The Elder Scrolls

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I see a lot of hate on Oblivion Remastered popping up on Youtube now. Guess the honeymoon phase ended? Or do Youtubers just need something to get clicks?
For a game of its size, around eight weeks or so later is when I'd expect that people would start to get an idea of its serious flaws. Watching the reveal video live where they talked about their changes to the leveling system as well as "so much more", I'd assumed that the "so much more" meant conservative, broadly desired changes like more dungeon/oblivion gate variety, moderate improvements to the worst quests, a better scaling system akin to Skyrim's encounter zones, etc. Turns out that there was no "so much more". The only significant systemic change that they made to the game was just to its leveling, and the change they made was the laziest possible.

It's difficult to call it a "remaster". It's more like Oblivion Reheated. New art assets and a band-aid fix to the number one worst part of Oblivion, and that's it.
 
The Neravarine invites you over for a drink and says you can have anything from the liquor cabinet. What are you picking?

I really love how many unique items there are to get austistic about in Project Tamriel/ Rebuilt. Some of the rare brews I've only found one or two of, I wonder how many more there might be I've missed or have yet to find.
 

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For a game of its size, around eight weeks or so later is when I'd expect that people would start to get an idea of its serious flaws. Watching the reveal video live where they talked about their changes to the leveling system as well as "so much more", I'd assumed that the "so much more" meant conservative, broadly desired changes like more dungeon/oblivion gate variety, moderate improvements to the worst quests, a better scaling system akin to Skyrim's encounter zones, etc. Turns out that there was no "so much more". The only significant systemic change that they made to the game was just to its leveling, and the change they made was the laziest possible.

It's difficult to call it a "remaster". It's more like Oblivion Reheated. New art assets and a band-aid fix to the number one worst part of Oblivion, and that's it.
I honestly didn't really expect them to do many changes to the dungeons. I would have liked to have seen another oh, 5, 10 random oblivion gate maps, and maybe a loosening up of the 60 (? 80?) gate limit the game has. Some sort of rudimentary radiant system would have been nice too; as stupid as it can be the Radiant system in Skyrim I consider a pretty must have feature nowadays.

Some modders are working on that however:

Having said that, I don't know if it's becuase I'm an old bastard now or if it's the remaster, but despite how the zoomers meme on yellow paint in modern goyslop games, there has to be a better system than "find this grey thing on this grey wall in the dark." Doesn't help that the light spells do not, in fact, work in the game.
 
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OpenMW is dipping its toes in to fucking with core mechanics in a similar way to what the Unofficial Patches for Oblivion and Skyrim get criticized for nowadays: The biggest recent example was a change to Hit Detection which was such a clusterfuck that an entire wall of Reddit drivel had to be typed up to explain to people how the fuck it even works. It still caused a community melty regardless, because again, this is fucking with core mechanics that people have had 30 years to get used to. Their logic is that because Creatures/Monsters can't blend animations, making it so players can kite them easily, it's "unfair" and should be changed within the port itself instead of making less shitty and easily avoidable animations. Their logic with the change seemed to be "this was always how it was meant to be, Morrowind not being like that originally was a bug".
Did you even read the post? OpenMW changed the behavior to be closer to Morrowind, where previously it was not and WAS a core gameplay mechanic change. It's the opposite of what you are saying.
 
I see a lot of hate on Oblivion Remastered popping up on Youtube now. Guess the honeymoon phase ended? Or do Youtubers just need something to get clicks?
There was always hate, just drowned out by the massive amounts of "remastards" busting nuts all at once over this bastardized version of a game that I assure you most people who like the "Remaster" never played.
 
HIS NAME IS JOHN MORROWIND YOU LIZARD LOVING BASTARD! I know something was off about you, you lack even the poor skills of Telvani mages guild spy for infiltration
Sorry, have to lay off the mazte a bit. Take these as an apology.
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I really love how many unique items there are to get austistic about in Project Tamriel/ Rebuilt.
All the new clothes, clutter, and artifacts are nice, yeah, along with all the creatures they added that do feel like they fit in with the world. My collection autism, however, is satisfied by some ancient crystal egg mod that adds them all over the vanilla game world, and I'm not done either
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I'm not sure if this has been posted here but it's an interview with a developer who worked on the shivering isles, fallout 3, skyrim, and fallout 4. If Bethesda has really changed in the ways he's describing then there's very little hope for the next elder scrolls.


As an aside I had no idea the teams working on each game were so small. It makes me a little less critical of the bugs and jank.
 
I'm not sure if this has been posted here but it's an interview with a developer who worked on the shivering isles, fallout 3, skyrim, and fallout 4. If Bethesda has really changed in the ways he's describing then there's very little hope for the next elder scrolls.


As an aside I had no idea the teams working on each game were so small. It makes me a little less critical of the bugs and jank.
I love the dragon priest masks and it's weird to learn that it was an extra side project.
 
Is there a way to mass downloads mods from Nexus without paying them premium? The latest news of their buyout and the tech retards who bought it have serious doomsday alarms ringing in my head rn. Would JDownloader or wget or HTTP Track workout?
 
Is there a way to mass downloads mods from Nexus without paying them premium?
nope.
just credit card buy quickly for a mass download + archival in other sites, as much as owners might change in nexus they will never get rid of the tranny jannies because they do it for free so the site will basically worsen in usability while still remaining draconian in it's moderation of content.
 
Is there a way to mass downloads mods from Nexus without paying them premium? The latest news of their buyout and the tech retards who bought it have serious doomsday alarms ringing in my head rn. Would JDownloader or wget or HTTP Track workout?
I don't know since I've never had a need to do this and most mods have a small file size, but nexus has fucked me in the past with random mod take downs, both due to moderation or because the author took it down themselves. This is why I save the .zip for every mod I download now.
 
The Neravarine invites you over for a drink and says you can have anything from the liquor cabinet. What are you picking?

I really love how many unique items there are to get austistic about in Project Tamriel/ Rebuilt. Some of the rare brews I've only found one or two of, I wonder how many more there might be I've missed or have yet to find.
I love those redguard wine vases that look like Greek amphoras
 
DREAM is over rated. It requires Vortex but this Nexus Collection is endorsed by Zaric Zhakaran, the guy who popularized the talk Emil gave in Copenhagen.
You don't need Vortex to download these mods. Just go to their pages and download each mod individually. I look through collections when trying to find hidden gems.
 
You don't need Vortex to download these mods. Just go to their pages and download each mod individually. I look through collections when trying to find hidden gems.
you can also donwload collections but they are usually under a specific mod version so if there is a update it might not work because configurations but meh, updating the mods is up to the collection creator.
 
All the new clothes, clutter, and artifacts are nice, yeah, along with all the creatures they added that do feel like they fit in with the world. My collection autism, however, is satisfied by some ancient crystal egg mod that adds them all over the vanilla game world, and I'm not done either
If there was something like Legacy of the Dragonborn for Morrowind you better believe I would have every compatible mod and be ravenously looking for all them ancient crystal eggs no matter who I had to rob or murder, but because of Morrowind's more free form I don't have any other mods that add collectibles. The new land umbrella projects have and interesting quirk in that while they have guidelines for keeping most things consistent with story, questing, interior design, etc. they seem to have an unavoidable "problem", if it can so be called, with items. TR_Data has thousands of items and you can tell their use is heavily based on the personal taste of whoever placed them and that gives me enough item rarity. For example, base Morrowind has tons of decorative objects that aren't items but most get turned into items since they were already modeled... while most project volunteers keep them as static objects, the occasional person places the item version. There are skeletal hands all over Vvardenfell and the Projects, but very rarely are they the item version making them a nice rare collectible and decorative item. All over Project Cyrodiil are coats of arms I always tried to grab, but they are always static and I assuned they just always would be... but one freaking sunken ship in the middle of the ocean, one of the last places I visited before near finishing everything there and after seeing dozens to a hundred of them, randomly has one on the ground that is an item.

The inconsistency is probably not good from a design perspective, but from my perspective where I play Morrowind as fantasy life sim house decorator this makes scouring every inch of every house and cave something worth doing.
 
I'm not sure if this has been posted here but it's an interview with a developer who worked on the shivering isles, fallout 3, skyrim, and fallout 4. If Bethesda has really changed in the ways he's describing then there's very little hope for the next elder scrolls.


As an aside I had no idea the teams working on each game were so small. It makes me a little less critical of the bugs and jank.
AFTER?
Nigger, they changed before it look at how bastardized Skyrim is.
 
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