While I'm a big Survival Horror fan, I avoided every Silent Hill after 3. But I decided to try 4. That was a really interesting game. I got the best ending, which requires that you exercise like 80% if the apartment hauntings and keep Eileen alive. This was a bizarre experience, but I came off unsure if I liked it or not.
The
escort side of things is kind of mixed in my mind. If you keep a tight leesh on her, she's not
too annoying to deal with. I think many of the complaints people had came from impatient people who just ran from everything while leaving her in the dust. She does have a habit of getting swarmed, with one moment in particular at the end of the Prison section being the worst for it. And I presume many people just let her get hit a lot and left her alone in other rooms to keep taking damage so she dies more easily at the end, which also frustrated people.
As for the
inventory being limited, I don't mind the idea, but it's a bizarre decision. This is the ONE Silent Hill game where a limited inventory is awful. With 10 slots, you need to manage your pistol, ammo (which has 10 bullets take up a slot each), melee weapons, Eileen's weapon, healing, amulets, candles, silver bullets, the swords, and important puzzle items. I've never ever felt so limited with an inventory before in a game like this. Even Chris's inventory in Resident Evil 1 was more manageable (which I had no problem with). It got so bad that I needed to basically give up on guns and stick to melee only until I needed to use a silver bullet. Plus, I just didn't give Eileen a weapon to conserve space.
I get that the reason they did the inventory like this was for you to actually go to the apartment. Well, in the beginning it also heals you, but once you get Eileen and the hauntings begin, you only go for inventory management and saving. It's the way to get you to actively see them and use a candle against them. I did like the "gotcha" where Sullivan gives you a doll, and if you choose to pick it up and put it in the item box, you get an extra haunting. The lesson is to not accept gives from psycho murderers, I guess. And with how few candles there are, it may be tough the first time to get the best ending. You should basically never use them for anything but hauntings.
The puzzles were fine. I liked the silver bullet + Sword combo being how to deal with certain special boss ghosts if you're smart.
The voice acting was so fucking hilariously bad at times. But it's an endearing level of bad. For example, this guy here caring so much about chocolate milk was the funniest part of the game (if it doesn't embed properly, it's 28:58-29:40.)
Overall, while I prefer the first 3, I'm happy I finally gave this a chance. It had an atmosphere and gameplay loop that was very unique. Don't know if I'd say I "liked it" though. But it was fun.