covid amplified FOTM game rotation that becomes even more tiresome as time goes by.
now i know why some niggers in chans say normies ruin everything.
No... I listed 2 very good very popular games. If you still choose to play diablo dont you guys have phones edition thats on you.
you are babbling shit not even related to
@4chanJanitorDefenseForce's point, stop being a nigger.
a path of exile nigger at that which is even fucking worse, these fuckers love comparing every single isometric ARPG to path of exile but they don't go play it instead of trying to turn every other game into poe, no matter how many times you have to call them a retard, say that poe is shit just to get them mad or tell them to fuck off and go play poe as poe is poe and other games are other games, they don't need or have to be poe.
People who insist that non-PvP games need zero balancing are actual retards and have nothing to bring to any conversation. They will outright dismiss any concerns about shitty game mechanics and then will tell you to just not use it. The issue there being that using anything else is gimping yourself. Conversations around DOS2's terrible armor system and its favoring for pure physical damage parties and dumbing down of any tactics will almost always devolve into this, for example.In general, talks around game balance are fucked beyond belief, especially around competitive games. So many people don't want them balanced around the highest level, which is where they should be balanced. They won't be popular, sure, but high skill competitive games aren't meant for everyone and appeal to a very specific group of people. That's fine. On the other side, I really don't think pros should be considered the absolute messiahs of game design some people tend to think they are. They're very much prone to their own perceptions on what should or shouldn't be good, even if it completely dumpsters entire aspects of the game. Developers need to know what audience they're trying to appeal to, listen to them a little, and have the backbone to ignore them when they're asking for stupid shit (IE: the nerf to Miriam's Vanishing in Elden Ring because of a knee-jerk reaction from the "higher skill" players).
you entire rant is retarded, multiplayer games usually go haywire with balancing unless they have a very specific niche gameplay which usually turns boring after a while like No More Room in Hell 1 does or turn into hyperoptimized farming bonanza like killing floor/payday do, that's the nature of multiplayer as more shit is added that change how they interact with what already is ingame, as the other kiwi mentioned Helldivers2, devs literally bitched and moaned about railgun in the first week before nerfing it into the ground and getting shat on by everyone with a brain because they didn't touch the other weapons, i guess being retarded is a swede thing.
balancing is a never-ending race against boredom, it's up to devs to ignore metafaggots or not since coming up with a specific meta-counter is always always disliked by players.
Completely different opinion: turn-based RPGs are pure knowledge tests with zero mechanical skill tests only tempered by RNG. My opinion of the genre is souring by the day, but my opinion of the people who search up builds and guides for them is lower. Why even play the game at that point when you removed the only aspect of the game that asked anything of you? Might as well just watch a playthrough.
they are more like stat checks with a bit of rng but the logic of your post is correct, i said it in another thread that replaying fallout1, 2 and tactics was pure fucking pain because of the retarded turn-based combat system, i prefer ATB games now.
honorary mention to XCOM for being equally shite, thanks epic games.