Final Fantasy XIV - Kiwi Free Company

Honestly you only would do them for the weapon Glam or bragging rights if you complete a zodiac weapon. Youre not missing anything unless youre a hardcore player.
Usually the relic weapons are also an tedious, but accessible catchup mechanic if you don't want to do savage but still want a higher ilevel weapon than what you might get from buying off the market.
 
Yeah, I was never much of a hardcore kind of guy; I usually just stuck to the MSQ and occasionally did some side content for fun. Played what I thought was fun, when I wanted to.

I have been seriously considering hopping back in, though; make a new character, run through the whole MSQ again for fun, see what's changed, give some new jobs a try, and pick up the Platinum trophy for the game (PS4/5 player here). Is the job balance still fucked, by any chance? Last character I ran was a Ninja/Dancer, and it was a rather miserable experience due to low damage - and Ninja's stealth mechanics often not working during its dedicated Role Quests.
 
Yeah, I was never much of a hardcore kind of guy; I usually just stuck to the MSQ and occasionally did some side content for fun. Played what I thought was fun, when I wanted to.

I have been seriously considering hopping back in, though; make a new character, run through the whole MSQ again for fun, see what's changed, give some new jobs a try, and pick up the Platinum trophy for the game (PS4/5 player here). Is the job balance still fucked, by any chance? Last character I ran was a Ninja/Dancer, and it was a rather miserable experience due to low damage - and Ninja's stealth mechanics often not working during its dedicated Role Quests.
Low damage in the MSQ? That shouldn't be an issue at all. I know Ninja wasn't in a great spot during Endwalker but you shouldn't notice any difference in the time it takes to finish casual content. As for the stealth mechanics, they were clearly an idea put in and then never expanded on because they served no purpose. I say all this because Ninja is the only class I actually enjoy right now and I'm scared to even type those words in case CBU3 reads it and guts it for 8.0.

Not sure what you mean by "see what's changed". The MSQ is the same as it's ever been, still infested with troons, BLM was turned into a garbage PCT.
I'm genuinely dreading that NIN is next on the chopping block for a rework, even though 7.0 left it relatively unscathed.
Look forward to single button mudras, phantom kaimatachi is a 120s timer instead of 90s, Raiton is just a button at the end of every melee combo :cryblood:
 
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Siiiiiigh.
Over 20 fates completed and not a single fucking atma.
God, it's like I'm back in 2013. I'm just an hour in this stupid grind and I already want to kill myself.
 
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Siiiiiigh.
Over 20 fates completed and not a single fucking atma.
God, it's like I'm back in 2013. I'm just an hour in this stupid grind and I already want to kill myself.
Yoshi P demands a sacrifice for the rocks
 
Siiiiiigh.
Over 20 fates completed and not a single fucking atma.
God, it's like I'm back in 2013. I'm just an hour in this stupid grind and I already want to kill myself.
Seems they justified the drop rates being abysmal by making the Atma grind one time only. The repeatable quest is the next one which is, you guessed it, TOME DUMP. It feels like a schizophrenic designed this weapon grind so far.
 
I say all this because Ninja is the only class I actually enjoy right now and I'm scared to even type those words in case CBU3 reads it and guts it for 8.0.
Eh, I don't think that'll happen.

They'll just gut it in a patch with no announcement or warning because it wasn't picked that much due to its AoE being poor compared to VPR.
And it isn't a MCH, which is the one job that is not allowed to be good.
 
Yoshi P demands a sacrifice for the rocks
Seems they justified the drop rates being abysmal by making the Atma grind one time only. The repeatable quest is the next one which is, you guessed it, TOME DUMP. It feels like a schizophrenic designed this weapon grind so far.
I started this grind since 3pm today. It's almost 9pm and I have only 3 atma to show for it.
 
I started this grind since 3pm today. It's almost 9pm and I have only 3 atma to show for it.
SE really heard people thought the tome dump was too easy so they just brought back the Atma grind to take a shit on people. I've only gotten a few from doing OC fates but I'm not in a rush.

Has anyone actually hit up the Blood Tower yet? I'm only a bit over 10 in OC.
 
SE really heard people thought the tome dump was too easy so they just brought back the Atma grind to take a shit on people. I've only gotten a few from doing OC fates but I'm not in a rush.

Has anyone actually hit up the Blood Tower yet? I'm only a bit over 10 in OC.
Started doing OC C.E and that net me 1 of each in like 5 hours. After that ive been doing Fates because might as well get the shared fate rank up and leveling up characters. I find Fates to be faster for atma, but thats for me since i feel ive been lucky with the drops so dont take my word for it. Im in no hurry to do the relic so im just tackling one type of gem whenever i log on. After the grind i think ill head for cosmic exploration to relax and try it out.
 
The Atma grind is especially confusing because the cutscene is self-aware and highlights just how distressed by the idea of finding Atma again is.
 
Low damage in the MSQ? That shouldn't be an issue at all. I know Ninja wasn't in a great spot during Endwalker but you shouldn't notice any difference in the time it takes to finish casual content. As for the stealth mechanics, they were clearly an idea put in and then never expanded on because they served no purpose. I say all this because Ninja is the only class I actually enjoy right now and I'm scared to even type those words in case CBU3 reads it and guts it for 8.0.

Don't know if it was just me, but I found Ninja to be a bit more difficult to keep a consistently high damage output on; it felt like it did overall less damage than the other Melee DPS jobs that I used. Also, it's a lot more reliant on positions to get the really big damage in comparison; not that I necessarily hate positions, mind, it's just difficult to really consistently get them when you're dealing with a constant stream of retards that keep spinning the enemies around and such.

Still tempted to give the job another go, admittedly.

Not sure what you mean by "see what's changed". The MSQ is the same as it's ever been,

I was talking about the ARR-END MSQ; the devs updated a few scenes late in Endwalker's lifecycle - like having dedicated NPC parties for Stormblood's dungeons, a few cutscenes getting changes around, reworked boss fights, etc. - that I was thinking about going through the original game again just to see what's different. I know DT is hot garbage, and I likely won't ever touch it unless some SERIOUS improvements are made, but going back over the prior MSQ story bits sounds like fun. Helps that I admittedly missed quite a few cutscenes back in Heavensward...
 
Don't know if it was just me, but I found Ninja to be a bit more difficult to keep a consistently high damage output on; it felt like it did overall less damage than the other Melee DPS jobs that I used. Also, it's a lot more reliant on positions to get the really big damage in comparison; not that I necessarily hate positions, mind, it's just difficult to really consistently get them when you're dealing with a constant stream of retards that keep spinning the enemies around and such.

Still tempted to give the job another go, admittedly.



I was talking about the ARR-END MSQ; the devs updated a few scenes late in Endwalker's lifecycle - like having dedicated NPC parties for Stormblood's dungeons, a few cutscenes getting changes around, reworked boss fights, etc. - that I was thinking about going through the original game again just to see what's different. I know DT is hot garbage, and I likely won't ever touch it unless some SERIOUS improvements are made, but going back over the prior MSQ story bits sounds like fun. Helps that I admittedly missed quite a few cutscenes back in Heavensward...
The biggest change is likely post ARR patch quests and probably some bits around Castrum Meridianum and Praetorium since they streamlined those two quite a bit.
 
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Don't know if it was just me, but I found Ninja to be a bit more difficult to keep a consistently high damage output on; it felt like it did overall less damage than the other Melee DPS jobs that I used. Also, it's a lot more reliant on positions to get the really big damage in comparison; not that I necessarily hate positions, mind, it's just difficult to really consistently get them when you're dealing with a constant stream of retards that keep spinning the enemies around and such.

Still tempted to give the job another go, admittedly.
NIN has the honors of being the last job with a real failure state left in the game. You have to spin a lot of plates to make it run smooth and one CD drifting basically kills your DPS for good since it is stupidly reliant on lining their cooldowns up. It's not even the positionals, just you having to disengage for one or two GCD makes things very awkward at times. It does run very fine on encounters that are spreadsheet'd out tho, so most of the savage farming. But yeah you have to try harder than Jobs like VPR to get the same/better results and it continues to become more difficult the closer you get to DT with its increased encounter speed/complexity. NIN is also pretty poor in dungeons since most of its AoE damage is stuck in 60/120 minute cooldowns, along with tanks loving to pull out of your Doton.
 
NIN has the honors of being the last job with a real failure state left in the game. You have to spin a lot of plates to make it run smooth and one CD drifting basically kills your DPS for good since it is stupidly reliant on lining their cooldowns up. It's not even the positionals, just you having to disengage for one or two GCD makes things very awkward at times. It does run very fine on encounters that are spreadsheet'd out tho, so most of the savage farming. But yeah you have to try harder than Jobs like VPR to get the same/better results and it continues to become more difficult the closer you get to DT with its increased encounter speed/complexity. NIN is also pretty poor in dungeons since most of its AoE damage is stuck in 60/120 minute cooldowns, along with tanks loving to pull out of your Doton.

I'd say having to grind the job in dungeons was what really gave me issues, yes; I was able to get Ninja's general rotation down fairly simply, but a combination of consistently dealing with noob tanks and some awkward enemy encounters made leveling it further to be frustrating.
 
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I dont know jackshit about NIN but the way you peeps describe it seems like a lot of effort for next to no reward. Why hasnt square patched the character?
 
I dont know jackshit about NIN but the way you peeps describe it seems like a lot of effort for next to no reward. Why hasnt square patched the character?
Hey, some of us just like playing fun jobs. I personally like Ninja's flow of massive burst window followed by a pretty chill filler with disengaging options.

Not to mention as a burstchad mom says I get LB3 priority, sustaincels seethe
 
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