Let's Sperg Marathon 2025 - Bungie's new AAAA Extraction shooter

making it look like you're playing as a toy
The greatest irony is that instead of rolling with that idea as we saw in the trailer where the characters each lived in one identical room of possibly hundreds on that space station, with 3D printed robot bodies for when they respawn after their inevitable demise... Bungie decided fixed, unique character classes was the way to roll.
 
The greatest irony is that instead of rolling with that idea as we saw in the trailer where the characters each lived in one identical room of possibly hundreds on that space station, with 3D printed robot bodies for when they respawn after their inevitable demise... Bungie decided fixed, unique character classes was the way to roll.
This was the biggest trick they missed. Marathon PCs should be literal mannequins, customizable and ready for cosmetics.

A 'hero class' could then be solved by having a bound equipment that gives you your hero skills- with the possibility of finding better versions that can be looted.

Imagine opening up a trailer with a robust character creator in the form of 3D printing features, slapping equipment on them and kicking them off a conveyor belt straight into combat.

Fuck having personalities- or hey, why not make that a cosmetic too? Equip your own tone of grunts and combat barks! You can even appeal to trannies by equipping male voices to female bodies.

What the fuck are these designers doing
 
A 'hero class' could then be solved by having a bound equipment that gives you your hero skills- with the possibility of finding better versions that can be looted.
You could also solve this by having a meta layer to the game where you're not technically playing as the robot marionette but the in-universe person controlling it, so it's that player's milestones and perks that are being tweaked and applied to each new body when it's rebuilt.

Honestly there's so much cool stuff you could do with a setting like this to get really creative, yet somehow Bungie managed to go with the most boring route possible and still completely fuck it up.
 
You could also solve this by having a meta layer to the game where you're not technically playing as the robot marionette but the in-universe person controlling it
This is a good idea, that way you can still retain and market the 'quirky' character aspect.

Literally the only redeeming factor of Marathon's reveal was the BPD alt Asian chick. Other than the aesthetic (stolen lol), that character was the singular thing that got positive reaction.
 
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You could also solve this by having a meta layer to the game where you're not technically playing as the robot marionette but the in-universe person controlling it, so it's that player's milestones and perks that are being tweaked and applied to each new body when it's rebuilt.

Honestly there's so much cool stuff you could do with a setting like this to get really creative, yet somehow Bungie managed to go with the most boring route possible and still completely fuck it up.
Funnily enough there's a TTRPG game based around that entire premise called Eclipse Phase and I would be quite surprised if none of these trannies have heard of it or played it. So its like they're being deliberately stupid on purpose.
 
Funnily enough there's a TTRPG game based around that entire premise called Eclipse Phase and I would be quite surprised if none of these trannies have heard of it or played it. So its like they're being deliberately stupid on purpose.
I'm even more surprised they didn't blatantly rip it off since they've made it clear they've no problems with stealing other people's shit without credit.
 
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@Null if you need some basic info here's Joe.
Game director.
Here's him doing the goy shuffle due to the art theft. That was called out 7 days ago, while the stream was a day later on 17 May.

Check out this video "//EVENT: DEVELOPER PlayMA//"

Will archive later , on mobile ATM.
Good rant :story:
 
Since @Null requested more info on this topic during MATI today I figured I would just quote some posts in this thread since everything was covered pages ago. The short answer is that Joseph Cross is not a pajeet, he has been with Bungie for many years, and has worked on numerous other projects in the gaming and movie industry, including the live-action Ghost in the Shell, DUNE (the Dennis Villeneuve one), Foundation (the Apple+ TV show). Here is his Artstation. To be clear, he has posted concept art in the style of Graphic Realism going back over ten years ago, so he is aware of the style and clearly likes elements of it for a long time.

A long very long post I made about how Bungie is a horrible political company (other stuff on that earlier in the thread as well):
Surprised there isn't a Bungie specific thread honestly. Not that I am super caught up on all the shit that happens with modern game devs, but Bungie is one of the absolute worst studios over the last several years in terms of lolcow behavior and potential. The idea that any new game from them would be good after the past 5+ years of nonsense from them is absurd. I'll go over some of the highlights from Bungie specifically, then make another post about Marathon and what has happened with that.
An example of steam charts showing how badly Marathon did during their alpha playtest, and how much better ARC Raiders did:
They sent more invites again (nothing for me yet), and this is the result:
Marathon devs talking about their artstyle inspirations (before plagiarism stuff came out):
The games art-style has a variety of inspirations, one of them being Mirrors Edge, this has already been said by it's art director and by it's official account. It looks nothing like GiTS either but it's still one of it's stated inspirations.
Plagiarism posts, specifically about how they ripped off ANTIREAL and other artists part of that collective:
Bungie once again has been credibly accused of plagiarism by artist on twitter claiming that designs they published in 2017 are plastered all over the Marathon alpha assets. (A)
I will say this much: I had been aware of Antireal itself as a collective for a good few years prior, and I generally quite enjoyed a lot of the artwork and music that it was responsible for through collaborators like Billain. I have a soft spot for Vectorheart stuff in general, and I do think Antireal has a distinct enough style going for it which makes it fairly strong in that sphere; the fact that other people were able to recognise it (a) well enough to report on the situation to the original artists arguably reinforces that.
Something that might be worth pointing out, though this is more related to N² / Antireal than Marathon itself: this is actually not even the first time that his work has been plagiarised.
Pictures from the livestream the devs did about the upcoming changes to Marathon based on feedback during the playtest. Important to note, that they didn't show any gameplay footage since they have to still go back and pull everything that was stolen from Antireal from the game, and they aren't sure how much stuff that is.
Bungie, for God knows what reason, decided it would be a good idea to do a stream in the middle of this debacle.
Paul Tassi (big Destiny 2 shill and Bungie defender) literally saying "It's over:"

Some other things I didn't see in the thread. A video from the beginning of the livestream Bungie devs did, just showing Joe Cross' apology to Antireal over art theft. Game director Joe Ziegler is on the left (formerly from Riot Games, the game director for Valorant), and Joe Cross the Art Director is on the right (the one giving the apology).
Some memes that came out during the livestream that I stole from the /dg general.
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My personal favorite:
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btw I’m pretty sure the artist is a troon. Sorry for phone posting, but I found a connection of Ben Hook to “Fern” Hook. I just saw the art and “she/her” and thought there is no way a real woman makes that kind of shit.

Edit: I didn’t read the thread lmao
 

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btw I’m pretty sure the artist is a troon. Sorry for phone posting, but I found a connection of Ben Hook to “Fern” Hook. I just saw the art and “she/her” and thought there is no way a real woman makes that kind of shit.
Interesting find (don't think anyone looked him up on a music site), but this was already pointed out in the thread. They trooned out in 2023. That year they also barely posted any art so he was clearly having a breakdown.
A "she/her" into cyberpunk shit and programming huh...
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Of course!

Trannies plagiarizing trannies lol
 
Interesting find (don't think anyone looked him up on a music site), but this was already pointed out in the thread. They trooned out in 2023. That year they also barely posted any art so he was clearly having a breakdown.
He really lucked out with this plagiarism, eh? I bet he'll get six figures from this.

Another troon failure avoids the 41 smh
 
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I can't decide if Bungie or Bioware is more pathetic.

They're both welfare queens, but for different reasons. Bioware hasn't had a hit since 2014, but Bungie has definitely burned more gross capital in the last 5 years than Bioware has in 10 via their disastrous live-service consultation.

Good points for both, but the following:

I tried to restart Destiny 2 after a 5-year hiatus and the opening section was like a schizophrenic episode- you start on a space ship running from alien soldiers, then suddenly you're fighting completely different aliens alongside rastafarian alien allies... and then you're dumped into an empty field shooting holograms or ghosts or some shit.

I cannot conceive how Bungie expects to get any new D2 players when you've slapchopped up the opening hours of your game and don't even bother to make a new intro.

I bought Destiny 2 at launch and then returned to it maybe 5 years later (whenever the latest console generation started) and I couldn't believe they'd completely removed the campaign the game originally launched with.

The campaign was pretty shit, to be fair, but if I hadn't had a group of people who were already regulars in the game to tell me how things worked now I'd have been completely lost. I can't imagine how disorienting it would be going in blind. The closest I got was when I tried to return to Warframe after years of inactivity and all of a sudden it was an open-world game.

Imagine being Bungie for a second. It's 2010, you've just released your last two swansong Halo games, ODST and Reach. Reach, while mechanically divisive, quickly becomes Bungie's best-regarded Halo campaign and is generally beloved. You have decided it's time to step away from the series because you don't want to be endless stuck in a cycle of creating more and more of a single property. Some of your employees stay and join 343 Industries (which would go to to absolutely shit on the Halo legacy), the rest dip and you go elsewhere.

Fast forward to today, you're stuck in the same cycle of developing shit for the same property, except this time, it's not even whole new games, it's expansions that run for a limited time and get "vaulted" to the extent that Bungie can't even access their own Red War assets to prove their innocence in their ongoing plagiarism lawsuit. Now, after years of churning out Destiny 2 assets, they're finally getting to make another game.

And what is it? They're developing a soulless extraction shooter that nobody asked for that is already under fire for not only MORE plagiarism claims, but also being extremely mid. To make it worse, it's not just any game; it's Marathon, one of the studio's first memorable titles. Except it's not Marathon, it's uninspired corporate greed skinwalking as Marathon. Bungie has managed to live this far but sometimes, being dead is better.
 
Either this thing is getting delayed or sony is intentionally sabotaging it

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Why not both?

The fat dangerhairs and trannies Bungie employs certainly lack the ability to deliver a good product, let alone do so on time.

If I was Sony I'd make sure Bungie leadership doesn't get to walk away with their fat rewards after failing to deliver on anything since the purchase, they'd be fools to waste this opportunity Bungie delivered to them on a sliver platter.
 
Imagine being Bungie for a second. It's 2010, you've just released your last two swansong Halo games, ODST and Reach. Reach, while mechanically divisive, quickly becomes Bungie's best-regarded Halo campaign and is generally beloved. You have decided it's time to step away from the series because you don't want to be endless stuck in a cycle of creating more and more of a single property. Some of your employees stay and join 343 Industries (which would go to to absolutely shit on the Halo legacy), the rest dip and you go elsewhere.
Not only do they go else where but the dude credited on creating the heart and soul music of Halo is now running for Congress as a Republican.
 
Marathon, the game that reminds of two things

- Nothing is sacred as Marathon was once a small but significant part of gaming history

- This industry unironically deserves to crash

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Either this thing is getting delayed or sony is intentionally sabotaging it

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At this point, quietly killing this thing off while making it look like a "senseless tragedy" may be the only hope they have to save face and avoid a financial disaster.
 
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