You misunderstand. A "display adapter" is what we used to call a GPU back when they only did 2D. This is an EGA display adapter of the sort Commander Keen was programmed to use:
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So the big issue with any compute hardware is what it's designed to do. Fundamentally, all an EGA display adapter really did when you were using it for graphics is color a 320x200 grid of pixels with the colors you gave it. It had some memory to store a couple frames and character sets for text. Any thing else you did relied on the computer's main memory and the CPU.
The NES's display adapter was significantly more sophisticated. First of all, it had dedicated memory to store a tile set. A tile is 8x8 pixels and 4 indexed colors. Here's what a tile set might look like:
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Since this is dedicated hardware, the NES could grab these tiles and color them extremely quickly. Moreover, it stored a background image not as pixels, but as tiles. 512x480 px = 128 x 120 tiles. To actually draw a frame, you picked a location in the tile grid and told the adapter to start producing its scanlines from there, adding sprites as it went (this is why in many NES games, enemies were unhittable off-screen, or would reappear immediately if you walked back and forth a bit). Because all this was built into the hardware, the NES could do it all very fast, and PC graphics were never on that same level.
Pretty technically stuff but I understand now, thanks, you explained it pretty well. I never knew the exact reason NES had that advantage, nice to know.
Shadowrun was a technical marvel btw, and heaps of fun at that.
I'll believe the first part, it looks ambitious as is typical of WRPGs. JRPGs rarely come off that way, except maybe certain Final Fantasy games.
UIs being lame might be true for console ports, but that's because devs couldn't be arsed to convert it for a gamepad properly.
That could be why, but it's still true. It reminds me of point & click adventures, they were usually very clunky on consoles too.
that's because most of the wrpgs are about roleplaying, literally, as you said yourself. You talk and make choices to have fun.
But the characters you're interacting with aren't interesting, with few exceptions. Skyrim is my favorite WRPG and the only character half interesting and memorable was Lydia for that one funny line with great delivery, "I am sworn to carry your burdens..." lol. But the kings and faction leaders and shit? Whatever. I guess Cicero was memorable too, but, uh, in the creepy weirdo kinda way. Paarthurnax is actually great too... But that's about it.
In Super Mario RPG there's not a single NPC I dislike and most of them are extremely memorable, no point even listing the dozens (Frogfucius, Jinx, Culex, Johnny, etc). Ironically, Smithy was kind of boring actually but he's maybe the only exception.
Oh, and there're no 'characters' in jrpgs usually, nagging for hours about teen issues, having dark spiky hair or telling your 'story' through a wall of text isn't writing. It's tacky. What kind of character is Zidane? He sets out on a mission to cure his stoned buddy, he's brave, he's a bit angsty, he's kind. Chip and Dale are way more intricate.
Zidane is kind of your typical shonen anime-esque protagonist, but Squall has a lot more depth, so does Cloud, their stories are more interesting and complex (even if Zidane is more likable). Tidus of FFX is a truly great and relatable character. He is sort of clueless and immature but that changes, and it's good to see. There's romance, humor, and intrigue with his character because he actually feels like one thanks to a coherent plot.
It's cool that I can choose several different dialogue options and murder the storekeepers, but that's never going to match Tidus learning to come to terms with his familial issues, his own identity (or lack thereof), and his fate.
I meant in general, I don't believe you haven't seen scantily clad Aya in suggestive poses. PE wasn't too popular, and the second game is a result of Square's readjusted marketing. I remember back in the days the shower scene used to be discussed more often than how to beat GOLEMs.
I haven't seen Aya in such poses, I'm sure I'd have remembered that as a kid my age at the time lol. Feel free to share them strictly for research purposes.
is shit like Type A/Type B in character creators mildily annoying ?
No, it's not annoying, it's dangerous social engineering, fuck liberal propaganda. They're not normalizing transgender ideology, it's an industry standard now. That's not just annoying, it's fucking psychotic.
its not the hill I choose to die on, saving that shit for disasters like Concord or Dustborn makes far more sense.
No, that makes far less sense. Those games are OVERT propaganda and BAD games, so they have less impact. SUBTLE propaganda in GOOD games is what will actually have the desired effect of desensitizing people to transgenderism.
You are a lunatic that has had his brain poisoned by culture war grifters. Seek help.
Ok libtard