The Elder Scrolls

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Bosmer are midgets dwarves too, it just makes them angry if you mention it.
According to Kirkbride's concept art for Morrowind, Bosmer males are supposed to be unattractive midgets that seemingly only exist to make people laugh. The female Bosmer are supposed to be beautiful. I guess Bosmer men can be the less rapey version of a male pajeet.
1000000521.webp
 
According to Kirkbride's concept art for Morrowind, Bosmer males are supposed to be unattractive midgets that seemingly only exist to make people laugh. The female Bosmer are supposed to be beautiful. I guess Bosmer men can be the less rapey version of a male pajeet.
View attachment 7436865
That explains a lot characters like Fargot is a Faggot. Lmao.
Anyways, there's a screenshot for a stable modded Daggerfall Unity gameplay:
2025_05_31_21_29_52.webp
 
  • Thunk-Provoking
Reactions: Mage Killer
Man, the TES lore was so good, and then Oblivion/Skyrim happened. How'd they fuck it up so badly? I get that the xbox crowd they were trying to sell out to couldn't think much past "point gun, bang, LOL RAGDOLL AWESUM" but... Christ.

The original lore had a major event where the god of time got an ice cream headache and just fucked everyone over for 1008 years by going on break for a while, causing a time loop. There's entire discussions about how everything's actually the dream of a dead god and if you realize this in universe without proper prep work you literally vanish in a puff of logic.

The new lore's considering itself edgy and scandalous when it turns out that the "I can't believe it's not National Socialism!" High Elves are secretly bankrolling the Talos worshippers in the civil war to give them an excuse to claim the peace treaty is broken.
 
Man, the TES lore was so good, and then Oblivion/Skyrim happened. How'd they fuck it up so badly? I get that the xbox crowd they were trying to sell out to couldn't think much past "point gun, bang, LOL RAGDOLL AWESUM" but... Christ.

The original lore had a major event where the god of time got an ice cream headache and just fucked everyone over for 1008 years by going on break for a while, causing a time loop. There's entire discussions about how everything's actually the dream of a dead god and if you realize this in universe without proper prep work you literally vanish in a puff of logic.

The new lore's considering itself edgy and scandalous when it turns out that the "I can't believe it's not National Socialism!" High Elves are secretly bankrolling the Talos worshippers in the civil war to give them an excuse to claim the peace treaty is broken.
A lot of the really weird esoteric parts of the lore are the result of having someone who studied religion in college write it. Almost all of it is just mashing Eastern religions(mostly Hinduism) with gnostic Christianity.

Oblivion introduces some crazy wtf stuff like Saint Alessia thinking a bull demigod was a hot piece of ass. Pelinal actually tries to convince the bull to not indulge in her bestial godfucking. He, like any self respecting demigod, does not listen to the gay genocidal maniac. He creates an adorable bestiality baby with the slave queen.
1000000522.webp
This is Belharza. Isn't he cute?
 
The original lore had a major event where the god of time got an ice cream headache and just fucked everyone over for 1008 years by going on break for a while, causing a time loop.
None of this shit really matters when the gameplay is about being an adventurer who punches shit to death and loots caves. The esoteric lore being on the back burner isn't such a big deal. What DOES suck is the neutering of Nord/Imperial cultural intricacies to make them European dudes straight out of LOTR and History Channel Vikings instead.
 
Playing Skyrim again because with Lux/Light Limit Fix dungeons are actually pretty fun to explore.

The Civil War questline pisses me off because I would actually be genuinely interested in a storyline that revolved around Talos and his place in the Imperial pantheon, how Nords see him vs the Imperials, how pissy Elves get about him, different accounts of his life, the meaning of the dragon blood etc.

I know a lot was cut but you'd think there'd be SOME discussion around what Talos actually represents, the only things we actually hear is "he founded the Empire" and "he became a god". Imagine if we got to explore sites from Talos' mortal days and visit his shrines in the same way Morrowind had us visit wayshrines dedicated to Vivec. The entire Civil War revolves around him, the Dragonborn is arguably his divine-appointed successor, but he's basically just namedropped as a stand-in for "muh tradition". It's such an obvious lore element that no-one even cared to expand on despite being mentioned constantly.
 
None of this shit really matters when the gameplay is about being an adventurer who punches shit to death and loots caves. The esoteric lore being on the back burner isn't such a big deal. What DOES suck is the neutering of Nord/Imperial cultural intricacies to make them European dudes straight out of LOTR and History Channel Vikings instead.
This kind of strikes at the heart of my biggest gripe of how Skyrim handles lore. I've been very hard on Dawnguard in this thread before, and I'm going to be hard on it again.

There's one part where you approach the Chantry of blah blah blah and Serana says something like, "This statue uses the older aspects of Auri-El. This temple must be ancient." I always think, "There's a lot of stuff in this game that's ancient, Serana." "Ancient" doesn't mean much when every building in the game is over a thousand years old. The player's Hearthfire home is probably the first new development in centuries.

Contrast this with, for example, Father of the Niben. This is one of my favorite books in the series. It presents ancient Tamrielic history as a historian relating the story of Topal the Pilot's discovery and exploration of Tamriel. You get to read (and more importantly feel) the narrator's frustration that the fragments that have survived are so limited. It leaves me with questions like "What happened to the other pilots?", "What happened to Topal in the Sea of Ghosts" and, crucially for a story, it leaves me wanting more.

To be clear, I don't want the writers to fill in the gaps in subsequent games. The way it gives a tantalizing glimpse without explaining everything is the charm. It's a world away from Skyrim's approach of "This ancient thing is older than this slightly less ancient thing! Woooaaahhhh!"
 
Mod team aside, how is Beyond Skyrim's content? I'm trying out Gate to Sovngarde which includes Bruma and was planning to have my character start there, mostly to poke around Frostcrag Spire a bit before moving into Skyrim itself. Any particularly retarded quests I should avoid?
 
According to Kirkbride's concept art for Morrowind, Bosmer males are supposed to be unattractive midgets that seemingly only exist to make people laugh. The female Bosmer are supposed to be beautiful. I guess Bosmer men can be the less rapey version of a male pajeet.
View attachment 7436865
The manlet Bosmers in Morrowind and Obilvion were the best ones. I hate how indistinct they made the races in Skyrim.
>Warlockracy
That guy is a leftist SJW, iirc. He probably has contributed a lot to bringing troon attention to Tamriel Rebuilt.
I don't get that impression from his videos. I get the sense that he seems to lean left economically and that he's eternally butthurt about Russia(as all slavs are).
Mod team aside, how is Beyond Skyrim's content? I'm trying out Gate to Sovngarde which includes Bruma and was planning to have my character start there, mostly to poke around Frostcrag Spire a bit before moving into Skyrim itself. Any particularly retarded quests I should avoid?
It is a promising demo, but very much lacking in content considering the amount of time it's been out. There's some good stuff in there, but there's also a lot of quest hooks that go nowhere.
 
Last edited:
  • Informative
Reactions: Trash Pandit
The original lore had a major event where the god of time got an ice cream headache and just fucked everyone over for 1008 years by going on break for a while, causing a time loop. There's entire discussions about how everything's actually the dream of a dead god and if you realize this in universe without proper prep work you literally vanish in a puff of logic.

The new lore's considering itself edgy and scandalous when it turns out that the "I can't believe it's not National Socialism!" High Elves are secretly bankrolling the Talos worshippers in the civil war to give them an excuse to claim the peace treaty is broken.
Oblivion-Skyrim-ESO lore still has that, you know. The main retcons of Redguard-Morrowind were of its cultures and geography: they didn't retcon Cosmic TES at all. The Middle Dawn and the Godhead's still there, as they were in Morrowind, where they were just factoids hidden in optional lorebooks. People are mistakenly remembering Morrowind (if they've even played it at all, or more likely they've just remembered some cuh-razy video essay) as being some insane acid trip of a story. It wasn't, and focusing on those elements is actually losing what made it special. The beauty of TES was that it was a highly mundane fantasy setting, and that's what made it so immersive, believable, and lived-in.
Hyper-esoteric creation myths and metaphysics are a dime-a-dozen in fantasy, unfortunately, but a setting that goes into detail of the material culture of its inhabitants? Now that's something truly unique.
Personally I don't mind Cosmic TES, but it's always been just an enjoyable side aspect for me. The worldbuilding of an alien fantasy society, economy, and demography, as well as the mid-level political intrigue between the Great Houses, the Empire, the organized relgions and other minor factions is more compelling, IMO.
None of this shit really matters when the gameplay is about being an adventurer who punches shit to death and loots caves. The esoteric lore being on the back burner isn't such a big deal.
Yet another reason why I love TR and why its heavy praise is so deserved. They could have easily went deep into the Elder Scrolls esoterica, with every quest tying into the Wheel and Chim and the Dreamer and Amaranth and Pelinal and the Fifth Era moonbase whatever shit. That shits cool, but it needs to be contained to the slightest of in-game nods & hints and to out-of-game theorizing. Too much of it destroys the carefully built fantasy tone: if everything loops back to the cuh-razy esoteric lore, then it's not so cuh-razy anymore, is it?

I'm reminded of one Skyrim "DLC-sized" mod called Beyond Reach that fell into this exact trap. Cosmic TES by its nature doesn't have much broad appeal, which is why you need to make engaging with it optional. Part of why the games work and are so successful is that, for better or worse, you can choose how much you engage with the narrative. You can turn your brain off completely, reading only necessary dialogue for quests, you can listen/read the optional dialogue, or you can engage fully by reading in-game books and analyzing them.

TR's short summary blurb is perfect, practically right out of TTRPG worldbuilding handbooks on how to create a compelling "setting for adventure".

The continent-spanning empire a regicidal warlord forged four centuries ago with the help of a god-robot of a dead race has been in terminal decline for half its existence, the reigning Emperor broken by years spent in hell at the behest of one of his closest advisors. Pietism, corruption, and adventurism are on the rise as civil order slowly but irrevocably crumbles. Petty nobles are jockeying for positions on top of the waste yard that will follow the Empire’s inevitable collapse, heretical sects preying on the desperate are on the rise, and the Lords of Oblivion are drawn to mortal affairs ever more, sensing the onset of necrosis.​

 
The troons run Tamriel Rebuilt already, before he made videos on it. They just keep it out of the mod and the general public.
I really hope it stays that way, I'm already amazed that the troons in that project manage to have that level of restraint to begin with. It's legitimately unusual behavior from trans mod developers.
 
Back