I saw the video of the disgraced Karl Jobst about Okuplok, and it's filled with made up shit. I guess poor Karl is not in a good place after he lost to KIng Billy Mitchell in court, and has to pay him more than 1 million australian dollars. It's obvious he rushed this video out the door to appease a sponsor or something. It's so hilarious that after years of making shitty videos bashing King Billy's character, he now has to make videos so he can pay him. And it's obvious how little he cares about the content now, he just wants to be over and done with it, so he can get his check.
First of all, when watching his Okuplok video, it becomes apparent that he didn't bother to watch the whole 6 hour long run of Coincident... or he tried to watch it and realized how fucking boring this shit is and gave up early on. Think about it, when Jobst makes a video to report some crazy difficult run or achievement, he was always giving you a full analysis on how the run is perforemed, with every trick, every exploit and every important cornerstone explained in detail. Not the case with the Okuplok video, he just gives you the history of Okuplok the speedrunner, the creation of the map and mentions that Coincident completed the map first in ITYTD and then on UV. He also briefly glosses over the line skips tricksl, for which he was probably told by it by Coincident himself. There's nothing about most of the fights, no explanation of stragtegies and movement, nothing.
The made up stuff is mostly about the gameplay of the map. He calls it "far more challenging than your typical slaughter map", which is wrong in my opinion. LIke 90% of the map is straightforward and not too difficulty compared to other slaughter maps. It is the other 10% that are brutal (even impossible without the line skip cheating) and the fact that the map is so long, is what makes this challenge so difficult. If we're talking about a consistently difficult slaughter map from star to finish, i think most Sunder maps that predate Okuplok are harder. Okuplok is nothing more than a endurance course, with a few broken, impossible fights that give it its infamy. I'm not a slaughter player, but i bet i can beat most of the fights in Okuplok, if i'm allowed to pick and choose.
Karl also calls the map "briliant" and praises the combat design, which is another proof that he either doesn't understand what good Doom gameplay is, or, once again, he simply didn't watch Conincident's run to see how retarded most of the fights actually are.