Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
New updates from the GTA VI rumor mill:

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I think "prone" gameplay, I think something in the third-person, first-person shooter realm. GTA has shooting elements but it wasn't meant to be a military based game like Online has.

I'm guessing the fifth chapter had a betrayal or deathwish ending that they needed to rework to sell up Jason and Lucia.

I hope with the relationship dynamic, they could expand the friendship system introduced from IV. How would prostitution work? Would Jason lose respect from Lucia each time he partakes in said activity? Is Lucia bi or would there be male strippers to interact with? No nude scenes is interesting; I guess it's something to limit the crude minority representation leaked earlier.

Lastly, I hope there's something like RDR2 where characters would remember the actions you did over time. Example: you rob a shop, the shop would go on high alert when you enter for a period of time. Not forever, just over a course of a couple days. And the driving being "the best it could be," like GTA V arcade style driving or a mix of IV and V?
 
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10 studios working on the same game is absolute retardation. You will have no cohesive vision at that point.
The game will feel so disjointed it'll make gameplay-Niko/story-Niko disassociation seem like the tightest link in history by comparison.

I'm guessing the fifth chapter had a betrayal or deathwish ending that they needed to rework to sell up Jason and Lucia.
I'm thinking it had obvious BLM/Antifa/Tranny-Faggot/white guilt bullshit, which needed to be reworked as companies see nearly all people don't wanna see that shit in their crime game.
It'll still suck though- no way R* has the balls to pull off a great yet daring ending that isn't telegraphed a mile away that Ray Charles could see it coming.
 
What was the disassociation you found from Niko and IV?
The fact Niko, like Vic Vance, won't stop crying about how bad he's had it and how he wants to be a new man.... then you play missions where he murders people and ruins the lives of hundreds of innocents while doing it.
The game cannot be both a dramatic tragedy and a sandbox crime sim. The protagonists' actions won't match their wishes and thoughts.
 
The fact Niko, like Vic Vance, won't stop crying about how bad he's had it and how he wants to be a new man.... then you play missions where he murders people and ruins the lives of hundreds of innocents while doing it.
The game cannot be both a dramatic tragedy and a sandbox crime sim. The protagonists' actions won't match their wishes and thoughts.
I can sort of forgive Niko's character with the hypocritical thing but I think that's how he's just written. He wants to be a new man doing good for himself and Roman, but he doesn't actually believe it's achievable after all the bad things he's done. I get your point , I didn't like Niko at all because he spent the entire game wanting to find and kill Darko Brevic for revenge, but choosing to kill him he just immediately whines that it doesn't make him feel any better but that's kind of the point to his character. He could never find his redemption because it seems like he doesn't believe he actually deserves it. I'm probably reading more into it than R* intended.
and speaking of Redemption... Niko's not nearly as annoying as shit like the most moral outlaw of the West, Arthur Morgan. It seemed the entire game was him saying "we're not good people!" but going out of his way to help every doe eyed nigger and indian he lays eyes on so he can say "nah I'm not" when someone says "you're a good man Arthur!" . Niko works as a fundamentally flawed character because they didn't really try to make Niko look like a good guy.
I think it's time R* fucks off with the honor system entirely, just use a fame/infamy system instead if necessary.
 
Vic Vance, won't stop crying about how bad he's had it and how he wants to be a new man.... then you play missions where he murders people and ruins the lives of hundreds of innocents while doing it.
There are a couple instances in VCS that lampshade what you're talking about with Vic Vance. Once with the Big Bad where they tell him "he's trying to be a good guy in a bad man's game," and another where Lance drags him into the drug trade and Vic adamantly says how "[he's] a long way from being a good guy."

Remember, the motivation for all of that is to pay for his brother's medical bills.
 
There are a couple instances in VCS that lampshade what you're talking about with Vic Vance. Once with the Big Bad where they tell him "he's trying to be a good guy in a bad man's game," and another where Lance drags him into the drug trade and Vic adamantly says how "[he's] a long way from being a good guy."

Remember, the motivation for all of that is to pay for his brother's medical bills.
As much as I like Vic, it’s a bullshit copout by the writers.
Being aware of your character’s dissonance/hypocrisy does not fix the bad writing/structure of said character.

It’s why characters like Tommy and CJ are so much more beloved despite being simpler characters. They are criminals, make no qualms about it, and don’t go weeping about how bad they’ve had it as a justification for their actions.
Not once does Tommy mention his prison stint as an excuse to be a criminal, nor does he mention it to anyone besides Baker at the bar and Sonny at the end. He did his time, went back to what he does best, and got his revenge on those who betrayed his loyalty in the end.
CJ might whine about the hood doing him no good when comparing the dirt he put in vs what he got out of it, but crime is all he knows and he embraces outlaw living and shady entrepreneurship.

Would’ve been better if Niko and Vic never mention their desires to be different so early in the game, but rather voice these desires near the end before the point of no return.
Or not at all, preferably.
 
As much as I like Vic, it’s a bullshit copout by the writers.
Being aware of your character’s dissonance/hypocrisy does not fix the bad writing/structure of said character.

It’s why characters like Tommy and CJ are so much more beloved despite being simpler characters. They are criminals, make no qualms about it, and don’t go weeping about how bad they’ve had it as a justification for their actions.
Not once does Tommy mention his prison stint as an excuse to be a criminal, nor does he mention it to anyone besides Baker at the bar and Sonny at the end. He did his time, went back to what he does best, and got his revenge on those who betrayed his loyalty in the end.
CJ might whine about the hood doing him no good when comparing the dirt he put in vs what he got out of it, but crime is all he knows and he embraces outlaw living and shady entrepreneurship.

Would’ve been better if Niko and Vic never mention their desires to be different so early in the game, but rather voice these desires near the end before the point of no return.
Or not at all, preferably.
I know it's a game that a lot of people like to shit on, and maybe rightfully so, but I liked the Leave ending in Mafia 3.
It's one of the only games I can think of where the protagonist doesn't pretend to be a good person and just flat out says he'll kill anyone who gets in the way of his quest for revenge even if it costs him everything, he leaves the city even after his job is done though he is rightfully the new kingpin of the criminal underworld, he didn't want the power, only revenge, and it's revealed he led a quiet life with a simple blue collar job even settled down and had a family if I remember correctly.

Vics fate was sealed within the first 5 minutes of Vice City, and Niko even after getting revenge was a still a mopey fuck, there's not a chance he could ever stop and live the life he claimed over and over he wanted. Jesus come to think of it, the harder rockstar tries to write a compelling character the harder they fail.
 
Would’ve been better if Niko and Vic never mention their desires to be different so early in the game, but rather voice these desires near the end before the point of no return.
Maybe it's been too long since I played GTA IV, but wasn't this what they did? Niko seemed pretty resigned to what he was while Roman was the one who wanted something more. I thought it was only at the end if you went with Kate where he even started talking about any sort of happily ever after life.
 
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Maybe it's been too long since I played GTA IV, but wasn't this what they did? Niko seemed pretty resigned to what he was while Roman was the one who wanted something more. I thought it was only at the end if you went with Kate where he even started talking about any sort of happily ever after life.
Same but I think the entire reason he arrived in Liberty City was because Roman fed him bullshit about how great life in LC was and that Roman was living in a phat palatial estate with different sets of beeg amerycan teetees every night then learned upon arrival that Roman was a lying fuck that lived in a shitty apartment, drove a cab, and a fat russian mobster was cucking him on the reg, so I think Niko's understanding was Roman absolutely had the means to give him a second chance at life
 
After replaying GTA V's story, these are the main things I'd like to be different in VI:
  • Use all of the map. There are so many cool areas that are completely untouched even after 12 years of online updates, let alone in the base game. Interesting that they seem to have included locations analogous to Georgia, probably to give the map some elevation, but no Tampa.
  • The pacing of V is the worst in the series. Throughout the game you have enough money to buy a couple of the cheaper properties/businesses per character. At the conclusion of the story every character can get dumped with $30m, enough to buy everything else in the game other than the golf club. Franklin getting out of the hood almost immediately always felt weird and Lamar and Franklin's aunt were the only memorable characters from the hood, unlike in San Andreas. Michael and Trevor being exiled from the city is the only part that mixes things up.
  • Car ownership should be more like GTAO or stabling horses in RDR2. I'm still attached to lots of my horses and online cars, but you don't get a chance to get attached to cars that aren't the designated personal vehicles in single player as you're basically punished for using them. I'm already feeling pessimistic about this due to the prominence of the Declasse Tulip and a new car, the Vapid Creado, in the trailers.
  • Ditto with weapon loadouts - why would I use the assault rifle instead of the carbine rifle when I can carry both of them with me all the time, along with seven pistols, a minigun and an RPG?
  • I don't think all the crafting elements from RDR2 would be a good fit, but I do like getting fortified health/stamina/special ability by eating certain items. Maybe having a simple fast food menu like in San Andreas would work for this.
  • The setting should lend itself to using boats more often.
  • Timesinks like fishing are great, both offline and online in passive mode. Give us golf, mini-golf, pool, maybe even basketball.
  • It would be cool if playable characters teamed up more outside missions, but the dynamic could be different with J and L. The best thing about having multiple characters currently is being able to switch if you get stranded on a mountainside.
  • It's mindfucking that they had an online casino, essentially with real money, but no offline casino with fake money.
  • As ever, more buildings with interiors. It was a shame that V was a step back from IV here.
  • While missions are generally too on-rails, I hope there are still chances to choose from multiple approaches like in the heists.
Re: woke shit, there's enough in the screenshots to suggest that at least we'll get the usual prodding of both sides (man in a tutu on the arts centre billboard, "proud allies of diversity 'n' treats", probably another political campaign similar to Cranley/Murry). It would be so good if they ripped on tranny shit as hard as they went on hipsters in V (I'm not American but surely trannies are just as pervasive as hipsters ever were over there? Not to mention even more ridiculous.) If you interact with the cross dressers outside Cockatoos, Franklin will say something like "I think you need a couple more ops, dawg." Imagine the fun to be had with that if Rockstar brought over RDR2's greet-greet-antagonize.

I think multiple protagonists overcomplicates things and that could be exacerbated by the protagonists being male and female and in a loving relationship. I wouldn't be surprised if they removed picking up prostitutes for this reason, which isn't a huge loss but is something of a rite of passage for any GTA game.
 
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