Unpopular Opinions about Video Games

Fighting games are so limited in scope that we haven't seen any meaningful entry into the genre since depth movement and 3D graphics - probably Tekken.

Story is an afterthought, and the natural evolution of the genre is to introduce more dynamic mechanics like stage interaction, which if left to its natural conclusion, would become indistinguishable from Yakuza fighting encounters. It's a genre that survives only because of the competitive scene which is filled with furries, niggers, Mexicans, and savant Asians.
The fighting game genre would've died out if it just stuck to the simplicity of just two dudes fighting eachother for two rounds. Fighting game stories were never meant to make sense or be taken seriously. I remember the running joke with the Mortal Kombat series was - nobody ever dies or stay dead. They just come back in some form or another when the plot warrants them to or they need filler.

You're simply looking for the wrong things as to how fighting games progress, they progress themselves mechanically. King of Fighters 1994 was the first game to bring 3v3. Mortal Kombat was the first of its kind to introduce actually killing your opponent. People would be lead to believe that Street Fighter II was the first game to have combos, but nope, the first fighter to actually do that was 1985's Shanghai Kid. Street Fighter II just happened to refine it by its release.

So, again, you're looking at the way fighting games progress wrongly.
 
You misunderstand. A "display adapter" is what we used to call a GPU back when they only did 2D. This is an EGA display adapter of the sort Commander Keen was programmed to use:

View attachment 7249829

So the big issue with any compute hardware is what it's designed to do. Fundamentally, all an EGA display adapter really did when you were using it for graphics is color a 320x200 grid of pixels with the colors you gave it. It had some memory to store a couple frames and character sets for text. Any thing else you did relied on the computer's main memory and the CPU.

The NES's display adapter was significantly more sophisticated. First of all, it had dedicated memory to store a tile set. A tile is 8x8 pixels and 4 indexed colors. Here's what a tile set might look like:
View attachment 7249882

Since this is dedicated hardware, the NES could grab these tiles and color them extremely quickly. Moreover, it stored a background image not as pixels, but as tiles. 512x480 px = 128 x 120 tiles. To actually draw a frame, you picked a location in the tile grid and told the adapter to start producing its scanlines from there, adding sprites as it went (this is why in many NES games, enemies were unhittable off-screen, or would reappear immediately if you walked back and forth a bit). Because all this was built into the hardware, the NES could do it all very fast, and PC graphics were never on that same level.
Pretty technically stuff but I understand now, thanks, you explained it pretty well. I never knew the exact reason NES had that advantage, nice to know.

Shadowrun was a technical marvel btw, and heaps of fun at that.
I'll believe the first part, it looks ambitious as is typical of WRPGs. JRPGs rarely come off that way, except maybe certain Final Fantasy games.

UIs being lame might be true for console ports, but that's because devs couldn't be arsed to convert it for a gamepad properly.
That could be why, but it's still true. It reminds me of point & click adventures, they were usually very clunky on consoles too.

that's because most of the wrpgs are about roleplaying, literally, as you said yourself. You talk and make choices to have fun.
But the characters you're interacting with aren't interesting, with few exceptions. Skyrim is my favorite WRPG and the only character half interesting and memorable was Lydia for that one funny line with great delivery, "I am sworn to carry your burdens..." lol. But the kings and faction leaders and shit? Whatever. I guess Cicero was memorable too, but, uh, in the creepy weirdo kinda way. Paarthurnax is actually great too... But that's about it.

In Super Mario RPG there's not a single NPC I dislike and most of them are extremely memorable, no point even listing the dozens (Frogfucius, Jinx, Culex, Johnny, etc). Ironically, Smithy was kind of boring actually but he's maybe the only exception.

Oh, and there're no 'characters' in jrpgs usually, nagging for hours about teen issues, having dark spiky hair or telling your 'story' through a wall of text isn't writing. It's tacky. What kind of character is Zidane? He sets out on a mission to cure his stoned buddy, he's brave, he's a bit angsty, he's kind. Chip and Dale are way more intricate.
Zidane is kind of your typical shonen anime-esque protagonist, but Squall has a lot more depth, so does Cloud, their stories are more interesting and complex (even if Zidane is more likable). Tidus of FFX is a truly great and relatable character. He is sort of clueless and immature but that changes, and it's good to see. There's romance, humor, and intrigue with his character because he actually feels like one thanks to a coherent plot.

It's cool that I can choose several different dialogue options and murder the storekeepers, but that's never going to match Tidus learning to come to terms with his familial issues, his own identity (or lack thereof), and his fate.

I meant in general, I don't believe you haven't seen scantily clad Aya in suggestive poses. PE wasn't too popular, and the second game is a result of Square's readjusted marketing. I remember back in the days the shower scene used to be discussed more often than how to beat GOLEMs.
I haven't seen Aya in such poses, I'm sure I'd have remembered that as a kid my age at the time lol. Feel free to share them strictly for research purposes.

is shit like Type A/Type B in character creators mildily annoying ?
No, it's not annoying, it's dangerous social engineering, fuck liberal propaganda. They're not normalizing transgender ideology, it's an industry standard now. That's not just annoying, it's fucking psychotic.

its not the hill I choose to die on, saving that shit for disasters like Concord or Dustborn makes far more sense.
No, that makes far less sense. Those games are OVERT propaganda and BAD games, so they have less impact. SUBTLE propaganda in GOOD games is what will actually have the desired effect of desensitizing people to transgenderism.

You are a lunatic that has had his brain poisoned by culture war grifters. Seek help.
Ok libtard
 
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Ftfy. Also, GTA has been dead since SA decided to add a whole bunch of stupid fucking RPG things to it.
Bully was alright, but incredibly overrated.

The side things added to SA is why I liked it so much. It'll be the only redeeming thing in 6 probably.
 
But the characters you're interacting with aren't interesting, with few exceptions.
Like I said, most of the wrpgs are about living in their game worlds, not about following a 30 hours story. But there's no way i would ever agreed that the ones that do care about character development do it less fun than the jrpgs. Old Obsidian writing is very elegant, I don't play Skyrim, nor do I enjoy Mass Effect. I suggest you to explore other titles and see for yourself. Anyway though, I got it you prefer the jrpg structure, I don't really have a commercial interest in persuading you otherwise.
Zidane is kind of your typical shonen anime-esque protagonist, but Squall has a lot more depth, so does Cloud, their stories are more interesting and complex (even if Zidane is more likable). Tidus of FFX is a truly great and relatable character. He is sort of clueless and immature but that changes, and it's good to see. There's romance, humor, and intrigue with his character because he actually feels like one thanks to a coherent plot.
Ultimately this is a matter of taste, because we're talking about commercial entertainment software, and I don't intend to insult strangers on the internet for the reason they choose a different hobby. but Tidus is terrible. A boy going on a quest to find his soul, this so called story being presented via walls and walls of text. with cutscenes featuring some psychotic attempts at communications in between. I don't enjoy relating to any of that. Now, Chrono Cross and Shadow Hearts are better examples of interesting characters in videogames. Chrono Cross also had a very impressive story, its a jrpg that chose to be a bit vague yet beautiful. Vagrant Story made a smart decision to dodge it's own plot and leave it to the player to answer everything.
It's cool that I can choose several different dialogue options and murder the storekeepers, but that's never going to match Tidus learning to come to terms with his familial issues, his own identity (or lack thereof), and his fate.
This is simply not true. At least this only goes for some of the wrpg titles. I recommend playing Gothic 2. You literally determine the course of events by playing differently. In the end, I'm not a fan of videogames trying to explore psychology because there're many classic novels that did it better any software will ever be able to. You don't surpass literature by feeding images from a tv. And games are meant to be played, stories get in the way of that.
Feel free to share them strictly for research purposes.
Google 'aya brea sexy art Tetsuya Nomura'
 
Zidane is kind of your typical shonen anime-esque protagonist, but Squall has a lot more depth, so does Cloud, their stories are more interesting and complex (even if Zidane is more likable). Tidus of FFX is a truly great and relatable character. He is sort of clueless and immature but that changes, and it's good to see. There's romance, humor, and intrigue with his character because he actually feels like one thanks to a coherent plot.

It's cool that I can choose several different dialogue options and murder the storekeepers, but that's never going to match Tidus learning to come to terms with his familial issues, his own identity (or lack thereof), and his fate.

The typical WRPG tends to have more emphasis on building an interesting, plausible world, while the JRPG tends to focus on the stories of the party members, with the world being barely more than a Story Hallway for the characters to run down as they talk about their feelings. Your average town in a JRPG is an item shop, an armor shop, a weapon shop, and a few places to trigger cutscenes for your party to talk to each other, and you visit it exactly once as you run down the Story Hallway. Often, the town itself is laid out like a hallway. There's little attempt at all to give it a meaningful sense of place. As computers have gotten more powerful, JRPGs have put more resources into elaborately rendering their main characters, particularly during cutscenes, while WRPGs have gone for bigger and more dynamic open worlds. Skyrim may not have any characters with stories as detailed as Tidus, but FFX doesn't have anywhere as interesting to visit as Whiterun.
 
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You clearly never played borderlands with the arbitrary weekly hotfix that ruins anything "good" or "op" immediately after it's discovered
The balancing efforts that they implement tend to be borderline schizophrenic in nature over a given period of time, though. Buffs for one end, nerfs for another, then they go back and reverse course.
t. knower who plays D4 and Space Marine 2, and used to play Helldivers 2
Incapable developers do not change my opinions on game design.
 
GTA 6 is doomed because the game is going to have zero balls and probably continue Rockstar's trend of forcing super realism into the game at the expense of fun.
The best games of the series were the ones that didn't take themselves seriously.

At least we don't play as a nigger this time. But that being said, I liked CJ but that's because everyone in that game is a caricature. Franklin was a who gives a shit dime a dozen boring schwoogie and I grit my teeth playing as him until you went back to playing as one of the other faggots.
 
In the same way there's competition for Windows with linux. Read as: there isn't.
Diablo IV is fun once through the campaign, after that it's pointless bar-filling. I guess there's a certain kind of person who finds it fun to grind and grind and grind for loot so they can beat Duriel in under 5 seconds. For me, once I've beat a boss, being able to beat it even faster holds no interest for me.
 
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