The Elder Scrolls

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I got bad news for you, bud. Todd would rather stick a knife in his eye than make all the trannies learn a new engine.
On the contrary, the trannies are likely already very familiar with Unreal Engine. But Master Howard keeps them in check.

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Once I'd have said "surely mods would do what Bethesda doesn't." While that may still be true, any actually fleshed out mods that does what you ask of will be fucked over by the same types of people who fuck over everything else in life, trannies.
same as minecraft nowadays.

Well, there's also the fact that since they're no longer hiring for competency, they literally can't expect that of their employees. The team that created 76 and Starfield is not going to be able to do an Elder Scrolls game, period.
what are you on nigger? they swaped the jeets for SEAmonkeys with oblivion remastered, sure the french tranny was responsible for the body type shit but it's easy to mod out, the problem is the fucking unreal being shit with script extension stuff, creation engine can handle it no problem if you look at jeetfield's script extender.
 
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what are you on nigger? they swaped the jeets for SEAmonkeys with oblivion remastered, sure the french tranny was responsible for the body type shit but it's easy to mod out, the problem is the fucking unreal being shit with script extension stuff, creation engine can handle it no problem if you look at jeetfield's script extender.
Bethesda A team is still just jeets and dangerhairs, this is the B team that did a simple port job, which is nothing new in the industry. ES6 is going to be a disaster if even a simple remake was a disappointment and only got whatever positive reviews it got because people already liked the base game. I don't trust either the A team or the B team.
 
Bethesda A team is still just jeets and dangerhairs, this is the B team that did a simple port job, which is nothing new in the industry. ES6 is going to be a disaster if even a simple remake was a disappointment and only got whatever positive reviews it got because people already liked the base game. I don't trust either the A team or the B team.
A team is the dangehairs and the soycucks, you can see them in the starfield direct video.
B team is whatever the fuck jeetsoft can scrounge up, in oblivion/fallout case is the seamonkeys as jeets have fucked up royally with starfield.
and zenimax is a whole different team which according to rumors can be taken over by A team, not even get consulting from, straight up taken over if jeetsoft says so.
 
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Holy shit. ESO.

Even assuming you buy the $80 catchup -- Gold Road + all the yearlies + This year's updates -- that doesn't come with the non-yearlies. Stuff like the Dark Brotherhood, Thieves' guild, et cetera. Those are crown only so you can't see the prices easily, but... It's apparently just under 28,000 crowns. Or around $220.

On the plus side I guess the game does give a crown stipend if you do ESO Plus of 1650 crowns a month, or 19800 if you do a 12 month plan. So it's about... 18 moths of ESO Plus.

But I guess if you play for a year on ESO Plus, you'd have 19800 crowns laying around, so you'd be able to buy basically anything they put out that year and then some. So it's not insane. About on par with LOTRO's model.
its Judaism but at the very least it doesn't require you to buy every single thing to get an enjoyable experience like a lot of MMOs, still id rather just play Oblivion or Skyrim a lot more fun and the leveling kind of sucks in ESO
 
what are you on nigger? they swaped the jeets for SEAmonkeys with oblivion remastered, sure the french tranny was responsible for the body type shit but it's easy to mod out, the problem is the fucking unreal being shit with script extension stuff, creation engine can handle it no problem if you look at jeetfield's script extender.
If the rumors are true, there are two teams at Bethesda, and now one external team. So three teams we're talking about now.

Two teams at Bethesda. Their A team, who made the games we ... tolerate. These are the guys you think of when you hear Bethesda's name. And their B team, which is where they shove the new hires, jeets, and DEI slop into. There's overlap, of course -- the management is going to be replaced by DEI true believers because that's how the cult operates. But the actual coders and designers and stuff, the core of the A team is still the Skyrim / Fallout 4 guys. Without rehashing an old story again -- Fallout 76 was the B team, they were supposed to make a simple live services multiplayer addon, but couldn't do it. Starfield was originally the A team (that's why Constellation is decently done) but they had to move to fix F76 cause it was brand damaging, so the B team moved to finish the "grunt work" on Starfield... and couldn't do it.

Oblivion Remaster is a different team entirely. An External team. There was discussion in this thread (I think?) earlier that there was a rumor that this was actually a veiled threat towards the guys at Bethesda -- "I don't care what you made in the past, we can replace you and the consoomers will buy it even if it's a different team."

Given we're 7 years since the TES6 trailer came out and they still have jack and shit to show...

its Judaism but at the very least it doesn't require you to buy every single thing to get an enjoyable experience like a lot of MMOs, still id rather just play Oblivion or Skyrim a lot more fun and the leveling kind of sucks in ESO
Everything I see that you can buy with real money gives you that thing AND an equivalent in in game cash shop currency. Buy a $20 special horsey pack? Get $20 in in game store currency. Pay the $12 a month premium pass sub? Get $12 in currency. etc etc. It's very similar to LOTRO's monetization, which is a good thing. No $300 permanent lifetime pack tho.

You need 18 months of premium right now to get every single DLC. But you also get it while you're doing premium, and prepaying for 6-12 months of premium gets you all the cash shop money 1. early and 2. at a discount. AND the DLC go on sale once a year around the anniversary, apparently, and it's a pretty heavy sale too.

So yeah, it's Judaism, but it's not horrible.
 
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Fallout 76 was the B team, they were supposed to make a simple live services multiplayer addon, but couldn't do it
Most of Fallout 76 was done by the A team, this is a myth. B team took the blame once it became obvious how much the game sucked, Todd wanted to save face, but for most of the initial development this was going to be a mainline game and treated as such. As you would expect, B team was just support, that would be like saying that the new COD wasn't developed by Treyarch or Infinity Ward because Beenox or Toys for Bob or the other 67 studios that help them make these games every year now dropped the ball at some point, so this is now their shitshow.
Oblivion Remaster is a different team entirely. An External team. There was discussion in this thread (I think?) earlier that there was a rumor that this was actually a veiled threat towards the guys at Bethesda -- "I don't care what you made in the past, we can replace you and the consoomers will buy it even if it's a different team."
Gooks remaster old games all the time, usually poorly and without much input from the original studios, but at least they're cheap. This is nothing new, do we even have confirmation that they are going to be some sort of C team or is this a one time contract?(or two time, if they're also responsible for Fallout 3 Remastered).
 
Oblivion Remaster is a different team entirely. An External team. There was discussion in this thread (I think?) earlier that there was a rumor that this was actually a veiled threat towards the guys at Bethesda -- "I don't care what you made in the past, we can replace you and the consoomers will buy it even if it's a different team."
i guess you can say it's a threat now, when you stop to notice it was just microjeet pulling a rockstar but unlike rockstar they avoided the fucking jeets and went the blizzard route of going towards SEAmonkeys.
it being successful as diablo2 demaster was is just par for the course, for as souless and detailess seamonkeys are, they are competent and don't lie in the resume unlike jeets who act like fucking bacteria in a company... well, fecal bacteria in the case of jeets.
 
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Is there any news to be expected for the new Elder Scrolls game this year anyway?

Haven't really been hearing a lot other than a 2027-2028 release guesstimate

And if it wasn't at Xbox showcase being mentioned or given a trailer I'm thinking it's not for this year anymore at all, same for the Fallout 3 remaster that is being talked about.

Unless of course I am missing any recent leaks or updates.
 
Unless of course I am missing any recent leaks or updates.
bethesda has learned to shut the fuck up, with oblivion remaster dropping out with little teasers and FO3 remaster in the oven you can guess they will be silent until they need to fan the fires of hype or when it's close to release.
 
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Holy shit. ESO.

Even assuming you buy the $80 catchup -- Gold Road + all the yearlies + This year's updates -- that doesn't come with the non-yearlies. Stuff like the Dark Brotherhood, Thieves' guild, et cetera. Those are crown only so you can't see the prices easily, but... It's apparently just under 28,000 crowns. Or around $220.

On the plus side I guess the game does give a crown stipend if you do ESO Plus of 1650 crowns a month, or 19800 if you do a 12 month plan. So it's about... 18 moths of ESO Plus.

But I guess if you play for a year on ESO Plus, you'd have 19800 crowns laying around, so you'd be able to buy basically anything they put out that year and then some. So it's not insane. About on par with LOTRO's model.
everything besides the latest chapter (which gets added once a new one comes the next year) is included in the sub, so the actually price for "everything" is 12 bucks or so a month. it also doesn't include the shit they literally gave away for free or during a huge sale (the yearly packs I think went down to 60% at some point, that's 1600-2k crowns). also doesn't consider half the content has no point once you got everything out of it (like dark brotherhood), which can easily be done in less than a month or during eso+ trials even.

plus the base game has plenty of content, is a few bucks and was given away for free at some point while not limiting your progression, of course they want to make some money some way.

not to mention the game is literally 10 years old, that's like complaining OMG IF I BUY EVERY CALL OF DUTY WITH SEASON PASS AT ONCE FOR FULL PRICE IT'S EXPENSIVE!!11

I wasn't super enthused about ESO's classes at launch (the very idea of a restrictive class in TES is a bit icky) but I guess starting last year they've started allowing you to subclass? Swapping your skill trees around?
subclassing is this year's "feature". last year added scribing (spell crafting basically)

its Judaism but at the very least it doesn't require you to buy every single thing to get an enjoyable experience like a lot of MMOs, still id rather just play Oblivion or Skyrim a lot more fun and the leveling kind of sucks in ESO
the leveling is a relic from 2014 when they were following the WoW-model. these days you can hit levelcap in an afternoon, which is where the real grind starts. same as guild wars 1 more or less.
 
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Since I haven't touched them in maybe a year now, I decided to update OpenMW and everything they recommend in their I Heart Vanilla: Director's Cut mod package. I consider the word "Vanilla" to be particularly important in that title, and I have some disappointing observations, the tl;dr being that I think the respective teams are making silly decisions.

OpenMW is dipping its toes in to fucking with core mechanics in a similar way to what the Unofficial Patches for Oblivion and Skyrim get criticized for nowadays: The biggest recent example was a change to Hit Detection which was such a clusterfuck that an entire wall of Reddit drivel had to be typed up to explain to people how the fuck it even works. It still caused a community melty regardless, because again, this is fucking with core mechanics that people have had 30 years to get used to. Their logic is that because Creatures/Monsters can't blend animations, making it so players can kite them easily, it's "unfair" and should be changed within the port itself instead of making less shitty and easily avoidable animations. Their logic with the change seemed to be "this was always how it was meant to be, Morrowind not being like that originally was a bug".

Tamriel Rebuilt (or one of the related projects, like Project Tamriel/Skyrim Home of the Nords/Project Cyrodiil) is also fucking with vanilla Vvardenfell content, with this example of Clagius Clanler that I'm worried is going to be a portent of more changes:
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Calgius Clanler, who runs the Outfitters in Balmora, gives you what appears to be a complete timewaster of a quest, where you have to fetch him tons of clutter objects in exchange for 250g. This was an hour into a new character and I already had 2,000g by the time I even spoke to him. By itself this is just a minor "Why would they have added timewasting filler content to Vanilla?", but it does have me concerned that any or all of the TR/PT/SHotN/PC devs might just start wholesale fucking with the base game's content and retcon Morrowind into some bullshit, instead of doing what they're supposed to by fleshing out mainland Morrowind as a province with immersive lore-accurate quests and NPCs and places.

EDIT: It seems that this is actually from an entirely different mod that I do not have installed, so I'm assuming this is stuff the TR/PT team decided to integrate into their own mod for some reason. I feel like random changes to Vanilla content is outside the scope supposedly vanilla-friendly mods.


I'm hoping these are just very small red flags that I'm being unreasonably paranoid about, but I guess I'll have to find out as I play through the newly updated stuff.
 
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Tamriel Rebuilt (or one of the related projects, like Project Tamriel/Skyrim Home of the Nords/Project Cyrodiil) is also fucking with vanilla Vvardenfell content, with this example of Clagius Clanler that I'm worried is going to be a portent of more changes:
image1.webpimage2.webp
Calgius Clanler, who runs the Outfitters in Balmora, gives you what appears to be a complete timewaster of a quest, where you have to fetch him tons of clutter objects in exchange for 250g. This was an hour into a new character and I already had 2,000g by the time I even spoke to him. By itself this is just a minor "Why would they have added timewasting filler content to Vanilla?", but it does have me concerned that any or all of the TR/PT/SHotN/PC devs might just start wholesale fucking with the base game's content and retcon Morrowind into some bullshit, instead of doing what they're supposed to by fleshing out mainland Morrowind as a province with immersive lore-accurate quests and NPCs and places.
I can say with absolute certainty that it is a quest added by AFFresh, which is included in the modlist, but has nothing to do with Tamriel Rebuilt. In fact checking the USEP page confirms that the mod gives Calgius Clanler a quest. The mod just adds some easy, low-level money-making quests around the starting area and was made by a developer on Morrowind.
 
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EDIT: It seems that this is actually from an entirely different mod that I do not have installed, so I'm assuming this is stuff the TR/PT team decided to integrate into their own mod for some reason. I feel like random changes to Vanilla content is outside the scope supposedly vanilla-friendly mods.


I'm hoping these are just very small red flags that I'm being unreasonably paranoid about, but I guess I'll have to find out as I play through the newly updated stuff.
You are actually just being paranoid, and you do have it installed. AFFresh is part of the "I Heart Vanilla: Director's Cut" modlist that you installed. If you look through the mod list's page you'll see it right there under "Quests".

OpenMW and TR/PT have separate teams. The TR/PT team are not the ones making modlists for modding-openmw.com. The only changes that TR/PT makes to vanilla Vvardenfell are extremely minor integration quests like "deliver a letter to my friend" or "get this Cyrodiilic ingredient for me".
 
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which is included in the modlist
I didn't see it in there either when I was looking on the site, nor using their automated tools (which prints a big list in the command line) but if AFFresh is a standalone thing, I'll just have a look and bump it out of the load order when I get home tonight.
Basically, I prefer to have Vvardenfell as its own little capsule of as little being changed as possible, to be able to compare it against stuff that's been added by the landmass mods.
 
I see a lot of hate on Oblivion Remastered popping up on Youtube now. Guess the honeymoon phase ended? Or do Youtubers just need something to get clicks?
Yes and Yes. I loved platinuming it but instead of going back in to actually leisurely enjoy it like I thought I would, I just uninstalled it outright. You can't go home again.
 
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