at time of leaving, hence the Andromeda Initiative. I ran a couple of side quests. A murder investigation, which wasn't as bad as was expected and gave me a different result than I anticipated (spoiler: dude was innocent). Another was to find memory nodes scattered around the environment that unlock your pet AI's memories, which were locked away by the PC's father. This was a huge let down since you get the nodes then have to return to the cryo ship to view them which then breaks the pace of the game.

Gameplay: I'm surprised to say that the mocap actors were actually possessed of normal human motion, for the most part. I didn't get the infamous crab walk down the stairs. Running is no longer the stiff armed atrocity of the previous two games, and there's a sort of stumble when you hit back or stop running. Going down stairs and ramps isn't that retarded half trip of ME3. Moving forward then to either side has that slight juke of a football player, which is nice attention to detail. Using the jump pack thing to move upwards will have the character grab and pull the ledge if using a one handed weapon, and jump up with their feet if their hands are occupied. Again, nice attention to detail. Cutscene animations are where it falls flat, since I get the impression that someone half assed the animations to save time. I did see the no eye contact thing a lot, but whatever day one patch is included in the demo clearly did something to how lighting affects characters since it wasn't the monstrosity of the aforementioned gifs.

Combat: I'm not sure if I like or dislike the change to rapid cover based shooting. Cover is not a push button affair anymore. Moving up to a cover object with a drawn weapon is enough to go into cover, which has a satisfying thunk when you go up against a wall. The flip side is that enemies will try to flush you out of cover more often with grenades, advancing heavy gunners, and mobility tactics involving the jump pack mentioned earlier. Combat controls could have undergone some QA runs, since the settings shortcut is H key, with F and G used in combat so a missed key will drop a menu on the screen. For some reason, holster weapon is V with melee on F. Since most other games have V as melee, I did end up putting my gun away twice in one firefight. Most enemies fall into the classic close/medium/long range archetypes, but they move fast and re position a lot to keep you moving. For people who played Mass Effect 3, the weapon class set up got tweaked so SMGs and handguns are the same "class" of pistols. I found myself quite liking the change since I could keep a rifle and a SMG to keep up rapid firepower. Guns are held properly, with foregrips being more than just decoration. Unfortunately, the crazy cutscene animations strike here too, since it was normal for Ryder to hold a rifle about five inches off the grip during the few cutscenes between fights. The ability to carry more than two guns at a time is found in the skill tree, which I'm alright with.

Conclusions: For a rookie team, I'm impressed. For what should be a Bioware title, I'm not. If this was a new studio with a new IP, I'd be more willing to overlook the let downs. But, this is Bioware and a reputation does hang off that name. Whether it hangs by noose or harness is up to you, but ME:A definitely falls short of the original trilogy. I'd pay no more than thirty for this, and I'd compare it negatively to Dragon Age Inquisition. 7/10 under charitable conditions, 4.5/10 compared to the original trilogy.
 
Guns are held properly, with foregrips being more than just decoration. Unfortunately, the crazy cutscene animations strike here too, since it was normal for Ryder to hold a rifle about five inches off the grip during the few cutscenes between fights.

This might seem like a random question but in one of the gameplay demos I saw Ryder holding her weapon left handed with the camera going over her left shoulder. I don't think it's from mirroring the footage because the squadmates hold their weapons righthanded. Is this a bug or is there actually a feature to change how you hold your weapon?
 
It's an interesting question, because until the sales numbers are in we really won't know how many BioWare fans jumped ship after the Mass Effect 3 debacle. I don't know if these are reliable numbers, but http://www.vgchartz.com/game/81793/dragon-age-inquisition/ claims that as of a 2/2017, Inquisition had moved just over 4 million units across all platforms after nearly 3 years on the market (if someone has more accurate numbers I'd love to see them). That sounds like EA really is setting it up to fail, because whatever backlash Inquisition suffered after launch, its initial reviews were glowing, or at least not the hot mess Andromeda is eliciting.
Inquisitions worst sin is that it's really, really boring. People are outright mocking this game in way noone did in 2014.
 
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