- Joined
- Apr 16, 2025
Don't fucking remind me.I really hate when devs waste resources adding useless multiplayer. Who the hell has 3 other friends willing to play Guacamelee with them?
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Don't fucking remind me.I really hate when devs waste resources adding useless multiplayer. Who the hell has 3 other friends willing to play Guacamelee with them?
Wasn't it that the author trooned out after releasing the game and then tried to pull out a JK Rowling style of change that the game is about being transsexual or something? It's been a while since I've played it but it seemed to me that the 3deep5you theme of this game was about coming to terms with depression. I don't recall a single mention of transsexualism in the game.Celeste (despite being troonslop) absolutely nailed it's movement system.
The game was released in 2018 and there's a version called "Celeste Classic" which came out in 2015 and still lists "Matt" instead of "Maddy" on the title screen. So this is a change that wasn't planned originally.In a Medium post entitled "Is Madeline Canonically Trans?" Thorson makes it clear that she is. Thorson says that, while they didn't know Madeline was trans when development started, "I now know that we both are," referencing their own journey with gender identity (Thorson came out as non-binary in 2019).
The controls are arrow keys, X and C. Who the hell wants to move the character with their right hand? I've only seen a handful of games that do this. I remember having to use Autohotkey to rebind everything when I was playing Flashback because it did that.
Unpopular opinion: I enjoyed sailing in Wind Waker.
Pretty much anybody between the ages of 18 and 21 living in a dorm or frat house. We played the shit out of 4P games when I was in college. Good for children in a neighborhood with a lot of kids, too, but nobody has kids any more.I really hate when devs waste resources adding useless multiplayer. Who the hell has 3 other friends willing to play Guacamelee with them?
Bro I got hit with so much nostalgia right now. The first games I had for my PSP were the Yugioh Tag Force games and they sadly didn't have that, however Tekken 6 was the first non-Yugioh game I got and I was just blown away when music started playing on the XMBI'm not sure if anyone remembers this but do you remember where, in the PSP, certain games had XMB/Home menu intros that showcases the game in small snippets? I thought those were a cool addition. Nowadays you don't even get that in modern games anymore.
"Realistic" in gaming is just code for "not fun and proudly wastes your time". Same with anything that's advertised as being aimed at a "hardcore audience".Games should not sell themselves as "realistic" and then only include the part of reality that makes things suck and none of the good parts.
Arrows keys to move was mostly the standard with old flash games. Emulators also usually default to mapping d-pad to arrow keys and face buttons to zxc and/or asd rows. And RPG Maker games too. Honestly, using wasd to move sounds weird and awkward for a sideview platformer. I only use my left to move in games where my right hand is busy using the mouse.The controls are arrow keys, X and C. Who the hell wants to move the character with their right hand? I've only seen a handful of games that do this. I remember having to use Autohotkey to rebind everything when I was playing Flashback because it did that.
you can't spell SIMULATOR without AUTISMExcuse you train simulator is amazing and should be Kiwi Farm's top game thread.View attachment 7357020
Fair enough. The example I mentioned (Flashback) is a DOS game and I think some of those may've had similar bindings. However, it's still a weird configuration seeing as every single gamepad and joystick in existence has the stick/d-pad on the left. When I play arcade games on MAME, I bind movement to WASD and everything else to numpad keys (for instance: 7 - attack, 8 - jump, 9 - dash).Arrows keys to move was mostly the standard with old flash games. Emulators also usually default to mapping d-pad to arrow keys and face buttons to zxc and/or asd rows. And RPG Maker games too. Honestly, using wasd to move sounds weird and awkward for a sideview platformer. I only use my left to move in games where my right hand is busy using the mouse.
And you can't spell AUIKFTRISWM without KIWIFARMSyou can't spell SIMULATOR without AUTISM
I haven't played it since I was a kid but it left me thinking; Is that what was happening in Sonic Adventure?!SA is about a bunch of dumb fat retarded niggers killing each other for literally no reason and the fed contact you work for confirms every conspiracy theory to be true. You're retarded.
No sonic adventure is about a black guy who wants to destroy the world cause the US government shot his little white girl.I read this before reading what you were replying to.
I haven't played it since I was a kid but it left me thinking; Is that what was happening in Sonic Adventure?!