Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

Echoes of wisdom and paper Mario ttyd should have been launch titles for the switch 2, I don't know why they had to rush them out for the switch 1
 
But genuinely, why would someone buy a switch 2 now? Sure, when there is a new Pokemon or Zelda, I understand. Even if its feeding the 90 dollar game market, I get it, people grew up with these, they wanna play the next one.

But buying one right now? For what? Playing Mario Kart? Come the fuck on.

Everyone knows that buying a console on release is a huge mistake, they often have issues (like Xbox 360 RROD) and unless there is one (or several) huge system seller game, you avoid it and wait for things to calm down. You get a better console, either because its a new version with improved inner works, or a new color, special edition, or bundled with a game, or the best case scenario, a discount (Wii U).

I don't get into console wars because this shit was gay in the Sega Mega Drive vs Super Nintendo days and its still gay today, but Nintendo really has the biggest retards as a fanbase.
Honestly, there's a worry now that instead of going down over time, the price of a console will actually go up (certainly has been the case for everything except the base model PS5 post-Covid,) so why not go early and own the thibg for longer?
 
Echoes of wisdom and paper Mario ttyd should have been launch titles for the switch 2, I don't know why they had to rush them out for the switch 1
My guess is that they intended the Switch 2 to be out by late 2023, early 2024. The SoC platform it's based on came out in 2022 and they were likely building a bunch of a games with the intention of them being launch titles for the Switch 2. However, Nvidia took off for AI and automotive in 2022 and I imagine Nintendo couldn't get a favorable enough deal on the SoC to hit the price they wanted to sell the console at, so it got pushed back several years.
 
Apologies for being days late, but almost all of the hype for the Nintendo Switch 2 openings have come from the form of Germans/Swiss

As seen on yewtu.be:

Putting aside the early pre-order openings in different countries, does anyone else notice this on YouTube? It seems like the Germans know something that we don’t.
Yewtu.be is hosted in Germany, so it would make sense for the platform to recommend German videos when the "Nintendo Switch 2" name is common across all languages.

I use inv.nadeko.net which is hosted in Chile, so I get a lot of Spanish results when searching for "Nintendo Switch 2". Stock YouTube recommends a lot of English-language videos, which appear to be the most popular of the bunch.
zbdIcShXZs.webp
 
in what way ? You sound like a coping snoytranny
There are definitely legitimate reasons to not like the switch 2 apart from being a seething sonygger (even if that does comprise a rather significant portion of the dialogue), but imagine how lost in the brainrot you have to be in order to compare purchasing a gaming system that you think is a bit too expensive (while the ps5 has sold 75 million, and has gotten THREE separate price increases throughout the gen in countries outside of california) to literally murdering babies and grooming children.
 
I don't care if someone buys a Switch 2. If the console actually can live up to 4K and 60 FPS, it'll achieve what the Xbox Series X and often even the PS5 Pro failed to.

A bunch of "Consumer Advocates" pretending this bothered them when they had the Ad revenue to ensure a Day-1 buy while most of their audience have to cut back on non-essentials AFTER spending months reeeeing about those very things? That shit's been hilarious.

A lot of the issues with the Switch 2 have been Nintnedo being retarded with communications and trying to hide anything unpopular (the game-key carts being the worst example (and all this makes the more concerning issues like bricking a system if you ever violate the EULA)). But watching YouTubers on their little moral crusades revealing they have no standards will always be fucking funny.
 
the game-key carts being the worst example
Objectively, the game key cartridges are better in almost every way than empty packages with a download code. Probably the one thing is that you have to actually have the cartridge inserted, which dampens some of the convenience that digital offers. My main concern is that key cartridges won't replace download codes so much as they replace third party games that otherwise WOULD be released physically in a proper way.
 
But genuinely, why would someone buy a switch 2 now? Sure, when there is a new Pokemon or Zelda, I understand. Even if its feeding the 90 dollar game market, I get it, people grew up with these, they wanna play the next one.

But buying one right now? For what? Playing Mario Kart? Come the fuck on.

Everyone knows that buying a console on release is a huge mistake, they often have issues (like Xbox 360 RROD) and unless there is one (or several) huge system seller game, you avoid it and wait for things to calm down. You get a better console, either because its a new version with improved inner works, or a new color, special edition, or bundled with a game, or the best case scenario, a discount (Wii U).

I don't get into console wars because this shit was gay in the Sega Mega Drive vs Super Nintendo days and its still gay today, but Nintendo really has the biggest retards as a fanbase.
Normalfags and GAYmers are the biggest consumerist nigger cattle to exist. Regardless of how many issues a product may be exposed at having before launch or during it, if it's marketed as the shiny new thing then they will still buy it in droves regardless either out of ignorance, spite (cough cough Hogwarts Legacy cough cough) or simply indifference.
 
More that you keep downplaying the game’s strengths and are unable to accept that what doesn’t work for you is seen by others as a breath of fresh air.
What kind of sicko prefers shrines to dungeons?

there’s a reason so many others enjoyed it.
I already conceded it's an okay game in a vacuum, it's just not a good as a Zelda game. There's also the fact it was many people's first Zelda, so they'll look upon it more favorably.

And again, I ask how?
I explained how and even showed a video illustrating how. Just because you like cheesing puzzles doesn't make it good. I want a smart, intricate puzzle designed with intent, not an obstacle to bypass. There's a distinct difference between these things.

new enemies, and useful items beyond just the breakable weapons.
The low enemy variety is a common complaint, so no, you did not find "new enemies", you only feel like you did because you like the game and it's coloring your perception. Same with items, what useful items are there and how often do you find them? To my memory you usually find a bunch of trash like arrows (or some type of weapon ammunition, I think), crafting items, and breakable weapons for the most part. Why explore for this crap?

Sorry you didn’t stick around long enough.
Sorry the devs didn't include enough interesting stuff in the first 6-8 hours. "It gets good at hour 20, I promise!" is damning.

heart containers and stamina upgrades you get after completing the shrines is more of a reward than the weapons are.
Stamina, like breakable weapons, is an annoyance added to pad the game out and generate a false sense of reward and progression. Weapons should not break, stamina should either not exist or be better implemented, and certainly shouldn't be doled out as a reward.

Wow, now I can climb more, great! I'm so glad I did that shitty, mind numbing shrine. There's nothing worth exploring this giant world and repeated shrines for, they tried stretching out a regular Zelda game and sprinkling its ideas over a vast distance and it simply doesn't work as well.

The weapons are mainly used as a resource/option to be used in combat to encourage experimentation. A different approach, and I get that it doesn’t work for some.
They could encourage that by having different enemy types that are more easily beaten by different weapons. But they instead had low enemy variety and just gave you breakable weapons because that's easier than the alternative.

A good challenge involving puzzles for me at least stems from a fair obstacle that either has solutions that, while a bit obscure, aren’t overly confusing, or allow for multiple solutions.
Then we're both on opposite ends of the spectrum, you prefer them easy ("a bit obscure") and I like them confusing and intricate. Most Zelda dungeons fall somewhere in the middle, but BotW bored me with its mindless shrines I stopped bothering with. That was the first thing that fell to the wayside in my playthrough, the exploration was more fun so I kept at it a while longer, but when I kept just finding seeds and chests full of breakable weapons I was done.

I do prefer having some wiggle room in how you complete a puzzle (Water Temple is, to my knowledge, one of the few where you can open rooms in a variety of different orders, and was so complicated it made people think you could get soft-locked by doing it in the wrong order), but "wow! the devs didn't intend for this!!" isn't fun to me.

it still gives you interesting abilities and has you using them to solve puzzles and obstacles, just this time not in dungeons, but rather in the world itself.
But the world itself isn't connected like a dungeon is, it's just a series of simple puzzles that don't build on or connect the same way or to the same degree as a dungeon. And you get no real reward, unlike a dungeon that gives you a new weapon or tool every time and a heart container. That's a strong, definitive sense of progression for your character and in the dungeons themselves.

For some people, what makes a Zelda game fun is the exploration.
WW is my favorite Zelda and nailed exploration way before BotW, and it had actual dungeons on top of that. There's no excuse for BotW to have such shitty, unrewarding exploration AND no dungeons.

No sense of progression huh? I mean, I was genuinely felt my character getting stronger as I accumulated more health, stamina, and stronger armor, alongside acquiring the Master Sword.
Technically there's a sense of progression, if I said "no sense of progression" then I misspoke because I hate BotW, what I meant is less and worse implemented progression. And doesn't even the fucking Master Sword "break" and need to be recharged or something? Fucking asshole devs :story:

That said, I do think having some more unique dungeons would be pretty nice to see.
Wouldn't just be nice, it's mandatory. I'll personally destroy every copy of BotW DLC #2 I can find if that's what the next game is.

Well the music was a reflection of how the world was broken by the time Link woke up, so I found it fitting for the game
No, it was just a bad decision. We've seen fucked up worlds in Zelda before but still had music. Have you not played OoT? There's no music when you first become an adult and see the devastation caused by Ganondorf, but that's a temporary, isolated thing for that very purpose you're describing. If music was limited, subdued, or missing for the rest of the game from that point it'd be fucking retarded and come off lazy. Very unnecessary and shouldn't be defended because of the reasons described.

And the story, while I’m not going to say it’s the best ever, did have memorable characters and such, especially once you pieced all the memory fragments together.
What story? I don't even remember seeing another NPC aside from the old guy in the beginning. It's been a while so maybe there was another I saw, and I'm sure there were some others out there somewhere, but it's a dead world (in the lazy, bad way, not the intentional way). Fallout 3 was densely populated by NPCs and random events and stuff to do was everywhere so the world being ruined is not an excuse.

Not sure how Resident Evil fits into the whole debate.
You said we've been arguing about new Zelda for years, so I brought it up as an example of how I'll jump to the defense of old Resident Evil like you do for Zelda, and how that behavior will get us arguing with the same users over the subject repeatedly. As long as the subject comes up I'm sure you'll be there defending new Zelda and I'll be there criticizing it, endless sperging.

Even if some found the new stuff just as fun and compelling?

I guess the difference is that I can see where you are coming from, just that I disagree, whereas you seem unwilling to do just that.
Difference is I'm right, there's NO reason dungeons can't be in the new Zelda formula, I'm just objectively correct about that. You can like the gay recycled shrines all you want, I have no problem with that and think they'd be good side content, but they do NOT serve as a proper replacement for dungeons and you know that's true even if you don't personally miss them.

Seriously, explain to me what's preventing them from adding real dungeons and if it's compelling I'll concede. They tease you with, from what I've seen, are low effort dungeon-esque areas in BotW (and TotK apparently had something a little bit closer to real dungeons, so maybe they're inching back to them). This proves they CAN be done, but they're just...not. Only reason I can fathom is they're too hard for retard BotW babies so everyone needs these dumbed down replacements for their sake.
 
My interest in Switch 2 is practically nil right now.

One thing that bugs me is.... well, I've already heard that there's backwards compatibility issues with some games. Sure with something like Mega Man that might be fixed in a week, but what about random unknown game that I happen to enjoy (many such cases)?

So I'm thinking that if I got one, rather than link accounts I would make a new one entirely for my Switch 2 and just forego the whole "virtual cart" business.

And I just don't see a reason to do that when any game I want to play, plays fine on Switch 1, or if it didn't play fine on Switch 1 then I can get it on GOG or Steam.

Nintendo's own first-party franchises long stopped being a selling point for me. While I'm not as negative about it as @SSj_Ness (Yiffed) is, I do agree with a lot of his criticisms. Going from the top of a volcano to an icy tundra only to find that the only meaningful difference is what clothes you have to wear to not take damage is kinda shit.

And I never liked Pokemon at all. Literally the only Pokemon games I've liked are spinoffs like Puzzle League, Snap, and I guess Arceus sounds kinda nifty.... but the "world" of Pokemon has always been one of the most stale and boring settings in history.

Mario Kart World? Ehhh.... pass. Donkey Kong? Ehhh.... pass.

If there's one classic Nintendo game that needs an HD remake, its Popeye no Eigo Asobi.
 
And the 98 percent of the game where you're in the bushes catching monsters? You opt out of that just to avoid a few virtual black people. If anything, the not-Europe games weren't black enough. The fake London should have been full of em.
2 percent of seeing faggots and tranny looking characters, and having to select my character's not-gender ("body type" or whatever) is plenty off-putting.

If I do eventually play this trash it'll be a used copy because I'm not supporting gay propaganda in children's media, especially not a franchise I used to love when I was a kid.

When it actively makes gaming worse? Yes. Same as donations to Democrats, abortion clinics, and troon groups.
Exactly. That's why if/when I get a Switch 2 it'll be second-hand, I'm not buying this woke fucking system with its built-in Mii maker that uses "style" instead of "gender".

I hate that gamers have bent the knee on this since it's the new standard in every damn game and is unavoidable, but I'm dying on this fucking anti-tranny propaganda hill.

This just in, buying a Nintendo console is just as bad as killing babies and chopping dicks.
No but it's still liberal woke bullshit and feeds into the culture which gave us those problems.

Nintendo's own first-party franchises long stopped being a selling point for me. While I'm not as negative about it as @SSj_Ness (Yiffed) is, I do agree with a lot of his criticisms. Going from the top of a volcano to an icy tundra only to find that the only meaningful difference is what clothes you have to wear to not take damage is kinda shit.
And you don't even need the clothes, just eating some hot food or whatever has the same effect, it's just less convenient. I like the idea of having multiple solutions to a problem like that but they're so paper thin and few and far between that it's hardly interesting.

And I never liked Pokemon at all. Literally the only Pokemon games I've liked are spinoffs like Puzzle League, Snap, and I guess Arceus sounds kinda nifty.... but the "world" of Pokemon has always been one of the most stale and boring settings in history.
The spinoffs are really good, Snap, Pinball, Stadium, etc. The mainline games had great world building

Mario Kart World? Ehhh.... pass. Donkey Kong? Ehhh.... pass.
DK might still be good but that character design sucks.

If there's one classic Nintendo game that needs an HD remake, its Popeye no Eigo Asobi.
I'd take it.
 
Yet more sperging aho!
What kind of sicko prefers shrines to dungeons?
I don’t prefer them. I just like both of them equally for different reasons.
I already conceded it's an okay game in a vacuum, it's just not a good as a Zelda game. There's also the fact it was many people's first Zelda, so they'll look upon it more favorably.
I mean, I can only speak as someone who has been playing Zelda games before BOTW, but what makes a Zelda game a Zelda game can be different.

For you, it was the dungeons. For me, it was the exploration and sense of adventure.


I explained how and even showed a video illustrating how. Just because you like cheesing puzzles doesn't make it good. I want a smart, intricate puzzle designed with intent, not an obstacle to bypass. There's a distinct difference between these things.
Seems like you really aren’t a fan of emergent gameplay then, at least when it comes to this stuff.

Hate to say it, but that’s kind of a boring mindset to have.


The low enemy variety is a common complaint, so no, you did not find "new enemies", you only feel like you did because you like the game and it's coloring your perception. Same with items, what useful items are there and how often do you find them? To my memory you usually find a bunch of trash like arrows (or some type of weapon ammunition, I think), crafting items, and breakable weapons for the most part. Why explore for this crap?
Okay, maybe that was the wrong descriptor to use. I was just judging it based on how the enemies reacted depending on where they are and the type of environment you found them in meant you couldn’t just rely on one tactic.

I explore for them because it allows me to find more tools that work for better or worse in certain situations.

Sometimes, it’s better to use different elemental-type weapons depending on the climate, and other times, you’ll want to use the more hard hitting weapons. Other times, you’ll want to create a potion necessary to extend the stamina bar, or give you extra attack power.

It’s a matter of making sure you have the right tool for the job, and the exploration feeds into that. I noticed that you and others say the only difference is in what clothing you need to equip and/or potion to use, but while that is part of it, it also extends to how you fight enemies and such. Like, you can’t use explosives in the lava area, but conversely, fire arrows don’t do squat when it’s raining, for example. So it’s much more than you are giving it credit for.


You prefer them easy ("a bit obscure") and I like them confusing and intricate. Most Zelda dungeons fall somewhere in the middle, but BotW bored me with its mindless shrines I stopped bothering with. That was the first thing that fell to the wayside in my playthrough, the exploration was more fun so I kept at it a while longer, but when I kept just finding seeds and chests full of breakable weapons I was done.
Not easy per se, but less to the point that they rely on moon logic or having to follow the exact path or else you’re screwed.

I get that the shrines have the same looking aesthetics, but while not all of them are winners (the combat ones are very repetitive), the make up for it, for me at least, with puzzles that allow for flexibility, which you claim to be bad design, but I see as the devs stepping back and letting you come up with the solution.

WW is my favorite Zelda and nailed exploration way before BotW, and it had actual dungeons on top of that. There's no excuse for BotW to have such shitty, unrewarding exploration AND no dungeons
I love WW too, but I seriously have to question why you think it does exploration better.

That one I actually did feel to get tedious with the constant sailing over nothing but endless ocean with the occasional island, and the need to switch the wind direction, even with all the improvements the HD release gave.

You are just so in love with dungeons it seems that they are able to overpower everything else.


Technically there's a sense of progression, if I said "no sense of progression" then I misspoke because I hate BotW, what I meant is less and worse implemented progression. And doesn't even the fucking Master Sword "break" and need to be recharged or something? Fucking asshole devs :story:
Again, I’ll have to disagree, because ai found the progression to be very well implemented, as by the end, encounters that gave me trouble were no problem, and with the Champion abilities, even some of the more tedious early aspects fell to the wayside.

And it doesn’t take all that long for the Master Sword to recharge. Not to mention that one of the things they added in DLC (take it or leave it) was a series of challenge rooms that, should you complete them all, strengthened it.

Heck, for me at least, the sense of progression in the older games came more from the story progressing after you cleared the dungeon, as most of the items and weapons you found in them, with a few exceptions, didn’t really mean much afterwards (aside from things like the claw shots). Here, the progression was more tied to how much better I could survive and thrive in the world itself.
Have you not played OoT? There's no music when you first become an adult and see the devastation caused by Ganondorf, but that's a temporary, isolated thing for that very purpose you're describing. If music was limited, subdued, or missing for the rest of the game from that point it'd be fucking retarded and come off lazy. Very unnecessary and shouldn't be defended because of the reasons described.
I played OOT, but the world wasn’t nearly as ruined as it was in BOTW. And I still found enough memorable tracks in it (though again, it may be because I actually played to the point where you meet the champions and such).

What story? I don't even remember seeing another NPC aside from the old guy in the beginning. It's been a while so maybe there was another I saw, and I'm sure there were some others out there somewhere, but it's a dead world (in the lazy, bad way, not the intentional way). Fallout 3 was densely populated by NPCs and random events and stuff to do was everywhere so the world being ruined is not an excuse.
Yep, and now I’m convinced you didn’t get to the other villages and such, as they had many memorable NPCs, and that’s not even getting into when you finally start on the main quests that dive deeper into the history of the Champions.

No I don’t think it is the best story in the series (that goes to MM, WW, or TP), but there are indeed things like NPCs, random events, and story breadcrumbs. Whether you like it or not is subjective.
Difference is I'm right, there's NO reason dungeons can't be in the new Zelda formula, I'm just objectively correct about that. You can like the gay recycled shrines all you want, I have no problem with that and think they'd be good side content, but they do NOT serve as a proper replacement for dungeons and you know that's true even if you don't personally miss them.
Well that sure is a smug and elitist thing to claim that you are objectively right. I beginning to wonder what’s the point of even having a debate with you now, as even I’m willing to concede on a few things, but you aren’t unless I give you what you consider to be an objectively correct response yo what you think is 100% correct, and that anything that you don’t like is objectively bad, and I and others are dumb babies for not agreeing.

For what it’s worth, I didn’t look at the shrines as being a replacement for the dungeons per se, just as more mini challenges alongside the main quests, which contains more meaningful levels and environments that, while also not strictly dungeons, actually contain the worldbuilding and story bits.
Seriously, explain to me what's preventing them from adding real dungeons and if it's compelling I'll concede. They tease you with, from what I've seen, are low effort dungeon-esque areas in BotW (and TotK apparently had something a little bit closer to real dungeons, so maybe they're inching back to them). This proves they CAN be done, but they're just...not. Only reason I can fathom is they're too hard for retard BotW babies so everyone needs these dumbed down replacements for their sake.
Thanks for calling the fans who like the shrines as well “babies”. Really showing an open-mind there.

This isn’t exactly an easy thing to answer, but really, it all boils down to emergent gameplay once again.

The dungeons that you are absolutely in love with to the point that they are the defining element of a Zelda title to you, while fun, do not really allow for much in the way of creative solutions beyond what the designers strictly demand you follow. Sure a few allow for a bit of flexibility, but for the most part, it’s almost always you having to go about them precisely the way it was set up, to the point that the only real thing that, for me at least distinguished them, was what new item or weapon had to be found and used.

If they are going to adopt that into something like BOTW, where the whole point was for player expression and emergent gameplay, then having all that taken away in favor of once again having to follow the strict outline required to solve the dungeon, then that would go against the game’s design philosophy. Especially since, in a game where you are allowed to explore anywhere from almost the word go, it would be very easy for you to stumble into a dungeon that you can’t complete because an item in another dungeon is required to solve it, as is the case for the exceptions in other games when a dungeon item is needed for more than one.

That said, if they can marry the freedom and emergent mechanics into a larger dungeon-esque level in future titles, that would be very awesome. But I get the sense that you’d still not like it because it’s not the same “designed with intent” key hunting dungeon that you adore so much.

Again, I get it. You prefer the older style with all the dungeon spelunking and such. There’s nothing wrong with that. But to say that that it the only things that makes a Zelda game a “true” one, and that you’re wrong if you think otherwise, just screams elitist.
 
The spinoffs are really good, Snap, Pinball, Stadium, etc. The mainline games had great world building
Did they though? Every time I see the Pokemon world, it's... there's something "artificial" about it. Admittedly I know the anime more than I know the games but even when I dip into those I see a lot of the same trappings.

"Here's a theme park literally called Pokemon Theme Park where the theme is Pokemon because literally everything in this fucking world is themed around Pokemon to an insane degree." Like, I get that Pokemon are pretty important in their daily life, but... so are pets in the real world (especially if you have a service animal), and yet when I read Don Quixote it doesn't have to artificially shove in that he had a dog named Prions into the proceedings. When I go to the arcade not every game is animal-themed.

To use a comparison, at least in Yu-Gi-Oh for awhile the Duel Monsters obsession was implied to be a niche part of society, not something literally everybody is into, and it only has increased visibility to us, the viewer, because we happen to be following people for whom the game became really important. To be fair, the later sequels--GX, 5Ds, etc.--wind up muddying this point, but they still read the same as Speed Racer where the world only seems to revolve around racing because we happen to be following a character who are themselves deeply entrenched in that world, but presumably if we ever met a non-racing character they might not be as into it.

That's what always felt artificial about Pokemon to me. It feels convenient and "gamey" rather than like a real world I could see existing.

..... That's one of my issues with Pokemon, anyway. I also personally was never able to get over the primary conceit of the series that you're literally kidnapping animals and making them fight for you. To use another comparison, in Shin Megami Tensei you at least have the option to talk monsters into joining you, some even begin battle by asking to join you... and all throughout, you are still present and throwing down alongside them, not just a cowardly little puss hiding behind your personal army. Even the obscure GBC game Magi Nation gets around the morality issue by having your own army be magical constructs that you're basically creating, not real living creatures... and you don't actually have to use them (though you probably won't get far if you don't).

I like the idea of having multiple solutions to a problem like that but they're so paper thin and few and far between that it's hardly interesting.
Agree, and someone in this thread (can't recall who) mentioned that part of the problem is the puzzles aren't even all that interesting.

To use another comparison in a post that's quickly becoming "I can't believe people like Nintendo when literally all other companies are better..." compare to puzzles in Myst. Those actually challenge your brain a bit (I say "a bit" because I actually find Myst a bit easy.... Riven, on the other hand, kicks my ass), and I like that they're naturally incorporated into the environment rather than being blatantly "video game puzzles" like Zelda's are. And in those, "emergent gameplay" is something like "you happened to brute force the combination" or "the autistic part of your brain somehow psychically intuited that there's a correlation between sounds and which direction you need to go in that one mine cart bit."

In Zelda, a puzzle is "put block in hole" and getting around it is "fuck this game."

EDIT: Just to be clear, I'm not really invested on the "is BOTW style better than Classic Zelda?" debate. I really don't like Zelda, tho I do think I slightly prefer classic style... but that's more on account of BOTW feeling shallow and samey. But as dude above me said, classic style had the problem of you basically had to play it the way Nintendo demands and that can also get stale.

To be honest I've always preferred Zelda's competitors over Zelda itself. Landstalker, Crusader of Centy, Illusion of Gaia etc are all easily better than A Link to the Past, and the Megaman Legends games easily body Ocarina of Time.
 
There are definitely legitimate reasons to not like the switch 2 apart from being a seething sonygger (even if that does comprise a rather significant portion of the dialogue), but imagine how lost in the brainrot you have to be in order to compare purchasing a gaming system that you think is a bit too expensive (while the ps5 has sold 75 million, and has gotten THREE separate price increases throughout the gen in countries outside of california) to literally murdering babies and grooming children.
The console pushes gender ideology. I don't own a PlayStation and haven't since the PS2.
 
Back