Don't know if it was just me, but I found Ninja to be a bit more difficult to keep a consistently high damage output on; it felt like it did overall less damage than the other Melee DPS jobs that I used. Also, it's a lot more reliant on positions to get the really big damage in comparison; not that I necessarily hate positions, mind, it's just difficult to really consistently get them when you're dealing with a constant stream of retards that keep spinning the enemies around and such.
Still tempted to give the job another go, admittedly.
I was talking about the ARR-END MSQ; the devs updated a few scenes late in Endwalker's lifecycle - like having dedicated NPC parties for Stormblood's dungeons, a few cutscenes getting changes around, reworked boss fights, etc. - that I was thinking about going through the original game again just to see what's different. I know DT is hot garbage, and I likely won't ever touch it unless some SERIOUS improvements are made, but going back over the prior MSQ story bits sounds like fun. Helps that I admittedly missed quite a few cutscenes back in Heavensward...