Unpopular Opinions about Video Games

No... I listed 2 very good very popular games. If you still choose to play diablo dont you guys have phones edition thats on you.
But you're a known tendie, so your opinion is irrelevant.
Diablo IV is fun once through the campaign, after that it's pointless bar-filling. I guess there's a certain kind of person who finds it fun to grind and grind and grind for loot so they can beat Duriel in under 5 seconds. For me, once I've beat a boss, being able to beat it even faster holds no interest for me.
The campaign is the worst part of D4.
 
The campaign is the worst part of D4.

No, it's the best part because you haven't seen everything 500 times yet. So at least you have the novelty of seeing hell, the Tree of Whispers, etc for the first time. After the campaign, there's nothing new to see, and the game is permanently set to toddler difficulty.
 
Postal 2 is still getting updates and it still fucking sucks. It's not even "so bad it's good", it aged horribly, like all referential humour.
A recent playthrough has shown me that there's a lot of downtime and walking in a straight line to another objective, unless you're playing on Impossible.
There's way too many difficulty options, and only 3 of them matter (Hestonworld - easy, Impossible - hard, Ludicrous - whole different game).
Around Wednesday, the enemies get too spongy to bother killing, and now you can just stun them for 5 seconds by giving them the finger.
 
Some of the people in gaming fandom circles are the biggest spoiled brats in the world. Stop complaining about how you hate AAA games because life is too short to get pissed over that.
 
Even after the DLC and update I still found Cyberpunk 2077 pretty lacking.

The main problem with it is that the game has a very well-crafted map but you can't actually interact with much of the setpieces and city, they are static, they aren't many non-quest NPCs you can interact with... and with all the gangs, I thought it would've been good if reputation system existed, or there are NPC turf wars that you could manipulate, but the only thing you can do to them is just murderhoboing. It feels limited in what you can interact with the world. The patch fixed a lot of problems with character progression and combat but the fundamental still feel shallow.

The side quests and the main quest also has dissonance that's probably the worst I've seen in gaming, so you have Keanu Reeves in your brain and you're going to die in 6 months but you can run around doing side quests? - It's the feeling that main quest world and open world/side quests don't really interact as a cohesive whole. Or the 'V' character, who's trying to be ' specific someone in the story' and also your own character with custom backgrounds, but ended up being bad in both sense. Cyberpunk 2077 feels like two games stapled together.

The dialogues and animations are very good though, that's a shame.
 
Last edited:
Even after the DLC and update I still found Cyberpunk 2077 pretty lacking.

The main problem with it is that the game has a very well-crafted map but you can't actually 'interact' with much of the setpieces and city, they are static, they aren't many non-quest NPCs you can interact with... and with all the gangs, I thought it would've been good if reputation system could exist, or there are NPC turf wars, but the only thing you can do outside of quests are murderhoboing. It feels limited in what you can interact with the world. The patch fixed a lot of problems with character progression and combat but the fundamental still feel shallow.

The side quests and the main quest also has dissonance that's probably the worst I've seen, so you have Keanu Reeves in your brain and you're going to die in 6 months but you can run around doing side quests? - It's the feeling that main quest world and open world/side quests don't really interact like a cohesive whole, the way your 'V' character works that's trying to be 'someone in the story' and also your own character with custom backgrounds., and I think that's the general feeling of Cyberpunk 2077 in general, it feels like two games stapled together.

The dialogues and animations are very good though, that's a shame.
This sounds exactly like GTA V, and yet somehow that's the greatest game of all time.
 
  • Thunk-Provoking
Reactions: Deepland Bystander
Even after the DLC and update I still found Cyberpunk 2077 pretty lacking.

The main problem with it is that the game has a very well-crafted map but you can't actually 'interact' with much of the setpieces and city, they are static, they aren't many non-quest NPCs you can interact with... and with all the gangs, I thought it would've been good if reputation system existed, or there are NPC turf wars that you can manipulate, but the only thing you can do outside of quests are just murderhoboing. It feels limited in what you can interact with the world. The patch fixed a lot of problems with character progression and combat but the fundamental still feel shallow.

The side quests and the main quest also has dissonance that's probably the worst I've seen, so you have Keanu Reeves in your brain and you're going to die in 6 months but you can run around doing side quests? - It's the feeling that main quest world and open world/side quests don't really interact like a cohesive whole, the way your 'V' character works that's trying to be 'someone in the story' and also your own character with custom backgrounds., and I think that's the general feeling of Cyberpunk 2077 in general, it feels like two games stapled together.

The dialogues and animations are very good though, that's a shame.
True. Still lacking in the role department.
Still fun in making melee (blade or blunt) builds though.
And getting Panam each everytime because CDPJ faggots are afraid of making Jury bi.
 
The best games of the series were the ones that didn't take themselves seriously.
V didnt take itself too seriously and it was a marked downgrade from IV in my opinion. The real issue is simply going to be that Rockstar is not willing to push the envelope on content any longer.
 
Rockstar hasn't made a good game since the PS2, not sure if that's an unpopular opinion because it's more like an objective fact.
Bully was their last good sandboxy game; with Manhunt, Vice City, and Red Dead Revolver being the last good entries in their respective series. Midnight Club was still pretty good with LA. It's a shame they abandoned the series and stopped making PC releases.
 
covid amplified FOTM game rotation that becomes even more tiresome as time goes by.
now i know why some niggers in chans say normies ruin everything.
No... I listed 2 very good very popular games. If you still choose to play diablo dont you guys have phones edition thats on you.
you are babbling shit not even related to @4chanJanitorDefenseForce's point, stop being a nigger.
a path of exile nigger at that which is even fucking worse, these fuckers love comparing every single isometric ARPG to path of exile but they don't go play it instead of trying to turn every other game into poe, no matter how many times you have to call them a retard, say that poe is shit just to get them mad or tell them to fuck off and go play poe as poe is poe and other games are other games, they don't need or have to be poe.
People who insist that non-PvP games need zero balancing are actual retards and have nothing to bring to any conversation. They will outright dismiss any concerns about shitty game mechanics and then will tell you to just not use it. The issue there being that using anything else is gimping yourself. Conversations around DOS2's terrible armor system and its favoring for pure physical damage parties and dumbing down of any tactics will almost always devolve into this, for example.In general, talks around game balance are fucked beyond belief, especially around competitive games. So many people don't want them balanced around the highest level, which is where they should be balanced. They won't be popular, sure, but high skill competitive games aren't meant for everyone and appeal to a very specific group of people. That's fine. On the other side, I really don't think pros should be considered the absolute messiahs of game design some people tend to think they are. They're very much prone to their own perceptions on what should or shouldn't be good, even if it completely dumpsters entire aspects of the game. Developers need to know what audience they're trying to appeal to, listen to them a little, and have the backbone to ignore them when they're asking for stupid shit (IE: the nerf to Miriam's Vanishing in Elden Ring because of a knee-jerk reaction from the "higher skill" players).
you entire rant is retarded, multiplayer games usually go haywire with balancing unless they have a very specific niche gameplay which usually turns boring after a while like No More Room in Hell 1 does or turn into hyperoptimized farming bonanza like killing floor/payday do, that's the nature of multiplayer as more shit is added that change how they interact with what already is ingame, as the other kiwi mentioned Helldivers2, devs literally bitched and moaned about railgun in the first week before nerfing it into the ground and getting shat on by everyone with a brain because they didn't touch the other weapons, i guess being retarded is a swede thing.

balancing is a never-ending race against boredom, it's up to devs to ignore metafaggots or not since coming up with a specific meta-counter is always always disliked by players.
Completely different opinion: turn-based RPGs are pure knowledge tests with zero mechanical skill tests only tempered by RNG. My opinion of the genre is souring by the day, but my opinion of the people who search up builds and guides for them is lower. Why even play the game at that point when you removed the only aspect of the game that asked anything of you? Might as well just watch a playthrough.
they are more like stat checks with a bit of rng but the logic of your post is correct, i said it in another thread that replaying fallout1, 2 and tactics was pure fucking pain because of the retarded turn-based combat system, i prefer ATB games now.
honorary mention to XCOM for being equally shite, thanks epic games.
 
Last edited:
  • Like
Reactions: Neodanthril
you are babbling shit not even related to @4chanJanitorDefenseForce's point, stop being a nigger.
a path of exile nigger at that which is even fucking worse, these fuckers love comparing every single isometric ARPG to path of exile but they don't go play it instead of trying to turn every other game into poe, no matter how many times you have to call them a retard, say that poe is shit just to get them mad or tell them to fuck off and go play poe as poe is poe and other games are other games, they don't need or have to be poe
His point is he doesnt like diablo. My point is theres several alternatives to diablo. There's no point playing terrible games and pretending like you're forced to do so other than because you enjoy being miserable.
 
His point is he doesnt like diablo. My point is theres several alternatives to diablo. There's no point playing terrible games and pretending like you're forced to do so other than because you enjoy being miserable.
When did I ever say I didn't like Diablo? I play all 3 Diablo games (1, 2, and 4).
 
His point is he doesnt like diablo. My point is theres several alternatives to diablo. There's no point playing terrible games and pretending like you're forced to do so other than because you enjoy being miserable.
you are being a absolute nigger since he never mentioned he disliked diablo, again, you are babbing shit not related to what he is saying, recognizing diablo 3 as a shitheap is common sense and only blizzard doesn't admit that diablo 4 is less shitty than diablo 3 and expansions is.
 
GTA6 will be a blockbuster, but it's going to be even more dull and vapid than V was. Every game series that used to be cool has had the fanbase be taken over by faggot retards.
The campaign is going 99% filler slop designed to filter whales and irresponsible kids with daddy's credit card into GTA Online.

Rockstar doesn't give a fuck about single player games anymore.
 
Diablo IV is a bad game because it's basically a walking simulator with tons of BING BING WAHOO shitting up the screen to make you feel like you're actually doing something. The game was designed with only one difficulty, Journalist Mode. It's not like Diablo II, where a bad build meant you were unable to progress at some point, or maybe unable to play Nightmare difficulty. A good build in Diablo IV beats the ladder bosses in 3.5 seconds, while a bad build beats the ladder bosses in 30 seconds. You don't play the game to overcome challenges; you play the game because your current build can only beat Duriel in 6.8 seconds, and you need to farm specific items and enhancements to get down to that 3.5 second tier.

No skill whatsoever is needed to farm the items, you just need to keep speedrunning certain bosses over and over again until the item drops. Then you can smith it to max masterwork and go do your 3.5 second Duriel run on your stream that exactly six people have ever watched. But hey, now the people who are speed-farming Duriel to get that one item that lets you do a 3.2 second run will let you play with them, so that's something.

So pretty much any game that scratches the "click hordes of monsters" itch but isn't an absolute faceroll in terms of challenge, i.e. is an actual game rather than a tech demo, is a contender for playing instead of Diablo.

There's no point playing terrible games and pretending like you're forced to do so other than because you enjoy being miserable.

Every new season, I boot up Diablo IV again to see if they made it into a game yet. The answer is always "no." They do some massive overhaul of everything to try to unfuck the level scaling (impossible), and the new season just adds some new widgets to tack onto your character to downgrade the difficulty level from Journalist to Dead Journalist. With this latest season, I got a passive damage aura that lets me literally stand there while the enemies just die by being near me. :story:
 
The game was designed with only one difficulty, Journalist Mode. It's not like Diablo II, where a bad build meant you were unable to progress at some point, or maybe unable to play Nightmare difficulty. A good build in Diablo IV beats the ladder bosses in 3.5 seconds, while a bad build beats the ladder bosses in 30 seconds. You don't play the game to overcome challenges; you play the game because your current build can only beat Duriel in 6.8 seconds, and you need to farm specific items and enhancements to get down to that 3.5 second tier.
that shit started in D3 but D4 doesn't try to pretend it's not like that, thanks console peasats.
to downgrade the difficulty level from Journalist to Dead Journalist.
not dead journalist, modern dad difficulty mode.
wanna know why? no pets to pet interaction, that's a dead giveaway for a journo-made game, usually cats because lo and behold, modern journos are women and most women love cats (cats aren't a bad pet, it's just a thing that happens like saying water is wet, women like cats).
 
Back