Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

How'd you know where it was and exactly how to get there? I don't remember being told, I don't even remember a hint, unless it was vague. Could be misremembering
This is literally an main quest that points you towards an mountain that looks like someone took a giant vertical slice out of it.
The only other explanation is that Nintendo poorly distributed the points of interest so badly that the areas I went into had nothing
Yeah, most of the good stuff is on the eastern half of the map and somewhere towards the four corners of it
I was in some icy mountains too, and a deep valley.
Ok, I have an rough idea of where you've traveled, at this point
They did a really good job programming the Lizalfos. Those guys were always a fight I had to think about.
Yeah, but it's incredibly funny to see them belching fire at me when I'm already had the fireproof armor on for exploring the volcano
 
The game is a little harder than the previous games, and you just sound like you're mad because bad.
Even though of all the complaints I listed only like two or three of them are about anything challenge related. But sure, I'm just mad because I'm bad at it (even though I've beaten it twice). Cope more.

They did a really good job programming the Lizalfos. Those guys were always a fight I had to think about.
Not for me. I didn't think they were that much more difficult than bokoblins unless they were in groups.
 
Even though of all the complaints I listed only like two or three of them are about anything challenge related. But sure, I'm just mad because I'm bad at it (even though I've beaten it twice). Cope more.
I didn't feel like going through every one of your complaints one by one, but like half of them are you complaining about getting frustrated over something that you think is the game's fault and not your own, like not remembering how the controls work or thinking stuff was too obtuse to figure out or thinking the environmental challenges were too hard. But I didn't have any particular problem with any of those things, so I just declare you bad at the game and you're coping by making up strawman fanboys in your head who were so desperate for a new Metroid that they ignored these "obvious" flaws.
 
To throw my own hat in the Zelda discussion that @SSj_Ness (Yiffed) and @NerdShamer are having....

You know what Zelda game did it right?

The original, on NES.

It often irritates me that people say BOTW is like a return to Zelda 1 style, because.... what Zelda 1 are those people playing? I would like for BOTW to be more like Zelda 1, actually.

Zelda 1 is still very much designed, with a suggested progression, and the "emergent gameplay" is just that the game gave you enough wiggle room that you could eventually discover (usually on replays) that "Oh hey I can get the white sword before going to any of the dungeons!" or "Actually I can go here early and get the unlimited-use candle."

That's another thing I miss--when upgrades were objectively upgrades. The Book of Magic objectively makes the wand better, the Red Candle is objectively better than the blue candle, the Shout Factory DVD set is objectively better than the NCircle DVD set...

BOTW has an obsession with "game balance" that I think undermines the exploration. In games like this, part of the fun of exploring is wondering what that new doodad you found actually is good for. This is the joy of any sort of exploration-based game, getting a new things and realizing the possibilities it unlocks. But BOTW is afraid of that, so you instead get stupid shit like "this armor lets you climb slightly better," or worst of all, the ultimate armor you get from doing all the shrines--the classic Link outfit--actually sucks.

Take a key from Erdrick's Armor in the original Dragon Warrior: That thing is broken as hell... AND IT SHOULD BE. It's the legendary armor worn by the ancient hero, and its also an endgame-level item. And if you rise to the challenge and actually do get it early, you should be able to abuse it.

It's actually kinda like communism, in a way: BOTW exploration is boring because there's no incentive. From what I understand TOTK does give you some broken stuff, but it gives it to you right out of the gate so its not something you earned.

Hope this autistic ramble made sense, I had to type this while a cat was biting my legs.

I didn't feel like going through every one of your complaints one by one, but like half of them are you complaining about getting frustrated over something that you think is the game's fault and not your own, like not remembering how the controls work or thinking stuff was too obtuse to figure out or thinking the environmental challenges were too hard. But I didn't have any particular problem with any of those things, so I just declare you bad at the game and you're coping by making up strawman fanboys in your head who were so desperate for a new Metroid that they ignored these "obvious" flaws.
[shrug] Fair enough. Apparently people who are used to Bayonetta (which I've never played) didn't have an issue.

But that's just it... this stuff is just not what I play Metroid for. If I want to play Devil May Cry, I own the trilogy on both PS2 and Switch, I don't need elements of it in Metroid.

Also some stuff like all the shinespark challenges really do hurt the exploration. Why would I bother looking for secrets and trying to find things if, when I actually do find them, there's some bullshit final test I have to pass?
 
Can't argue with the tiny d-pad, not much complaints from the C-Stick though, good size for what I used it for and I don't use it too often even for Melee. And those notches for the analog stick are just magical.
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Also damn, you two are still going on about BotW? I respect the dedication.
The original Gamecube controller has the best analog stick I've ever used on any controller. I don't know what it is about it but it feels so fucking nice with the ringed grip and it's just so damn smooth. Playing F-Zero GX with any other controller feels so depressing.

I've tried to look for analog stick caps that replicate the Gamecube's ringed grip for my other controllers and they unfortunately don't have any, at least I've never been able to find any.
 
[shrug] Fair enough. Apparently people who are used to Bayonetta (which I've never played) didn't have an issue.

But that's just it... this stuff is just not what I play Metroid for. If I want to play Devil May Cry, I own the trilogy on both PS2 and Switch, I don't need elements of it in Metroid.

Also some stuff like all the shinespark challenges really do hurt the exploration. Why would I bother looking for secrets and trying to find things if, when I actually do find them, there's some bullshit final test I have to pass?
I've never really played DMC or Bayonetta (I once played DMC1 at someone's house for like... 10 minutes), but Samus Returns and Dread seemed like a natural enough approach to broadening the combat to me. I guess if you'd prefer the game just be jumpin and shootin then you do you. Personally, even though they weren't as hard a games overall the hardest bosses in Zero Mission and Fusion were really annoying because they're basically just jump at a specific height and shoot a small target for 5 minutes straight.

The second point is also just a matter of perspective. Exploration is something of a challenge in itself, it's designing things to make sure you're always paying attention to your surrounding instead of playing on autopilot because the game holds your hand on where to go and what to do, but I think it's more interesting if at least half the stuff you can find requires something more from you to get besides just noticing it's there.

If it makes you feel any better, I don't like Kingdom Hearts III very much because I think the early part of the game on the highest difficulty is bullshit and I'm just not good enough to play Simon Says with 14 bosses for 10 minutes straight each to beat the DLC. I stopped playing after beating 5 of them because I was too stressed out to have literally any fun at all.
 
Playing F-Zero GX with any other controller feels so depressing.
I refuse to even emulate GX without having my Gamecube Controller plugged in. It's just not the same without it.
Hey, it's my favorite game for a reason. Though I'm starting to see that it's pointless to try debating him.
Mostly on his side but yeah it does seem pointless, especially when it's mostly opinions.
 
It really pisses me off that Nintendo still refuses to use analog triggers, I shouldn't have to break out a 20 year old GameCube controller and plug it in through an adapter just to play f zero properly, it's borderline unplayable with digital triggers.
 
If you have the USB gamecube adapter from smash, will an actual gamecube controller work on nso gamecube?
 
After completing the opening and such, the King will mark Impa's location, and you just need to go into the Quest section in the main menu, set it as the active location, and presto.
Oh, that's probably why I missed it then. I still probably would've went off wherever I felt like but it's good to know if I ever play it again.

I think this is why it is recommended, should you be looking for the more interesting things right away, to set a single location of interest on the map and then head to it, as from there, every other discovery will occur naturally.
Did you set out to get to the main quests though? That's the key difference.
If the best thing about the game is how refreshing the freedom is then it's kind of counterintuitive to just follow the waypoints.

I thought that the way the game handled terrain and the like kept the things just far enough from each other. Helps that, should you actually choose to go to the shrines and the like (which you seem to have avoided), the long stretches feel far more manageable. Especially once you get the hang of the movement options like gliding, horse riding, and even using stasis.
Then I just got very unlucky missing anything of substance, perfectly weaving around all the good stuff. Odd that I didn't have that problem in other open world games.

Maybe so, but for me at least, the thing with the shrines is, again, while not all were winners, there were just as many where simply accessing them was the challenge, requiring you to solve complex puzzles and riddles, or things such as Eventide Island which was a whole survival experience.
Puzzles aren't fun just in and if themselves. If the reward is a shrine it feels like a punishment...

I do acknowledge that no game is perfect, and no, not even BOTW is in my eyes.
Fair enough then.

Not sure where you found fans who agree with what you found as objective flaws, which I see more as being subjective, or more you not engaging enough with it.
Not all of them are objective flaws, some are subjective yet common complaints. Theoretically someone can enjoy their weapons breaking and using that system to pad out treasure chests and by extension exploration rewards. I claimed dungeons could exist in BotW, which is objectively true. They don't necessarily conflict with an open world design.

I admit, I'm not objective when it comes to how I look at games. Because it's very hard to do that and not come across and close-minded, or using that to feel superior to others for liking something you didn't jive with, or vice-versa.
Personally, I've said it several times, but I'm glad you enjoy the game. I don't feel superior because you like this unfinished feeling game, I only feel baffled. It feels like we're talking about different games.

Ok, I have an rough idea of where you've traveled, at this point
How big of an area was it, if you're more familiar?

BOTW exploration is boring because there's no incentive.
Which is ironic, because they made such a huge world, yet I felt much better progression and urge to explore even in LttP, which is relatively small.
 
That's encouraging to see. No buyer should ever be happy to see a price increase. No buyer should ever accept any third party's arguments that "oh it's actually a good thing that the things you want are getting more expensive!" Conversely, every seller should be scared to fucking death to actually raise prices. Especially for a "disposable income" product, and especially when the price hike is a whopping 15%.

No. Fuck you. I don't like prices going up, and you can't make me buy things I think are too expensive.
 
I've never really played DMC or Bayonetta (I once played DMC1 at someone's house for like... 10 minutes), but Samus Returns and Dread seemed like a natural enough approach to broadening the combat to me. I guess if you'd prefer the game just be jumpin and shootin then you do you. Personally, even though they weren't as hard a games overall the hardest bosses in Zero Mission and Fusion were really annoying because they're basically just jump at a specific height and shoot a small target for 5 minutes straight.

The second point is also just a matter of perspective. Exploration is something of a challenge in itself, it's designing things to make sure you're always paying attention to your surrounding instead of playing on autopilot because the game holds your hand on where to go and what to do, but I think it's more interesting if at least half the stuff you can find requires something more from you to get besides just noticing it's there.

If it makes you feel any better, I don't like Kingdom Hearts III very much because I think the early part of the game on the highest difficulty is bullshit and I'm just not good enough to play Simon Says with 14 bosses for 10 minutes straight each to beat the DLC. I stopped playing after beating 5 of them because I was too stressed out to have literally any fun at all.
Yeah, ultimately for me Dread (and really Fusion and most of the Metroids after it) are just at odds with what I play Metroid (and Metroidvanias in general*) for.

To use an autistic comparison, I've seen a lot of those "why TOTK sucks" videos and most of them have this one part where the video maker will suggest TOTK should be more like Dark Souls... and I always think that's stupid, because someone who plays Zelda probably doesn't want a serious challenge. If you want Dark Souls, you play Dark Souls. If you want Zelda, you play Zelda.

Similar deal here. I like Devil May Cry, but that doesn't mean I want DMC elements in my Metroid. It's sort of a "you got your chocolate in my peanut butter" situation, I guess.

And the whole 3D thing. I'll admit I always had issues with 3D being less clear than 2D. Some games seem to handle it better than others--I never had a problem noticing important shit in Metal Gear Solid for example--but in fighting games particularly I often find that when a game has 3D graphics it makes it harder for me to "read," which is probably also connected to some of my Dread issues.

*not to say Metroidvanias aren't allowed to be challenging. I was generally fine with Hollow Knight for example... its just that the core of the genre is the joy of discovery.

Which is ironic, because they made such a huge world, yet I felt much better progression and urge to explore even in LttP, which is relatively small.
I remember after spending a week with BOTW I wound up wanting to play Ocarina of Time again, and I'm on the side of the fence that doesn't like Ocarina all that much.

Again what we really needed was more of a middle ground. Classic dungeons but designed in a way where there's more freeform exploration, rather than having to do things exactly as Nintendo decrees.
 
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the ultimate armor you get from doing all the shrines--the classic Link outfit--actually sucks.
Oh, yeah, I remember that. I just settled for the gay ass ninja suit because everything else is just extra is mostly useless outside of their intended use.

How big of an area was it, if you're more familiar?
You've probably traveled southwest of the starting area and started climbing the canyon walls for a bit. Followed the road out of it into Hyrule Fields, which are infested with Guardians unless you're stick to the riversides. After, you've most likely head east into the marshlands without meeting the fish people.

That's around 1/20 of the map, maybe a little bit less. Because if you followed the canyon road, you'll reach the Gerudo questline; but the desert, as you'd expect is fucking empty aside from some random ruins here and there. And the ninja village that the game is shoving you to is south of the marshlands

Again what we really needed was more of a middle ground. Classic dungeons but designed in a way where there's more freeform exploration, rather than having to do things exactly as Nintendo decrees.
And what happened with just using an subterranean temple with only one entrance and placing that in an open world game?
 
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